How to find a squad with a not full map in Mad Labyrinth? — Guild Wars 2 Forums
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How to find a squad with a not full map in Mad Labyrinth?

After searching for over 30 minutes and 2 dozen squads, I'm clearly lost. Every time I join a squad, no matter the size, they are always in a different instance. How do I find a squad I can actually join and play with? Is there no function to filter out full maps? I'm not willing to waste another 30minutes.

Comments

  • Dayra.7405Dayra.7405 Member ✭✭✭✭
    edited October 15, 2020
    • make your sqaud (Tag as Mentor)
    • when I make a sqaud and post it I add the time now to it
    • when you notice a full map, say in party chat, such that they can remove it
    • if you lead a squad and someone says map full, remove it from lfg
  • Jilora.9524Jilora.9524 Member ✭✭✭✭

    anything 20 plus is almost always full. I think cap 25 in the actual map so even 17 - 24 most likely not every player has joined the tag. I just go down the list. It is annoying because you join see full then it resets you to the top in lfg so you have to remember the lfg messages and not join the same one's.

    WvW band wagoners ruin the game mode just like Karen's ruin these forums.

  • Cuks.8241Cuks.8241 Member ✭✭✭

    Joining a squad does not change your instance. You need to right-click on the player in the squad menu and join their instance.

  • Mortifera.6138Mortifera.6138 Member ✭✭✭

    Scroll down to one with fewer players.

  • I start at the bottom, and even squads with less than 12 players always say the 'map is full', this year.
    Not sure why.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    @Randulf.7614 said:
    You need to taxi into their instance. Finding a squad wont automatically put you there. You need to right click on someone in the squad and go to their instance (unless it is full you will switch). Bear in mind Labyrinth capacities are small, so you find a lot will be full

    That's the problem OP , and everyone else, is having. You log into the labyrinth. You join a squad, try to join their map, it's full. It will be full for every squad you try for anywhere for 5 minutes to an hour. The only luck I have getting onto a map with a tag is if I see one pop up where the squad size is 1, then I have a good chance to get on the map. I agree with OP that something should be done, even if it's an automated system where once the instance is full, the game removes it from the LFG list.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    If I need a squad, I typically go for those that are 10 or fewer. Anything higher runs the risk of being full as not everyone may be in the squad.

  • Scroll all the way down and pick one of the empty groups. It will fill up in no time, don't worry~ ^^

  • OldGamer.2986OldGamer.2986 Member ✭✭
    edited October 16, 2020

    I played this game for many years now but never used the squad system, too much of an hermit. Didn't knew about right click on name and join, thanks @Randulf.7614 and @Cuks.8241 . Joining smaller squads seems to be the better idea too. I was too much fixed on larger ones.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Ubi.4136 said:

    @Randulf.7614 said:
    You need to taxi into their instance. Finding a squad wont automatically put you there. You need to right click on someone in the squad and go to their instance (unless it is full you will switch). Bear in mind Labyrinth capacities are small, so you find a lot will be full

    That's the problem OP , and everyone else, is having. You log into the labyrinth. You join a squad, try to join their map, it's full. It will be full for every squad you try for anywhere for 5 minutes to an hour. The only luck I have getting onto a map with a tag is if I see one pop up where the squad size is 1, then I have a good chance to get on the map. I agree with OP that something should be done, even if it's an automated system where once the instance is full, the game removes it from the LFG list.

    The op was unaware of taxiing in this case so it was a diff prob to this

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @OldGamer.2986 said:
    I played this game for many years now but never used the squad system, too much of an hermit. Didn't knew about right click on name and join, thanks @Randulf.7614 and @Cuks.8241 . Joining smaller squads seems to be the better idea too. I was too much fixed on larger ones.

    No problem. Happy hunting!

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Cuks.8241Cuks.8241 Member ✭✭✭
    edited October 16, 2020

    @OldGamer.2986 said:
    I played this game for many years now but never used the squad system, too much of an hermit. Didn't knew about right click on name and join, thanks @Randulf.7614 and @Cuks.8241 . Joining smaller squads seems to be the better idea too. I was too much fixed on larger ones.

    It is actually one thing that is very poorly implemented in the game; from LFG to the grouping in an instance. The underlying system is fine but the whole interface is very unintuitive and looks like some features are intentionally hidden (well just very poor design). I think it is the primary reason many players don't join group activities from open world, festivals, to dungeons and fractals. Because they just simply don't know how or are afraid that they will screw something up in a group environment.

    I'm sure there are many players like you out there, that just don't know these features even exist. Most players do not use external sources for playing a game (and they shouldn't at least for basic interface functions).

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Cuks.8241 said:

    @OldGamer.2986 said:
    I played this game for many years now but never used the squad system, too much of an hermit. Didn't knew about right click on name and join, thanks @Randulf.7614 and @Cuks.8241 . Joining smaller squads seems to be the better idea too. I was too much fixed on larger ones.

    It is actually one thing that is very poorly implemented in the game; from LFG to the grouping in an instance. The underlying system is fine but the whole interface is very unintuitive and looks like some features are intentionally hidden (well just very poor design). I think it is the primary reason many players don't join group activities from open world, festivals, to dungeons and fractals. Because they just simply don't know how or are afraid that they will screw something up in a group environment.

    I'm sure there are many players like you out there, that just don't know these features even exist. Most players do not use external sources for playing a game (and they shouldn't at least for basic interface functions).

    I really like that we don't have an LFG system like some other MMOs which just dumps you into any group with a space, with no regard for play styles or priorities. Imagine if joining the Labyrinth mixed together the people who demand specialist builds, only doing certain doors on a set pattern and knowing when to skip and when to fight enemies in between, with the people who just want to clear everything using whatever build/gear they happen to have on at the time? Ok you might get into a group faster but everyone would be complaining about everyone else 'doing it wrong' thanks to people with conflicting priorities being forced together.

    On the other hand because it is different to many other games it could probably do with some more explanation for new players when they first use it. Especially something to tell you there is no queue; you choose a group from the list to join or make your own, and to say you will not be automatically moved to their map and how to join it.

    Something to mark groups on a full map would be useful too, especially for the Labyrinth. There's another thread about this where people suggested the text could be in a different colour, so the groups are still listed in case you want to keep trying or space opens up, but so it's easier to prioritise trying the ones which have space.

    Danielle Aurorel, Desolation EU. Mini Collector

    "You can run like a river, Till you end up in the sea
    And you run till night is black, And keep on going in your dreams
    And you know all the long while, It's the journey that you seek
    It's the miles of moving forward, With the wind beneath your wings"

  • Hesione.9412Hesione.9412 Member ✭✭✭

    @Ubi.4136 said:

    @Randulf.7614 said:
    You need to taxi into their instance. Finding a squad wont automatically put you there. You need to right click on someone in the squad and go to their instance (unless it is full you will switch). Bear in mind Labyrinth capacities are small, so you find a lot will be full

    That's the problem OP , and everyone else, is having. You log into the labyrinth. You join a squad, try to join their map, it's full. It will be full for every squad you try for anywhere for 5 minutes to an hour. The only luck I have getting onto a map with a tag is if I see one pop up where the squad size is 1, then I have a good chance to get on the map. I agree with OP that something should be done, even if it's an automated system where once the instance is full, the game removes it from the LFG list.

    I did a thread on this. https://en-forum.guildwars2.com/discussion/116536/full-maps-in-lfg-merged

  • Hesione.9412Hesione.9412 Member ✭✭✭

    @Danikat.8537 said:

    @Cuks.8241 said:

    @OldGamer.2986 said:
    I played this game for many years now but never used the squad system, too much of an hermit. Didn't knew about right click on name and join, thanks @Randulf.7614 and @Cuks.8241 . Joining smaller squads seems to be the better idea too. I was too much fixed on larger ones.

    It is actually one thing that is very poorly implemented in the game; from LFG to the grouping in an instance. The underlying system is fine but the whole interface is very unintuitive and looks like some features are intentionally hidden (well just very poor design). I think it is the primary reason many players don't join group activities from open world, festivals, to dungeons and fractals. Because they just simply don't know how or are afraid that they will screw something up in a group environment.

    I'm sure there are many players like you out there, that just don't know these features even exist. Most players do not use external sources for playing a game (and they shouldn't at least for basic interface functions).

    I really like that we don't have an LFG system like some other MMOs which just dumps you into any group with a space, with no regard for play styles or priorities. Imagine if joining the Labyrinth mixed together the people who demand specialist builds, only doing certain doors on a set pattern and knowing when to skip and when to fight enemies in between, with the people who just want to clear everything using whatever build/gear they happen to have on at the time? Ok you might get into a group faster but everyone would be complaining about everyone else 'doing it wrong' thanks to people with conflicting priorities being forced together.

    I can't tell if you're being sarcastic or not, as the current LFG system does exactly what you describe.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭
    edited October 18, 2020

    @Hesione.9412 said:

    @Danikat.8537 said:

    @Cuks.8241 said:

    @OldGamer.2986 said:
    I played this game for many years now but never used the squad system, too much of an hermit. Didn't knew about right click on name and join, thanks @Randulf.7614 and @Cuks.8241 . Joining smaller squads seems to be the better idea too. I was too much fixed on larger ones.

    It is actually one thing that is very poorly implemented in the game; from LFG to the grouping in an instance. The underlying system is fine but the whole interface is very unintuitive and looks like some features are intentionally hidden (well just very poor design). I think it is the primary reason many players don't join group activities from open world, festivals, to dungeons and fractals. Because they just simply don't know how or are afraid that they will screw something up in a group environment.

    I'm sure there are many players like you out there, that just don't know these features even exist. Most players do not use external sources for playing a game (and they shouldn't at least for basic interface functions).

    I really like that we don't have an LFG system like some other MMOs which just dumps you into any group with a space, with no regard for play styles or priorities. Imagine if joining the Labyrinth mixed together the people who demand specialist builds, only doing certain doors on a set pattern and knowing when to skip and when to fight enemies in between, with the people who just want to clear everything using whatever build/gear they happen to have on at the time? Ok you might get into a group faster but everyone would be complaining about everyone else 'doing it wrong' thanks to people with conflicting priorities being forced together.

    I can't tell if you're being sarcastic or not, as the current LFG system does exactly what you describe.

    No it doesn't, it lets you choose which group you want to join from the list.

    If it worked like group finders in other games I've played then you'd only get to choose which map you're going to, then it would put you into any squad in the queue with a space. There would be no option to look at the descriptions and find one doing only the doors you want (or one doing all the doors, if that's what you want) or requiring no mounts or no trinkets or whatever other rules players come up with. Everyone who is looking at the same time goes into the same group and if you want anything more specialised that that you have to start a private group through your guild and hope you can find enough people.

    Except if it worked like other games I've played you wouldn't be able to use it for the Lab at all, because it would only work with dungeons and raids.

    Danielle Aurorel, Desolation EU. Mini Collector

    "You can run like a river, Till you end up in the sea
    And you run till night is black, And keep on going in your dreams
    And you know all the long while, It's the journey that you seek
    It's the miles of moving forward, With the wind beneath your wings"

  • Ask, Anet to color code squads in full instances.

    Then you just join squads with the color showing its NOT a full instance.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    @uberkingkong.8041 said:
    Ask, Anet to color code squads in full instances.

    Then you just join squads with the color showing its NOT a full instance.

    Or Anet would just put you in the instance with the most players but still room. Right now I always get into a new one, join com and join in instance....

  • @aspirine.6852 said:

    @uberkingkong.8041 said:
    Ask, Anet to color code squads in full instances.

    Then you just join squads with the color showing its NOT a full instance.

    Or Anet would just put you in the instance with the most players but still room. Right now I always get into a new one, join com and join in instance....

    That too is an excellent idea.

    Why the heck do I always join the dead servers?
    Why the heck is there multiple dead servers?

    Players do leave the packed servers, so its fair that PACKED servers commanders leave squad up in lfg.... But they need to be color coded so people know, "hey there is room now, join on me"