Time to reconsider Rallying in spvp. — Guild Wars 2 Forums
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Time to reconsider Rallying in spvp.

Hot Boy.7138Hot Boy.7138 Member ✭✭✭✭

Rallying, in my opinion, takes away from the heart of competition. It is a cheese. Having everyone that hit a target instantly get up from downed when the target dies makes sense in PvE, but i don't think it belongs in PvP. Downed state, as controversial as it is, is a unique and fun mechanic and I think it has a spot in all game modes, albeit with better balance. But rallying really should not be in spvp, especially in deathmatch game modes. If a player dies in a death match, all players that tagged that player shouldn't instantly pop up from downed state. They should still be ressed by another player, or rise on their own, or just die.

Comments

  • Avatar.3568Avatar.3568 Member ✭✭✭✭

    No I disagree, rally is a strategic thing, it kitten up when it bugs and you do not rally.

    Removing rally would remove a comeback potential which is pretty important In a snowbally game like guildwars 2.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    They can try 1 to 1 rallying in unranked for a while tbh

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Tayga.3192 said:
    They can try 1 to 1 rallying in unranked for a while tbh

    or just make it heal flat % max hp, so that you still have to devote time and effort to rez, make it recover 35% max hp of all downed targets that tagged the enemy and now its guchi

  • Bazsi.2734Bazsi.2734 Member ✭✭✭

    @Hot Boy.7138 said:
    Rallying, in my opinion, takes away from the heart of competition. It is a cheese. Having everyone that hit a target instantly get up from downed when the target dies makes sense in PvE, but i don't think it belongs in PvP. Downed state, as controversial as it is, is a unique and fun mechanic and I think it has a spot in all game modes, albeit with better balance. But rallying really should not be in spvp, especially in deathmatch game modes. If a player dies in a death match, all players that tagged that player shouldn't instantly pop up from downed state. They should still be ressed by another player, or rise on their own, or just die.

    Way to make rez utilities and traits mandatory. Hard pass.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited October 17, 2020

    Needs to be a timer on rally.

    If something dies within 10s of a player last hitting it, that player can get up.

    If something dies within 15s to 20s of a player last hitting then nope, player doesn't get up.

  • Swagg.9236Swagg.9236 Member ✭✭✭✭

    @Avatar.3568 said:
    No I disagree, rally is a strategic thing, it kitten up when it bugs and you do not rally.

    Removing rally would remove a comeback potential which is pretty important In a snowbally game like guildwars 2.

    There are waaaaay better options to reduce the brainless snowball effect in GW2 that wouldn't have to rely on the dynamic of what is effectively just a spontaneous gravity emerging on the field. Considering how shallow and straightforward combat becomes in the presence of downed allies, downed state (and by extension rallying) is more like a cycling dungeon trap rather than a unique string of dynamic player interactions.