Next Ranger Elite With Rifle : Yes/No — Guild Wars 2 Forums
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Next Ranger Elite With Rifle : Yes/No

ErenYeager.3914ErenYeager.3914 Member
edited October 18, 2020 in Ranger

im hoping the next ranger elite will use rifle because i feel (Hunter) gonna be fun also 4 classes in game can use Harpoon gun 3 of them using rifle's already its kinda obvious that ranger can use such weapon
https://wiki.guildwars2.com/wiki/Harpoon_gun

Next Ranger Elite With Rifle : Yes/No 163 votes

Yes
33%
Svarty.8019Trevor Boyer.6524DeanBB.4268Blude.6812Axl.8924Game of Bones.8975Substance E.4852MidnightX.6294Hyper Cutter.9376asterix.9614Tseison.4659Qlippotic.7913binkepower.4036Martnor.1746Kichwas.7152xev.9476Oberon.6071Imperator totius Sylvari.9164Mawtaw.7432Strider.7849 54 votes
No
66%
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<1

Comments

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭
    No

    I don't think the ranger is really in need of yet another ranged weapon.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭
    edited October 18, 2020
    No

    I would personally vote for the hammer, too.

    What ranger is missing is a bruiser spec, something that adds alot of survivability and CC. As a reference to the infamous bunny thumper, hammer would be a great weapon and could easily provide the CC portion of the elite spec.

    Meanwhile I don't see rifle as a fitting weapon for such a playstyle.

  • Taril.8619Taril.8619 Member ✭✭✭✭

    Rifle? Sure.

    Though, I'd prefer dual Pistols to be honest.

    Since they could fill in the niche of long range (1200) single handed weapons, using the same logic that allows Rangers Longbow to have extra range compared to other classes (Ranger LB is 1500 range) to have the Pistols also have higher range (1200 vs 900 of other classes). So that a build could for example, run Longbow + Pistol/Pistol for fighting at range (With other off-hands being usable for utility, such as Warhorn, Axe or even Dagger).

    Ranger has enough melee weapons as it is already between Greatsword, Sword and Dagger with Axe and Shortbow preferring close range combat due to their skill 2s.

    Yet it has only Longbow for a proper ranged weapon (Meaning for getting benefit out of Farsighted and when utilizing Lead the Wind, your options for secondary weapons are... Another Longbow...)

    Cat: Meow.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    No

    Neither Firearms, nor Hunter as a theme, fit with the overall nature theme of the Ranger profession.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭
    edited October 19, 2020
    No

    @Taril.8619 said:
    Rifle? Sure.

    Though, I'd prefer dual Pistols to be honest.

    Since they could fill in the niche of long range (1200) single handed weapons, using the same logic that allows Rangers Longbow to have extra range compared to other classes (Ranger LB is 1500 range) to have the Pistols also have higher range (1200 vs 900 of other classes). So that a build could for example, run Longbow + Pistol/Pistol for fighting at range (With other off-hands being usable for utility, such as Warhorn, Axe or even Dagger).

    Ranger has enough melee weapons as it is already between Greatsword, Sword and Dagger with Axe and Shortbow preferring close range combat due to their skill 2s.

    Yet it has only Longbow for a proper ranged weapon (Meaning for getting benefit out of Farsighted and when utilizing Lead the Wind, your options for secondary weapons are... Another Longbow...)

    Farsighted can also get used with a shortbow and axe. Lead the Wind is the weapon trait for longbow specifically, so I think it is fine that it mostly gets benefit from longbow. But to be fair, you can technically also trigger the effect of Lead the Wind by using traps, if I am not mistaken.

    I also don't see pistols adding what ranger is lacking in an elite spec, which is suvivability and cc. Ranger already has long range options, your main argument here is that they don't have another one to swap into after using the longbow? But I don't think that is how Anet wants to design things. Druid also has no other support weapon to swap ino after using the staff, for example. Daredevil doesn't have another long range option after using rifle.

    Elite spec weapons mostly give access to something the class doesn't have currently. Ranger already has long range options, that is not needed. What ranger lacks is a weapon with alot of crowd control in my opinion.

  • Taril.8619Taril.8619 Member ✭✭✭✭

    @Kodama.6453 said:
    Farsighted can also get used with a shortbow and axe.

    Except, when you want to be up close to maximize their skill 2 damage.

    @Kodama.6453 said:
    Lead the Wind is the weapon trait for longbow specifically, so I think it is fine that it mostly gets benefit from longbow. But to be fair, you can technically also trigger the effect of Lead the Wind by using traps, if I am not mistaken.

    Yes, Lead the Wind is a trait for Longbow specifically. But like most builds in the game, you often use a second weapon alongside a primary weapon. When sitting at 1200 range to use Lead the Wind, there is no other weapon to use as Ranger.

    Also, Traps are placed at your feet so that doesn't help at all with Lead the Wind...

    @Kodama.6453 said:
    I also don't see pistols adding what ranger is lacking in an elite spec, which is suvivability and cc.

    Uhh... Druid?

    Lots of healing, perma-immobilize?

    How is that not survivability and CC?

    @Kodama.6453 said:
    Ranger already has long range options

    They have option. Singular. They have Longbow and that is it.

    @Kodama.6453 said:
    Druid also has no other support weapon to swap ino after using the staff, for example.

    They have Warhorn, which is actually superior to Staff.

    Which I've told you before.

    @Kodama.6453 said:
    Daredevil doesn't have another long range option after using rifle.

    Daredevil cannot use Rifle.

    If you mean, Deadeye, then they have Pistol/Pistol as well as Shortbow.

    But then again, this is Thief, which due to the way their skills work with lack of cooldowns, they don't need weapon swaps for anything but utility (Which is why Shortbow is such a unanimously popular secondary weapon because of Infiltrator's Arrow and Choking Gas being very good utility skills)

    @Kodama.6453 said:
    Elite spec weapons mostly give access to something the class doesn't have currently. Ranger already has long range options, that is not needed. What ranger lacks is a weapon with alot of crowd control in my opinion.

    They have Shortbow which has a Daze/Stun and Cripple. They have Sword that spams Cripple. They have Greatsword that has a Stun and a Knockback. They have Staff that has an Immobilize. They are also widely complained about for bringing "Perma-Immobilize"

    How much more CC do you think they need?

    Really, the only thing that Ranger is missing, is boonshare. But that can easily be provided by traits/utilities in the same way that Firebrand, Renegade and Chrono do rather than having a weapon specifically made around that.

    Meanwhile, having a 1 handed ranged weapon would provide Ranger with a particular weapon niche they have not yet got (Keeping in mind that Axe still wants to be in melee range to use Splitblade)

    Cat: Meow.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭
    No

    @Taril.8619 said:

    @Kodama.6453 said:
    Farsighted can also get used with a shortbow and axe.

    Except, when you want to be up close to maximize their skill 2 damage.

    In my honest opinion, I don't think 1 skill really disqualifies a weapon as a ranged option.
    If warrior wants to maximize their damage output on rifle, they also have to be in melee range, since their knockback (which is a gap opener, just like ranger shortbow also has plenty of) also restocks their ammunition. Yet I would never claim that this disqualifies warrior's rifle as a long range weapon.

    @Kodama.6453 said:
    Lead the Wind is the weapon trait for longbow specifically, so I think it is fine that it mostly gets benefit from longbow. But to be fair, you can technically also trigger the effect of Lead the Wind by using traps, if I am not mistaken.

    Yes, Lead the Wind is a trait for Longbow specifically. But like most builds in the game, you often use a second weapon alongside a primary weapon. When sitting at 1200 range to use Lead the Wind, there is no other weapon to use as Ranger.

    Yet I fail to see why this is problematic for ranger in particular. There are other traits which are exactly the same, just benefitting one single weapon and nothing else.
    Here is a list:

    • unrelenting criticism
    • mirrored axes
    • sun and moon style
    • sundering mace
    • deadly aim
    • duelist's discipline
    • vicious lacerations
    • swindler's equilibrium
    • fencer's finesse
    • malicious sorcery
    • lingering curse
    • focus mastery
    • warden's feedback
    • stalwart defender
    • the pledge
    • banshee's wail
    • bountiful blades
    • tranquil benediction
    • primal echoes
    • soul marks

    Also, Traps are placed at your feet so that doesn't help at all with Lead the Wind...

    Placed at your feet, but you can place them and open the gap to trigger the effect of lead the wind. So as I said, technically you can trigger the effect without using a longbow.

    @Kodama.6453 said:
    I also don't see pistols adding what ranger is lacking in an elite spec, which is suvivability and cc.

    Uhh... Druid?

    Lots of healing, perma-immobilize?

    Druid is a support spec, I am talking about a bruiser spec like scrapper, daredevil and spellbreaker have been for their classes.

    They have Warhorn, which is actually superior to Staff.

    Which I've told you before.

    Warhorn literally has just 1 supportive skill (call of the wild) and some regeneration. I don't think this is really superior for a healing support playstyle over druid's staff. Also 1 of 5 weapon skills being supportive is enough? Ok, then give ranger a melee weapon and make skill 5 have range, problem solved, you got another ranged weapon option.

    @Kodama.6453 said:
    Daredevil doesn't have another long range option after using rifle.

    Daredevil cannot use Rifle.

    My bad, was mixing up the names, I meant deadeye, yeah.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭
    No

    @Kodama.6453 said:
    Druid is a support spec, I am talking about a bruiser spec like scrapper, daredevil and spellbreaker have been for their classes.

    If you care to build for it, soulbeast is pretty much a bruiser. I don't see what any more survivability and CC could add to, except more complains in the sPvP subforum. How can you expect a ranger e-spec with more survivability than SB to be balanced? I mean with the pet alone you already can have 2 direct damage nullification, to which you can add SoS, the stances, dodge skills, a pretty good access to sustain... etc. What more do you expect? Weren't both druid and SB nerfed due to high survivability coupled with reasonably high damage in PvP allowing them to be played as "bruiser"?

  • Taril.8619Taril.8619 Member ✭✭✭✭

    @Kodama.6453 said:
    In my honest opinion, I don't think 1 skill really disqualifies a weapon as a ranged option.
    If warrior wants to maximize their damage output on rifle, they also have to be in melee range, since their knockback (which is a gap opener, just like ranger shortbow also has plenty of) also restocks their ammunition. Yet I would never claim that this disqualifies warrior's rifle as a long range weapon.

    When the 1 skill is literally the primary damage dealing skill, then yeah, it disqualifies the weapon as a ranged option.

    Warrior can get additional damage from Rifle by using Rifle Butt to regain ammunition, but the primary damage dealing skill is Volley which is ranged.

    Warrior also has an issue where they lack a second ranged option to swap to outside of Rifle too (Which is a reason why many Warriors are hoping for Pistol/Pistol)

    @Kodama.6453 said:
    Yet I fail to see why this is problematic for ranger in particular. There are other traits which are exactly the same, just benefitting one single weapon and nothing else.

    It's a problem, because while there are traits that benefit a single weapon type on most classes.

    Playing around Lead the Wind means playing at 1200+ range. If you weapon swap like every other class is capable of... You now no longer can attack because Ranger has no other weapon that can attack at 1200 range other than Longbow.

    Meaning that in order to utilize Lead the Wind and weapon swapping, you have to also use Quick Draw so you can run Longbow + Longbow.

    This is unlike other weapon specific traits, which don't rely on a specific playstyle that is incongruent with all other weapons available on the class.

    @Kodama.6453 said:
    Placed at your feet, but you can place them and open the gap to trigger the effect of lead the wind. So as I said, technically you can trigger the effect without using a longbow.

    It's still not a particularly notable effect to make up for the fact that in order to proc the trait you need to be at 1200+ range from a target, meaning you can only attack the target with a Longbow because no other weapon in the Ranger's arsenal has 1200 range (Shortbow and Axe are both 900 range even when disregarding their preference for melee combat) besides Warhorn's skill 4.

    @Kodama.6453 said:
    Druid is a support spec, I am talking about a bruiser spec like scrapper, daredevil and spellbreaker have been for their classes.

    Ahh, so you want a useless spec for Ranger.

    Gotcha.

    Given that Druid fulfills their Survivability and CC roles perfectly fine and is often used as Tank in PvE (Especially since Minstrel gear is oft used for WvW)

    @Kodama.6453 said:
    Warhorn literally has just 1 supportive skill (call of the wild) and some regeneration. I don't think this is really superior for a healing support playstyle over druid's staff. Also 1 of 5 weapon skills being supportive is enough?

    Warhorn provides a lot of Regeneration on both skills thanks to the trait, which happens to fill up Celestial Avatar quite fast as well as pumping out significant healing over time, which is more beneficial than Staff's mediocre healing skills that do nothing else. (Hence many people wanting Staff to be reworked into not being trash)

    Also yes, 1 of 5 (Actually, 2 of 5) weapon skills being supportive is enough. Hence why Guardian has 2 support builds (Quickbrand and Healbrand) and between them only have 3 support skills (Quickbrand uses Scepter and thus has Symbol of Punishment while Healbrand uses Staff and so has Holy Strike and Empower). Chrono doesn't always even use Shield when playing support but when it does it only has Shields 2 skills as supportive weapon skills. Revenant has 3 support skills with its Staff (Auto attack 3, Mender's Rebuke and Renewing Wave)

    A weapon doesn't need to be 4-5 supportive skills in order to be a support weapon. Especially if an E-Spec's traits, mechanics and utilities provide the necessary support for the build.

    Cat: Meow.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭
    No

    @Dadnir.5038 said:

    @Kodama.6453 said:
    Druid is a support spec, I am talking about a bruiser spec like scrapper, daredevil and spellbreaker have been for their classes.

    If you care to build for it, soulbeast is pretty much a bruiser. I don't see what any more survivability and CC could add to, except more complains in the sPvP subforum. How can you expect a ranger e-spec with more survivability than SB to be balanced? I mean with the pet alone you already can have 2 direct damage nullification, to which you can add SoS, the stances, dodge skills, a pretty good access to sustain... etc. What more do you expect? Weren't both druid and SB nerfed due to high survivability coupled with reasonably high damage in PvP allowing them to be played as "bruiser"?

    Soulbeast has defensive mechanics, I don't deny that. But I think it is for the same reason why holosmith also has quite some defensive mechanics added, like additional sustain, blocks, damage reductions, etc.

    Actually, many of the defensive mechanics of soulbeast are similar to the ones of holosmith. Soulbeast also has sustain, damage reduction, etc.
    And I think the reason these 2 have this is that they are supposed to be melee damage dealers. If your damage is applied in melee, then you need something to keep you alive while you are unloading that damage.

    But in the end, I still consider soulbeast a dps spec and not a real bruiser like scrapper, daredevil or spellbreaker.
    It sounds to me like Taril wants to add another dps spec with pistols as weapons and I think soulbeast already fills the dps niche for ranger elite specs. It is a meta damage dealer in the end, it even has 2 power builds which are exceeding the damage benchmark of holosmith builds, which I think you would agree with me that holo is designed as a dps spec.

    A bruiser spec for ranger, I would imagine adding some more blocks to it's arsenal. And yes, people in PvP might complain. They will do anyway, no matter what spec you introduce, it is always the same. That shouldn't hinder Anet to design elite specs. I think adding some knock downs to ranger would be fine, again, as the bunny thumper reference. Maybe the added survivability for the spec could also get tied to hard cc, like how system shocker gives scrapper barrier for every enemy you cc.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    No

    @Taril.8619 said:

    @Kodama.6453 said:
    In my honest opinion, I don't think 1 skill really disqualifies a weapon as a ranged option.
    If warrior wants to maximize their damage output on rifle, they also have to be in melee range, since their knockback (which is a gap opener, just like ranger shortbow also has plenty of) also restocks their ammunition. Yet I would never claim that this disqualifies warrior's rifle as a long range weapon.

    When the 1 skill is literally the primary damage dealing skill, then yeah, it disqualifies the weapon as a ranged option.

    I have to agree with this, I really really dislike Axe 2 on Ranger and it's one of the main reasons I don't often use the weapon.. at least in MH.
    Splitblade is a very weak skill unless you can land every hit on multiple foes and even then it's still pretty weak compared to other classes Axe 2 skills.
    Plus MH Axe is like some sad hybrid.. Needs power to boost it's auto but needs condi to boost it's secondary skill.. that's just weird.
    This is one skill I would support getting a redesign or something, it's just not that good or practical to use.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭
    No

    @Taril.8619

    Quite arrogant and baseless claim with that useless spec, but ok. My best friend is maining ranger for years and she is desperately waiting for a bruiser spec, something that allows her to do what I am doing with my scrapper by being able to dish out good damage while being basically unkillable in the mid of the enemy.
    Hence why I am advocating for her wish for a bruiser spec, which also makes the most sense looking at Anet's design philosophy so far.

    But if that is your discussion culture, then I will simply stop discussing with you. Have a good day.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭
    No

    @Kodama.6453 said:

    @Dadnir.5038 said:

    @Kodama.6453 said:
    Druid is a support spec, I am talking about a bruiser spec like scrapper, daredevil and spellbreaker have been for their classes.

    If you care to build for it, soulbeast is pretty much a bruiser. I don't see what any more survivability and CC could add to, except more complains in the sPvP subforum. How can you expect a ranger e-spec with more survivability than SB to be balanced? I mean with the pet alone you already can have 2 direct damage nullification, to which you can add SoS, the stances, dodge skills, a pretty good access to sustain... etc. What more do you expect? Weren't both druid and SB nerfed due to high survivability coupled with reasonably high damage in PvP allowing them to be played as "bruiser"?

    Soulbeast has defensive mechanics, I don't deny that. But I think it is for the same reason why holosmith also has quite some defensive mechanics added, like additional sustain, blocks, damage reductions, etc.

    Actually, many of the defensive mechanics of soulbeast are similar to the ones of holosmith. Soulbeast also has sustain, damage reduction, etc.
    And I think the reason these 2 have this is that they are supposed to be melee damage dealers. If your damage is applied in melee, then you need something to keep you alive while you are unloading that damage.

    But in the end, I still consider soulbeast a dps spec and not a real bruiser like scrapper, daredevil or spellbreaker.
    It sounds to me like Taril wants to add another dps spec with pistols as weapons and I think soulbeast already fills the dps niche for ranger elite specs. It is a meta damage dealer in the end, it even has 2 power builds which are exceeding the damage benchmark of holosmith builds, which I think you would agree with me that holo is designed as a dps spec.

    A bruiser spec for ranger, I would imagine adding some more blocks to it's arsenal. And yes, people in PvP might complain. They will do anyway, no matter what spec you introduce, it is always the same. That shouldn't hinder Anet to design elite specs. I think adding some knock downs to ranger would be fine, again, as the bunny thumper reference. Maybe the added survivability for the spec could also get tied to hard cc, like how system shocker gives scrapper barrier for every enemy you cc.

    First, saying that soulbeast is a melee e-spec is a ridiculous claim.
    Second, I don't think having a spec aiming for a specific "role" is a good thing. Each spec are generally oriented in 3 directions which can be defined like the following examples:

    • Druid: Utility/support, heal and control.
    • SoulBeast: Defense, sustain and damage.

    For me the next e-spec should revolve around the concepts of debuffing, mobility and evading which aren't outside the domain of the ranger's abilities. It shouldn't be something as bold and unclear as the concept of "bruiser", a build make you a bruiser not an e-spec. Now, sure the 3 concepts can lead to a bruiser but not necessarily, just like druid and soulbeast can lead to a bruiser build.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Lan Deathrider.5910 said:
    Hammer and a pet bunny.

    I really hope not. I hate this.

    I am a very casual player.
    Very.
    Casual.

  • No

    @kharmin.7683 said:

    @Lan Deathrider.5910 said:
    Hammer and a pet bunny.

    I really hope not. I hate this.

    Someone is not a fan of bunny thumpers huh?

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Lan Deathrider.5910 said:

    @kharmin.7683 said:

    @Lan Deathrider.5910 said:
    Hammer and a pet bunny.

    I really hope not. I hate this.

    Someone is not a fan of bunny thumpers huh?

    Nope.

    I am a very casual player.
    Very.
    Casual.

  • Taril.8619Taril.8619 Member ✭✭✭✭

    @Kodama.6453 said:
    Quite arrogant and baseless claim with that useless spec, but ok.

    Not really.

    Every attempt at a "Bruiser" spec from ANet has failed and resulted in a sub-par DPS build or in Scrapper's case, a support build.

    Further to that, Ranger already has bruiser tools in what is currently available, with Druid providing ridiculous defence and a plethora of CC albeit with a supportive role and Soulbeast has the capacity to be really defensive or do a lot of damage while being bruiser-y.

    Ranger in of itself, is already quite loaded with CC too, with many weapons having CC effects and then having pets for an additonal source of CC (With the epitome being Soulbeast that can have a pet with a CC, then merge and get the pets CC skill themselves AND also have a CC skill from the merge ability)

    @Kodama.6453 said:
    But if that is your discussion culture, then I will simply stop discussing with you. Have a good day.

    If you wish to put across the notion of a bruiser spec, then you'd need to actually talk about what such a spec would do that is not possible with Druid and Soulbeast already.

    Bruiser builds are quite possible right now.

    Meanwhile, ANet's current attempts at "Bruiser" E-Specs have almost unanimously ended up as disasters.

    @Kodama.6453 said:
    It sounds to me like Taril wants to add another dps spec with pistols as weapons and I think soulbeast already fills the dps niche for ranger elite specs.

    Actually, if you note, I clearly stated:

    @Taril.8619 said:
    Really, the only thing that Ranger is missing, is boonshare.

    As it stands right now, Druid can apply some general boons but only in PvE where Spirits are useful and people are stacked up for Grace of the Land. But beyond that Ranger doesn't have a proper Boonshare build that can enable them to provide boon support in WvW zergs.

    If the next E-Spec was designed around this role, then it doesn't necessarily need a weapon that has a bunch of "Supportive" skills on it to function, since as is the case for Alacrigade, Quickbrand, Boon Chrono and Banner Warrior none of these actually rely on supportive weapons while providing their buffs. As such, a 1 handed ranged DPS weapon such as Pistols could still be an adequate weapon (Which could also be used in a way to have /Warhorn as a secondary weapon if additional support is desired by a player)

    Cat: Meow.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭
    No

    Hammer or nothing.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭
    No

    @kharmin.7683 said:

    @Lan Deathrider.5910 said:
    Hammer and a pet bunny.

    I really hope not. I hate this.

    Well hold on, hammer is our big CC weapon offering our pet oodles of goodies for striking once we land the CC. Each one offers different bennefits and if the strike cc's a target who isn't already cc'd it provides them with a "devastate" proc which will make them do a big AoE cleave. Pair this with our pets being the focus, getting huge buffs and upgrades and us being more tanky and this could work. Utilize some of those veteran skins that are wondering around, and let us have alpha versions of our pets with new abilities that are only accessible through this spec. Then make our special new set of gimmicks, something close to a F3-6 where we have the options of maybe calling in aid or having different forms of gap closers? And yea. There ya go. A solid spec.

    A tank, with a pet who is a pack hunter. Or how-about duel focus's as fist weapons? Or a land spear?

    Something like this!

  • No

    Druid: pet nerfed for Celestial Form and group support
    Soulbeast: only one pet in combat, but uber buffs the Soulbeast in Beast Mode

    So the next spec should heavily focus on buffing the pet at the expense of the ranger. I suspect only a single pet will be able to be taken in combat. Having a CC weapon like hammer would emphasize this dynamic with the pet. You'd have traits like this:

    You pet deals +25% damage versus controlled targets.
    Hitting a target with a crowd control skill gives your pet quickness and gives you protection.
    You and you pet have increased critical chance versus controlled foes (+25%).
    You and you pet steal health when you strike controlled foes.

    You'd also gain physical skills that also CC the enemy.

    Basically Warrior with hammer and physical skills but the pet gets to do kitten tons of damage for you. It would be broken and OP AF.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭
    No

    @Lan Deathrider.5910 said:
    Druid: pet nerfed for Celestial Form and group support
    Soulbeast: only one pet in combat, but uber buffs the Soulbeast in Beast Mode

    So the next spec should heavily focus on buffing the pet at the expense of the ranger. I suspect only a single pet will be able to be taken in combat. Having a CC weapon like hammer would emphasize this dynamic with the pet. You'd have traits like this:

    You pet deals +25% damage versus controlled targets.
    Hitting a target with a crowd control skill gives your pet quickness and gives you protection.
    You and you pet have increased critical chance versus controlled foes (+25%).
    You and you pet steal health when you strike controlled foes.

    You'd also gain physical skills that also CC the enemy.

    Basically Warrior with hammer and physical skills but the pet gets to do kitten tons of damage for you. It would be broken and OP AF.

    That wouldn't be good for WvW. Nor would it be welcome in sPvP. Might eventually find a place in PvE. My Heart say "No!", my mind say "Well, knowing GW2's devs..."

  • No

    @Dadnir.5038 said:

    @Lan Deathrider.5910 said:
    Druid: pet nerfed for Celestial Form and group support
    Soulbeast: only one pet in combat, but uber buffs the Soulbeast in Beast Mode

    So the next spec should heavily focus on buffing the pet at the expense of the ranger. I suspect only a single pet will be able to be taken in combat. Having a CC weapon like hammer would emphasize this dynamic with the pet. You'd have traits like this:

    You pet deals +25% damage versus controlled targets.
    Hitting a target with a crowd control skill gives your pet quickness and gives you protection.
    You and you pet have increased critical chance versus controlled foes (+25%).
    You and you pet steal health when you strike controlled foes.

    You'd also gain physical skills that also CC the enemy.

    Basically Warrior with hammer and physical skills but the pet gets to do kitten tons of damage for you. It would be broken and OP AF.

    That wouldn't be good for WvW. Nor would it be welcome in sPvP. Might eventually find a place in PvE. My Heart say "No!", my mind say "Well, knowing GW2's devs..."

    Exactly.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited October 20, 2020
    No

    @Thornwolf.9721 said:

    @kharmin.7683 said:

    @Lan Deathrider.5910 said:
    Hammer and a pet bunny.

    I really hope not. I hate this.

    Or how-about duel focus's as fist weapons?

    Thought about this one too, except for warrior as I think the theme fits there much better.

  • No

    @Sobx.1758 said:

    @Thornwolf.9721 said:

    @kharmin.7683 said:

    @Lan Deathrider.5910 said:
    Hammer and a pet bunny.

    I really hope not. I hate this.

    Or how-about duel focus's as fist weapons?

    Thought about this one too, except for warrior as I think the theme fits there much better.

    Warrior deserves to cast fist.

  • dronte.3416dronte.3416 Member ✭✭✭
    No

    Hammer seems to be the obvious choice (looking at you, GW1)

  • voltaicbore.8012voltaicbore.8012 Member ✭✭✭✭
    edited October 24, 2020
    No

    There was a time where I wanted ranger to get a rifle, and was disappointed that PoF handed that to thieves instead. But over time, I decided that ranger has enough single-target options, so I'd prefer something offering more consistent cleave. GS does a passable job of that in pve, but in spvp the removal of the evade on the autoattack chain means I can't stay in 2-3 peoples' faces anymore for extended periods of time in a dps build. Having a warrior-esque hammer would be nice, imo. Perhaps only 2 of the abilities would be true CCs, so as to have 3 of the abilities actually do damage in sPvP.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭
    No

    Seeing the result of this poll:
    I love democracy

  • aymnad.9023aymnad.9023 Member ✭✭✭
    edited November 6, 2020
    No

    I really want for some caster like spec.
    I still have the same things in mind that could work on druid if they want to change some of the glyphs or for an other spec.
    scepter / corruption : I would love an off support spec for ranger. Corrupt enemies and empower allies with spells like thorn armor (barrier on allies + inflict bleed when hit),
    Hammer / cantrip : large aoes with effects depending on the seasons (For example creating bush working like the ones in mobas)

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭
    No

    I was hoping for Hammer for Ranger, because I would love to see Bunny Thumper come back into play.

  • Kichwas.7152Kichwas.7152 Member ✭✭✭
    edited November 9, 2020
    Yes

    I'm usually first in line to point out that 'ranger' is not a reference to 'range' but to special forces.

    But this time that's exactly why I say yes to rifle. I'm thinking that a build similar to the sniper build thief got should go to ranger.

    A build built around a fantasy take on the modern Special Forces units.

    • this would be an elite spec that assumes your weapons are rifle with a swap to dagger / torch. The kit would have boosts for those two weapons. Bonuses to initial attacks that when in melee become bonuses when the range is 200 or less. IE: you specialize in switching from surprise to extreme close quarters.
    • A defensive bonus when attacked from the side or behind in melee.
    • a conal area attack with the rifle - because even though autofire is amazingly bad accuracy in the real world - genre fiction like Rambo loves it...
    • The torch would set down fields, and the knife and rifle would have finishers.

    Where the thief rifle I "think" was aimed at the idea of critical hits... this rifle would be about power hits. Rambo shoots from the hip and blows up buildings with bullets... somehow... we don't care how because it looks cool... So... there'd have to be at least one attack on the rifle that was an explosion.

    Pet bonuses for pets reviving or pet stealth attacks. Or something that boosts power-based damage of pets or otherwise makes power-based pets better for this build than condition based ones.

    Just say no to butt-flaps. | 光復香港 時代革命

  • MatyrGustav.6210MatyrGustav.6210 Member ✭✭
    edited November 19, 2020
    Yes

    Yes. Ranger in my opinion needs a spec that makes them more Ranger. Druid makes them magical, Soul Beast makes them more melee oriented, so i feel as though ranger doesn't have a spec that makes them "More Ranger" .

    I think a specc called Hunter would be ideal. They would have a Rifle and possible tracking skills of sorts

  • Mokk.2397Mokk.2397 Member ✭✭✭
    No

    Heck no ! Rangers get enough grief for the ranged weapons they have now . Off hand sword would be a nice addition. Maybe focus for better spirit summoning like the Ritualist . Now that would be cool.
    Hammer ? Bunny Thumper was a thing in GW1 because of the interrupts and I'm not sure how it would work here . Would end up looking to much like hammer warrior .

  • BadSanta.6527BadSanta.6527 Member ✭✭✭
    No

    no! what kind of part you want rifle to cover ?
    crowd control - long bow cover
    conditon ? - shortbow cover
    support- staff cover
    we need dps orianted spec in my opinom or crowd control support spec ( scourage like )

  • lare.5129lare.5129 Member ✭✭✭✭
    No

    we already understand that ranger have shield and spam alacrity with EoD specialization

    want solid balance ? - play chess.

  • Sandzibar.5134Sandzibar.5134 Member ✭✭✭
    edited December 29, 2020
    No

    why would you want another projectile weapon when CMC is driven to make them utterly ineffective in a world of 100% reflects/barriers and make all unblockable buffs utterly useless?

  • Lonami.2987Lonami.2987 Member ✭✭✭✭
    No

    @Teratus.2859 said:
    In all honesty I really want Shield for the next weapon ^^

    Either that or a Hammer with lots of CC and one of the new tamable pets to be a Bunny.. Gw1 players will know why xD

    Shield lovers unite! You might like this elite specialization idea =).

  • Acyk.9671Acyk.9671 Member ✭✭✭
    edited December 29, 2020
    No

    I don't want to see firearms on Ranger.
    Depending on what the next E Spec will be my weapons' picks would be (i don't see Anet adding another OH):

    Melee:

    • Hammer
    • mace (too much like warrior but i would settle for it)

    Range:

    • Scepter

    If they introduce new weapons:

    • Javelin (i would love that and a MH spear could be a projectile launch on AA and used in melee for CC, block, aoe on skils 2/3 )
  • anduriell.6280anduriell.6280 Member ✭✭✭✭
    edited December 30, 2020
    No

    well ranger already has Longbow. So if we get rifle it should become a 50 caliber machine gun at 100 bullets / second.
    Otherwise no, we don't need more ranged weapons, we already have too many.

  • Solanum.6983Solanum.6983 Member ✭✭✭
    No

    I don't see Pistol or Rifle as Ranger weapons.
    I'd personally like to see Scepter with some ties to Spirits of the Wild.

  • I'll give you this—it's a really funny mental image. I'm not invested enough to vote, but I was reminded of the old countryfolk in Grothmar... Just some frazzled old farmer with a janky old gun and an attack dog. It wouldn't be Ranger's greatest moment, but it would make for some funny characters. I'm not invested enough in any profession other than Mesmer to have any say in this but... It is funny.

  • The Greyhawk.9107The Greyhawk.9107 Member ✭✭✭✭
    No

    @lare.5129 said:
    we already understand that ranger have shield and spam alacrity with EoD specialization

    Citation Needed.

    Hate Is Fuel.

  • No

    @Lan Deathrider.5910 said:
    Hammer and a pet bunny.

    This.
    Revive the Bunny Thumper!

  • No

    @DragonSlayer.1087 said:

    @Lan Deathrider.5910 said:
    Hammer and a pet bunny.

    This.
    Revive the Bunny Thumper!

    Seriously, need more bunny thumping in my life. Give them touch skills too.

  • Sansar.1302Sansar.1302 Member ✭✭✭
    No

    Hammer or anything melle would be realy welcome for me.

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    @Dadnir.5038 said:
    I don't think the ranger is really in need of yet another ranged weapon.

    It’s all in the name

    I'd rather keep going.. wherever the wind takes us

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭
    No

    @Fenom.9457 said:

    @Dadnir.5038 said:
    I don't think the ranger is really in need of yet another ranged weapon.

    It’s all in the name

    "Ranger" is related to the verb "to range" with synonym such as to travel, to run through, to tour, to roam... etc. It's closer to the notion of "forester" or "gamekeeper". It's not related directly to the act of hiting a foe from a distance, it's part of the job but it doesn't define the job.

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    @Dadnir.5038 said:

    @Fenom.9457 said:

    @Dadnir.5038 said:
    I don't think the ranger is really in need of yet another ranged weapon.

    It’s all in the name

    "Ranger" is related to the verb "to range" with synonym such as to travel, to run through, to tour, to roam... etc. It's closer to the notion of "forester" or "gamekeeper". It's not related directly to the act of hiting a foe from a distance, it's part of the job but it doesn't define the job.

    I know, I was mostly joking. Still, it could have dual meaning. Ranger certainly excels with ranged weapons so far, it would make sense for them to have another

    I'd rather keep going.. wherever the wind takes us