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Elite Specialization Discussion - End of Dragons

This discussion may be updated as time goes on, but here are some ideas that ArenaNet could employ going forward:

Elite Specialization = ES

Warrior (ES: Battle Master)
No need for new weapons, but instead the addition of Elementalist-like Attunements (possibly called Attunements or Battle Stances). There could be 2 or 3 Attunements (i.e. Offense/AoE, Defense/Mobility etc.) which the Warrior could swap to (using F1 and F2 like the Elementalist) that changes the weapon skills of the currently equipped weapon. Just like the Elementalist, the Warrior would only be able to use 1 weapon during combat, and swap to another when out of combat. The Utility skills could be Preparation-type Utilities, where you would activate a skill that would unleash its ability once you have performed a specific action (such as dodge, go through the entire auto-attack chain or launch a foe). This would require adding many new skills to the Warrior's arsenal, but it was successfully done for the Elementalist, and I think this sort of gameplay would liven up the arsenal of abilities Warriors use to obliterate foes. New Greatsword skills to swap between on the Front and Backbar would be an incredibly welcomed change. Maybe even shuffling some of the current skills between the Attunements and then adding some in between may help.

Revenant (ES: Shatterer)
Give this Profession the use of a Greatsword, have it a mix between melee combat, and have it a power-based Profession. The Legendary Stance could be one that emulates Balthazar.

Elementalist (ES: ----)
The Elementalist loses the use of a user-defined Attunement (chosen in in the Build menu) to enhance other abilities (loss of water = vulnerability and slows on certain skills with possibly some healing on others | loss of fire = might buffs and burning on certain skills | loss of air = stuns, swiftness and knockbacks on certain hits | loss of earth = protection and bleeding on certain hits) and possible extra passive bonuses. The Elementalist gains the use of either Dual Axes or the Longbow as the new weapon for the elite specialization. The Utility skills could mirror the chosen 'lost' Attunement: they could be called Sigils or Marks and the Sigil or Mark would change use based on the aforementioned Attunement loss.

Please comment and add.

<1

Comments

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    Objectively:

    • Warrior: Way to much work. The warrior is already the profession that have access to the most weapon. New skillsets for each weapon is gonna be both to much work and a mess for balance)
    • Revenant: First the weapon is "flavor", it's not what make an e-spec. Second, Balthazar is to involved into PoF to be an e-spec legend (it wouldn't make sense to have the ability to confront balthazar with it's own power).
    • Elementalist: The core traitline are to tightly bound to attunments and attunment swap to make this idea possible.

    Add:

    • Elementalist: [ES: Conjurer] Allow the elementalist to sacrifice one of it's attunment to conjure an elemental spirit that share this attunment with him. It make the elementalist benefit from the passive effects of the elemental spirit attunment but prevent him from going into this attunment and, thus, using the weapon skills of this attunment.
    • Guardian: [ES: Runemaster] The runemaster have it's symbols transformed into unique self-buff, forsaking the damage component to keep the benefit on the move.
    • Necromancer: [ES: Host] The Host is a necromancer that chose to host a parasite within it's body, feeding it life force and blood to cast spells related to this parasite. A spec that forsake the shroud.
    • Ranger: [ES: Shaman] The traditional pets access is lost. Instead this e-spec can chose between 4 pets that are impervious to damage but deal little to no damage themself. Utility skills focus heavily on using this pet as a medium to apply an effect/deal damage.
    • Revenant: [ES: Hunter] Hylek legend, focused on summoning minions beast (similar to necromancer's minions). F2 become a transformation into an hylek form that's fueled on energy (transformation skills cost no energy since there is already the upkeep).
    • Thief: [ES: Shadowbreaker] An e-spec that focus heavily on reveal. Able to add debilitating effects when they apply reveal, gain more benefit when they are under the effect of reveal, increase the duration of reveal... etc.
    • Warrior: [ES: Legionary] A support e-spec with F2 being a song that can be refreshed when using a burst. Utility being commands.
  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭
    edited October 22, 2020

    Warrior will most likely get some healer spec, making him OP support (Banner slave + healing).

    Revenant will most likely feature a ranged offensive power option. He already has shiro as legend so...wonder what they'll do there.

    Necro will likely feature something conditionally mobile with long range.

    Ranger may finally be able to remove boons for a change.

    Guardian - Same here, probs a strong ranged spec, since he's a bit hurting there.

    Thief - probably unique support spec.

    Mesmer - nobody knows what these will be...unless you're a chronomancer and time travel to see...

    Ele - don't play it so no idea what it could be.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭
    edited October 22, 2020

    Engineer - Plaguedoctor
    Icon: https://imgur.com/kqiIvK0
    Plaguedoctors are the descendants of the scientists of the Am Fah, which were trying to use the plague in Cantha to strengthen their cult and claim reign in the city of Kaineng.
    They experimented with a wide array of diseases, chemicals and other concoctions and modern plaguedoctors are now known to be masters of chemical warfare as well as medicine.

    Plaguedoctors are a support elite spec, their focus is on boons they can share with their allies through injections and fumes as well as having some slight healing here and there.
    Their weapon choice are maces, which they are able to dual wield. Plaguedoctors were always looking for ways to carry as many of their concoctions into the battle as possible, hence why they started to use maces, hollowing out the heads to fill them with their chemicals. Maces are applying different conditions on enemies, primarily confusion and poison.

    As utility skills, plaguedoctors might either get corruption skills or preparations.
    Corruptions go really well with their lore, since the plaguedoctors are handling dangerous chemicals to create great effects. Instead of applying conditions on themselves to cast them, I imagine their corruptions to have a flat health cost, making vitality a desired stat (so plaguedoctor stats become great for them, they offer all they need: condition damage, vitality, healing power, concentration) as well as enabling some of the weird interactions of medical dispersion field (that trait sometimes just shares healing if the engineer is not at full health, a plaguedoctor would be able to fulfill that requirement all by themselves).

    Preparations could be varying devices that the plaguedoctor installs on the battlefield to spreads their fumes and chemicals, affecting allies (boons) and enemies (conditions) around.

    Their class mechanic is the fumigator. Th F5 skills becomes "activate/deactivate fumigator", activating it will change your other toolbelt skills (F1-F4) into other skills. One of these skills will allow the plaguedoctor to create a combo field that is moving with the plaguedoctor (spreading gas) and growing over time, up to a maximum range. To use this skill, you need to fill your "gas tank", you are doing so by applying conditions on enemies and boons on allies. The combo field and it's effects can get customised through 1 of 3 traits, making it either a poison, water or light combo field, so you can specialize in either dealing condition damage, healing or cleansing conditions.

  • rdigeri.7935rdigeri.7935 Member ✭✭✭

    Revenant - Devotee

    They only have access to one legend. They lose their legend swap, replacing it with an energy refresh with the same cooldown.
    All of the core legends (and the new legend, if there is one) gain a second set of utilities for an energy expensive primed state, which they can swap to with the new f2, Devotion.

    All of these primed states also have an exit skill which have no energy cost, but they switch back to the core skills of that legend. For shiro, for example, it would be an in-place Riposting Shadows with no endurance gain and a smaller evade window.

    What this'd do is break away from rev's duality and potentially allow for 5 completely different new viable builds, one for each legend. They never intersect in skills, making it easy to balance individually. The new legend and weapon could be many things though.

    the devotion skill would probably have low cooldown and 10-15 energy cost.
    Traits could include interactions with-, or unique ways to enter the primed states, and perhaps some procced traits that grant small amounts of energy.

  • Tseison.4659Tseison.4659 Member ✭✭✭

    I love how everyone just forgets Mesmers even exist but anyways.... for Mesmers I’m gonna go with the introduction to hexes or a new feature called “Focus” for your shatter skills. They become channeled, have a long range and cause a variety of effects to your target.

    But since we sadly have clones/phantasms, I’m going to assume that we get a more support and utility class. Not so much boon sharing because it was good when chrono was first introduced and signet of inspiration wasn’t touched. But more along the lines of Consecrations, domes and barriers.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    @ZeftheWicked.3076 said:
    Warrior will most likely get some healer spec, making him OP support (Banner slave + healing).

    Revenant will most likely feature a ranged offensive power option. He already has shiro as legend so...wonder what they'll do there.

    Necro will likely feature something conditionally mobile with long range.

    Ranger may finally be able to remove boons for a change.

    Guardian - Same here, probs a strong ranged spec, since he's a bit hurting there.

    Thief - probably unique support spec.

    Mesmer - nobody knows what these will be...unless you're a chronomancer and time travel to see...

    Ele - don't play it so no idea what it could be.

    Funny that you even acknowledged ele with "don't play it so don't know", while engineer isn't even to be found on your list. xD

  • Delita Silverburg.8632Delita Silverburg.8632 Member ✭✭✭
    edited November 1, 2020

    Alternate idea: 3 new core specs with 2 elites each. It's the same amount as all 9 current professions getting a new elite, but could be much more fun with completely different professions instead.

    We need a unarmed/clawed monk profession imo.

  • @Kodama.6453 said:
    Engineer - Plaguedoctor
    Icon: https://imgur.com/kqiIvK0
    Plaguedoctors are the descendants of the scientists of the Am Fah, which were trying to use the plague in Cantha to strengthen their cult and claim reign in the city of Kaineng.
    They experimented with a wide array of diseases, chemicals and other concoctions and modern plaguedoctors are now known to be masters of chemical warfare as well as medicine.

    Plaguedoctors are a support elite spec, their focus is on boons they can share with their allies through injections and fumes as well as having some slight healing here and there.
    Their weapon choice are maces, which they are able to dual wield. Plaguedoctors were always looking for ways to carry as many of their concoctions into the battle as possible, hence why they started to use maces, hollowing out the heads to fill them with their chemicals. Maces are applying different conditions on enemies, primarily confusion and poison.

    As utility skills, plaguedoctors might either get corruption skills or preparations.
    Corruptions go really well with their lore, since the plaguedoctors are handling dangerous chemicals to create great effects. Instead of applying conditions on themselves to cast them, I imagine their corruptions to have a flat health cost, making vitality a desired stat (so plaguedoctor stats become great for them, they offer all they need: condition damage, vitality, healing power, concentration) as well as enabling some of the weird interactions of medical dispersion field (that trait sometimes just shares healing if the engineer is not at full health, a plaguedoctor would be able to fulfill that requirement all by themselves).

    Preparations could be varying devices that the plaguedoctor installs on the battlefield to spreads their fumes and chemicals, affecting allies (boons) and enemies (conditions) around.

    Their class mechanic is the fumigator. Th F5 skills becomes "activate/deactivate fumigator", activating it will change your other toolbelt skills (F1-F4) into other skills. One of these skills will allow the plaguedoctor to create a combo field that is moving with the plaguedoctor (spreading gas) and growing over time, up to a maximum range. To use this skill, you need to fill your "gas tank", you are doing so by applying conditions on enemies and boons on allies. The combo field and it's effects can get customised through 1 of 3 traits, making it either a poison, water or light combo field, so you can specialize in either dealing condition damage, healing or cleansing conditions.

    I haven't played engineer yet but this is actually a really cool idea.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @Tseison.4659 said:
    I love how everyone just forgets Mesmers even exist but anyways.... for Mesmers I’m gonna go with the introduction to hexes or a new feature called “Focus” for your shatter skills. They become channeled, have a long range and cause a variety of effects to your target.

    But since we sadly have clones/phantasms, I’m going to assume that we get a more support and utility class. Not so much boon sharing because it was good when chrono was first introduced and signet of inspiration wasn’t touched. But more along the lines of Consecrations, domes and barriers.

    it's less a matter of forgeting mesmer than a lack of ideas of anything worthwhile that could work with how the core traits are designed.

  • @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

  • Eagelseye.6312Eagelseye.6312 Member ✭✭
    edited November 9, 2020

    Some of the possible weapon changes/elite specs for End of Dragons can be as follows if Developers feel any of these are suitable:

    • The Ranger should get a Rifle spec. It will be a power DPS spec which should be viable for Open World, WvW, and possibly Fractals if not Raids as such
    • The Warrior getting Dual wielding spec for Greatswords (a GS each hand!) for a Power DPS and/or Sword Off-hand spec suited for Raids, Fractals, and PvP
    • The Necro getting Sword/Sword Condi spec for all game modes. It is a must kinda
    • The Revenant getting **Greatsword based tank spec **for Raids, Fractals, and Dungeons
    • The Thief getting a permanent stealth mode Longbow based Condi spec, suitable for Open World, PvP and WvW
    • The Engineer getting a Warhorn-Shield based Heal spec suitable for Raids, Fractals, and PvP
    • The Ele **getting a Weaponless spell-based Power DPS **spec, suitable for Open World,
    • The Mesmer getting a GreatAxe based power DPS spec suitable for all game modes
    • The Guardians getting a dual Chain wielding a weapon (like Demios) DPS spec suitable for Open World, Raids, and Fractals
      Hopefully, a new class of a Monk that can be a Staff based DPS or Heal spec suitable for Raids and Fractals
      Besides the above, it is much speculative that the Tengu is going to be the next new spec. Several players are excited about it, but it will be nice that instead of giving a Parrot shaped spec, the Devs can think of some more diverse specs especially Ogre/Troll/Jotun and especially the Kodan, the Krait, and Largos.
      Last but not the least, please bring some decent facial hair options for all specs, particularly Norns if possible.

    Sincere Regards
    Sunny/Eagleseye

  • Warrior - Dragon Knight - Spear (staff, alternatively, if land spear just isn't possible) or main hand torch, focuses on mobility and reach, movement and attack style tries to emulate the motion of dragons. Very flavorful auto attack poses, evasion, good for closing gaps or attacking enemies while keeping them just out of reach, ideally some kind of 'jump' attack similar to Dragoons in the Final Fantasy franchise. Heavy Wuxia flavor/aesthetic.

    Guardian - Celestial Bastion - Main-hand shield, you have been touched by the Celestials of Cantha and can take up their mantle to defend and protect. I'm not sure what the mechanics could be, obviously heightened defense and ideally lending that protection to others. Maybe damage absorption, lots of blocks, shield bashes, all with a cool celestial aesthetic. Don't imagine it being heavily offensive but very survivable, with some smiting capabilities. Not sure how that would work or if that's any different that the normal Guardian abilities, but I like the mental images the idea evokes. The standard shield would look like an ethereal star chart.

    Revenant - I honestly don't know the class well enough to formulate much, but seeing a spirit like Togo or one of the heroes of GW1 as the new spirit Revs (Eve, Cynn, Aidan, Mhenlo, Devona if her spirit is free now, Razah) invoke would be neat. Could bring in some old Ritualist flavor if it's Togo or another ritualist. Could be referred to as Legendary Master Stance, or Legendary Adventurer Stance for one of the others (Legendary Hero?).

    Thief - I quite like WP Demon Pact Assassin concept on youtube.

    Ranger - Kirin Rider or Bell Summoner - Main or off-hand focus, you befriend a kirin spirit and may summon it to your aid by its bell (the focus skin). Summoning the kirin is the transformation state similar to Celestial Avatar or Soulbeast's fusion mode. During this time the kirin either replaces your animal companion, or you actually mount it and ride it while fighting. Either way, the kirin gives you some powerful boons or abilities. Perhaps if they are really powerful, you can only summon the kirin for a limited window of time. But the idea is that you've made some sort of pact with the kirin and they come to your aid when you call. Definitely a bell tone when you summon it.

    Engineer - Golemancer - Staff or main-hand mace, which functions as a 'control rod' for the legion of golems you can summon. Very Asura heavy flavored spec, I like the idea of summoning/constructing different golems that do different things - similar to the Rev's Renegade? Some could be mobile and others stationary (which lay down fields of effect, etc. Maybe one of the control rod's functions is to command and place the golems. Probably the F1 skills would change to become control rod skills.

    Elementalist - Jade Scion - Torch, main or off-hand. Elementalists that have tapped into the corrupting magic of the Jade Wind, having found a way to apply such forces on a smaller scale to the four elements. I think the spec would concern itself with a lot of control, petrifying and otherwise belaying enemies in area of effect fields, damaging them through this elemental corruption. The fire, water, air, and earth they use in this spec will have a special jade color, and perhaps the elementalist has to manage a corruption meter similar to the holosmith's heat mechanic? Could be neat.

    Mesmer - Spell Siren - Not really a Canthan tie-in, I just really want to see a mesmer specialization that invokes the concept of mermaids/sirens and uses sound, song, music, to daze, charm, bamboozle foes. The visuals and sounds they could make with these skills could be great/beautiful. Always pictured this as an underwater elite spec, if this expansion was truly underwater focused. Not sure what weapon would be great, but definitely would love to see the mesmer holding a harp. Maybe some sort F1 skills related to that.

    Necromancer - Ritualist - Mace or hammer? Not sure what weapon makes sense thematically with ritualist that Necs don't already have. I think there could be a way to bring back the Ritualist in a new way, but retain the general 'spirit' and aesthetic. I like the idea that the transformation phase (like Reaper's Shroud) would be holding an urn, but I don't know if the elite spec itself should be more offensively oriented or support oriented. Definitely summoning or channeling spirits in some form.

    Credit: Svennis.3852

  • Kodama.6453Kodama.6453 Member ✭✭✭✭
    edited December 7, 2020

    @Eagelseye.6312 said:

    Engineer - Golemancer - Staff or main-hand mace, which functions as a 'control rod' for the legion of golems you can summon. Very Asura heavy flavored spec, I like the idea of summoning/constructing different golems that do different things - similar to the Rev's Renegade? Some could be mobile and others stationary (which lay down fields of effect, etc. Maybe one of the control rod's functions is to command and place the golems. Probably the F1 skills would change to become control rod skills.

    Holosmith already has been heavily Asuran flavoured, I don't think they should do this twice in a row.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    @Eagelseye.6312 said:

    • The Engineer getting a Warhorn-Shield based Heal spec suitable for Raids, Fractals, and PvP

    Giving engineer an offhand weapon for the next elite spec is the worst thing you could ever do. Especially if it's supposed to be a weapon for a supportive elite spec, since it would compete with shield, which is also a supportive weapon and engineer can't take both because of the lack of weapon swap.

    Additionally, it just has terrible restrictions when it comes to your build, since engineer literally just has 1 mainhand weapon to pair an offhand weapon with: pistol.
    Engineer should either get a 2handed weapon, a mainhand weapon or get to dual wield something like maces or axes. Offhand weapons are terrible choices for elite spec weapons for this class.

    Giving offhand weapons to herald, scourge, berserker etc was fine because these classes have way more mainhand weapons they can combo their offhand weapons with.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited November 9, 2020

    @Kodama.6453 said:

    @Eagelseye.6312 said:

    • The Engineer getting a Warhorn-Shield based Heal spec suitable for Raids, Fractals, and PvP

    Giving engineer an offhand weapon for the next elite spec is the worst thing you could ever do. Especially if it's supposed to be a weapon for a supportive elite spec, since it would compete with shield, which is also a supportive weapon and engineer can't take both because of the lack of weapon swap.

    Additionally, it just has terrible restrictions when it comes to your build, since engineer literally just has 1 mainhand weapon to pair an offhand weapon with: pistol.
    Engineer should either get a 2handed weapon, a mainhand weapon or get to dual wield something like maces or axes. Offhand weapons are terrible choices for elite spec weapons for this class.

    Giving offhand weapons to herald, scourge, berserker etc was fine because these classes have way more mainhand weapons they can combo their offhand weapons with.

    Arenanet should just add main hand mace to Core Engineer, so they can open up more possibilities for elite specializations.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭
    edited November 9, 2020

    @Fueki.4753 said:

    @Kodama.6453 said:

    @Eagelseye.6312 said:

    • The Engineer getting a Warhorn-Shield based Heal spec suitable for Raids, Fractals, and PvP

    Giving engineer an offhand weapon for the next elite spec is the worst thing you could ever do. Especially if it's supposed to be a weapon for a supportive elite spec, since it would compete with shield, which is also a supportive weapon and engineer can't take both because of the lack of weapon swap.

    Additionally, it just has terrible restrictions when it comes to your build, since engineer literally just has 1 mainhand weapon to pair an offhand weapon with: pistol.
    Engineer should either get a 2handed weapon, a mainhand weapon or get to dual wield something like maces or axes. Offhand weapons are terrible choices for elite spec weapons for this class.

    Giving offhand weapons to herald, scourge, berserker etc was fine because these classes have way more mainhand weapons they can combo their offhand weapons with.

    Arenanet should just add main hand mace to Core Engineer, so they can open up more possibilities for elite specializations.

    I would highly welcome more core weapons to get added to engineer, but I don't think this is very likely to happen and especially before the next xpac drops.
    So I stand to my point that the next elite spec should definitely not get an offhand weapon.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    My predictions:

    Warriors: support spec; weapon: staff as a melee weapon; mechanic: utilizing adrenalin to grant allies buffs depending on weapon wielded, skill type: tricks/maneuvers/exceed etc. Many possible.

    Guardian: damage spec; weapon: either daggers or an mainhand (or more) as offhand weapons; mechanic: purging mechanic that gives you benefits for removing boons or condis. Skills: corruption or punishment skills.

    Revenant: Control spec; weapon: GS, mechanic: razzah as the class Mechanic and legend. Used to overcharged your normal legend skills to change your weapon skills. Skills: glyphs

    Ranger: bruiser control spec; weapon: either hammer, double mace or double scepter. Generally an aoe control weapon.
    Mechanic: something that replaces your pet such as an imbued totem for area control effects similar to ventaris tablet. Skills concecrations

    Engineer: healer support spec; weapon staff; skills: may vary; mechanic: no idea yet

    Thief: defensive support spec, weapon: axe or sword.
    Skills: manipulation; mechanic: something that augments stealth to last longer, increases defenses but keeps you visible.

    Necromancer: healer support spec, weapon: sword, skills: spirits; mechanic: urns and weapon buffs through life force

    Mesmer: ranges support spec, weapon: daggers or shortbow, mechanic: songs/chants that get stronger with illusions and can be shattered for extra effects. Skills: shouts

    Elementalist: single target ranges dps, weapon: pistols, mechanic arcane element+ordered spell rotation such as a bullet in a chamber (basically the elements are ordered by you). Skills: gadgets

    Thats atleast what i would want.

  • Raknar.4735Raknar.4735 Member ✭✭✭✭
    edited November 9, 2020

    Most likely in my eyes:

    • Necro - Shield: I base this solely on the fact that Jhavi used one in the past and in multiple IBS teasers. Currently she‘s using a focus in the offhand, but will most likely change to shield once we‘re further into the story. Don‘t think it will be a support specc, though, as scourge was planned to be the support specc.
    • Guardian - OH Sword: Almorra uses an OH sword in the fight during VotP. She starts the fight with a shield, but changes into dual swords mid fight. Speedy/mobility based specc.
    • Revenant - GS or MH Axe (+ OH mace), pure power Dps, selfish, Svanir as legend: They could tie in this specc into lore, since to invoke a legend the rev has to know about the legend, and Jormag talking to us is currently unavoidable. I‘m pretty sure GS was originally planned for Kalla/Renegade (The statue in Black Citadel wields a GS to this day, shortbow was added to the statue at a later date) similiar to sword being planned for tempest, but then added to weaver. I could also see the axe/mace combo similiar to the mallyx mace/axe combo simulating claw and fist, this time power based.

    Speculation based on nothing:

    • Warrior - Staff: Support specc, boonshare.
    • Ranger - MH Pistol: pure dps specc with little defenses, marks single enemy for extra damage. The more you hit a marked target, the more your damage enhances.
    • Thief - Torch: Support specc, boonshare. Stealth isn‘t full invisibility, just camouflage with enhanced stats. Uses flares to mark locations where boons will be granted.
    • Engineer - MH Mace: Support specc, stationary with upgrading turrets (think TF2 engineer)
    • Mesmer - Shortbow: control specc, more mobility and solo portal shenanigans.
    • Elementalist - Longbow: weird specc that sounds cool at first, plays clunky, but is still played due to stats/power creep.

    You have a heart of gold. Don't let them take it from you.

  • Tseison.4659Tseison.4659 Member ✭✭✭

    Mesmer: weapon of choice would be dual long range (1200) daggers.
    The spec can revolve around stances because when I think of Cantha and Mesmers, I put fast casting/movement and a sense of “control” together.

    So I think the spec might utilize spells that are daze focused, barriers and damage, with a hint of confusion in the mix as well.

    A minstrel type spec as mentioned could work too but I DO NOT want an off-hand or just a main hand to give me so few skills. That is why I mentioned dual daggers so we can get a full row of new weapon skills to play with.

    If tridents could be used on land then hands down I’d take tridents (of course with new skills for land).

  • EdwinLi.1284EdwinLi.1284 Member ✭✭✭

    I honestly still hope for a Engineer Elite Spec that focus on modifying the Main Weapon's weapon skills.

    We have Holosmith for a Modified Kit Elite Spec already so the Modified kit side is covered for now.

    Though it will certainly require a lot of work due to how it may need to provide a lot of new weapon skills or atleast a new set of weapons based on how the Main Weapon is modified for each Main Weapon.

    Not to mention the Utility theme for that Elite Spec and lore behind why these Engineers began specializing in modifying their Main Weapons instead of creating new Kits and tools to replace their Main Weapon.

  • My Predictions

    •Warrior
    Corsair (Off-Hand Pistol)

    Pirate like fighter with Hidden Gun utility skills & could even have some card drawing skills that grant boons.

    Or

    Monk (Staff as melee)

    Monks would have secondary Adrenaline option similar to Spellbreaker that would be an aoe aura Heal over time. They would have access to full support Mantras as utility skills

    •Ranger
    Hunter (Rifle)

    Classic Hunter in the wild. Would have tracking/reveal like utility skills.

    •Mesmer
    Terramancer (Hammer)

    Shift the ground to different Hazardous obstacles with utility skills.

    •Elementalist
    Mystic (Long Bow)

    Mystic archer style with Ground targeted Wells with effects that fit the Mysticism theme.

    •Necromancer
    Tyrant (Shield)

    The shield can make them invulnerable for a few seconds and grant life force. The shroud is replaced with 1 of 3 options, which are Summon Bone Mage, Bone Warrior, or Bone Archer with F2-F5 pet skills/commands like Ranger. The Tyrant would also gain access to Bone utility skills.

    •Engineer
    Technomancer (Mace)

    Mech like power Suit for Ranged DPS, similar to Necromancer shroud.

    For utility skills we would have different totems to lay on the field similar to banners. Some totems that inflict conditions, and some that grant boons.

    •Thief
    Shadowmancer (Mainhand Scepter)
    Magical shadow strikes & Healing. Shadow Form, Healing / Support Shadow magic for utility.

    •Guardian
    Priest (OFF-Hand Horn)

    Easy Aoe heals / cleansing for horn. + Holy offensive magic for utility skills.

    Or

    Paragon (Mainhand Horn)

    Horn can summon Holy Javelins to pierce your enemies . They can use Songs for utility Skills.

    •Revenant
    Knight (2H Sword)

    Melee Teleport strikes, and a Legend thats grants full on DPS Wizard spells

  • I've made elite spec suggestions in other threads before, but one idea I brainstormed with a few others recently I wanted to post.
    So we've already got the minstrel stat line and The Minstrel, so for the new Mesmer elite I present...The Bard.
    New Weapon- Dagger. I'm sure most of you expected Warhorn, but I figured that would be obvious. Mesmer doesn't have much in the way of close-range combat weapons. Alternatively maybe give them Mace and have their elite spec weapon skin be a guitar called "The Kabonger".
    F1-4 skills- Echo. Clones are now stationary, echoing them doesn't destroy them and they instead provide an AoE boon.
    New Utility- Kits. Specifically they get instruments that each have a different effect. Many utilities are saturating the skill lists of classes, Shout for instance can be used by 5/9 classes right now. Kits though? Only Engineers have them, with a few that are close like a Firebrand Tomes. As mentioned, each instrument would have a different collection of skills. The 6 Healing Kit might be a Drum set with an area heal sorta like the bomb kit's 360 explosions. A Strings set could be a ranged attack kit and so on. Plus maybe more people would use Rune of the Engineer.

  • Opopanax.1803Opopanax.1803 Member ✭✭✭✭
    edited November 28, 2020

    @VocalThought.9835 said:

    @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

    I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    I've never understood how you could make a dual shield look good, or have good animations.

    If you want this, could you explain why?

  • lare.5129lare.5129 Member ✭✭✭✭
    edited November 28, 2020

    what the point do prediction that may be, and I hope, instesd uselss new elite sp. we will get some interesting ?
    why, like some magic poison effect, people think that el. spek will come ?
    whrere is no any anonce that and where inclused in EoD. Why ppl sure taht Elite. sp wiil come?
    proof plz

    want solid balance ? - play chess.

  • @lare.5129 said:
    what the point do prediction that may be, and I hope, instesd uselss new elite sp. we will get some interesting ?
    why, like some magic poison effect, people think that el. spek will come ?
    whrere is no any anonce that and where inclused in EoD. Why ppl sure taht Elite. sp wiil come?
    proof plz

    https://clips.twitch.tv/AdventurousFrailHorseradishMau5

    During the Extra Life Twitch stream, Robert Gee from the skills/balance/systems team stated they are currently working on the elite specs.

    Assassin elite spec concept for Thief doesn't make sense anymore.

  • @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

    I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    I've never understood how you could make a dual shield look good, or have good animations.

    If you want this, could you explain why?

    Not a joke at all. Dual Shields is nothing new to combat. You can use them like Cestus/boxing gloves like Captain America in Avengers: Infinity War. The great thing is, Warriors current Shield skills already has an offensive and defensive abilities. If Warrior had a shield in the main hand too, they'll be a quick close combatant with extra armor from having 2 shields.

  • Opopanax.1803Opopanax.1803 Member ✭✭✭✭

    @VocalThought.9835 said:

    @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

    I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    I've never understood how you could make a dual shield look good, or have good animations.

    If you want this, could you explain why?

    Not a joke at all. Dual Shields is nothing new to combat. You can use them like Cestus/boxing gloves like Captain America in Avengers: Infinity War. The great thing is, Warriors current Shield skills already has an offensive and defensive abilities. If Warrior had a shield in the main hand too, they'll be a quick close combatant with extra armor from having 2 shields.

    I may have to watch infinity war again. I remember him sqinging his shield around with both hands lime a weapon, but not swinging two shields.

    From an aesthetic viewpoint, I would rather have a 2h shield with 5 skills, if i had to have a shield themed weapon.

  • VocalThought.9835VocalThought.9835 Member ✭✭✭
    edited November 28, 2020

    @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

    I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    I've never understood how you could make a dual shield look good, or have good animations.

    If you want this, could you explain why?

    Not a joke at all. Dual Shields is nothing new to combat. You can use them like Cestus/boxing gloves like Captain America in Avengers: Infinity War. The great thing is, Warriors current Shield skills already has an offensive and defensive abilities. If Warrior had a shield in the main hand too, they'll be a quick close combatant with extra armor from having 2 shields.

    I may have to watch infinity war again. I remember him sqinging his shield around with both hands lime a weapon, but not swinging two shields.

    From an aesthetic viewpoint, I would rather have a 2h shield with 5 skills, if i had to have a shield themed weapon.

    You don't recall Black Panther saying, "Get this man a Shield", and they gave him two black claw shields? I think it'll be easier to use a shield in a main hand then create a two-handed tower shield, unless you just want the same shields and just give them 5 skills, like the Elementalist's conjure Earth Shield.

    Plus, why create a new weapon when they can simply create 3 new skills and put shield in the main hand?

    If you never seen people fight with dual shields, just do a Google Search. It's not that far fetched.

  • Opopanax.1803Opopanax.1803 Member ✭✭✭✭

    @VocalThought.9835 said:

    @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

    I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    I've never understood how you could make a dual shield look good, or have good animations.

    If you want this, could you explain why?

    Not a joke at all. Dual Shields is nothing new to combat. You can use them like Cestus/boxing gloves like Captain America in Avengers: Infinity War. The great thing is, Warriors current Shield skills already has an offensive and defensive abilities. If Warrior had a shield in the main hand too, they'll be a quick close combatant with extra armor from having 2 shields.

    I may have to watch infinity war again. I remember him sqinging his shield around with both hands lime a weapon, but not swinging two shields.

    From an aesthetic viewpoint, I would rather have a 2h shield with 5 skills, if i had to have a shield themed weapon.

    You don't recall Black Panther saying, "Get this man a Shield", and they gave him two black claw shields? I think it'll be easier to use a shield in a main hand then create a two-handed tower shield, unless you just want the same shields and just give them 5 skills, like the Elementalist's conjure Earth Shield.

    Plus, why create a new weapon when they can simply create 3 new skills and put shield in the main hand?

    I think my main reason is that when I think of most of the shield models, I dont see them the right side for any sort of Dual Weilding... but I guess that is just me.

  • How funny would it be if they introduced underwater weapons only, so each profession could wield different on-land weapon underwater xD that would be the End of Guild Wars :D

  • Opopanax.1803Opopanax.1803 Member ✭✭✭✭

    @Azazel.7536 said:
    How funny would it be if they introduced underwater weapons only, so each profession could wield different on-land weapon underwater xD that would be the End of Guild Wars :D

    OMG, I never even thought of that! That would be hysterical!

  • The Boz.2038The Boz.2038 Member ✭✭✭

    I unsarcastically, unironically want a land use spear for some classes. Ranger, for example.

  • Hmm some predictions, based on weapons and skills received / missing from professions in previous expansions:
    Guardian:
    Either Dagger main (and offhand )like Warrior did in PoF or offhand Warhorn.
    Type: Melee Bruiser Daggers / Commander like with a Warhorn.
    Skill: Stance
    Revenant:
    Daggers main (and offhand), Scepter or Greatsword.
    Type: Melee Bruiser with Daggers / Greatsword or Ranged Caster with Scepter.
    Skill: Legendary Aspect
    Warrior:
    Short Bow or Staff, possibly main and offhand Pistols.
    Type: Ranged Direct DPS with Short Bow / Pistols or Melee Evasive attacks with Staff.
    Skill: Either Cantrip or Trap for Ranged, Deception or Mantra for Staff
    Engineer:
    Main or offhand Mace, possibly Torch.
    Type: Melee Bruiser or Ranged Utility
    Skill: Physical
    Ranger:
    Hammer or Rifle
    Type: Melee Heavy Direct Damage or Ranged DPS both Beastmaster Focussed.
    Skill: Physical Hammer or Shouts Rifle
    Thief:
    Mace or Greatsword, possibly Scepter
    Type: Melee Bruiser or Caster Ranged
    Skill: Mace and Greatsword Stance, Glyphs Scepter
    Elementalist:
    Long or Short bow, possibly Hammer
    Type: Ranged Caster big Single Target DPS in all 3 cases.
    Skill: Wells for AoE
    Mesmer:
    Long or Short bow
    Type: Ranged Direct DPS
    Skill: Cantrip
    Necromancer:
    Mace,Pistol or Sword mainhand
    Type: Control / Corrupter Melee or Ranged
    Skill: Cantrip, Deception or Stance

    • AB
  • @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

    I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    I've never understood how you could make a dual shield look good, or have good animations.

    If you want this, could you explain why?

    There is a Martial Arts style the uses two shields. I can't find a reference right now, but I've seen it. Think of it as more like very large metal boxing gloves attacking the the edge of the shield.

  • Grand Marshal.4098Grand Marshal.4098 Member ✭✭✭
    edited December 4, 2020

    Frankly for me a demon-hunter (like wow) warrior would do it. More magically inclined, dedicated individuals battling the Oni and Kanaxai's remaining demons that are now probably outside of the Jade Sea. Focus could work and scepter maybe as well, but Im still trying to figure out the perfect spot between a warrior and necro/mallyx-like abilities.

    So awarrior that can counter basically stealthy enemies, fast targets, whereas berserker counters high health pools/high defense enemies (overwhelming dps) and spellbreaker is meant to be the anti-scholar class. So a warrior that will counter rangers/engis/thiefs could work out well.

    As for the name a clishe DEMONSLAYER

    anet pls Greataxe weapon :p
    Something random but the Abyss Stalker outfit rly reminds me of the Kanaxai concept art huh.

  • Opopanax.1803Opopanax.1803 Member ✭✭✭✭

    @Lan Deathrider.5910 said:

    @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

    I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    I've never understood how you could make a dual shield look good, or have good animations.

    If you want this, could you explain why?

    There is a Martial Arts style the uses two shields. I can't find a reference right now, but I've seen it. Think of it as more like very large metal boxing gloves attacking the the edge of the shield.

    I could see small buckler style shields for something like that.

    The problem is that most shields in game right now just seem too big for that to look good, imo.

  • @Opopanax.1803 said:

    @Lan Deathrider.5910 said:

    @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

    I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    I've never understood how you could make a dual shield look good, or have good animations.

    If you want this, could you explain why?

    There is a Martial Arts style the uses two shields. I can't find a reference right now, but I've seen it. Think of it as more like very large metal boxing gloves attacking the the edge of the shield.

    I could see small buckler style shields for something like that.

    The problem is that most shields in game right now just seem too big for that to look good, imo.

    Gate of Goodbyes says hai2you!

  • Opopanax.1803Opopanax.1803 Member ✭✭✭✭

    @Lan Deathrider.5910 said:

    @Opopanax.1803 said:

    @Lan Deathrider.5910 said:

    @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

    I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    I've never understood how you could make a dual shield look good, or have good animations.

    If you want this, could you explain why?

    There is a Martial Arts style the uses two shields. I can't find a reference right now, but I've seen it. Think of it as more like very large metal boxing gloves attacking the the edge of the shield.

    I could see small buckler style shields for something like that.

    The problem is that most shields in game right now just seem too big for that to look good, imo.

    Gate of Goodbyes says hai2you!

    Could you imagine dual weilding 2 tower shields? Lol!

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @Opopanax.1803 said:
    The problem is that most shields in game right now just seem too big for that to look good, imo.

    And we also have many one-handed sword that look far too big for one-handed swords.
    There even are Greatswords that look far too big to be reasonable as weapons.
    The size of shields shouldn't be a factor, when it isn't a factor for other weapon categories either.

    @Opopanax.1803 said:
    Could you imagine dual weilding 2 tower shields? Lol!

    At least I, and probably many other Dark Souls 2 players, can imagine it.
    You might want to look up Sellsword Luet.

  • @Opopanax.1803 said:

    @Lan Deathrider.5910 said:

    @Opopanax.1803 said:

    @Lan Deathrider.5910 said:

    @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

    I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    I've never understood how you could make a dual shield look good, or have good animations.

    If you want this, could you explain why?

    There is a Martial Arts style the uses two shields. I can't find a reference right now, but I've seen it. Think of it as more like very large metal boxing gloves attacking the the edge of the shield.

    I could see small buckler style shields for something like that.

    The problem is that most shields in game right now just seem too big for that to look good, imo.

    Gate of Goodbyes says hai2you!

    Could you imagine dual weilding 2 tower shields? Lol!

    In dumb brute voice imma door.

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @Opopanax.1803 said:

    @Lan Deathrider.5910 said:

    @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

    I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    I've never understood how you could make a dual shield look good, or have good animations.

    If you want this, could you explain why?

    There is a Martial Arts style the uses two shields. I can't find a reference right now, but I've seen it. Think of it as more like very large metal boxing gloves attacking the the edge of the shield.

    I could see small buckler style shields for something like that.

    The problem is that most shields in game right now just seem too big for that to look good, imo.

    Pretty much this. People in real battles used weapon and shield, not shield and shield, for a reason. Particularly since a one-handed sword with a good guard, if used well, can protect a surprisingly large area without blocking the wielder's vision (an often overlooked problem with large shields among people who haven't actually trained with one). A one-handed sword with a good guard combined with a good-sized shield is probably the best combination you can get. Two shields... is better than a shield and a bare hand, to be sure, but risk blocking off too much of your vision and allowing the enemy to strike somewhere that isn't blocked by the shield because you can't see the blow coming.

    I've seen the Dark Souls dual tower shield thing. Now imagine, when the wielder does that dual plant move, the attacker just angles a sword or spear to stab down over the top of the shield. Or sidesteps and stabs the dual shield wielder in the back. In the 3rd-person-view of the game, this isn't a problem, but if it was a realistic first-person-view, what you should have on the screen when using that move is the backs of your shields and maybe a bit of sky at the top. Unless your Toph from Avatar, you have no idea what your enemy is doing. Now, if you have friends, you can form a line of shields... but if you have friends, you can do that with one shield apiece, and in your other hand you can have a spear or a sword... good for, y'know, stabbing over the top of the enemy's shield line.

    The only 'dual shields' I could see actually being practical would be, essentially, weaponised bucklers. Take a pair of bucklers and add blades to them, or just sharpen the edges to make a blade. You wouldn't have the reach of a sword (which is probably why, historically, bucklers were usually paired with a thin-bladed sword like a rapier or smallsword, rather than doing this), but you'd have a pair of reasonably portable weaponised bucklers that you could defend yourself with if attacked while maintaining a means of disabling your attacker. However, the end result of that would be something like the Claw of the Khan-Ur, Guild Wars 1 split chakrams, or wind and fire wheels with additional hand protection, and would probably therefore be counted as daggers.

  • JohnWater.5760JohnWater.5760 Member ✭✭✭

    @draxynnic.3719 said:

    @Opopanax.1803 said:

    @Lan Deathrider.5910 said:

    @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

    I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    I've never understood how you could make a dual shield look good, or have good animations.

    If you want this, could you explain why?

    There is a Martial Arts style the uses two shields. I can't find a reference right now, but I've seen it. Think of it as more like very large metal boxing gloves attacking the the edge of the shield.

    I could see small buckler style shields for something like that.

    The problem is that most shields in game right now just seem too big for that to look good, imo.

    Pretty much this. People in real battles used weapon and shield, not shield and shield, for a reason. Particularly since a one-handed sword with a good guard, if used well, can protect a surprisingly large area without blocking the wielder's vision (an often overlooked problem with large shields among people who haven't actually trained with one). A one-handed sword with a good guard combined with a good-sized shield is probably the best combination you can get. Two shields... is better than a shield and a bare hand, to be sure, but risk blocking off too much of your vision and allowing the enemy to strike somewhere that isn't blocked by the shield because you can't see the blow coming.

    I've seen the Dark Souls dual tower shield thing. Now imagine, when the wielder does that dual plant move, the attacker just angles a sword or spear to stab down over the top of the shield. Or sidesteps and stabs the dual shield wielder in the back. In the 3rd-person-view of the game, this isn't a problem, but if it was a realistic first-person-view, what you should have on the screen when using that move is the backs of your shields and maybe a bit of sky at the top. Unless your Toph from Avatar, you have no idea what your enemy is doing. Now, if you have friends, you can form a line of shields... but if you have friends, you can do that with one shield apiece, and in your other hand you can have a spear or a sword... good for, y'know, stabbing over the top of the enemy's shield line.

    The only 'dual shields' I could see actually being practical would be, essentially, weaponised bucklers. Take a pair of bucklers and add blades to them, or just sharpen the edges to make a blade. You wouldn't have the reach of a sword (which is probably why, historically, bucklers were usually paired with a thin-bladed sword like a rapier or smallsword, rather than doing this), but you'd have a pair of reasonably portable weaponised bucklers that you could defend yourself with if attacked while maintaining a means of disabling your attacker. However, the end result of that would be something like the Claw of the Khan-Ur, Guild Wars 1 split chakrams, or wind and fire wheels with additional hand protection, and would probably therefore be counted as daggers.

    Dual Shield has the same energy as dual Scepter.
    Doesn't fit GW worlds

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @JohnWater.5760 said:

    @draxynnic.3719 said:

    @Opopanax.1803 said:

    @Lan Deathrider.5910 said:

    @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

    I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    I've never understood how you could make a dual shield look good, or have good animations.

    If you want this, could you explain why?

    There is a Martial Arts style the uses two shields. I can't find a reference right now, but I've seen it. Think of it as more like very large metal boxing gloves attacking the the edge of the shield.

    I could see small buckler style shields for something like that.

    The problem is that most shields in game right now just seem too big for that to look good, imo.

    Pretty much this. People in real battles used weapon and shield, not shield and shield, for a reason. Particularly since a one-handed sword with a good guard, if used well, can protect a surprisingly large area without blocking the wielder's vision (an often overlooked problem with large shields among people who haven't actually trained with one). A one-handed sword with a good guard combined with a good-sized shield is probably the best combination you can get. Two shields... is better than a shield and a bare hand, to be sure, but risk blocking off too much of your vision and allowing the enemy to strike somewhere that isn't blocked by the shield because you can't see the blow coming.

    I've seen the Dark Souls dual tower shield thing. Now imagine, when the wielder does that dual plant move, the attacker just angles a sword or spear to stab down over the top of the shield. Or sidesteps and stabs the dual shield wielder in the back. In the 3rd-person-view of the game, this isn't a problem, but if it was a realistic first-person-view, what you should have on the screen when using that move is the backs of your shields and maybe a bit of sky at the top. Unless your Toph from Avatar, you have no idea what your enemy is doing. Now, if you have friends, you can form a line of shields... but if you have friends, you can do that with one shield apiece, and in your other hand you can have a spear or a sword... good for, y'know, stabbing over the top of the enemy's shield line.

    The only 'dual shields' I could see actually being practical would be, essentially, weaponised bucklers. Take a pair of bucklers and add blades to them, or just sharpen the edges to make a blade. You wouldn't have the reach of a sword (which is probably why, historically, bucklers were usually paired with a thin-bladed sword like a rapier or smallsword, rather than doing this), but you'd have a pair of reasonably portable weaponised bucklers that you could defend yourself with if attacked while maintaining a means of disabling your attacker. However, the end result of that would be something like the Claw of the Khan-Ur, Guild Wars 1 split chakrams, or wind and fire wheels with additional hand protection, and would probably therefore be counted as daggers.

    Dual Shield has the same energy as dual Scepter.
    Doesn't fit GW worlds

    Dual scepter works better, IMO, but for three out of four professions you can get a similar effect with scepter/torch. Scepter/mace would probably also work, but none of the scepter professions currently have access to offhand mace.

    (For the record, none of this is to say that I support dual scepter, it's just... less bad than dual swords. And there is at least one NPC who goes dual scepter.)

  • Opopanax.1803Opopanax.1803 Member ✭✭✭✭

    @Fueki.4753 said:

    @Opopanax.1803 said:
    The problem is that most shields in game right now just seem too big for that to look good, imo.

    And we also have many one-handed sword that look far too big for one-handed swords.
    There even are Greatswords that look far too big to be reasonable as weapons.
    The size of shields shouldn't be a factor, when it isn't a factor for other weapon categories either.

    @Opopanax.1803 said:
    Could you imagine dual weilding 2 tower shields? Lol!

    At least I, and probably many other Dark Souls 2 players, can imagine it.
    You might want to look up Sellsword Luet.

    This is why I almost always use Honor of Humanity for 1H sword models.

  • @JohnWater.5760 said:

    @draxynnic.3719 said:

    @Opopanax.1803 said:

    @Lan Deathrider.5910 said:

    @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

    I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    I've never understood how you could make a dual shield look good, or have good animations.

    If you want this, could you explain why?

    There is a Martial Arts style the uses two shields. I can't find a reference right now, but I've seen it. Think of it as more like very large metal boxing gloves attacking the the edge of the shield.

    I could see small buckler style shields for something like that.

    The problem is that most shields in game right now just seem too big for that to look good, imo.

    Pretty much this. People in real battles used weapon and shield, not shield and shield, for a reason. Particularly since a one-handed sword with a good guard, if used well, can protect a surprisingly large area without blocking the wielder's vision (an often overlooked problem with large shields among people who haven't actually trained with one). A one-handed sword with a good guard combined with a good-sized shield is probably the best combination you can get. Two shields... is better than a shield and a bare hand, to be sure, but risk blocking off too much of your vision and allowing the enemy to strike somewhere that isn't blocked by the shield because you can't see the blow coming.

    I've seen the Dark Souls dual tower shield thing. Now imagine, when the wielder does that dual plant move, the attacker just angles a sword or spear to stab down over the top of the shield. Or sidesteps and stabs the dual shield wielder in the back. In the 3rd-person-view of the game, this isn't a problem, but if it was a realistic first-person-view, what you should have on the screen when using that move is the backs of your shields and maybe a bit of sky at the top. Unless your Toph from Avatar, you have no idea what your enemy is doing. Now, if you have friends, you can form a line of shields... but if you have friends, you can do that with one shield apiece, and in your other hand you can have a spear or a sword... good for, y'know, stabbing over the top of the enemy's shield line.

    The only 'dual shields' I could see actually being practical would be, essentially, weaponised bucklers. Take a pair of bucklers and add blades to them, or just sharpen the edges to make a blade. You wouldn't have the reach of a sword (which is probably why, historically, bucklers were usually paired with a thin-bladed sword like a rapier or smallsword, rather than doing this), but you'd have a pair of reasonably portable weaponised bucklers that you could defend yourself with if attacked while maintaining a means of disabling your attacker. However, the end result of that would be something like the Claw of the Khan-Ur, Guild Wars 1 split chakrams, or wind and fire wheels with additional hand protection, and would probably therefore be counted as daggers.

    Dual Shield has the same energy as dual Scepter.
    Doesn't fit GW worlds

    This is the exact same argument people gave for mounts.

  • @draxynnic.3719 said:

    @Opopanax.1803 said:

    @Lan Deathrider.5910 said:

    @Opopanax.1803 said:

    @VocalThought.9835 said:

    @Fueki.4753 said:

    @Delita Silverburg.8632 said:
    We need a unarmed/clawed monk profession imo.

    Maybe warrior gets another melee specialization that uses dual Foci as fist weapons.
    Imagine punching people while dual-wielding Binding of Ipos!

    Dual Shields!!

    I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this.

    I've never understood how you could make a dual shield look good, or have good animations.

    If you want this, could you explain why?

    There is a Martial Arts style the uses two shields. I can't find a reference right now, but I've seen it. Think of it as more like very large metal boxing gloves attacking the the edge of the shield.

    I could see small buckler style shields for something like that.

    The problem is that most shields in game right now just seem too big for that to look good, imo.

    Pretty much this. People in real battles used weapon and shield, not shield and shield, for a reason. Particularly since a one-handed sword with a good guard, if used well, can protect a surprisingly large area without blocking the wielder's vision (an often overlooked problem with large shields among people who haven't actually trained with one). A one-handed sword with a good guard combined with a good-sized shield is probably the best combination you can get. Two shields... is better than a shield and a bare hand, to be sure, but risk blocking off too much of your vision and allowing the enemy to strike somewhere that isn't blocked by the shield because you can't see the blow coming.

    I've seen the Dark Souls dual tower shield thing. Now imagine, when the wielder does that dual plant move, the attacker just angles a sword or spear to stab down over the top of the shield. Or sidesteps and stabs the dual shield wielder in the back. In the 3rd-person-view of the game, this isn't a problem, but if it was a realistic first-person-view, what you should have on the screen when using that move is the backs of your shields and maybe a bit of sky at the top. Unless your Toph from Avatar, you have no idea what your enemy is doing. Now, if you have friends, you can form a line of shields... but if you have friends, you can do that with one shield apiece, and in your other hand you can have a spear or a sword... good for, y'know, stabbing over the top of the enemy's shield line.

    The only 'dual shields' I could see actually being practical would be, essentially, weaponised bucklers. Take a pair of bucklers and add blades to them, or just sharpen the edges to make a blade. You wouldn't have the reach of a sword (which is probably why, historically, bucklers were usually paired with a thin-bladed sword like a rapier or smallsword, rather than doing this), but you'd have a pair of reasonably portable weaponised bucklers that you could defend yourself with if attacked while maintaining a means of disabling your attacker. However, the end result of that would be something like the Claw of the Khan-Ur, Guild Wars 1 split chakrams, or wind and fire wheels with additional hand protection, and would probably therefore be counted as daggers.

    I think the difference in fighting in battle with a weapon has to do with training. On average, a person with a Sword fighting a person with a Shield, the guy with a sword would win, but a train man with dual shield would win.

    I think the biggest problem is that, because some of you never seen it, can't see it. Fighting with two shields is not a new concept.

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    I've seen it. I've also seen some very detailed analyses of it.

    One large shield is good. Two large shields tend to get in the way of attacking with either, and give you a large blind zone around you that makes it hard to defend yourself. Like I said, a lot of people who haven't trained in fighting with a large shield underestimate how much of a blind spot it can create, especially if you raise it to defend your head. With sword and shield, you can adopt a stance where the sword defends your head until you use it to strike. With two shields, you can't effectively adopt that stance (it relies on using the length of the blade to protect your head when your hand is above and behind your head).

    With equal skill, I wouldn't bet on someone with two shields against someone with sword and shield. I don't think I'd even bet on someone with two shields against someone with a sword alone. It might be a long fight, but the sword offers longer reach, greater agility, and a more potentially damaging attack - sooner or later the guy with a sword will find an opening or a blind spot to get a thrust in.

    Sure, if you've got one guy who's trained for twenty years with dual shields and another guy who's just picked up a sword for the first time, the guy with two shields could win. But like a lot of exotic weapon combinations, it's one of those situations where the guy who spends the same amount of time training with a conventional set of weapons is still going to be ahead.

  • phokus.8934phokus.8934 Member ✭✭✭✭

    Off-hand weapons won’t be main-hand and two-handed weapons won’t be dual wielded.

    What are peoples fascination with this ridiculous concept?

  • @phokus.8934 said:
    Off-hand weapons won’t be main-hand and two-handed weapons won’t be dual wielded.

    What are peoples fascination with this ridiculous concept?

    I agree. When I see people requesting double hammer warrior, or double gs etc, I get dissapointed cause it is utterly stupid and as a warrior main I would never touch the spec.

    But I'm also not fond of 'pistolier' warrior or 'staff' warrior. Where's peoples' creativity? That's Thief and Daredevil already... But i respect everyone's opinion in the end.