This isn't gonna be some rant or something but I wanna question some game mechanics that I really don't enjoy playing against, because they're so uninteractive. There are probably things missing, because I don't have much knowledge about some classes.
Well to start with I want to adress rev currently and its legend mechanics that are extremly unfun to play with and against. If you have a look at dwarf for example, I don't get why it's so easy to be so effective. Why should I be able to have someone in target to taunt him and also chain all the other people that are in the teamfight for free. Why giving me the extra benefit of 4 potential targets for no investment at all. There is no thought process behind it, its not interactive. Same with the dwarf upkeep hammers. I can have the upkeep skill run currently and the energy loss is not really recognizeable. In addition to that its unblockable and gives me health with retribution. Or look at mallyx for example, I negate my most damage when I play condi rev out of just legend swapping. I don't even want to start with spirits.
Or look at guard. The damage it does rn is basically all going over some passives. Why would I allow a class to give me burning every 3rd hit it gives me and how can a class be that viable that it only requires to put down traps? The investment that goes into that is so low, but so effective and so unfun to play against.
Also necro bloodmagic traitline Vampiric presence. Just giving lifesteal out for free. Fear Ring on necro
Holo explosive entrance. 2k hit after each dodge. Shield instant stun or knockback.
Warrior Full counter. 8 seconds cooldown and absorbing any skill for free.
Thief steal. Instant cast gives insane amount of boons. Lifesteal. Boonrip. Daze. Stealth?
Core Ranger. Most damage comes from some npc that runs with them.
I don't know, maybe this just seems obvious to me, but I'd like to play the interactive game gw2 once was. I want to get outplayed again or outplay someone, because I predict his next actio n, count his dodges, playing around his cooldowns. But there are so many things right now that is just unfun to play against. I'm not saying the things listed above are op. I want to see what I get hit by and not cringe myself out after I just got lifestolen + dazed by the Kalla to death. Builds like Power Herald or strength warr, holo without nades + with rifle, Chronomancer, Reaper, Old ranger where lb5 didnt do 6k dps, need to prosper again. The sidenode meta is, excuse me if I say it like that, a "kitten-show" right now.
I know that cmc is a very competent dev and knows how a competitive gw2 pvp needs to look like, but the investment in balancing, even tho you guys are working on an expansion is not enough. It doesn't help saying it is not enough, you need to do it also. And if you're responsible for balancing and there are people at arenanet, that don't let you do your job right, because they give you other things to do, then you need to stand up for it. I also love this game, but as a player I don't have much to make it better, because I depend on the actions of the devs.
It is time to change something in the way this company works and put their values in. PvP is not a small sector of the game and you let it go down the river, because of the image this company is trying to pursue. To a lot of people this Game is not some art or enjoyment in storytelling, you also have a wide audience that enjoys competitive aspects of the game, but this company is constantly showing the middlefinger in those peoples faces and that is just extremly selfish. A product should suit the customer and not the other way around.
This post went another direction than I expected it now, but I hope you take it as critism. I wouldn't write this if I wouldn't care about the game.