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Still no talk about balance changes

Back in july I honestly thought they were getting more open about balance, at least once every 2-3 months, but now we're in november and there's still silence about one of, if not the most important aspect of the game.
I expect more than just some change to be coming with the next living story episode, but the good thing about last time was the posts Anet made before going through with the changes.

And no, the fact many people complained right after they saw the changes does not justify the silence. Being hard at work on living story/ new xpac does not justify it either. Basically there's no justification for writing a couple posts every now and then to show in advance what they're working on... assuming they're working on it of course.
I'm not demanding anything, but it is quite sad that they ditched the whole "be more transparent" thing

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Comments

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Smoosh.2718 said:

    @Obtena.7952 said:
    I don't get this expectation or complaint ... anet doesn't 'talk' about balance changes with players since ... ever? I mean, when they do, it's so vague and infrequent that no one should expect it to happen, especially with any sort of regularity, that's for certain. It makes no sense to complain expectations you create for Anet.

    Are you literally not seeing the sticky'd post by anet?

    https://en-forum.guildwars2.com/discussion/109025/upcoming-balance-notes/p1

    Before this, they posted another asking for feedback and made changes before it went live.

    No, but I have 8 years of history playing this game ...

    If you're on a highway and roadrunner goes "beep beep"
    Just step aside or you might end up in a heap

  • @ArielRebel.3426 said:

    @Lan Deathrider.5910 said:
    They got reassigned mostly to the new expansion. I think Anet, due to budgetary reasons, is focusing everything on paid PvE content in order to get more cash flow. If they do not get it out in a timely manner, and done right, they may be in a financial pickle and your balance concerns will be meaningless.

    Just my observation, but I think if EoD flops they may go under. So if any of you other forumites read this then go buy some gems to support the devs.

    Thing is, asking people to just buy gems for the sake of buying gems isn't the way to go about it. If anet deserves more because they make a successful game with good balance and content, then ppl will happily spend money without having to ask them. On the other hand, poor managing and decision making leaves players frustrated making them less inclined to do so. In short, the money spent by players is in REACTION to what anet does and not the other way around. You don't ask people to give a tip BEFORE even receiving the service/goods they asked for, that would be ridiculous. And it's exactly the same thing here. Anet can only blame themselves if they go under and it's the only way they will learn.

    I'm not disagreeing with you since you are 100% right. My statement though is more of a hunch based on recent events that they may be in a do or die moment and need the influx of money that a new expansion would bring or they may go under and then balance is moot. So, getting some gems would at least relieve financial pressure. Grant it though it would take more than us forum lurkers to do that.

  • ArielRebel.3426ArielRebel.3426 Member ✭✭✭
    edited November 8, 2020

    @Lan Deathrider.5910 said:

    @ArielRebel.3426 said:

    @Lan Deathrider.5910 said:
    They got reassigned mostly to the new expansion. I think Anet, due to budgetary reasons, is focusing everything on paid PvE content in order to get more cash flow. If they do not get it out in a timely manner, and done right, they may be in a financial pickle and your balance concerns will be meaningless.

    Just my observation, but I think if EoD flops they may go under. So if any of you other forumites read this then go buy some gems to support the devs.

    Thing is, asking people to just buy gems for the sake of buying gems isn't the way to go about it. If anet deserves more because they make a successful game with good balance and content, then ppl will happily spend money without having to ask them. On the other hand, poor managing and decision making leaves players frustrated making them less inclined to do so. In short, the money spent by players is in REACTION to what anet does and not the other way around. You don't ask people to give a tip BEFORE even receiving the service/goods they asked for, that would be ridiculous. And it's exactly the same thing here. Anet can only blame themselves if they go under and it's the only way they will learn.

    I'm not disagreeing with you since you are 100% right. My statement though is more of a hunch based on recent events that they may be in a do or die moment and need the influx of money that a new expansion would bring or they may go under and then balance is moot. So, getting some gems would at least relieve financial pressure. Grant it though it would take more than us forum lurkers to do that.

    I understand your point and see that it comes with affection for the game, hoping it does well and better. Sadly, I'v seen it happen with many of my favorite franchises. You really want the game to do well but it flops, pushing most of it's playerbase away (and a good chunk of it's dedicated fans that were in it from previous title(s)) so less people spend money on the game, so the publishers pull ressources away to put them onto another project which diminishes the game's quality and/or content's quantity being released (because you have less devs on it) which turns even more people away so less money from players is coming in, so even more devs are reattributed to other projects, etc. etc. It's a never ending cycle until the publishers pull the plug and either let the franchise die or they make a new title from scratch. BF5 is the best example for it. It flopped harder than any previous title of the franchise (maybe not in terms of sells, but most definitly in terms of playerbase and popularity) and so, instead of working hard to fix the issues, they simply pulled the plug, dumped all the content that was being worked on and re-attributed the devs and ressources to other projects and bf6. It was one of the shortest lives of any bf title.

    All that to say, if the publishers aren't dedicated to the title and don't want to work/invest harder (exactly because the game is having difficulties) to fix the messes in the game, then nothing we can do will turn the situation around. Remember the good old days where passion from a studio meant something? Sadly now it's all about the money. The moment a game isn't racking in a certain sum of money per month, the plug is pulled and everybody is put on the next new project/title. Only studio that I could say is really dedicated to quality would be CDPR as shown with witcher 3 and how they are ready to push back Cyberpunk's release eventho they will lose a lot of money from doing that because it frustrated a lot of potential players and investers/share holders. Ubi did also show a lot of dedication with For Honor (the game died rather quickly yet they continued and still do to this day support it and release patches regularly). But yeah, I sadly highly doubt ANET and their parent companie(s) feel the same about investing even more ressources in an 8 years old game that is MUCH less popular than it used to be and probably doesn't bring in "enough" money to the eyes of the publishers and parent companies and/or shareholders and investers.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭
    edited November 8, 2020

    Just my observation, but I think if EoD flops they may go under. So if any of you other forumites read this then go buy some gems to support the devs.

    To be fair, the quality of content they have put out for PvE (openworld) isn't that great either.

    Compared to the quality we got from HoT, everything was a massive step down.

    Personally I think it all went downhill when they made the decision to double down on Living World, but have no idea how to monetize it.

    And it's not like people haven't been begging for an expansion as soon as LW4 was completed.

    But instead they are spending alot of resources now making an expansion which may he coming too late when they could have planned and fleshed out what comes after LW4 into an Expansion.

    And as far as I can see, LW5 has been mostly a hit or miss, with the goods being barely passable and the bads being left to rot and map being emptied faster than Kourna ever had. (I mention Kourna because imo it was the worst map in the entire LW4, especially since it was a climatic battle map where a big bad was taken out on)

    I can even go further to nitpick on several things I felt could be done better but I'm just gonna sit and see what they have for us in EoD.

    EoD, like yu say, is gonna either save the game if it succeeds or kill it if it flops, all because it came too late. (My opinion is it came too late)

    Positive alternative:

    Gw2 is a mega hit on Steam and we can thrive with more players populating all maps.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Black Storm.6974Black Storm.6974 Member ✭✭✭
    edited November 8, 2020

    I doubt that being more communicative about balance or being more actively balancing things would really be good for the game.

  • The story in the LW releases has been good, and I liked all the maps (not you Kourna), but they were free if you were logged in during release. They left money on the table there which is why they are in a bind now I think.

    Like I said, do or die. If EoD flops then I doubt a balance patch will happen anytime soon.

  • Valelutra.9128Valelutra.9128 Member ✭✭✭

    I wonder if they’re gonna go back to a format where they don’t discuss when or what is in balance patches and just drop them randomly. Sure seems like we’re overdue to some communication about when the next one will be. But idk if we’re gonna get that going forward anymore.

  • otto.5684otto.5684 Member ✭✭✭✭

    @Lan Deathrider.5910 said:
    The story in the LW releases has been good, and I liked all the maps (not you Kourna), but they were free if you were logged in during release. They left money on the table there which is why they are in a bind now I think.

    Like I said, do or die. If EoD flops then I doubt a balance patch will happen anytime soon.

    As far as my guess goes, expansion is coming in fall of 2021. If there is no patch anytime soon things are going to even go more stale than they already are.

    I do not think EOD will flop. Based on the map design direction recently (except last map), we are moving away from hearts and back into events, which is so much better design. Things are also a bit harder. Most definitely both maps and story will be better than PoF. Much better. But... I think it will not do great nevertheless. The game is losing steam and is going stale. High quality of more of the same, would be nice, but it is more of the same.

    GW2 is stuck since HoT in terms of combat. If the new mastery does not revolve around combat (and not the pick your color kitten in LWS5) I do think that is it. The game won’t go under but will go in semi maintenances mode.

  • @otto.5684 said:

    @Lan Deathrider.5910 said:
    The story in the LW releases has been good, and I liked all the maps (not you Kourna), but they were free if you were logged in during release. They left money on the table there which is why they are in a bind now I think.

    Like I said, do or die. If EoD flops then I doubt a balance patch will happen anytime soon.

    As far as my guess goes, expansion is coming in fall of 2021. If there is no patch anytime soon things are going to even go more stale than they already are.

    I do not think EOD will flop. Based on the map design direction recently (except last map), we are moving away from hearts and back into events, which is so much better design. Things are also a bit harder. Most definitely both maps and story will be better than PoF. Much better. But... I think it will not do great nevertheless. The game is losing steam and is going stale. High quality of more of the same, would be nice, but it is more of the same.

    GW2 is stuck since HoT in terms of combat. If the new mastery does not revolve around combat (and not the pick your color kitten in LWS5) I do think that is it. The game won’t go under but will go in semi maintenances mode.

    Semi maintenance mode means no more balance. EoD needs to do well. Who knows, maybe there is fresh PvP and WvW content that will get released with EoD. I hope that you are right in that there are new Masteries that change combat a little. GW1 was great in that with each new expansion there were new skills to liven up the game.

    I recall reading somewhere where someone suggested they release entire new core traitlines with EoD rather than e-specs. That would add some spice to the game.

  • The real balance Patch is coming twice a year, which is not a good thing for a game like GW2. You have a lot of skills to fix, and doing it all at once is a bad idea. Certainly what will happen is that Anet will fix some and mess up others.
    They definitely should take the system of Path Of Exile, the balance Patch comes every 3 months.
    PoE has a specific server to test the patch, and so they can see what is good and what is bad. What is good stays and the bad leaves.
    Anet doesn't need to do that way, it can be added in PvE only, if it has a bad, erase, and a good, pass, for all modes.

    @Swagger.1459 said:
    I’m sure some great updates are coming soon! I believe!

    Unfortunately, this is not what has been happening.

  • otto.5684otto.5684 Member ✭✭✭✭

    @JohnWater.5760 said:
    The real balance Patch is coming twice a year, which is not a good thing for a game like GW2. You have a lot of skills to fix, and doing it all at once is a bad idea. Certainly what will happen is that Anet will fix some and mess up others.
    They definitely should take the system of Path Of Exile, the balance Patch comes every 3 months.
    PoE has a specific server to test the patch, and so they can see what is good and what is bad. What is good stays and the bad leaves.
    Anet doesn't need to do that way, it can be added in PvE only, if it has a bad, erase, and a good, pass, for all modes.

    @Swagger.1459 said:
    I’m sure some great updates are coming soon! I believe!

    Unfortunately, this is not what has been happening.

    We were at large patch every three month. Now we are in... not sure.

  • We might well be at largish patches twice a year now.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @JohnWater.5760 said:
    The real balance Patch is coming twice a year, which is not a good thing for a game like GW2. You have a lot of skills to fix, and doing it all at once is a bad idea. Certainly what will happen is that Anet will fix some and mess up others.
    They definitely should take the system of Path Of Exile, the balance Patch comes every 3 months.
    PoE has a specific server to test the patch, and so they can see what is good and what is bad. What is good stays and the bad leaves.
    Anet doesn't need to do that way, it can be added in PvE only, if it has a bad, erase, and a good, pass, for all modes.

    @Swagger.1459 said:
    I’m sure some great updates are coming soon! I believe!

    Unfortunately, this is not what has been happening.

    We just have to keep believing!!!

  • Lily.1935Lily.1935 Member ✭✭✭✭

    The bridge between new and old players isn't maintained in the game. For better or worse, Dungeons are that bridge. But that's less a class issue and more an old design issue.

  • @Opopanax.1803 said:
    As a player who is on and off due to life being busy (not another game), my biggest lack of draw is old and uninspired traits and weapon skills being updated to be relevant.

    I so wish just a little time and care was done to tweak older and underutilized skills and traits were updated. It makes the new content more enjoyable when you have more build variety!

    You are totally right.
    There's a lot of unused skills because it's old and unbalanced.

  • Lily.1935Lily.1935 Member ✭✭✭✭

    @JohnWater.5760 said:

    @Opopanax.1803 said:
    As a player who is on and off due to life being busy (not another game), my biggest lack of draw is old and uninspired traits and weapon skills being updated to be relevant.

    I so wish just a little time and care was done to tweak older and underutilized skills and traits were updated. It makes the new content more enjoyable when you have more build variety!

    You are totally right.
    There's a lot of unused skills because it's old and unbalanced.

    Honestly the trait system is a bit outdated as well. I love the specializations but there really isn't a sense of Investment. The strength of an Adept compared to a Grandmaster trait is really only determined on their placement on the line but not based on investment since both are equal in what you can take. This isn't inherently a bad thing, however it doesn't offer much in depth for the player.

    I'd like to see the Specializations updated to have more than 3 traits in each line. And how this relates to the conversation about the weapons is traits can be used to augment weapon skills pretty heavily. Look at Glacial hammer and Devouring darkness for example. Although I don't agree that it always has to be a strict upgrade to what its doing, many could be minor traits that just change some function of these skills.

  • @Opopanax.1803 said:
    As a player who is on and off due to life being busy (not another game), my biggest lack of draw is old and uninspired traits and weapon skills being updated to be relevant.

    I so wish just a little time and care was done to tweak older and underutilized skills and traits were updated. It makes the new content more enjoyable when you have more build variety!

    This

    There are so many traits and skills in the game that aren't just "undertuned", but either old, dull, useless and all combinations of those words. There is just to much stuff that could be done about them.

  • @Opopanax.1803 said:
    As a player who is on and off due to life being busy (not another game), my biggest lack of draw is old and uninspired traits and weapon skills being updated to be relevant.

    I so wish just a little time and care was done to tweak older and underutilized skills and traits were updated. It makes the new content more enjoyable when you have more build variety!

    I'm with you on that- why in 2020 is the guardian's sceptor auto attack STILL a ball of drunk cotton and the ground skill an area where a few fists fly around surrounded by an itching noise......

  • @Al Masone.1274 said:

    @Opopanax.1803 said:
    As a player who is on and off due to life being busy (not another game), my biggest lack of draw is old and uninspired traits and weapon skills being updated to be relevant.

    I so wish just a little time and care was done to tweak older and underutilized skills and traits were updated. It makes the new content more enjoyable when you have more build variety!

    This

    There are so many traits and skills in the game that aren't just "undertuned", but either old, dull, useless and all combinations of those words. There is just to much stuff that could be done about them.

    To me TRUE balance is having all traits that you can't select be the ones that can be used in the majority of situations and then the selectable ones are the ones more specific to a build.

  • @HotDelirium.7984 said:

    @Al Masone.1274 said:

    @Opopanax.1803 said:
    As a player who is on and off due to life being busy (not another game), my biggest lack of draw is old and uninspired traits and weapon skills being updated to be relevant.

    I so wish just a little time and care was done to tweak older and underutilized skills and traits were updated. It makes the new content more enjoyable when you have more build variety!

    This

    There are so many traits and skills in the game that aren't just "undertuned", but either old, dull, useless and all combinations of those words. There is just to much stuff that could be done about them.

    To me TRUE balance is having all traits that you can't select be the ones that can be used in the majority of situations and then the selectable ones are the ones more specific to a build.

    Well, the baseline traits should be the ones that more clearly define a whole traitline, or an elite spec. The traits you can choose should offer variations in regards to the playstyle/s intended for that build, either by doubling down on its strengths or by giving some utility for situations in which that spec can't work at its full potential. All in a fluffy way, possibly.

  • Well, the baseline traits should be the ones that more clearly define a whole traitline, or an elite spec. The traits you can choose should offer variations in regards to the playstyle/s intended for that build, either by doubling down on its strengths or by giving some utility for situations in which that spec can't work at its full potential. All in a fluffy way, possibly.

    I do wish Meditations (from spellbreaker) had a trait that enhanced them to some degree.

  • Aigleborgne.2981Aigleborgne.2981 Member ✭✭✭
    edited November 12, 2020

    The worst thing is lack of communication to this subject.
    It is very bad to see 6 months without any proper balance patch when 3 months was already too much. All this without any word or road map on that matter.

    Just a small news like "due to covid crisis, our next balance patch is delayed to december. We are planning those changes...". While it is still bad to wait that long, it is understandable and we get a schedule.

    Current situation is so bad that it seems System Teams has disappeared...

  • Jaruselka.5943Jaruselka.5943 Member ✭✭✭
    edited November 12, 2020

    @Al Masone.1274 said:

    @Opopanax.1803 said:
    As a player who is on and off due to life being busy (not another game), my biggest lack of draw is old and uninspired traits and weapon skills being updated to be relevant.

    I so wish just a little time and care was done to tweak older and underutilized skills and traits were updated. It makes the new content more enjoyable when you have more build variety!

    This

    There are so many traits and skills in the game that aren't just "undertuned", but either old, dull, useless and all combinations of those words. There is just to much stuff that could be done about them.

    Agreed. This is especially true with the engineer. A good portion of the core skills (turrets, shrapnel mine, slick shoes, pistols etc.) are ineffective and are rarely used. It's so bad that the core engineer is barely played at all especially in WvW.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @JohnWater.5760 said:

    @Opopanax.1803 said:
    As a player who is on and off due to life being busy (not another game), my biggest lack of draw is old and uninspired traits and weapon skills being updated to be relevant.

    I so wish just a little time and care was done to tweak older and underutilized skills and traits were updated. It makes the new content more enjoyable when you have more build variety!

    You are totally right.
    There's a lot of unused skills because it's old and unbalanced.

    That was always the case though ... the game ALWAYS had traits that were questionable, even when it was new. Even though Anet primarily creates these based on theme, I do think they miss lots in variety by not considering more in their design. If the trait sucks, it sucks, even if it's the most aligned theme trait in the game.

    On the other hand, what would drive trait design? Content? That's a dangerous game, especially when content evolves and there are different game modes. I think what we have is the best we are going to get. We see the bandwidth Anet has for changes ... we aren't going to get the volume of trait/weapon skill changes we need to fix old. unbalanced things in a reasonable time.

    If you're on a highway and roadrunner goes "beep beep"
    Just step aside or you might end up in a heap

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited November 12, 2020

    @Al Masone.1274 said:

    @Opopanax.1803 said:
    As a player who is on and off due to life being busy (not another game), my biggest lack of draw is old and uninspired traits and weapon skills being updated to be relevant.

    I so wish just a little time and care was done to tweak older and underutilized skills and traits were updated. It makes the new content more enjoyable when you have more build variety!

    This

    There are so many traits and skills in the game that aren't just "undertuned", but either old, dull, useless and all combinations of those words. There is just to much stuff that could be done about them.

    Unfortunately when asked about the 300 sec all but deleted traits their response was they are unfortunately here to stay due to the fact reworking them takes effort. So considering that statement I wouldn't be expecting any significant changes to any class until EoD releases in yr.....

  • I’m thinking our next patch is February

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Lan Deathrider.5910 said:
    They got reassigned mostly to the new expansion. I think Anet, due to budgetary reasons, is focusing everything on paid PvE content in order to get more cash flow. If they do not get it out in a timely manner, and done right, they may be in a financial pickle and your balance concerns will be meaningless.

    Just my observation, but I think if EoD flops they may go under. So if any of you other forumites read this then go buy some gems to support the devs.

    Yeah especially now with the whole world staying still i doubt that they can be as efficient in balance updates as previously. And Anet isnt known for being fast at balancing.

    Very excited for the VO storyjrelease, i am gonne catch up with it this time.

  • For me it's likely the balance patch hit at 1st December, like the previous year. We had one balance patch in July and one in December 3.

  • JohnWater.5760JohnWater.5760 Member ✭✭✭
    edited November 14, 2020

    @Valelutra.9128 said:
    I’m thinking our next patch is February

    Why do you think that? T_T

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @JohnWater.5760 said:

    @Valelutra.9128 said:
    I’m thinking our next patch is February

    Why do you think that? T_T

    In February will be the first anniversary of the mega patch that effectively buried the last realistic glimmers of hope for PvP to be fixed.

  • @Fueki.4753 said:

    @JohnWater.5760 said:

    @Valelutra.9128 said:
    I’m thinking our next patch is February

    Why do you think that? T_T

    In February will be the first anniversary of the mega patch that effectively buried the last realistic glimmers of hope for PvP to be fixed.

    Yeah
    And if we get it now won't happen in February, the next mega patch will be on the middle of the year.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @JohnWater.5760 said:

    @Fueki.4753 said:

    @JohnWater.5760 said:

    @Valelutra.9128 said:
    I’m thinking our next patch is February

    Why do you think that? T_T

    In February will be the first anniversary of the mega patch that effectively buried the last realistic glimmers of hope for PvP to be fixed.

    Yeah
    And if we get it now won't happen in February, the next mega patch will be on the middle of the year.

    If there'll be even be any more of that in the future.
    I wouldn't be surprised if there'll be next to no PvP tweaks for the rest of the game's lifespan.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    Was rly hyped about that big patch and had hopes of regular balance patches, anet rly disappointed me, practically stopped playing, occasionally checking in if something happened. Feelsbadman.

  • @JohnWater.5760 said:

    @Valelutra.9128 said:
    I’m thinking our next patch is February

    Why do you think that? T_T

    Because I have a feeling they’ve cannibalized the balance team to make elite specs. So no meaningful balance will happen until elite specs are further in development or public outcry gets bad. It’s a guess but I put one of those two things are happening around Februaryish

  • SloRules.3560SloRules.3560 Member ✭✭✭

    @Valelutra.9128 said:

    @JohnWater.5760 said:

    @Valelutra.9128 said:
    I’m thinking our next patch is February

    Why do you think that? T_T

    Because I have a feeling they’ve cannibalized the balance team to make elite specs. So no meaningful balance will happen until elite specs are further in development or public outcry gets bad. It’s a guess but I put one of those two things are happening around Februaryish

    Well post on reddit actually proves it. The balance team -> new elite specs.

  • Opopanax.1803Opopanax.1803 Member ✭✭✭✭

    @SloRules.3560 said:

    @Valelutra.9128 said:

    @JohnWater.5760 said:

    @Valelutra.9128 said:
    I’m thinking our next patch is February

    Why do you think that? T_T

    Because I have a feeling they’ve cannibalized the balance team to make elite specs. So no meaningful balance will happen until elite specs are further in development or public outcry gets bad. It’s a guess but I put one of those two things are happening around Februaryish

    Well post on reddit actually proves it. The balance team -> new elite specs.

    Well that is horrifying!

  • Ganathar.4956Ganathar.4956 Member ✭✭✭

    @Opopanax.1803 said:

    @SloRules.3560 said:

    @Valelutra.9128 said:

    @JohnWater.5760 said:

    @Valelutra.9128 said:
    I’m thinking our next patch is February

    Why do you think that? T_T

    Because I have a feeling they’ve cannibalized the balance team to make elite specs. So no meaningful balance will happen until elite specs are further in development or public outcry gets bad. It’s a guess but I put one of those two things are happening around Februaryish

    Well post on reddit actually proves it. The balance team -> new elite specs.

    Well that is horrifying!

    The balance team has always been the team to make elite specs. There has been no cannibalization there. However, I am nort sure if we are getting the full story yet. Their absence is still unusual, because they were capable of releasing balance patches while working on especs before the previous expansions. They may be working on more profession related stuff than just 1 set of elite specs, or perhaps they really have been working on unrelated stuff. Because of course Anet will use the systems team for other stuff. Not like balance is important or anything, right????

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    @Ganathar.4956 said:
    The balance team has always been the team to make elite specs. There has been no cannibalization there. However, I am nort sure if we are getting the full story yet. Their absence is still unusual, because they were capable of releasing balance patches while working on especs before the previous expansions. They may be working on more profession related stuff than just 1 set of elite specs, or perhaps they really have been working on unrelated stuff. Because of course Anet will use the systems team for other stuff. Not like balance is important or anything, right????

    1) There is no game director afaik
    2) Expansion is getting rushed, it was probably a very quick decision when mike z(?) dropped approximately 1 year ago

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Opopanax.1803 said:

    @SloRules.3560 said:

    @Valelutra.9128 said:

    @JohnWater.5760 said:

    @Valelutra.9128 said:
    I’m thinking our next patch is February

    Why do you think that? T_T

    Because I have a feeling they’ve cannibalized the balance team to make elite specs. So no meaningful balance will happen until elite specs are further in development or public outcry gets bad. It’s a guess but I put one of those two things are happening around Februaryish

    Well post on reddit actually proves it. The balance team -> new elite specs.

    Well that is horrifying!

    Actually I think it's preferred. No one likes the balancing results anyways, so what's the point of wasting devs time doing it as opposed to making new content?

    If you're on a highway and roadrunner goes "beep beep"
    Just step aside or you might end up in a heap

  • Opopanax.1803Opopanax.1803 Member ✭✭✭✭
    edited November 18, 2020

    @Obtena.7952 said:

    @Opopanax.1803 said:

    @SloRules.3560 said:

    @Valelutra.9128 said:

    @JohnWater.5760 said:

    @Valelutra.9128 said:
    I’m thinking our next patch is February

    Why do you think that? T_T

    Because I have a feeling they’ve cannibalized the balance team to make elite specs. So no meaningful balance will happen until elite specs are further in development or public outcry gets bad. It’s a guess but I put one of those two things are happening around Februaryish

    Well post on reddit actually proves it. The balance team -> new elite specs.

    Well that is horrifying!

    Actually I think it's preferred. No one likes the balancing results anyways, so what's the point of wasting devs time doing it as opposed to making new content?

    True, if they are going to do very superficial or half-hearted changes, then it is worse than doing nothing at all, for the most part.

  • otto.5684otto.5684 Member ✭✭✭✭

    @Ganathar.4956 said:

    @Opopanax.1803 said:

    @SloRules.3560 said:

    @Valelutra.9128 said:

    @JohnWater.5760 said:

    @Valelutra.9128 said:
    I’m thinking our next patch is February

    Why do you think that? T_T

    Because I have a feeling they’ve cannibalized the balance team to make elite specs. So no meaningful balance will happen until elite specs are further in development or public outcry gets bad. It’s a guess but I put one of those two things are happening around Februaryish

    Well post on reddit actually proves it. The balance team -> new elite specs.

    Well that is horrifying!

    The balance team has always been the team to make elite specs. There has been no cannibalization there. However, I am nort sure if we are getting the full story yet. Their absence is still unusual, because they were capable of releasing balance patches while working on especs before the previous expansions. They may be working on more profession related stuff than just 1 set of elite specs, or perhaps they really have been working on unrelated stuff. Because of course Anet will use the systems team for other stuff. Not like balance is important or anything, right????

    I assume the balance team do more than just balance patches. If you are working on project A that does not meant project B is down for eternity. The problem is much simpler. Anet current management sucks. They cannot manage projects or resources.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭
    edited November 18, 2020

    So according to some sources there might be a balance patch on 8th of December.

    But there's also a reddit thread that says, that most devs from the balance team are currently working on new elite specs for cantha expansion.

    So there might be none

  • @Nimon.7840 said:
    So according to some sources there might be a balance patch on 8th of December.

    Links or it didn't happen. That being said, December 8th is when Wintersday should go live, so anything balance related will probably be small.

    But there's also a reddit thread that says, that most devs from the balance team are currently working on new elite specs for cantha expansion.

    This is already established

    So there might be none

    The answer is soon(TM).