All current Revenant specs (Renegade, Herald and even Core Rev) overperform with a combination of high AoE damage, both condition and power, coupled with unholy movement and sustain in form of boons like protection & resistance, damage avoiding skills which are pretty much spammable, low cooldown blocks, and two kitten heal skills. The problem that arises is that Revenants pretty much can freely choose whether they run offensive or defensive stats without losing too much on the opposite end - meaning they can pack high damage Berserker/Demolisher builds without getting too squishy or extremely defensive, tanky Mender/Sage builds without loosing too much damage.
Here a solution - Revenant sustain needs further nerfing. Not only should alot of their beloved defensive traits be toned down and the cost + effectiveness of damage avoiding & movement enhancing skills be adjusted - using one heal skill should simply put the other one on cooldown, it even goes without saying - 2 heal skills was a problem even before all damage modifiers went down in February - now that the damage is low it is even more broken. I feel not considering that is a big oversight on ArenaNets end when they patched the game in Feburary. Using an already good heal skill in Soothing Stones or hitting the restart button known as Glint Heal and walking into already casted AoE’s should not reward you with another heal skill right after
As long as Revenants are able to be (semi-) tanks, no matter which amulet they are running, they will dominate each and every meta
Balance Patch every 6 weeks kappa