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Why Healbreaker gets no hotfix?

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  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    @Quadox.7834 said:

    discovered in context basically means "top teams started running it"

    To be fair.... digging through the trashcan and finding something usable kinda also counts as discovering.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Khalisto.5780Khalisto.5780 Member ✭✭✭✭

    @TeqkOneStylez.8047 said:
    You guys would be lost without metabattle.
    Or straight up copying lol.

    "Warrior is the weakest class in the game and has no builds"

    • February

    Funny how you ignoring all the rounds of nerfs tempest had until ppl even considering playing this build.

  • choovanski.5462choovanski.5462 Member ✭✭✭✭

    @Khalisto.5780 said:

    @TeqkOneStylez.8047 said:
    You guys would be lost without metabattle.
    Or straight up copying lol.

    "Warrior is the weakest class in the game and has no builds"

    • February

    Funny how you ignoring all the rounds of nerfs tempest had until ppl even considering playing this build.

    that's the thing, and that's why this forum is pepega

    FB was meta support

    until forum QQd and got it nerfed

    then Tempest was meta

    until forum QQd and got it nerfed

    now SB is meta

    and forum is QQing to get it nerfed

    either forum is unable to learn, or they are actually on a quest to get all the support builds in PvP deleted. I swear to god, if spellbreaker is nerfed so hard people start playing Centaur Rev the forum will make a thread about that too.

    perhaps the answer is to buff Tempest and FB to be more competitive, so we have support variety in PvP and not just try to nuke the current support build, then make new threads complaining something else is now better and asking to get that nerfed too...

    but idk man, sometimes I really just think this forum hates all support and tanky builds and just want things that go downstate after one thief spike being played. smh

    It's coming for me through the trees
    Help me someone
    Help me please
    Take my shoes off and throw them in the lake

  • Jekkt.6045Jekkt.6045 Member ✭✭✭

    @choovanski.5462 said:

    @Khalisto.5780 said:

    @TeqkOneStylez.8047 said:
    You guys would be lost without metabattle.
    Or straight up copying lol.

    "Warrior is the weakest class in the game and has no builds"

    • February

    Funny how you ignoring all the rounds of nerfs tempest had until ppl even considering playing this build.

    that's the thing, and that's why this forum is pepega

    FB was meta support

    until forum QQd and got it nerfed

    then Tempest was meta

    until forum QQd and got it nerfed

    now SB is meta

    and forum is QQing to get it nerfed

    either forum is unable to learn, or they are actually on a quest to get all the support builds in PvP deleted. I swear to god, if spellbreaker is nerfed so hard people start playing Centaur Rev the forum will make a thread about that too.

    perhaps the answer is to buff Tempest and FB to be more competitive, so we have support variety in PvP and not just try to nuke the current support build, then make new threads complaining something else is now better and asking to get that nerfed too...

    but idk man, sometimes I really just think this forum hates all support and tanky builds and just want things that go downstate after one thief spike being played. smh

    that's because the community more often than not only looks at what's right in front of their feet, and nothing more. it doesn't even matter if it's tanky or supporty builds or dps builds. if something is "overperforming" it needs to be nerfed is the common hivemind mentality.

    it's really funny. the pvp playerbase is very good at identifying if something is "wrong" with a build/class but absolutely terrible at analyzing what or why it is different.

    i could give you numerous examples over the years how forum qq lead to worse situations even though the idea behind was to "fix" something that was "broken". but because of shortsightedness the fix was not actually a fix.

    one of the most recent examples would be condi thief and condi rev nerf. people were basically crying every day on the forums about those two builds until they got nerfed and are at most mediocre now. did it lead to the expected outcome? no, absolutely not. sure, the two builds were less of a problem now, but the nerf lead to even more problems. why? because usually builds don't exist in a vacuum and keep each other in check. condi rev nerf really didn't do anything in the side node meta. holo was king and a weaker condi rev would only cement its spot as the strongest side noder even further. from personal experience, ranger vs condi rev was about an equal matchup, so there really was no need to actually weaken condi rev.

    condi thief was good against classes that were weak to burst conditions (thief, engi, rev) and kept them in check somewhat. with the nerf to condi thief those other classes became much more problematic than condi thief actually was.

    so now the question is, what's the right thing to do with healbreaker?

    identify its strength and weaknesses. from the top of my head i'd say it's sustain healing and sustain condi cleansing and the weaknesses would be burst damage and burst condi application.

    so i would buff tempest and firebrand in a away that each can have their own niche. for example:
    tempest = offensive utility + average sustain heal
    firebrand = defensive utility + burst heal / burst removal
    healbreaker = low utility + good sustain heal & sustain condi removal
    ventari = low utility + sustain heal & good burst heal

    ventari needs some other changes to really become viable though, not only number changes.

  • sorry for derailing a little but what is "healbreaker"? can you play this healing warrior in pve too? it sounds nice

  • choovanski.5462choovanski.5462 Member ✭✭✭✭

    @Jekkt.6045 said:

    @choovanski.5462 said:

    @Khalisto.5780 said:

    @TeqkOneStylez.8047 said:
    You guys would be lost without metabattle.
    Or straight up copying lol.

    "Warrior is the weakest class in the game and has no builds"

    • February

    Funny how you ignoring all the rounds of nerfs tempest had until ppl even considering playing this build.

    that's the thing, and that's why this forum is pepega

    FB was meta support

    until forum QQd and got it nerfed

    then Tempest was meta

    until forum QQd and got it nerfed

    now SB is meta

    and forum is QQing to get it nerfed

    either forum is unable to learn, or they are actually on a quest to get all the support builds in PvP deleted. I swear to god, if spellbreaker is nerfed so hard people start playing Centaur Rev the forum will make a thread about that too.

    perhaps the answer is to buff Tempest and FB to be more competitive, so we have support variety in PvP and not just try to nuke the current support build, then make new threads complaining something else is now better and asking to get that nerfed too...

    but idk man, sometimes I really just think this forum hates all support and tanky builds and just want things that go downstate after one thief spike being played. smh

    that's because the community more often than not only looks at what's right in front of their feet, and nothing more. it doesn't even matter if it's tanky or supporty builds or dps builds. if something is "overperforming" it needs to be nerfed is the common hivemind mentality.

    it's really funny. the pvp playerbase is very good at identifying if something is "wrong" with a build/class but absolutely terrible at analyzing what or why it is different.

    i could give you numerous examples over the years how forum qq lead to worse situations even though the idea behind was to "fix" something that was "broken". but because of shortsightedness the fix was not actually a fix.

    one of the most recent examples would be condi thief and condi rev nerf. people were basically crying every day on the forums about those two builds until they got nerfed and are at most mediocre now. did it lead to the expected outcome? no, absolutely not. sure, the two builds were less of a problem now, but the nerf lead to even more problems. why? because usually builds don't exist in a vacuum and keep each other in check. condi rev nerf really didn't do anything in the side node meta. holo was king and a weaker condi rev would only cement its spot as the strongest side noder even further. from personal experience, ranger vs condi rev was about an equal matchup, so there really was no need to actually weaken condi rev.

    condi thief was good against classes that were weak to burst conditions (thief, engi, rev) and kept them in check somewhat. with the nerf to condi thief those other classes became much more problematic than condi thief actually was.

    so now the question is, what's the right thing to do with healbreaker?

    identify its strength and weaknesses. from the top of my head i'd say it's sustain healing and sustain condi cleansing and the weaknesses would be burst damage and burst condi application.

    so i would buff tempest and firebrand in a away that each can have their own niche. for example:
    tempest = offensive utility + average sustain heal
    firebrand = defensive utility + burst heal / burst removal
    healbreaker = low utility + good sustain heal & sustain condi removal
    ventari = low utility + sustain heal & good burst heal

    ventari needs some other changes to really become viable though, not only number changes.

    exactly my dude. exactly

    killing warrior won't make the support situation better, the issue is FB Centaur and Tempest need to be brought up to speed. FB for example is way too easy to focus down, and lacks raw healing due to multiple nerfs, the boy could use some buffs.

    forum needs to try and think about the big picture, not just about what build pissed them off in the last game.

    It's coming for me through the trees
    Help me someone
    Help me please
    Take my shoes off and throw them in the lake

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭✭

    Healbreaker has been around in WvW for quite a while and I am surprised it took so long for it to SUDDENLY become meta. From personal experience, it's an extremely boring build to play - both in pvp and wvw....literally smash buttons....faceroll...reminds me of mirage just after PoF launch. I don't think it's OP....but the sheer boredom when playing it is a pretty good trade off imho.

  • Virdo.1540Virdo.1540 Member ✭✭✭✭

    healbreaker is good, but not strong. So it doesnt need nerfs

  • Zeesh.7286Zeesh.7286 Member ✭✭✭

    The reason it suddenly became meta is the mistform bug fix and tempest sustain nerfs. But I honestly think the mistform glyph (and channels) bug was the major factor. Tempest offers much more than healbreaker for team fights but it is harder to use now than it was before. It is just safer to run a healbreaker as a support instead of tempest right now. I don't think Tempest is any less viable and still brings in a lot more utility. A perfectly timed reflect aura when you see Lich pop up is game changing. It's just that Healbreaker is easier to run and that perfectly timed reflect aura is hard AF to pull off because so much about tempest is premptively predicting or anticipating stuff to prepare casts while healbreaker is more of a reactive play. I think it's easy to hard focus a healbreaker provided the team knows what to do. It was just as hard to take out tempests pre mistform/obsidian flesh nerfs. Damage (Primarily Holo damage) was downright broken too at that time but it took a slight (justified) hit so that's also partly why healbreakers look like they go down in a while right now.

  • Jables.4659Jables.4659 Member ✭✭✭

    @ollbirtan.2915 said:
    reminds me of mirage just after PoF launch. I don't think it's OP....but the sheer boredom when playing it is a pretty good trade off imho.

    To be fair, Mirage always had skill based builds that were fun to play. The issue is that it has also always had Infinite Horizon Condition builds.

  • Vancho.8750Vancho.8750 Member ✭✭✭✭

    @Zeesh.7286 said:
    The reason it suddenly became meta is the mistform bug fix and tempest sustain nerfs. But I honestly think the mistform glyph (and channels) bug was the major factor. Tempest offers much more than healbreaker for team fights but it is harder to use now than it was before. It is just safer to run a healbreaker as a support instead of tempest right now. I don't think Tempest is any less viable and still brings in a lot more utility. A perfectly timed reflect aura when you see Lich pop up is game changing. It's just that Healbreaker is easier to run and that perfectly timed reflect aura is hard AF to pull off because so much about tempest is premptively predicting or anticipating stuff to prepare casts while healbreaker is more of a reactive play. I think it's easy to hard focus a healbreaker provided the team knows what to do. It was just as hard to take out tempests pre mistform/obsidian flesh nerfs. Damage (Primarily Holo damage) was downright broken too at that time but it took a slight (justified) hit so that's also partly why healbreakers look like they go down in a while right now.

    I think healbreaker is picked over tempest cause Holo and Renegade have perma uptime on boons that boost them to the sky, so having your support chase down their carry over your support getting chased down is a big bonus.
    @ollbirtan.2915
    The build being simple lets you see the broader picture so you can concentrate on what is happening instead of constantly trying to survive , you press your buttons, they work and they are always on your screen, in WvW it seems to be the spec for the commander , in pvp it can be the shot caller for ATs.

  • Swagg.9236Swagg.9236 Member ✭✭✭✭

    @CutesySylveon.8290 said:

    @Swagg.9236 said:

    @CutesySylveon.8290 said:
    I swear to god they better not touch Shoutbreaker in WvW because of sPvP complaints.

    WvW deserves nothing because it's a confused aberration which rejects any elements of team composition balance or stat restrictions.

    Rejects elements of team composition? What are you talking about? Zergs have specific things they want, much to the whining of rangers and thieves that want to zerg while offering nothing or next to nothing to justify their spot. Shoutbreaker is very strong in WvW and started there much earlier than it even thought of coming to sPvP.

    Zergs have their own, perferred, on-the-fly compositions, sure, but the point is that there is no team number limit on any side. Player stats are so oppressively strong in WvW that anybody not running the best 4-stat armor is probably going to either get completely bodied or fail to deal any significant damage in any encounter. Either way, in an even-player encounter or when it comes to zerg v zerg combat, there are always so many discrepancies between parties that it's difficult to take any part of WvW seriously on any sort of competitive level. This isn't saying that GW2 PvP isn't also a titanic joke, but WvW is just GW2 PvP with even more problems with regards to "level competition."

  • CutesySylveon.8290CutesySylveon.8290 Member ✭✭✭
    edited November 18, 2020

    @Swagg.9236 said:

    @CutesySylveon.8290 said:

    @Swagg.9236 said:

    @CutesySylveon.8290 said:
    I swear to god they better not touch Shoutbreaker in WvW because of sPvP complaints.

    WvW deserves nothing because it's a confused aberration which rejects any elements of team composition balance or stat restrictions.

    Rejects elements of team composition? What are you talking about? Zergs have specific things they want, much to the whining of rangers and thieves that want to zerg while offering nothing or next to nothing to justify their spot. Shoutbreaker is very strong in WvW and started there much earlier than it even thought of coming to sPvP.

    Zergs have their own, perferred, on-the-fly compositions, sure, but the point is that there is no team number limit on any side. Player stats are so oppressively strong in WvW that anybody not running the best 4-stat armor is probably going to either get completely bodied or fail to deal any significant damage in any encounter. Either way, in an even-player encounter or when it comes to zerg v zerg combat, there are always so many discrepancies between parties that it's difficult to take any part of WvW seriously on any sort of competitive level. This isn't saying that GW2 PvP isn't also a titanic joke, but WvW is just GW2 PvP with even more problems with regards to "level competition."

    This is false on almost every claim.

    Shoutbreaker uses Cleric stats. Dps builds use zerk with marauder mixed in for bulk until they get comfortable enough to go full zerk. Scrapper and FB are minstrel. Condi builds that are even usable, burn guard, tend to run dire with trailblazer mixed for bulk or just go carrion or sinister because duration isn't important with Balthazar runes and smoldering sigils doing 70% duration by themselves.

    There are often very FEW discrepancies between zerg comps. You have a few Shoutbreakers for bubbles. Every single squad has a FB. Every squad has either a Scrapper or Tempest. Almost every zerg is lead by a chrono or FB.Every zerg has necros, usually scourge but reapers are used too, and Heralds. These are the meta builds for zerging. You will never have a viable zerg without these classes, so there absolutely is a cohesive composition to zerg building. Just because WvW has access to every stat doesn't mean every stat gets used, and certain classes have either extremely limited or no roles to fill in a zerg to justify anything but a pug slot.

  • Zeesh.7286Zeesh.7286 Member ✭✭✭

    @Vancho.8750 said:

    @Zeesh.7286 said:
    The reason it suddenly became meta is the mistform bug fix and tempest sustain nerfs. But I honestly think the mistform glyph (and channels) bug was the major factor. Tempest offers much more than healbreaker for team fights but it is harder to use now than it was before. It is just safer to run a healbreaker as a support instead of tempest right now. I don't think Tempest is any less viable and still brings in a lot more utility. A perfectly timed reflect aura when you see Lich pop up is game changing. It's just that Healbreaker is easier to run and that perfectly timed reflect aura is hard AF to pull off because so much about tempest is premptively predicting or anticipating stuff to prepare casts while healbreaker is more of a reactive play. I think it's easy to hard focus a healbreaker provided the team knows what to do. It was just as hard to take out tempests pre mistform/obsidian flesh nerfs. Damage (Primarily Holo damage) was downright broken too at that time but it took a slight (justified) hit so that's also partly why healbreakers look like they go down in a while right now.

    I think healbreaker is picked over tempest cause Holo and Renegade have perma uptime on boons that boost them to the sky, so having your support chase down their carry over your support getting chased down is a big bonus.
    @ollbirtan.2915
    The build being simple lets you see the broader picture so you can concentrate on what is happening instead of constantly trying to survive , you press your buttons, they work and they are always on your screen, in WvW it seems to be the spec for the commander , in pvp it can be the shot caller for ATs.

    Oh definitely. It's multiple factors imho that make it competitive. It's just I feel like the mistform fix and sustain nerfs is what finally drove tempests to second priority vs healbreakers as the optimal support option. Nothing on warriors changed but someone post the Tempest nerfs probably tried it and found it far more easier and successful than a tempest

  • @Leonidrex.5649 said:
    in my mind warrior and ele are about as strong as each other, the difference comes down to the fact that ele can make mistakes and warrior is so stupid easy that you legit cant kitten up.

    In a meta of press 1 rotations, standing in blind fields, instant cast interrupts, being able to stack 6-10 burns by being near an opponent, et cetera, this was disappointing and exhausting to read. Simple does not equate to easy to win with. Often times it is quite the opposite, but whatever.

    Still nerf healbreaker though. Immortal builds shouldnt exist period.

    The "Balance" is a fantasy -- another mortal superstition.

  • Edge.8724Edge.8724 Member ✭✭✭

    Never since the appearance of the elite specialisation Spellbreaker, did I, for one second, thought of it to be played as a healer in pvp...

    Also, pvp in this game is so destroyed compared to let's say, 2 years?

    I just stopped since a certain balance patch keeps on literally destroying multiple classes and making them unfairly underpowered against others.

    Also, 300 seconds cooldown on passive skills... just rework them. Lol.

    At this point, just revert every skill that are divided between gamemode to use the pve version everywhere (no more skill divided between gamemode) and allow every stats combination into pvp. I'm sure it'll be as bad as this is right now.

  • @Kuma.1503 said:
    "Is spellbreaker too strong or is everything else too weak"?

    So long as the majority fail to understand this^, and the fundamental concepts of balance, we will forever be stuck in this cycle. I've given up on PvP...its only a matter of time before the last build i play, gets the bat, and all we are left with is a bunch of skills with 300 second cooldowns.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @JusticeRetroHunter.7684 said:

    @Kuma.1503 said:
    "Is spellbreaker too strong or is everything else too weak"?

    So long as the majority fail to understand this^, and the fundamental concepts of balance, we will forever be stuck in this cycle. I've given up on PvP...its only a matter of time before the last build i play, gets the bat, and all we are left with is a bunch of skills with 300 second cooldowns.

    everything is relative, if everything is OP, nothing is OP. If everything is kitten, nothing is kitten. If 1 thing is kitten but everything is super kitten then its too strong compared to the rest. If its fun its another matter, but hey, who needs fun in games anyways lulW

  • Kuma.1503Kuma.1503 Member ✭✭✭

    @Leonidrex.5649 said:

    @JusticeRetroHunter.7684 said:

    @Kuma.1503 said:
    "Is spellbreaker too strong or is everything else too weak"?

    So long as the majority fail to understand this^, and the fundamental concepts of balance, we will forever be stuck in this cycle. I've given up on PvP...its only a matter of time before the last build i play, gets the bat, and all we are left with is a bunch of skills with 300 second cooldowns.

    everything is relative, if everything is OP, nothing is OP. If everything is kitten, nothing is kitten. If 1 thing is kitten but everything is super kitten then its too strong compared to the rest. If its fun its another matter, but hey, who needs fun in games anyways lulW

    In theory, yes.

    However, a world in which every support is broken and a world in which every support is garbage are two completely different worlds.

  • @Kuma.1503 said:
    In theory, yes.

    However, a world in which every support is broken and a world in which every support is garbage are two completely different worlds.

    Ya exactly.

    I like to think of it as kind of a limbo stick. The lower the stick gets, eventually you just won't be able to limbo under it anymore. That limbo stick is the Power-dip. Not saying buffs are good, but nerfs are definitely not better than buffs, if anything they are worse.

  • Bazsi.2734Bazsi.2734 Member ✭✭✭✭

    This thread is funny. How come warriors heal now, nerf kill erase!

  • Yeah, warrior is definitely too versatile. Let's take it away from him, he has so many other good options.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    This thread is a perfect reflection of what's wrong with these forums and a lesser degree the game.

  • Dahkeus.8243Dahkeus.8243 Member ✭✭✭✭

    Healbreaker is strong, but it's nothing so egregious that it needs a hotfix. It would be much better to have this addressed in the context of a full balance patch instead of knee-jerk nerfing it before another balance patch that will shift the power balance of classes further.

  • felix.2386felix.2386 Member ✭✭✭
    edited November 19, 2020

    low gold player QQing about his inability to play the game, healbreaker has tons of counter play.
    anet nerfed tempest, for it's mistform uninterruptable rez and for even when interrupted, element swap removes interrupt CD

    there's no such issues for warrior

    if you can't cast an interrupt on a 2 second cast time skill with only 600 range, it is learn 2 play issue.

    the only problem with war is how survivable it is with full counter spam , which is no where close to hotfix demanding.

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭

    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

  • Quadox.7834Quadox.7834 Member ✭✭✭✭

    while the build is boring and anti-fun i do agree that it is not hotfix-worthy

    // Yanim

  • Vancho.8750Vancho.8750 Member ✭✭✭✭
    edited November 20, 2020

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

  • Vancho.8750Vancho.8750 Member ✭✭✭✭

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

  • Vancho.8750Vancho.8750 Member ✭✭✭✭

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.
    I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

  • Quadox.7834Quadox.7834 Member ✭✭✭✭

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.
    I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.
    I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

    the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown.

    // Yanim

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    (...) sorry but the rule is that traits are considered separate from the skill. (...)

    What kind of rule is that? :lol:

    Ele attunement swap CD is significantly reduced on Tempest when using overloads, which always involves a great risk. Weaver attunement changes share one cooldown, which makes reactive gameplay significantly harder. How are these no drawbacks?

  • @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    (...) sorry but the rule is that traits are considered separate from the skill. (...)

    What kind of rule is that? :lol:

    Ele attunement swap CD is significantly reduced on Tempest when using overloads, which always involves a great risk. Weaver attunement changes share one cooldown, which makes reactive gameplay significantly harder. How are these no drawbacks?

    Because you can never guarantee you will go up against a FC that does all of those things except evade an attack and daze you, that's it. Everything else is dependent on traits that you might not see because the warrior is running something different. If you want to just list the strengths of FC at its best and only show the negatives of Weaver or Tempests mechanics without the positives, then you're just being a doom and gloomer without seeing the negatives of having FC.

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭
    edited November 20, 2020

    @CutesySylveon.8290 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    (...) sorry but the rule is that traits are considered separate from the skill. (...)

    What kind of rule is that? :lol:

    Ele attunement swap CD is significantly reduced on Tempest when using overloads, which always involves a great risk. Weaver attunement changes share one cooldown, which makes reactive gameplay significantly harder. How are these no drawbacks?

    (...) and only show the negatives of Weaver or Tempests mechanics without the positives, then you're just being a doom and gloomer without seeing the negatives of having FC.

    But he asked specifically for the drawbacks????

  • Vancho.8750Vancho.8750 Member ✭✭✭✭

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    (...) sorry but the rule is that traits are considered separate from the skill. (...)

    What kind of rule is that? :lol:

    Ele attunement swap CD is significantly reduced on Tempest when using overloads, which always involves a great risk. Weaver attunement changes share one cooldown, which makes reactive gameplay significantly harder. How are these no drawbacks?

    Gotha here in me trap, Lightning Rod. It is not OK to do damage with CCs, but it is OK to damage with ccs if it is traited, so by that logic FC is fine and even UP.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    Fc is definitely op, especially when u see the obvious visual tell and u simply dont attack the warrior, very hard counter play and completely makes evey fight for warrior a easy win

  • Vancho.8750Vancho.8750 Member ✭✭✭✭

    @Quadox.7834 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.
    I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.
    I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

    the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown.

    You mean weaver that has 4 second fast hands instead of the default 10 or tempest that has bonus ability that may not be used and still have 10 second cd on weapon skills.
    Ele does not lose its options when picking its elite, it gets a bit more carpal tunnel but it doesn't get less options, it gets more.

  • @Psycoprophet.8107 said:
    Fc is definitely op, especially when u see the obvious visual tell and u simply dont attack the warrior, very hard counter play and completely makes evey fight for warrior a easy win

    Straw to counter straw: Warrior that have a bit of brain will notice that lingering AoE field that deals damage and willingly go inside of it to trigger FC. I'm pretty sure it must be the most difficult thing to find some random AoE that will deal some pepe damage in this gamemode that is about holding circular points. ¯_(ツ)_/¯
    P.S. Have they fixed that permanent FC animation bug yet?

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭

    @Vancho.8750 said:

    @Quadox.7834 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.
    I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.
    I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

    the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown.

    You mean weaver that has 4 second fast hands instead of the default 10 or tempest that has bonus ability that may not be used and still have 10 second cd on weapon skills.
    Ele does not lose its options when picking its elite, it gets a bit more carpal tunnel but it doesn't get less options, it gets more.

    Core ele can go into one attunement and after global CD into another. They do not share one CD. Tempest without overload is like spellbreaker without FC,

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited November 20, 2020

    @Bazsi.2734 said:
    This thread is funny. How come warriors heal now, nerf kill erase!

    Because That Is The Role Of Guardian Profession

    'Situations that are present are there because you allow and tolerate them to continue'

  • Vancho.8750Vancho.8750 Member ✭✭✭✭

    @TrollingDemigod.3041 said:

    @Psycoprophet.8107 said:
    Fc is definitely op, especially when u see the obvious visual tell and u simply dont attack the warrior, very hard counter play and completely makes evey fight for warrior a easy win

    Straw to counter straw: Warrior that have a bit of brain will notice that lingering AoE field that deals damage and willingly go inside of it to trigger FC. I'm pretty sure it must be the most difficult thing to find some random AoE that will deal some pepe damage in this gamemode that is about holding circular points. ¯_(ツ)_/¯
    P.S. Have they fixed that permanent FC animation bug yet?

    The animation bug would not be fixed cause it is a bug from start of the game, since FC is Protectors strike with different color particles on the animation , so yeah oof.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited November 20, 2020

    @TrollingDemigod.3041 said:

    @Psycoprophet.8107 said:
    Fc is definitely op, especially when u see the obvious visual tell and u simply dont attack the warrior, very hard counter play and completely makes evey fight for warrior a easy win

    Straw to counter straw: Warrior that have a bit of brain will notice that lingering AoE field that deals damage and willingly go inside of it to trigger FC. I'm pretty sure it must be the most difficult thing to find some random AoE that will deal some pepe damage in this gamemode that is about holding circular points. ¯_(ツ)_/¯
    P.S. Have they fixed that permanent FC animation bug yet?

    Theres a difference here which is I never made any comments regarding ele or any of its skills, why are u bringing ele up in response to my comment? I made no comparison and in fact my only statement made was towards the idea of fc being OP. Is this another thread regarding warrior as a subject that AGAIN got railroaded into a discussion concerning ele? Why would anyone compare warrior to ele in any way, and them being completely different archetypes from one another what relevance is there in comparing the skills between the two? Sometimes 2 classes have a similar skill or even mechanics but doesn't mean both should be balanced so the both do the exact same damage or whatever as u have to look at the 2 classes as a whole and how those things fit into each class. This idea of comparing to completely different classes and any similar skills they may share is a very bad way to decide how a skill or mechanic should be balanced as both require individual consideration, this is why the dev team should never let balance qq's influence balance decisions.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Vancho.8750 said:

    @TrollingDemigod.3041 said:

    @Psycoprophet.8107 said:
    Fc is definitely op, especially when u see the obvious visual tell and u simply dont attack the warrior, very hard counter play and completely makes evey fight for warrior a easy win

    Straw to counter straw: Warrior that have a bit of brain will notice that lingering AoE field that deals damage and willingly go inside of it to trigger FC. I'm pretty sure it must be the most difficult thing to find some random AoE that will deal some pepe damage in this gamemode that is about holding circular points. ¯_(ツ)_/¯
    P.S. Have they fixed that permanent FC animation bug yet?

    The animation bug would not be fixed cause it is a bug from start of the game, since FC is Protectors strike with different color particles on the animation , so yeah oof.

    Unfortunately the animation bug can not be fixed due to our ability to only adjust numbers, unfortunately due to the effort needed to fix bug......

  • Sobx.1758Sobx.1758 Member ✭✭✭✭

    @Burnfall.9573 said:

    @Bazsi.2734 said:
    This thread is funny. How come warriors heal now, nerf kill erase!

    Because That Is The Role Of Guardian Profession

    No, it's not. Nobody said healing is a role of a single chosen profession in the game. Not even the video you've posted. Mind, that IF that video was claiming that, it would still not mean anything, because it's not anet's stance, but "just some youtuber" covering vaguely the playstyles/themes of a class. But even here, that video has nothing supporting the claim you're making here.

  • Quadox.7834Quadox.7834 Member ✭✭✭✭
    edited November 20, 2020

    @Vancho.8750 said:

    @Quadox.7834 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.
    I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.
    I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

    the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown.

    You mean weaver that has 4 second fast hands instead of the default 10 or tempest that has bonus ability that may not be used and still have 10 second cd on weapon skills.
    Ele does not lose its options when picking its elite, it gets a bit more carpal tunnel but it doesn't get less options, it gets more.

    you do not understand what global cooldown means

    // Yanim

  • Vancho.8750Vancho.8750 Member ✭✭✭✭

    @Quadox.7834 said:

    @Vancho.8750 said:

    @Quadox.7834 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.
    I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.
    I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

    the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown.

    You mean weaver that has 4 second fast hands instead of the default 10 or tempest that has bonus ability that may not be used and still have 10 second cd on weapon skills.
    Ele does not lose its options when picking its elite, it gets a bit more carpal tunnel but it doesn't get less options, it gets more.

    you do not understand what global cooldown means

    There are no global cooldowns in GW2 there are just cooldowns, Global cooldown means that ALL of your abilities go in cooldown for 1 second or more after pressing a button.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    @Vancho.8750 said:

    @Quadox.7834 said:

    @Vancho.8750 said:

    @Quadox.7834 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.
    I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:

    @Vancho.8750 said:

    @Megametzler.5729 said:
    Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

    Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

    It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

    Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

    https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

    You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

    Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

    It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

    It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

    FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

    You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

    The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.
    I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

    the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown.

    You mean weaver that has 4 second fast hands instead of the default 10 or tempest that has bonus ability that may not be used and still have 10 second cd on weapon skills.
    Ele does not lose its options when picking its elite, it gets a bit more carpal tunnel but it doesn't get less options, it gets more.

    you do not understand what global cooldown means

    There are no global cooldowns in GW2 there are just cooldowns, Global cooldown means that ALL of your abilities go in cooldown for 1 second or more after pressing a button.

    Yes, when switching a attunement when playing Weaver, all attunements go into a 4 sec CD