Champions episode is lackluster at best. — Guild Wars 2 Forums
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Champions episode is lackluster at best.

Delita Silverburg.8632Delita Silverburg.8632 Member ✭✭✭
edited November 19, 2020 in Guild Wars 2 Discussion

I know you guys are all gung ho about End of Dragons, but this has to be the worst content release since I've been back to the game. Lets go through the worst points I've experienced.

  1. ONE STORY INSTANCE. that's it? Just one? Disappointing.
  2. No new map to explore? Even more disappointment.
  3. Dragon Response Missions are not only buggy, but lackluster content at best.
    a. You have to be in the same EotN instance as all your party members in order to join the same instance of the DRM.
    b. I did the CMs with a pick up group of people without so much as a healer or any boons and completed it with over half the time still on the clock. CM still stands for "challenge mode" right? As in something that requires coordination and skill?
  4. New set of Stormcaller weapons that are only luck based drops attached to yet another high AP achievement. (Current TP price 400g ea.)
  5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga.

Bottom line: Casual players rejoice while raiders continue to cry. (Reminder: Last raid released 17 months ago now.)

I'll leave you guys with this quote and I do hope you all have a great day regardless of my complaints about the design direction.

A partially cooked poached egg needs to be put back in the oven, not given up on entirely.
-Mighty Teapot

<1

Comments

  • steel and fire also didnt have a new map to explore, bjora and drizzle are also streched over 2 episodes. and we dont need new strikes every episode.

    CM still stands for "challenge mode" right?

    "challenge" does not mean challenge. renember season2 challenge motes? they where a joke.

    Plebs be Plebs

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Mea.5491 said:
    I agree that this episode is disappointing but I just laugh when people complain about no new map. I've been following the forums for many years and the players ASKED Anet to NOT make a new map with every episode. :lol: This is hilarious.

    Hi, im prob the n1 person here that has asked for a se2 like format and ill be honest i enjoyed the smaller but faster produced episodes.

    I havent done the drm but i hear they are glorified ow events in an instance,along with that we get what? 2 instances of story? After 3 and a half months of w8ing (nearing s4 e8 times here btw compaired to the mostly consistent 2 month cadense ibs has had). Ill give anet points for doing it at least on old maps so they get some fresh new content and loading screens again.

    You do a diservice to ppl's requests here saying that we just asked for no maps without further context. We didnt ask for updates to come with less cojtent while also taking longer than any other release in a year.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    I don't mind the lack of new map tbh, if anything it came at a really good time since a lot of people held off playing new content until the voice patch came in.
    Gives us time to go back and enjoy the content we missed without worrying about missing out on anything new.

  • @Scavarius.6059 said:
    steel and fire also didnt have a new map to explore, bjora and drizzle are also streched over 2 episodes. and we dont need new strikes every episode.

    CM still stands for "challenge mode" right?

    "challenge" does not mean challenge. renember season2 challenge motes? they where a joke.

    Steel and fire isn't actually part of Icebrood Saga though. They made that very clear when they released it.

    As for Strikes, we haven't had a strike since Whisper of Jormag (Cold War is listed as a strike, but it's a glorified tower defense simulator at best.) The truth is, Anet starts working on some great content, then at the first sign of dislike from the player base, they give up and do something completely different. We didn't ask them to abandon Strikes completely, but rather to double down on them and add more mechanics to make them more raid like. Not one single strike requires you to have a tank, one of the core principles of baseline raiding. That imo would have been the next logical step after Whisper. Cold War / Forging Steel are just a complete step away from raid like content.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Delita Silverburg.8632 said:
    5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga.

    I don't believe that this was ever stated as a goal. Do you have a quote somewhere?

    I am a very casual player.
    Very.
    Casual.

  • Galmac.4680Galmac.4680 Member ✭✭✭

    For me this part is some kind of emotional roller coaster. I didn't expect to be happy about that missing meta achievement, because I don't have to do things I hated in the last parts, like creating TWO really expensive weapon sets I will never use. The story began quite nice, but ended in some confusing state of "preparing your team and speak to that NPC". This week-by-week progressing is on one hand quite "realistic", but feels stange in a gameplay.
    The new missions are ok for me, not too long, and if the health points of the bosses are reduced, it should be ok - but the tiny rewards for this 30min are really bad. Compared to fractals ... well, better not compare that to anything else. At least I won't do these missions to often.
    The new home instance node is ... how many years will it need to compensate the costs, if you sell your two kitten stones day by day? ANet could do better here.

    Praise Joko! And make necros great again!

  • Junkpile.7439Junkpile.7439 Member ✭✭✭✭

    What is even should do in this episode?

    Low quality trolling since launch
    Seafarer's Rest EotM Hero

  • @Junkpile.7439 said:
    What is even should do in this episode?

    Umm, wut?

    Hate Is Fuel.

  • while i agree that we slowly getting too much content for the more casuals(just doing daily fractals, strikes, the nee drm, some specific maps and maybe wvw/spvp and/or pve is taking a good amount of time), i can see why they drop every content besides fractals. would you spend recources on something most will do a few times and then go back to the same grind?
    also, the defenition on "tank" in this game is pretty broad. strikes are fine as they are, they could add a few more, i agree, but they probably expand a bit on the drm and then do something else. maybe the hyped wvw update :V

    Plebs be Plebs

  • SexyMofo.8923SexyMofo.8923 Member ✭✭✭
    edited November 19, 2020

    This content is like the trash you try to put in the recycling bin, but then the garbage company tells you it’s not recyclable. You get a warning to be fined next time it happens. So you don’t bother saving the world and just throw everything in the trash bin.

  • Tyncale.1629Tyncale.1629 Member ✭✭✭
    edited November 19, 2020

    Very glad they did not add another Strike Mission. At least these Dragon missions are casual, if not a slog. The grind for mats for the weapons is just another big NO for me, but I guess that goes for any LW weapon collection. Not my thing. Story, boring. The whole Faction thing, to which I was kinda looking forward to, appears to be another forgettable gimmicky feature that only applies to the Dragon missions, i.e. nothing that adds to the gameplay of other modes or Open World. What was I thinking, silly me.

    Best addition to the game in the last 6 months: the Portable United Legions Waystation. I pop these regularly. If people only knew what they were for.

  • Galmac.4680Galmac.4680 Member ✭✭✭

    You tell us that Dragon Missions are NOT Strike Missions?????

    Praise Joko! And make necros great again!

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @kharmin.7683 said:

    @Delita Silverburg.8632 said:
    5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga.

    I don't believe that this was ever stated as a goal. Do you have a quote somewhere?

    Strikes were always mean to bridge the gap to raids by having a series of boss instances which stepped gradually up to raid level, acclimatising skill level as they went. Something I assume Delita was referring to since the devs have been pretty open about that.

    In terms of what they designed, they kinda got it right. There is a clear gradient between them all. However, what the devs never said is that there would be a constant supply of them. I think they only ever intended to have half a dozen of them and by the time Cold War launched, they had the structure in place through the Visions release to rotate them as dailies in EOTN

    There's an argument a 7th would be one a day each week, but 6 allows them to rotate the set so that it isn't the same one on a set day every week (eg Monday not always being Kodan)

    I get people want more, but if they only ever intended to have 6, then Strikes are done for the Saga and 6 is a pretty balanced number given that
    a) the public versions have died a complete death
    b) there's already too much player based gating stunting their growth as content now

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Kondor.2904 said:

    @kharmin.7683 said:

    @Delita Silverburg.8632 said:
    5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga.

    I don't believe that this was ever stated as a goal. Do you have a quote somewhere?

    Here

    @Fire Attunement.9835 said:
    Hey everybody, my name is Andrew Gray. I took over as Content Design Lead a few months back and I want to talk a bit about last year, this year, and what's on the horizon for Guild Wars 2.

    • Our intention was for Strike Missions to be that intermediary step into 10-person content. As we've mentioned before and you've likely noticed, strike missions are getting harder. Once a full suite of strike missions is complete there should be a graceful ramp up to the existing raid content rather than the imposing leap that previously existed, and our hope is once that ramp is in place, the number of players participating in raids will go up. In addition to that, we're striving to make improvements to Strike Missions themselves to make grouping easier, and to improve the rewards. We hope this will help introduce more people to 10-person content, which will in turn increase the number of people interested in Raids.

    Thanks. My point was that I didn't recall ANet saying that each LS chapter would have a strike mission which was inferred by this post:

    @Delita Silverburg.8632 said:
    5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga.

    I don't remember this claim.

    I am a very casual player.
    Very.
    Casual.

  • lare.5129lare.5129 Member ✭✭✭✭
    edited November 19, 2020

    ok, my 5th cents:

    @Delita Silverburg.8632 said:
    1. ONE STORY INSTANCE. that's it? Just one? Disappointing.

    after few month one more .. Put all part on one day also not good.

    1. No new map to explore? Even more disappointment.

    we have enough map. Want pve action? Drafonfall, Drizle , sw , and oher meta..

    a. You have to be in the same EotN instance as all your party members in order to join the same instance of the DRM.

    yes, It was tested per fist hour. Be on same map. Solved.

    b. I did the CMs with a pick up group of people without so much as a healer or any boons and completed it with over half the time still on the clock.

    we happy that you you cool. But LS not for 1% same people that do raid and etc. For most true GW2 people compiled 5th Ascalon dungions still trouble.
    Want challage? go raids. This is STORY! cm story aslo STORY
    Btw we fail it sometimes with KP group too. So we very glad that you skilled player.

    1. New set of Stormcaller weapons that are only luck based drops attached to yet another high AP achievement. (Current TP price 400g ea.)

    ? this is ok and we happy or that? You can easy buy it per one minute, buy gems, convert to gold, welcome on TP. Or "Want pve action? Drafonfall, Drizle , sw , and oher meta.."

    1. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content?

    yes, link Dhuum kp to kill Boneskinner! great. Want one more same strike? You call it "preparation" ??

    Bottom line: Casual players rejoice while raiders continue to cry. (Reminder: Last raid released 17 months ago now.)

    I get voice that new raid wind will be soon, so relax.

    want solid balance ? - play chess.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @The Greyhawk.9107 said:

    @Junkpile.7439 said:
    What is even should do in this episode?

    Umm, wut?

    I think they asked what to do in this episode. They seem to be kind of lost.

  • Westenev.5289Westenev.5289 Member ✭✭✭✭
    edited November 19, 2020

    I think gw2 has enough settings and new maps, I want to see modern core tyria and how the world, our home, our backyard has progressed after killing a god and 3 elder dragons.

    I do think the actual gameplay could use work (health sponge knockback spam is BORING), but I'm satisfied with the lore and story direction.

    As for strikes, I don't think they were used as a gateway to raiding - they were used by content starved raiders who set their own raiding li kp limitations to exclude the newbies, the same newbies strikes were meant to train. Good ridence, I say.

  • Friday.7864Friday.7864 Member ✭✭✭

    This new ep seems like mind numbing content after doing story.

  • Yggranya.5201Yggranya.5201 Member ✭✭✭
    edited November 19, 2020

    @Randulf.7614 said:
    b) there's already too much player based gating stunting their growth as content now

    If developers add rewards, this happens every time. If they refuse to add rewards, it would be dead on arrival. If they were designed for solo with equal challenge for the most part compared to the co-op version, it would be better for everyone. "but then people would only do it solo!" well, yeah. I still don't see how or why this is a problem.

  • particlepinata.9865particlepinata.9865 Member ✭✭✭
    edited November 19, 2020

    At first i was thinking this was a constructive post, and i agreed. But when you end with your hardcore vs casual polarisation rant, you discredit yourself. Their is no one 'casual players' entity. You have normal players (hate the term casual) who play 1 hours a week, you have who play 15 hours. You have players with light skills, medium skills and good skills. I am not a hardcore player. But i do have big concerns over the drop in quality of the content (recycling, tedious repetitive vertical walls to artificially gate everything, that feels like classic ftp asian mmos).

  • Solanum.6983Solanum.6983 Member ✭✭✭

    To me It feels like we actually got 4 instances within the story and the Devs just decided to make 3 of them repeatable with a new name to fill out content even though gameplay wise they are time consuming and boring to play. I doubt even the most casual Players are rejoicing in this content

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    @Mea.5491 said:
    I've been following the forums for many years and SOME players ASKED Anet to NOT make a new map with every episode.

    Fixed that for you.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    Isn't there still unreleased content for this episode? I hit a point where I have to wait like six days or something to continue. Does the release conclude after that? I feel like I've missed something.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Solanum.6983Solanum.6983 Member ✭✭✭

    @Super Hayes.6890 said:
    Isn't there still unreleased content for this episode? I hit a point where I have to wait like six days or something to continue. Does the release conclude after that? I feel like I've missed something.

    You've completed all there is for now, All we do now is wait.
    There's going to be I think 6 more missions and I assume some story to go along with it released possibly weekly between now and January.

  • Svennis.3852Svennis.3852 Member ✭✭✭

    They are going to release more content as the weeks go by, similar to season 1 (which I might add a lot of people have been looking to that content format with rose colored glasses the last few years). So this first “chapter” isn’t complete. They are staggering content over time. How satisfying that content will be is anyone’s guess at this point.

    However, I did like the release as brief as it was. The writing was great as far as character development/dynamics were concerned, and it had really interesting world building with how pronounced the racial agenda of the asura was. This saga in general has done well showcasing the varying agendas and attitudes of the norn, Charr, and (now getting into) the asura. I just wish the writers had been able to take their proper time, but it seems clear to me the studio is in chaos to some degree and NCsoft is tightening the leash (and essentially forced the studio to rewrite for an expansion they had no plans to make at the start of IBS).

    I liked going back to old maps for fresh new instances. Lots of mmo use old maps for new stories and tell great stories doing so, such as FF14. I wouldn’t mind more of that in the future, cause it gives the studio room to focus more on characters, world building, and quality story content when they’re not crunched to pump out new maps.

    It was short, and there will be more story, but the sudden format change is a bit worrying and jarring. I really liked the IBS and it’s clear it has been cut short to push out EoDs. It’s unfortunate that the studio doesn’t feel stable, but they’ve dealt with a lot the past couple years.

    I found the DRMs mechanically boring, and frustrating to boot with all the knockdown effects (which only serves to punish casual players in unorganized parties). I think the DRMs will be cool to replay a few times, but long term, I don’t think they have much value as replayable content without some reworking (that I doubt will happen).

    My biggest gripe is the sudden shift in the plot. We can kill dragons now? What happened to the world ending if another dragon dies? Has the whole cast been dumbed down, or do they really believe Jormag? Are we being magically persuaded to go along with Jormag’s desire to kill Primordus, and that’s why no one is earnestly resistant to the notion of killing another dragon? It doesn’t feel like an intriguing or purposeful mystery, it just comes off as a sudden and gross retcon. It tainted the otherwise great character work of this episode, for me.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited November 19, 2020

    @Svennis.3852 said:
    They are going to release more content as the weeks go by, similar to season 1 (which I might add a lot of people have been looking to that content format with rose colored glasses the last few years).

    I've repeatedly read this false claim these past couple of days. It's just not true. People were asking for Living World Season 1 to be re-released as playable content in the style of Season 2, 3 and 4. No one was asking for even worse spoon feeding than we've already had this past year (namely in the style of the original Season 1).

  • @Mea.5491 said:
    I agree that this episode is disappointing but I just laugh when people complain about no new map. I've been following the forums for many years and the players ASKED Anet to NOT make a new map with every episode. :lol: This is hilarious.

    Not really.
    As long as new maps are being released, only the people who don't wan't new maps are vocal. (and vice versa)
    It's only hilarious if it's the same people complaining in both cases.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @roederich.2716 said:
    lets see where this episode goes to lol. the current release is dry grind, the most boring release we ever had. i hope we can get the crystals in another way later cause i cant motivate me doing these copy paste missions more than once.

    its like the restaurant anounces nice fresh bread and you get dry toast from yesterday lol

    I would say its 1 step above season 1 repairing signs.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Linken.6345 said:

    @roederich.2716 said:
    lets see where this episode goes to lol. the current release is dry grind, the most boring release we ever had. i hope we can get the crystals in another way later cause i cant motivate me doing these copy paste missions more than once.

    its like the restaurant anounces nice fresh bread and you get dry toast from yesterday lol

    I would say its 1 step above season 1 repairing signs.

    There's a certain irony in that episode began the Flame and Frost arc which so many speculated would bring Jormag and Primordus into the story in one big battle (and of course was utterly unrelated)

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited November 19, 2020

    I don't know it was pretty challenging when I had 3 longbow rangers in my team afk autoattacking upscaling the boss. ;)

    That's the biggest problem with the public mission to be honest. The private grouping problem is primarily a LFG issue (there should be ability to switch squad to party or list as party for Champions episode).

    I feel as though Dragon Response Missions are more to get people in the habit of grouping.

    The Volcanic Stormcaller weapons are likely meant to be similar to "Aurene weapons" (weapons of the scion) in nature but tradeable. They ought to have been ascended though if they aren't craftable or exchangeable for crystal bloom support marks. Maybe there is a 1000 Dragon response mission "pity counter".

    edit also: https://massivelyop.com/2020/11/17/flameseeker-chronicles-first-impressions-of-guild-wars-2s-icebrood-saga-truce/

    We asked ArenaNet’s representatives why this new type of instance is capped at 5 players rather than 10 like Steel and Fire. Their reason was that Steel and Fire, while designed to scale from 5-10 players, becomes much more challenging in smaller groups, a frustrating experience that I think a lot of players have shared. They found that the mechanics scale much better in the 1-5 player range.

    and

    If you’re a fractal fan, you might be understandably worried about the future of your favorite mode. ArenaNet was quick to assure us that the purpose of dragon response missions was not to replace fractals or strikes, but as something new and different, and that they have no plans to discontinue work on those any time soon.

  • @kharmin.7683 said:

    @Delita Silverburg.8632 said:
    5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga.

    I don't believe that this was ever stated as a goal. Do you have a quote somewhere?

    Clayton Kisko (Senior Game Designer) said the following at the announcement of Icebrood Saga Episode 1.
    "A new type of content, known as Strike Missions, is coming with the new Living World. This is 10-player content against challenging bosses and are meant to be an easier stepping stone to raids. This comes with a Public Mode where anyone looking to go for the same boss as you in the map will be put in the same squad, which should allow for more organisation as you tackle open world content together. "

    Unfortunately I can't find the official link atm, but here is a review website if you wanna read about it in detail.
    http://virtuallyinterrupted.com/the-icebrood-saga-announcement-summary/

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Delita Silverburg.8632 said:

    @kharmin.7683 said:

    @Delita Silverburg.8632 said:
    5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga.

    I don't believe that this was ever stated as a goal. Do you have a quote somewhere?

    Clayton Kisko (Senior Game Designer) said the following at the announcement of Icebrood Saga Episode 1.
    "A new type of content, known as Strike Missions, is coming with the new Living World. This is 10-player content against challenging bosses and are meant to be an easier stepping stone to raids. This comes with a Public Mode where anyone looking to go for the same boss as you in the map will be put in the same squad, which should allow for more organisation as you tackle open world content together. "

    Unfortunately I can't find the official link atm, but here is a review website if you wanna read about it in detail.
    http://virtuallyinterrupted.com/the-icebrood-saga-announcement-summary/

    Thanks, again. Where does it state that there will be a strike mission released with each and every chapter? That is what I am trying to find out.

    I am a very casual player.
    Very.
    Casual.

  • @particlepinata.9865 said:
    At first i was thinking this was a constructive post, and i agreed. But when you end with your hardcore vs casual polarisation rant, you discredit yourself. Their is no one 'casual players' entity. You have normal players (hate the term casual) who play 1 hours a week, you have who play 15 hours. You have players with light skills, medium skills and good skills. I am not a hardcore player. But i do have big concerns over the drop in quality of the content (recycling, tedious repetitive vertical walls to artificially gate everything, that feels like classic ftp asian mmos).

    You make a good point, I lashed out at the lack of content I enjoy playing and unfairly labeled my frustrations at the end with typecast terms like casual and raiders. For that I will concede and apologize. I'm only really disappointed in the drought of content I like is all.

  • @kharmin.7683 said:

    @Delita Silverburg.8632 said:

    @kharmin.7683 said:

    @Delita Silverburg.8632 said:
    5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga.

    I don't believe that this was ever stated as a goal. Do you have a quote somewhere?

    Clayton Kisko (Senior Game Designer) said the following at the announcement of Icebrood Saga Episode 1.
    "A new type of content, known as Strike Missions, is coming with the new Living World. This is 10-player content against challenging bosses and are meant to be an easier stepping stone to raids. This comes with a Public Mode where anyone looking to go for the same boss as you in the map will be put in the same squad, which should allow for more organisation as you tackle open world content together. "

    Unfortunately I can't find the official link atm, but here is a review website if you wanna read about it in detail.
    http://virtuallyinterrupted.com/the-icebrood-saga-announcement-summary/

    Thanks, again. Where does it state that there will be a strike mission released with each and every chapter? That is what I am trying to find out.

    Neither I nor anyone has said they had to release a strike mission with every single chapter. I'm just disappointed they haven't released a proper strike since Whisper. IMHO Forging Steel and Cold War don't count as they are much more Meta event and instance dungeon based. (Meaning you don't fight a single raid boss as a 10 man group that needs heals, boons and a tank.) Strikes had so much potential, and now it just feels like yet another abandoned piece of content.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Delita Silverburg.8632 said:

    @kharmin.7683 said:

    @Delita Silverburg.8632 said:

    @kharmin.7683 said:

    @Delita Silverburg.8632 said:
    5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga.

    I don't believe that this was ever stated as a goal. Do you have a quote somewhere?

    Clayton Kisko (Senior Game Designer) said the following at the announcement of Icebrood Saga Episode 1.
    "A new type of content, known as Strike Missions, is coming with the new Living World. This is 10-player content against challenging bosses and are meant to be an easier stepping stone to raids. This comes with a Public Mode where anyone looking to go for the same boss as you in the map will be put in the same squad, which should allow for more organisation as you tackle open world content together. "

    Unfortunately I can't find the official link atm, but here is a review website if you wanna read about it in detail.
    http://virtuallyinterrupted.com/the-icebrood-saga-announcement-summary/

    Thanks, again. Where does it state that there will be a strike mission released with each and every chapter? That is what I am trying to find out.

    Neither I nor anyone has said they had to release a strike mission with every single chapter. I'm just disappointed they haven't released a proper strike since Whisper. IMHO Forging Steel and Cold War don't count as they are much more Meta event and instance dungeon based. (Meaning you don't fight a single raid boss as a 10 man group that needs heals, boons and a tank.) Strikes had so much potential, and now it just feels like yet another abandoned piece of content.

    I get that and yes they had potential, but seemed fairly clear that as stepping stone to raids, the number would be finite. Once Visions came out and the structure for daily rotation was in, it was clear that they had designed all that was coming.

    I'm not sure they have been the success they could have been, but I think the Saga has done all it intended to do. 6 is pretty decent number - we don't have to see one per release. More might come with the expansion.

    I wouldn't say it is abandoned just yet. Just a complete set for this Season

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • No new map? Forgivable. But lots of other bad decisions all around.

    No new map, fine. So lots of ressources for story telling and bug fixing. Right? Maybe a legendary? Maybe even some rng-free collections?

    No, instead not much story at all. Very short. And with busted scaling. This is from my POV the most disappointing living world release,

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited November 19, 2020

    @Randulf.7614 said:

    @Delita Silverburg.8632 said:

    @kharmin.7683 said:

    @Delita Silverburg.8632 said:

    @kharmin.7683 said:

    @Delita Silverburg.8632 said:
    5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga.

    I don't believe that this was ever stated as a goal. Do you have a quote somewhere?

    Clayton Kisko (Senior Game Designer) said the following at the announcement of Icebrood Saga Episode 1.
    "A new type of content, known as Strike Missions, is coming with the new Living World. This is 10-player content against challenging bosses and are meant to be an easier stepping stone to raids. This comes with a Public Mode where anyone looking to go for the same boss as you in the map will be put in the same squad, which should allow for more organisation as you tackle open world content together. "

    Unfortunately I can't find the official link atm, but here is a review website if you wanna read about it in detail.
    http://virtuallyinterrupted.com/the-icebrood-saga-announcement-summary/

    Thanks, again. Where does it state that there will be a strike mission released with each and every chapter? That is what I am trying to find out.

    Neither I nor anyone has said they had to release a strike mission with every single chapter. I'm just disappointed they haven't released a proper strike since Whisper. IMHO Forging Steel and Cold War don't count as they are much more Meta event and instance dungeon based. (Meaning you don't fight a single raid boss as a 10 man group that needs heals, boons and a tank.) Strikes had so much potential, and now it just feels like yet another abandoned piece of content.

    I get that and yes they had potential, but seemed fairly clear that as stepping stone to raids, the number would be finite. Once Visions came out and the structure for daily rotation was in, it was clear that they had designed all that was coming.

    I'm not sure they have been the success they could have been, but I think the Saga has done all it intended to do. 6 is pretty decent number - we don't have to see one per release. More might come with the expansion.

    I wouldn't say it is abandoned just yet. Just a complete set for this Season

    Are strikes locked behind the ibs saga? New players that might jump in Eod will likely use the boost and go do EoD and after that the next season of lw. These ppl are gonna be able to play Strikes?

    I think it would be far better for the health of the game if strikes kept of as a stepping stone to raids and just released more so ppl would try the new stuff. Like ff14 does with trials.

    Every lw gets a couple that give it more replayability and cool story encounters.

  • ASP.8093ASP.8093 Member ✭✭✭✭

    @Delita Silverburg.8632 said:
    2. No new map to explore? Even more disappointment.

    There's good value in making the old maps more interesting as well.

    @Delita Silverburg.8632 said:
    5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga.

    There's a ton of stuff in this game to "prepare players for raids." The biggest obstacle to widespread raiding will always be in organizing a raid group itself. I'd much rather have some more interesting single-player/hot-join PvE stuff to do than yet another thing where all my playtime is gated through joining a PVE guild or staring at the LFG list.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    @VAHNeunzehnsechundsiebzig.3618 said:
    No new map? Forgivable. But lots of other bad decisions all around.

    No new map, fine. So lots of ressources for story telling and bug fixing. Right? Maybe a legendary? Maybe even some rng-free collections?

    No, instead not much story at all. Very short. And with busted scaling. This is from my POV the most disappointing living world release,

    I can't form an opinion until I see what happens over the next few weeks. I enjoyed the response missions. I wish we had more knowledge about what was still coming but I will just decide to be content waiting for the moment. I hope they don't disappoint and the new way of releasing an episode turns out good. We'll see.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • I kind of liked it. I liked that it drew people back to older content.

  • radda.8920radda.8920 Member ✭✭✭
    edited November 19, 2020

    @Svennis.3852 said:

    The writing was great

    it's so funny, you're a hell of a joker

    @Makuragee.3058 said:

    @Delita Silverburg.8632 said:
    I know you guys are all gung ho about End of Dragons, but this has to be the worst content release since I've been back to the game. Lets go through the worst points I've experienced.

    1. ONE STORY INSTANCE. that's it? Just one? Disappointing.
    2. No new map to explore? Even more disappointment.
    3. Dragon Response Missions are not only buggy, but lackluster content at best.
      a. You have to be in the same EotN instance as all your party members in order to join the same instance of the DRM.
      b. I did the CMs with a pick up group of people without so much as a healer or any boons and completed it with over half the time still on the clock. CM still stands for "challenge mode" right? As in something that requires coordination and skill?
    4. New set of Stormcaller weapons that are only luck based drops attached to yet another high AP achievement. (Current TP price 400g ea.)
    5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga.

    Bottom line: Casual players rejoice while raiders continue to cry. (Reminder: Last raid released 17 months ago now.)

    I'll leave you guys with this quote and I do hope you all have a great day regardless of my complaints about the design direction.

    A partially cooked poached egg needs to be put back in the oven, not given up on entirely.
    -Mighty Teapot

    Guild wars 2 was or should never be about raid. Its was an experiment the major part of the community does not give a f. about raid. Stop whinning and move on, there are plenty of other mmo focus on raiding.

    It's so arrogant to say that.
    And why arena could not satisfy several types of players, the raiders AND the casuals players?

    Casus have 99% of the game made for them so I don't see the hassle of creating HM content sometimes
    For example for the next extension (cantha), they can create lots of maps for casuals players and 2 raids for hm players (urgoz and the abyss like during gw1 faction) ..

  • Svennis.3852Svennis.3852 Member ✭✭✭

    @radda.8920 said:

    @Svennis.3852 said:

    The writing was great

    it's so funny, you're a hell of a joker

    Thanks, I’ll be here always.