So I'll just simplify this out because long walls of text tend to get ignored:
1. When WvW upgrade system was designed, the supplies required for keep, towers and castles to upgrade were independent from each other
2. Then new upgrade system was introduced with HoT, where Keeps, castles and towers required same amount of dollies to upgrade, most likely because the player braincapacity to learn different numbers was underestimated
There is no logic in towers, keeps and castles requiring same amount of dolyaks. Average upgrade time of SM dropped from 10 hours+ to under 2 hours and people can get T3 bay under 1 hour. Current system is oversimplified
However I am not saying that upgrade times shouldn't be shorter than in the past, they should just be longer than currently. Objectives should require more tending to get upgraded so they hold more value to players.
So suggested changes in required amount dollies is:
Towers require 20/40/80 dolyaks (like currently)
Keeps require 40/80/160 dolyaks (double of current)
Castles require 60/120/240 dolyaks (triple of current)
plus Packed dolyaks shouldn't count as double for upgrade to remove the "4 times faster upgrading just by speeding dollies with permasuperspeed builds" abuse
This system would allow WvW more map states than T3 SM being standard across all tiers and all Home bls being easily T3d to a point where small groups don't dare to go there. The extinction of small groups going for objectives is boring for scouts too. Support smaller groups, return dolyak/camp wars, reestablish upgrade balance, reduce SM camping!
Also nerf claim buff, siege hp and shield gens to return objective fights and long term sieges please
Riformed - Back but playing casually
~Fix WvW plz~