Why do people hate Trahearne? — Guild Wars 2 Forums
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Why do people hate Trahearne?

I just finished the cleansing ritual of Orr, so maybe I haven't seen everything yet, but he doesn't seem too bad to me. I've heard that people think he's a Gary Stu, and while I would say he's dry in terms of character, he doesn't seem like a Gary Stu. The dialogue never gave me the impression he was the greatest necromancer in Tyria or anything like that, rather he was just competent. To me, he's like a tradesman with several years of work experience under his belt. He's probably rather special in the eyes of the Pale Tree, but nothing too extreme. His Wyld Hunt consisted of him cleansing Orr, but that's it.

He'll probably join the forces in taking down the dragon, but he's certainly not doing it alone. As such, I never got any kind of, "chosen one" vibe from him. If anything, the player character is closer to that niche. The only negatives I can think of is his marshal status and his lack of character development. He never goes through any kind of struggle, and he picks up his role as marshal with ease despite never leading such a large force before. As far as I remember, he's never made any mistakes, which is unbelievable. Overall, I do think he's a rather dry and boring character, but I don't hate him. Does he do something later to earn that ire?

Comments

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    Most common complaints that I recall are.

    1. His voice is annoying.
    2. We do all the work and he steals all our glory.

    I don't mind him personally but I can see why others dislike him so much.

  • Dayra.7405Dayra.7405 Member ✭✭✭✭
    1. His pessimistic comments when you run around with him
    2. His pathetic helpless sword swinging that doesn't do anything
  • borgs.6103borgs.6103 Member ✭✭✭

    Some say because he was just suddenly introduced in their personal story. Sylvari characters have known him from theirs at an early stage. If you played the Sylvari story, you may hate him less or not at all.

    Some say he stole our glory. But that's the price you pay for having a branched-out storyline that eventually merges at the end with a VIP character that has so many variables i.e. - the Commander's gender, race and class ranges from a male Norn Mesmer to a female Charr Thief. The whole Personal story, the dialogues and interactions has to have a character that NPCs can interact with and address as a static entity, and not just "Commander without a Pronoun." Trahearne is that anchor.

    Check out the fable of the Boiling Frog.

  • @Tyson.5160 said:
    I hear people compare Trehearne to Kormir, because they feel their accomplishments and glory are being stolen. Though any sort of critical thinking would make you understand why these characters are needed, especially in an MMO.

    I still hear complaints of how come the player character was not allowed to ascend to godhood in GW1... I mean come on people...

    @borgs.6103 said:
    Some say because he was just suddenly introduced in their personal story. Sylvari characters have known him from theirs at an early stage. If you played the Sylvari story, you may hate him less or not at all.

    Some say he stole our glory. But that's the price you pay for having a branched-out storyline that eventually merges at the end with a VIP character that has so many variables i.e. - the Commander's gender, race and class ranges from a male Norn Mesmer to a female Charr Thief. The whole Personal story, the dialogues and interactions has to have a character that NPCs can interact with and address as a static entity, and not just "Commander without a Pronoun." Trahearne is that anchor.

    @PseudoNewb.5468 said:
    He was originally voiced to be awkward and unsure. Being a firstborn sylvari, he also never learned to socialize like other mortals do and does not express his emotions with his voice. He is a bookworm and not actually very comfortable with going out into the field, however, he is guided by the sylvari's wild hunt to do these things.

    Basically his voice matches his backstory just fine. People just don't like that he is an awkward character.

    And stealing glory. He never does that. He becomes the pact marshal and that is pretty much it. And he didn't even become pact marshal out of popularity. He is appointed that position exactly because he seems so aloof. He is neutral, so he brought the least complaints from the three orders.

    Some players are just paranoid.

    See, this all makes sense to me. In fact, I'll probably make a Sylvari just to learn more about Trahearne. He seems dry to me, but if what PseudoNewb said is true, there's probably more to him than what I see.

  • Well he can shoot his sword like a mesmer, uses a great sword without being a reaper, can summon 3? golems at once. And still somehow is useless in a fight.
    He also does the thunder cats thing.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    Some people think his voice is too bland and his character too flat.
    Many people hate how he gets to hog all the glory for healing Orr, when most (which means everything except the healing ritual itself) has been achieved by the commander.

  • vier.1327vier.1327 Member ✭✭✭

    If you are a sylvary character is your bruh, but it is completely different if you are a Chat or a human and suddenly this guy steal from you the merit of saving Orr.

    He is still my bruh.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @Only Even.6193 said:
    If all these players complaining about Trahearne played GuildWars1, It would not be the case.
    Kittensss, Kormir in the last Nightfall missions to the abaddon fight, she's just here like, " I follow you but I'm not going to participate in your fights even if you'r next to me dying ".
    And then, at the end, takes all the glory, became a Godess, and tells you " It's your world, take care of it" or even " You'r not fighting alone ", and kitten leaves you alone, you and your efforts, not even a thanks, nothing, she caused all this , you fixed all, and she just go doing her godly manicure.

    Yes I hate Kormir, that, much. Trahearne at least respects you.

    The thing with Kormir is, in lore she fought alongside us.
    The fact that Kormir hardly did anything as an NPC, if anything at all (I can't remember), was to prevent a second Prince Rurik.
    Prince Rurik kept rushing at enemies, taking aggro and thus dying, making missions end failure semi-regularly (especially after the introduction of the hard mode).

  • LSD.4673LSD.4673 Member ✭✭

    As a 2016 player, i had to look around to figure out why. ANet re-recorded his lines and replaced some of his dialogue around 2014. A lot of why people say they hate him now is because its a phunny GW2 memer. At the time (pre-2014), it seems like he had spotlight-stealing, poorly done dialogue that irked everyone. Now though, he's not really all that bad.
    I don't mind Trahearne, and from doing the the Sylvari story, i think he's alright.

    I think 99.9% of the personal story is atrocious, though. As in, of the level i'd expect of a children's TV programme. Truly, truly dreadful writing, characters, storytelling -- all topped off with awful animations. Ugh...

  • Svennis.3852Svennis.3852 Member ✭✭✭

    I was fine with the character, but I really found the voice acting awful. He sounds like an Oblivion NPC. So flat and disconnected. It didn't read like a deliberate character choice to me, just an actor that wasn't very good. Otherwise I didn't really have an issue with him. Echoing the sentiments of a few people here, characters like Trahearne are necessary to give MMO stories some consistency and cohesion, though they could've better employed Trahearne as a figure in the other racial origins so he doesn't feel like a random addition to non-sylvari.

    I never understood the Kormir hate, but again I don't have issue with NPCs having important roles in the plot. Some people just lose it when they're not endlessly catered to.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @Konig Des Todes.2086 said:

    @Teratus.2859 said:
    Most common complaints that I recall are.

    1. His voice is annoying.
    2. We do all the work and he steals all our glory.

    I don't mind him personally but I can see why others dislike him so much.

    These are the main complaints. There's a third though: That he comes out of nowhere to replace the mentor, who was much more liked.

    Though Trahearne doesn't really steal any glory at all. He always credits us, except for one thing: Fort Trinity's name. But he was still the one who decided to use it, so his wording isn't wrong - he doesn't say "I came up with the name", he says "I decided to call it this".

    And for the third complaint, he only "comes out of nowhere" for non-sylvari players. Which is the majority of players.

    Aye, there is quite a lot of this within Gw2's core world story.

    Another one of these uninformed situations is the Human Charr peace which you'll only witness come to pass if you play the Vigil story line over the other orders, prior to this it's actually kind of weird for them to cross territory but that isn't reflected in the game until later maps which are post peace treaty where you can see human and charr soliders are at odds and arguing a lot around certain Ascalon regions.

    The early dungeon story's are all screwed up as well in terms of canon if you don't have preexisting knowledge of their chronological order.
    Ascalon Catacombs story takes place after meeting Destiny's Edge in Lions arch which is a story instance level locked 10 levels higher than the required level for the dungeon itself.

    Caudecus Manor story takes place after the Charr Human peace talks which as said above you'll only experience if you play the Vigil storyline.

    Twilight Arbour and the rest of the dungeons I believe take place after the events of A Light in the Darkness which is the only time I can recall a main character within the personal story note how essential Destiny's edge will be in the overall story.. basically the biggest hint you'll get to play the dungeon story modes.
    Traherne: "These visions represent a possible future for Destiny's Edge should they not resolve their quarrels. We need them to reconcile if we're to defeat Zhaitan."

    Since you get mail about the dungeons at certain levels rather than at the appropriate time within the personal story (which is often much later than the level cap) this is easily one of the most messy, confusing and annoying problems with the core game's story.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @Teratus.2859 said:
    Another one of these uninformed situations is the Human Charr peace which you'll only witness come to pass if you play the Vigil story line over the other order
    Caudecus Manor story takes place after the Charr Human peace talks which as said above you'll only experience if you play the Vigil storyline.

    The treaty has been a thing the Vigil pushed in the book Ghosts of Ascalon though.
    There was also the part in the book Edge of Destiny when Logan freed Charr prisoners who then fought alongside humans against the Branded.
    Even as early as GW1, we have had Humans fight alongside Charr during the EotN campaign.

    Not everyone likes transmedia narratives, but the Human-Charr treaty shouldn't come out of nowhere, even for non-Vigil players.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @Fueki.4753 said:

    @Teratus.2859 said:
    Another one of these uninformed situations is the Human Charr peace which you'll only witness come to pass if you play the Vigil story line over the other order
    Caudecus Manor story takes place after the Charr Human peace talks which as said above you'll only experience if you play the Vigil storyline.

    The treaty has been a thing the Vigil pushed in the book Ghosts of Ascalon though.
    There was also the part in the book Edge of Destiny when Logan freed Charr prisoners who then fought alongside humans against the Branded.
    Even as early as GW1, we have had Humans fight alongside Charr during the EotN campaign.

    Not everyone likes transmedia narratives, but the Human-Charr treaty shouldn't come out of nowhere, even for non-Vigil players.

    Yeah but the treaty wasn't officially put in place until the Vigil story in game.
    Prior to that it was at best a tense truce.. early days of Human/Charr post war mistrust etc. much of which was build more on a common enemy (Dragons) rather than a desire to end hostilities.
    Many Charr and Humans still hated one another even after the peace was officially declared by the Legions and the Ministry.

    What I was getting at though wasn't that the Human-Charr treaty comes out of nowhere, it's that it happens specifically at a certain point in the Personal story and you only know what that point is if you joined the Vigil.

    The event's of Caudicus Manor's story mode is directly tied into that side narrative since the reason for the party at the manor was to celebrate the officially declared peace between Humans and Charr which is also the reason for the attack on the manor as well to destroy that peace.
    The problem is you not only get access to this story mission before you can access the personal story mission where the peace talks happen it's that you get made aware of this content via in game mail which advertises story content based on events you can't possibly have witnessed yet.

    The same problem happens with Ascalon Catacombs if you play the content when it's first advertised to you, Why is Eir in the Tomb annoying ghosts?.
    Well you don't find out the setup for that dungeon until a personal story mission you can only access 10 levels after the dungeon and the mail that notifies you about it.
    This story instance is also the first time you'll ever meet the other members of Desiny's edge as well.

  • I just don't like the guy, ok? I don't need a reason!

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    The same problem happens with Ascalon Catacombs if you play the content when it's first advertised to you, Why is Eir in the Tomb annoying ghosts?.
    Well you don't find out the setup for that dungeon until a personal story mission you can only access 10 levels after the dungeon and the mail that notifies you about it.
    This story instance is also the first time you'll ever meet the other members of Desiny's edge as well.

    This specific problem didn't even exist when the game launched.
    Back then, when the personal story was not ripped apart and locked behind every 10 levels, the pacing made much more sense.
    I distinctly remember getting the letter about Eir in the catacombs around the time I witnessed that scene in Lion's Arch.
    I still don't know why Arenanet had to put in the hard locks on the story.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @Fueki.4753 said:

    The same problem happens with Ascalon Catacombs if you play the content when it's first advertised to you, Why is Eir in the Tomb annoying ghosts?.
    Well you don't find out the setup for that dungeon until a personal story mission you can only access 10 levels after the dungeon and the mail that notifies you about it.
    This story instance is also the first time you'll ever meet the other members of Desiny's edge as well.

    This specific problem didn't even exist when the game launched.
    Back then, when the personal story was not ripped apart and locked behind every 10 levels, the pacing made much more sense.
    I distinctly remember getting the letter about Eir in the catacombs around the time I witnessed that scene in Lion's Arch.
    I still don't know why Arenanet had to put in the hard locks on the story.

    Yea this was something they really overlooked when they started messing with the personal story structure.
    It's probably not a big deal to most players but it really really bothers me.

    Story is the main thing I enjoy about the Guildwars franchise.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @Teratus.2859 said:

    @Fueki.4753 said:

    The same problem happens with Ascalon Catacombs if you play the content when it's first advertised to you, Why is Eir in the Tomb annoying ghosts?.
    Well you don't find out the setup for that dungeon until a personal story mission you can only access 10 levels after the dungeon and the mail that notifies you about it.
    This story instance is also the first time you'll ever meet the other members of Desiny's edge as well.

    This specific problem didn't even exist when the game launched.
    Back then, when the personal story was not ripped apart and locked behind every 10 levels, the pacing made much more sense.
    I distinctly remember getting the letter about Eir in the catacombs around the time I witnessed that scene in Lion's Arch.
    I still don't know why Arenanet had to put in the hard locks on the story.

    Yea this was something they really overlooked when they started messing with the personal story structure.
    It's probably not a big deal to most players but it really really bothers me.

    Story is the main thing I enjoy about the Guildwars franchise.

    It bothers me, too.
    They should have split the meeting with Destiny's Edge off of the other mission and put it at the end of the level 30 missions.

  • Psientist.6437Psientist.6437 Member ✭✭✭
    edited November 24, 2020

    @PseudoNewb.5468 said:
    He was originally voiced to be awkward and unsure. Being a firstborn sylvari, he also never learned to socialize like other mortals do and does not express his emotions with his voice. He is a bookworm and not actually very comfortable with going out into the field, however, he is guided by the sylvari's wild hunt to do these things.

    Basically his voice matches his backstory just fine. People just don't like that he is an awkward character.

    And stealing glory. He never does that. He becomes the pact marshal and that is pretty much it. And he didn't even become pact marshal out of popularity. He is appointed that position exactly because he seems so aloof. He is neutral, so he brought the least complaints from the three orders.

    Some players are just paranoid.

    The bolded is likely the most important but unspoken reason. An awkward character dared compete for any story focus. Imo, most of the criticisms are trying to rationalize why the PC shouldn't have to compete with a weak or awkward character for attention.

    20/20 is hindsight, but I would given Trahearne a skill bar that better mirrored their character. Perhaps a unique skill bar based on being a scholar/supporter and not a fighter. The voice direction for all Sylvari makes them come off as a prep school drama club which doesn't help either.

    weathering's everything

  • Silvia.9130Silvia.9130 Member ✭✭✭

    I never hated him nor I was annoyed by him and you can bet that up to this day, I haven't yet learned how exactly his name is written or pronounced. 😅
    But I never loved him either, never missed him nor felt extremely sorry for his end.

    ѕιℓνια 🌙

  • we're playing the game in german and there trahearne can't finish half of his sentences because he talks sooooooo slow and is cut off by the timer for hte next sentence, sometimes his speech bubbles are a huge chunk of text that is cut off too early. how am i supposed to like a character that constantly interrupts itself?

    also the useless part - but trahearne is no fighter, it's a lot more annoying with that "destiny's edge" that supposedly can take on a dragon but dies to a jungle wurm. especially logan was known as "the dead body on the ground" instead of a legendary guardian for us.

  • wolfyrik.2017wolfyrik.2017 Member ✭✭✭

    For me it's the incessant, unskippable babble and the fact that he's completely worthless in a fight. When I first started playing the more active combat was quite new to mmos, so I was playing through the story (sylvari), constantly having to lug around a jabbering ball and chain and revive it, while fighting off hordes of monsters. Trehearne was a monologuing encumbrance, not a character.
    Once I grew accustomed to the combat nothing else really grated on me so much, so other npcs got a free pass where Trehearne left a scar of frustration.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited November 25, 2020

    @Teratus.2859 said:
    1. His voice is annoying.

    So much this. Worst voice acting ever, likely due to bad directing (so not the actor's fault).

    If that wasn't the case, I would have truly enjoyed the character.

  • @Only Even.6193 said:
    If all these players complaining about Trahearne played GuildWars1, It would not be the case.
    Kittensss, Kormir in the last Nightfall missions to the abaddon fight, she's just here like, " I follow you but I'm not going to participate in your fights even if you'r next to me dying ".
    And then, at the end, takes all the glory, became a Godess, and tells you " It's your world, take care of it" or even " You'r not fighting alone ", and kitten leaves you alone, you and your efforts, not even a thanks, nothing, she caused all this , you fixed all, and she just go doing her godly manicure.

    Yes I hate Kormir, that, much. Trahearne at least respects you.

    everytime some npc ingame mentions kormir i always envision my character to yell out "screw you kormir" (in cosider my main character to be the same as gw1)

  • Scavarius.6059Scavarius.6059 Member ✭✭✭

    while i dont hate him, i'm still mad that he took the glory for killing 3 elder dragons. and himself.

    all jokes aside, the hate is subjective and more a meme than anything else. i kinda drowned out pretty much all the dialoge 8 years ago, so my memory is a bit ... hazy. while i do found him a bit annoying, that was kinda true for everyone in the core story.

    Plebs be Plebs

  • Fleebag.1384Fleebag.1384 Member ✭✭
    edited December 3, 2020

    I had a dislike for him, not so much as the character he was representing but how bugged and useless he was in early game stories/events where he participated,
    Mostly I remember him stuck at the start or soon after, busy speaking his monologues while my character was busy fighting mobs, escorting things etc. Then in the end when a section or chapter was done he would superspeed to the rest of us and get the glory for succeeding with the mission.
    If he hadn't bugged out so much and been a functioning active part of the events I wouldn't have minded him getting the glory/🎡
    edit: spelling

  • For me, it was the constant melodrama without any inner resistance or meaningful ruminations, combined with the nature of his interactions with the player, constantly switching between quailing over the least impediment, and grandstanding for the pact.

    Or, put simply: "Commander? A word …"

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    A lot of the Trehearne hate is overblown, but years ago I did a poll.

    Most people who started with Sylvari characters like Trahearne because they were with him from moment 1. Most people who just ran iinto him ranodmly at level 50 or so felt he came out of nowhere and took over their storyline and therefore didn't like him.

    It didn't help that he used to say "this won't end well" a LOT which they thankfully have removed from the game.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭
    edited December 5, 2020

    He works very little and is essentially a figurehead.
    His only call to fame is being "chosen" by Caledbolg, and being an apparently kinda-good strategist.

    I think the whole "chosen prophecy" stuff is a very archaic plot driving tool which people have grown to like lesser and lesser over the years for more mature fantasy settings.
    Like it's all cool for younger audiences and stuff, but teens and adults are more disillusioned and tend to scoff "Chosen prophecy" stories.

    That could also be one of the reasons why people roll their eyes at Trahearne being the center focus of the main story after the defense of Claw Island, and after being chosen by Caledbolg.

    I'm okay with Commander being a chosen Dragon Champion though : We literally raised Aurene ourselves and form a bond with her as a child, which might lead them to trust us more than others.
    And this bond is also shared with Caithe, who was there nurturing Aurene when we weren't around.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Part of me is just a little pre-disposed towards not liking Sylvari characters as easily as others because they're....
    They're not implemented poorly, but it just feels like there's some clunk and a bit of that 'just so special' thing to them, especially early on.

  • aikatara.3462aikatara.3462 Member ✭✭
    edited December 5, 2020

    In the end it is always a matter of personal preference whether you like a character or not. For me Trahearne is by far my most favorite character in the game (beating even Canach). I found at a relieve for once not to be the "chosen one" or "big boss" in a story. I find this trope really tiresome. I just really like the way Trahearne is written, with all the insecurities and imperfections he carries around with him. Or the fact that he is a huge history nerd and can't stop talking about it even when the person he's talking to gets a bit bored ;-) - I can relate to that a lot ;-). I think he has in fact more character development then the majority of the Dragon's Watch crew, but it is easy to miss.

    Gameplay wise there may be a few quirks with his character: he can be somewhat buggy in some missions if you run to far ahead and sometimes he is facing in the wrong direction, looking at a wall instead of the other Npcs and such stuff, but I can see past those issues easily. And his voice actor, while having a lovely timbre, has a rather odd way of acting/voicing the character. But for me this just became a part of Trahearne's idiosyncracies. Not everyone has the ability to be/talk snarky and entertaining.

    I did start with a Sylvari character though when I played the personal story for the first time. Maybe that does make a difference? But then I also didn't mind Kormir (or Rurik) and I can't really see why others disliked them so much.

  • Touchme.1097Touchme.1097 Member ✭✭✭

    Give me Trahearne back please, he was my best bro. The best voice acting and NPC in GW2

  • Westenev.5289Westenev.5289 Member ✭✭✭✭
    edited December 23, 2020

    I didn't hate Traehearne personally, but I did let him suffer for a few minutes before I put him out of his misery. I mean, what was his plan for HoT? Bomb the jungle abomination out of existance with a fleet of warships? Did he think he was a character from Warhammer 40k?

  • SunTzu.4513SunTzu.4513 Member ✭✭✭

    The first story parts Traherne was pretty anoying to me. He felt bland and overley characterized/pigeon holed into the scolar/book worm arche type. But after talking to the pale tree when re recived his sword i liked him more and more he evolved pretty good. Also i really liked that he was the Leader of the Pact. I think GW2 is overdoing that we are the super world saving hero to much. I don't know in FFXIV the whole warrior of the light thing works out fine for me but here i can't get into it. It just feels arkward so many times. I cringed so hard when my Charr was forced to join the pathetic shining blade dudes.... That's why we need more Trahernes. Let them be the leading super heroes. If they grow to strong you always can let them die or take their powers away by some story relevent events! I'm on team Trahearne! Also he summoned a bunch of necro flesh golems at one time! Gives extra style points!

    Caelden - Necromancer - https://fraktion13.com/ - Non TS Community - Abaddons Maw - EU/DE -

  • The Greyhawk.9107The Greyhawk.9107 Member ✭✭✭✭
    edited December 24, 2020

    I don't think he's really hated all that much in actuality, he just came outta left field for a lot of players back when everyone was during their first play through of the Personal Story. I think the alleged "he stole glory from our character" sentiment is over stated.

    Hate Is Fuel.

  • Zok.4956Zok.4956 Member ✭✭✭

    @The Greyhawk.9107 said:
    I don't think he's really hated all that much in actuality

    Yes, it became better after the end of the "Heart of Thorns: Act 4" story. ;)

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  • Fipmip.7219Fipmip.7219 Member ✭✭✭

    i miss Trahearne because it was like he was the main character whose story we were a part of. with him gone, we become the main character and I cannot think of a flatter, more boring specimen than the commander. They are like the most immaculate, perfect statue of a person that always says exactly what is needed to move the story along, is perfectly witty whenever needed, is perfectly understanding whenever other characters have a problem, and is perfectly charismatic in the face of whatever dilemma is presented before them. How can the hero have any character development when they are supposed to be a blank canvas for the player to imprint themselves on? It would be better if some other character, perhaps logan, pushed the narrative and had ups and downs along the way.

  • Svennis.3852Svennis.3852 Member ✭✭✭

    @Fipmip.7219 said:
    i miss Trahearne because it was like he was the main character whose story we were a part of. with him gone, we become the main character and I cannot think of a flatter, more boring specimen than the commander. They are like the most immaculate, perfect statue of a person that always says exactly what is needed to move the story along, is perfectly witty whenever needed, is perfectly understanding whenever other characters have a problem, and is perfectly charismatic in the face of whatever dilemma is presented before them. How can the hero have any character development when they are supposed to be a blank canvas for the player to imprint themselves on? It would be better if some other character, perhaps logan, pushed the narrative and had ups and downs along the way.

    I don't know, whenever Braham or Taimi breathe 20 "please kill off x" threads pop up. I feel like that would get worse if the supporting cast was leading the flow entirely. These are the people who by and large dislike pretty much every major character and are perpetually unhappy though.

  • Fipmip.7219Fipmip.7219 Member ✭✭✭

    @Svennis.3852 said:

    @Fipmip.7219 said:
    i miss Trahearne because it was like he was the main character whose story we were a part of. with him gone, we become the main character and I cannot think of a flatter, more boring specimen than the commander. They are like the most immaculate, perfect statue of a person that always says exactly what is needed to move the story along, is perfectly witty whenever needed, is perfectly understanding whenever other characters have a problem, and is perfectly charismatic in the face of whatever dilemma is presented before them. How can the hero have any character development when they are supposed to be a blank canvas for the player to imprint themselves on? It would be better if some other character, perhaps logan, pushed the narrative and had ups and downs along the way.

    I don't know, whenever Braham or Taimi breathe 20 "please kill off x" threads pop up. I feel like that would get worse if the supporting cast was leading the flow entirely. These are the people who by and large dislike pretty much every major character and are perpetually unhappy though.

    Well yeah, it's hard to like braham when he is written to twist everything you do into a negative, and its hard to like taimi when she spends the majority of S4 making crying child noises, and its hard to like kasmeer and marjory when their entire characters seem to revolve around arguing with eachother about how the other is putting themseves in danger and oh but you didn't check with me first but oh I dont mean to offend you and so on and so forth. It would be fine if there was a better reason for you to dislike these characters. You could say it all paid off when I found myself agreeing with drakkar whispering to me about how much I disliked my party (of course the commander brushed it off with ease as usual, perfect character that they are).

    With that said, there are still plenty of tolerable characters like logan, rytlock, canach and rox. Idk who writes for Anet these days but there have been interesting characters in the past. In terms of enemies, Joko and Bangar were pretty good in my opinion. I'd like it if logan took the reigns for pushing the narrative, but mostly only because I'd follow that sexy armour into the gates of hell.

  • anduriell.6280anduriell.6280 Member ✭✭✭✭

    Players don't hate Traheane, they hate how it was portrayed by the writers and how inconsistent was the main story.