This should be a very old discussion inside Arenanet but I often wonder why Living World episodes are completely free for those who log in and play them?
Why not charge a small fee (microtransaction) to purchase the episode before the next episode and increase it later? The fee could also be discounted but not eliminated with gems.
The same could be applied for competitive play seasons while giving a bump up for in-game rewards or a guaranteed skin unlock.
The "every little bit of content is free" business model was fine in the first few LW seasons but does it still make sense?
Share your thought here!