Why can "Mad King Says" be done only once per day? — Guild Wars 2 Forums

Why can "Mad King Says" be done only once per day?

Ashantara.8731Ashantara.8731 Member ✭✭✭✭
edited October 23, 2017 in Guild Wars 2 Discussion

There is no reward for doing "Mad King Says" more than once per day. I miss the reward system from GW1, where you could show up every time, if you wanted to, and receive bags. It was fun. Also, I miss rock-paper-scissors. :/

There isn't much to do during Halloween anyway, once you have done the new achievements (more of that, please! <3 ) and the dailies. Plus, farming the Labyrinth, Ascent to Madness, or the JP gets boring quickly, and none of those are particularly social activities (as there is no time, really, to talk to other people during those activities and have actual fun together).

Comments

  • @Ashantara.8731 said:
    none of those are particularly social activities (as there is no time, really, to talk to other people during those activities and have actual fun together).

    You should give Lunatic Inquisition a go. Been having a blast preaching all the joys and benefits that come with being a ghost to those that, rather misguidedly, flee for their so-called "lives".

  • Solvar.7953Solvar.7953 Member ✭✭✭

    Probably because in GW1, you could just leave your character at mad king says, go to bed, and by random chance, you'd still get about half of the answers correct and thus get free loot. With a maximum of 3 key fragments/day, there isn't much reason to do that, unless you just don't want to deal with it.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    Same referring to gw1 reward system. Time gating was the worst introduction to gw2. But then again, other that graphics (obviously), what wasn't better in gw1? Right about everything.

    Time gating belongs to garbage games such as Destiny, not GW.

  • @Ashantara.8731 said:
    There isn't much to do during Halloween anyway, once you have done the new achievements (more of that, please! <3 ) and the dailies. Plus, farming the Labyrinth, Ascent to Madness, or the JP gets boring quickly, and none of those are particularly social activities (as there is no time, really, to talk to other people during those activities and have actual fun together).

    By your definition, there's not much to do in the entire game, because once you've done the achievements, there's nothing left. Anything done too many times can get dull, so it's good to find stuff that's a combination of interesting, challenging, and rewarding. Lab farming is merely rewarding, but it can also be very social with the right crowd or VoIP. It's really more how you approach Halloween.

    PS even if they allowed multiple rounds of MKS per account, it's still only 20 minutes every 2 hrs. And I doubt very much you'd find it all that interesting after the first 5-6 days (which seems likely why they gated it — after the first week, hardly anyone showed until the last 72 hrs when all sorts of people flocked to LA to finish up a chieve).

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited October 23, 2017

    @Illconceived Was Na.9781 said:
    Anything done too many times can get dull

    Indeed, but at least during (and before and after) Mad King Says you can talk to people, share a laugh, etc. I would prefer tons of Halloween quests, but since we don't have those...

    @Solvar.7953 said:
    Probably because in GW1, you could just leave your character at mad king says, go to bed [...]

    Which cannot happen with the emote system of this game. I didn't say I wanted this to be exactly like GW1's MKS, I only stated I wanted it to be repeatable more than once per day (something that was the case in GW1) and that I missed rock-paper-scissors.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.