World Linking 12/4/2020 - Page 2 — Guild Wars 2 Forums
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World Linking 12/4/2020

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  • Jilora.9524Jilora.9524 Member ✭✭✭✭

    @Carcharoth Lucian.1378 said:
    Updated population before relink and after weekly calculation :

    Link for better quality : https://i.imgur.com/V0aQAeB.png

    You Eu guys really know how to exploit the system. Next move is the we''ll show Wsr and that transfer to Rof and a whole bunch of guilds transfer to like BT to stack them. Then you can have full/full vs another full/full in t1 and best bandwagoners win. Honestly anet just lock anyone that transferred from wsr to a link back to wsr and then now to RoF from transferring again because those guys are the real problem. Stop letting them exploit the system and lock them from transferring for like 6 months since they got 6 months of full/full stacked ruin the mode for anyone else in T1.

    WvW band wagoners ruin the game mode just like Karen's ruin these forums.

  • Threather.9354Threather.9354 Member ✭✭✭✭
    edited December 9, 2020

    My suggestion would be fixing the system, not locking people out of transfers.

    1. Reduce reasons that people stack: Defensive powercreep, mono midrange superspeed meta, upgrade times, no stopping larger groups even with siege
    2. Fix the transfer costs: There shouldn't be 500 gem servers with lot of population in the linking: Count populations as totals on the linkings
    3. Make it so that server timezone/player distributions don't go anew every 2 months causing people/commanders/guilds identity issues unless they're within transfer stacks: Remove relinkings and delete link servers permanently

    Ri Ba - Charr of logic
    ~Key to fixing WvW with minimal effort resides in my post history~

  • I really prefer some of the changes from "the table", like alliances, better rewards for defending, map changes and so on. But the "stacking" problem has a much easier and cheap solution: count population across links, not for individual servers. When a link combination is "full", both servers have to be locked. That shouldn't be difficult to implement, and would stop that "link stacking" immediately.

  • Many people made suggestions about how to fix the population problem. In the end, one of the ideas should be done. My favourite is as a short term solution to limit the number of transfers to a server per week to 100 accounts. Yes, we would still see a massive transfer but not as crazy as now and the solution would require only few lines to code.

  • Klypto.1703Klypto.1703 Member ✭✭✭

    @Corma.7268 said:
    I really prefer some of the changes from "the table", like alliances, better rewards for defending, map changes and so on. But the "stacking" problem has a much easier and cheap solution: count population across links, not for individual servers. When a link combination is "full", both servers have to be locked. That shouldn't be difficult to implement, and would stop that "link stacking" immediately.

    Majority of organized guilds have had alt accounts for years on every server so all of that will do nothing so the longer the hesitate to delete all the servers it only will get worse. Plus the whole transfer system is flawed anyways it has no structure what so ever so anyone with the currency and the availability of a server being open is all that is needed to move from server to server. Plus also things got so bad that PvE guilds have come because its less of a chance they will get reported for botting in wvw with pip farming.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    Mass transfering and bandwagoning again... This relinking business is just a big fat joke Anet.. Well done.. Well done..

  • Kat.2849Kat.2849 Member ✭✭

    @Threather.9354 said:
    Remove relinkings. Its obvious alliances aren't coming, lets go back to old working system. Just remove the link servers and give them free transfer

    Anet promised to remove the links if they didn't work.

    They don't work and they are easily manipulated.

  • kamikharzeeh.8016kamikharzeeh.8016 Member ✭✭✭✭

    man i wish i'd ever see all the people of full Desolation.

    ...ah yeah, there they are. the "Farmer A, B, C", the ranger 1v1'ing a brakish scale NPC (and nearly losing) for hours, the 5 afk piphunters and the 10 against-a-cliff runners at some edge of the map.

    @Kat.2849 yeah and the links don't really work since ages, and nothing got changed on that. the alliance system had a solution to this, but got cancelled apparently. with still no info. and the tumorous link system still seems to be continuing...

    @gloflop.3510 erm 100 accounts transferlimit? not even full WSR goes over that i think, and they live literally nomadstyle.

  • Threather.9354Threather.9354 Member ✭✭✭✭
    edited December 15, 2020

    @kamikharzeeh.8016 said:
    man i wish i'd ever see all the people of full Desolation.

    ...ah yeah, there they are. the "Farmer A, B, C", the ranger 1v1'ing a brakish scale NPC (and nearly losing) for hours, the 5 afk piphunters and the 10 against-a-cliff runners at some edge of the map.

    Well imagine your server is full for a year, don't you think all experienced players would move away during the months where open commanders are inactive? The state of the server is partly caused by the facts that no guild, experienced player or commander can enter.

    That is why always having the 6-7 fun servers with actual community full is so weird (Surprise surprise, people want to be with active communities) At least limit the amount of full servers to 2. It would also be bigger profit gathering transfer money from very high servers than medium ones.

    Ri Ba - Charr of logic
    ~Key to fixing WvW with minimal effort resides in my post history~

  • @kamikharzeeh.8016 said:
    @gloflop.3510 erm 100 accounts transferlimit? not even full WSR goes over that i think, and they live literally nomadstyle.

    Let us say one guild are 50 players. Then 100 players are 2 guilds. But before we now start a long discussion about the numbers, Anet has the actual transfer statistics and can decide about a sutiable limit themselves. I would just like to see one to slow the transfer-problem. It is not a solution, just a mitigation.

  • kamikharzeeh.8016kamikharzeeh.8016 Member ✭✭✭✭

    @Threather.9354 u probably haven't been there when deso dissolved, was like november 2019. we have been app permafull, but with guilds mainly. they got bored and split up around servers, some also just joined new guilds on other servers. we lost like 180 guild players, but that was across the year. we never gone to link population count (which can happen as we know from aurora glade for example), but somehow straight became full again after the first 120 leavers within one month.

    what we got in trade was a far bigger amount of rarely active players of completely random guilds. and that's part of the problem. if there's like 50 different guild tags on a map, you know something is wrong.

    the idea that was made within the concept of Alliances was, to make specific "Wvw guilds" if i recall that correctly. that would have finally given guilds a bigger meaning than just prestige or a upgraded guild hall, or the plain ability to claim objectives.

    ... i overall just wished they had given the finished concept of alliances at least a try. packing it into the cupboard sneakily and not giving information about updates other than some kryptic postings that announce "big changes" just to reduce damage coefficients of various skills as these... yeah, idk.

  • I feel like TC isn't really a Major Server... A lot of the WvW players I see in pretty much any hour of the day are from the "minor servers" that we're linked to. Like Darkhaven and GoM.

  • kamikharzeeh.8016kamikharzeeh.8016 Member ✭✭✭✭

    friendly reminder that BB [EU] needs to be closed asap. having constant zerg coverage of 35-40 people over 12 hours is just a bit too insane.

    @DragonSlayer.1087 "major" server as term means nothing really. every server can become a link, if its population count just drops enough. many servers even get carried by their links. my own server is also really dead, pretty much nothing left, without a link we get like maximum 30-35 ppl squads. idk the exact server capacity numbers but having 90% of the population just extreme casuals destroys the identity a server one have had, as sad as that is.

  • Luranni.9470Luranni.9470 Member ✭✭✭

    @kamikharzeeh.8016 said:
    friendly reminder that BB [EU] needs to be closed asap. having constant zerg coverage of 35-40 people over 12 hours is just a bit too insane.

    What about... everyone transfers to BB!

  • kamikharzeeh.8016kamikharzeeh.8016 Member ✭✭✭✭

    then they'd have probably 24/7 blob coverage instead of "just" three zergs parallel, that's not even much difference.

    somehow i think it'd be good if EU wvw would just close at 1am~ and re-open at 8am or sth alike. that would make it less attractive for the american groups to zerg everything down at nights. it's just a bit unfair that really 25-30 guild pepes like on BB stalk exactly through these times, so the normally few night players cannot do anything at all.

  • So many full servers

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @kamikharzeeh.8016 said:
    then they'd have probably 24/7 blob coverage instead of "just" three zergs parallel, that's not even much difference.

    somehow i think it'd be good if EU wvw would just close at 1am~ and re-open at 8am or sth alike. that would make it less attractive for the american groups to zerg everything down at nights. it's just a bit unfair that really 25-30 guild pepes like on BB stalk exactly through these times, so the normally few night players cannot do anything at all.

    They already solved the effectivness of nightcapping with the skirmish system years ago. The fact that they are online and zerging at that time is a non-issue.

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • kamikharzeeh.8016kamikharzeeh.8016 Member ✭✭✭✭
    edited December 28, 2020

    nah, ppt is out of hand overall. player distribution is horrific as well. this system probably only exists bc the transfers bring enough gems.

    also, i still want to know how desolation can ever be full? we never have srs numbers anywhere... and then u get screenshots from Far Shiverpeaks with 20ish queues on every single border lmfao.

  • Cpt Dave.5068Cpt Dave.5068 Member
    edited January 16, 2021

    Can someone explain me what is going on with WSR or the current skrimish pairings?
    We are a Medium Server fighting against Drakkar (Very High) + Vizunah (Medium) and Jade Sea (High).
    It's a desaster. Green rolling over everyone.

    I have no clue of past occurances and not yet understand the relevance of server jumping.
    Buuuut why aren't we getting linked with anybody? :'(

  • @Cpt Dave.5068 said:
    Can someone explain me what is going on with WSR or the current skrimish pairings?
    We are a Medium Server fighting against Drakkar (Very High) + Vizunah (Medium) and Jade Sea (High).
    It's a desaster. Green rolling over everyone.

    I have no clue of past occurances and not yet understand the relevance of server jumping.
    Buuuut why aren't we getting linked with anybody? :'(

    Long story short, WSR was full enough according to Anet's data to become an unlinked server (along with BB and whatever other server happens to be most full at the time of relinking, Jade Sea this round). For various reason which I will not get into, most WSR guilds hopped ship to Dzagonur? not 100% sure on that one. So you're now left in T5 with an unlinked server that barely has anyone on it. Good news is that next relinking WSR will be a link server again, so all of the players that transferred off will probably come back (as they have in the past). Bad news is that this will likey cause WSR to go unliked again in the 2 months after that, so you will be stuck in this same situation.

    If your specific question was why Anet won't do anything about it right now? Simple, relinks happen every two months, no questions asked (unless of course there's some kind of special occasion like the December holidays) which means even if massive population imbalances happen in the meantime (spoiler, they always do) Anet will wait until the next scheduled relink before doing anything about it.

  • Atticus.7194Atticus.7194 Member ✭✭✭

    Once again BG is brutalizing every other server put up against them cause they have 900 WvW guilds and actual 24/7 map queues. That whole kitten server needs to be broken in half, sick of the bandwagon ez-mode server being an issue for 9 years.