I've been playing with this warrior build; super fun, HIGH crit damage!
http://gw2skills.net/editor/?PKABcel7lVwoYcMLWJW0WWvaA-zRIYT0zfKNKBiQBEsQolRgBnlxGtA-e
This one clocks in at 319%, not to mention 500 more from the stacking sigil trait! The spellbreaker trait can bring a 14% crit damage multiplier as well. The interrupt sigil can proc another 250 as well...
Just curious if there are any other classes that can hit a Critical Damage multiplier like this?
Thanks in advance!
edit: updated food buffs
edit2: Full Might, stacking sig ferocity, Assassins presence dont seem to be copying through the link. All totalled, 319% critical damage.
Comments
It depend if you want to restrict yourself to warrior or if you're open to any profession.
TY, gives me some ones to play with on calculator!
The trait doesnt just add 150 ferocity. It works like a 10% mod only applying to crits.
Fencer's finesse? That's the source of the 150 point of ferocity. The 10% are for danger time. Ideally I should add another 10% for superiority complex but I find the a disabled condition to troublesome to add it. (it would put the mesmer at 324% thought)
Thought you mean danger time because you mentioned slow. Both traits dont just add 10% crit dmg or 25% on top. It adds 10% or 25% when the hit crits. Means it is 3.14 * 1.1 * 1.25 instead of 3.14 + 0.1 + 0.25.
Nope, the 15% from superiority complex is taken into account by the editor and this editor show it as additive not multiplicative. 150 ferocity is 10% critical damage, which push the base from 294% to 304%, logically, the extra 10% from the danger time and superiority complex should push it to 324%.
Either the wiki or the editor is wrong then. I would say its the editor. And like i wrote earlier danger time does work just like a modifier which only affects crits. I mean there is a reason why chrono has an almost 43k bench. Absurd modifiers.
I do not deny it, but the thread base itself on the editor's number, so I find it logical to "play along".
How's this for Weaver? With ferocity buffs from other classes.
Lightning hammer + cruelty sigil + discipline banner + assassins presence + fury + food = 330%
Then add manually the modifiers for (using "every 15 points of Ferocity grants an increase of 1% in critical damage at level 80")
Fresh air =250 ferocity = (250/15) = 16%
Arcane lightning = 150 ferocity (150/15) = 10%
severance sigil = 250 ferocity (250/15) =16%
= 372%
Feel free to double check my maths, it's not my strongest suit.
http://gw2skills.net/editor/?PGgAwiFTkdxOgl1F4DD-zxIY7oh/MCWC0yCQfDA-e
http://gw2skills.net/editor/?PKABcel7lJwoYcMLWJW0WWtLA-zxIY7on/UaUCEhCIYhQLjA9dQCj9wbZsXL-e
Assassin stats berserker. With all boons/buffs up, IE all signet buff stacks Fury signet, and the sigil, and banner, and in Berserk Mode it end up with 384% Critical Damage. Using Precision Infusions ends up with another 1% for 385%.
I do not know if the precision bonuses from the Signet and sigil convert to Ferocity via Blood Reaction, but if they do then this would be slightly higher. I suspect the max possible amount is 400%