SteepledHat.1345 Posted December 14, 2020 Share Posted December 14, 2020 Pulmonary impact got that treatment along with mug a long while ago. Why is ranger allowed to persist in it's 100% swiftness, nuke from 1500-1800 range, with stealth access, an AI pet, and GCDs the length of an asuran golemancer? Link to comment Share on other sites More sharing options...
SteepledHat.1345 Posted December 14, 2020 Author Share Posted December 14, 2020 https://imgur.com/a/hVspbWGSee attached for a delightful example. Link to comment Share on other sites More sharing options...
Kat.2849 Posted December 14, 2020 Share Posted December 14, 2020 @SteepledHat.1345 said:Pulmonary impact got that treatment along with mug a long while ago. Why is ranger allowed to persist in it's 100% swiftness, nuke from 1500-1800 range, with stealth access, an AI pet, and GCDs the length of an asuran golemancer? Says a thief? No. Link to comment Share on other sites More sharing options...
hanabal lecter.2495 Posted December 14, 2020 Share Posted December 14, 2020 Just make pulm crit again and mug as well. Link to comment Share on other sites More sharing options...
Abyssisis.3971 Posted December 14, 2020 Share Posted December 14, 2020 Only if one wolf pack becomes unblockable. ? Link to comment Share on other sites More sharing options...
aspirine.6852 Posted December 14, 2020 Share Posted December 14, 2020 Its not really game changing damage now is it. Link to comment Share on other sites More sharing options...
lovemghool.7613 Posted December 14, 2020 Share Posted December 14, 2020 it is just fine. the ranger has to sacrifice either entangle or strength of the pack.what does thief pay for pulm impact? one trait and the choice is between it and two other inferior ones Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted December 15, 2020 Share Posted December 15, 2020 Lmao rangers vs thieveswarrior main keeps watching Link to comment Share on other sites More sharing options...
Justine.6351 Posted December 15, 2020 Share Posted December 15, 2020 One wolf pack is disgusting. It often tics higher than rapid fire rofl... Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted December 15, 2020 Share Posted December 15, 2020 @Grand Marshal.4098 said:Lmao rangers vs thieveswarrior main keeps watchingLmao that warrior is watching the thieves and rangers.Everyone keeps watching Link to comment Share on other sites More sharing options...
Shroud.2307 Posted December 15, 2020 Share Posted December 15, 2020 @"aspirine.6852" said:Its not really game changing damage now is it.Might be a poor argument given Rangers aren't very good/are unwanted in zergs, but OWP + Barrage can pretty easily push a 30k AOE.It isn't as good as Meteor Shower because single hits don't do much damage, but if used in a choke it is absolutely lethal for most who get caught in it even if it's the only thing hitting them. I've seen my own OWP/Barrage combo's go as high as 40k+- granted the Retaliation damage does nearly as much to myself, lol.As for the OP, this is one of those things I don't really have a strong opinion about. With all the nerfs Soulbeast has gotten in recent times however, it's getting to the point where the difference between Soulbeast and core Ranger is minimal. Kind of feels like Ranger 2.0 minus a pet right now. And as much as I dislike the spec at times, I think it's pretty close to being at a good spot balance-wise. The boonbeast build is probably better with core right now, and without OWP + "Sic 'Em!" its damage isn't much better than core either. Link to comment Share on other sites More sharing options...
Yasai.3549 Posted December 15, 2020 Share Posted December 15, 2020 Impossible odds : visibly sweating Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted December 15, 2020 Share Posted December 15, 2020 I hate these pop all cooldowns gimmicks. I don't even have any motivation play core ranger because only way to make some damage is use these gimmicks. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted December 15, 2020 Share Posted December 15, 2020 @SteepledHat.1345 said:Pulmonary impact got that treatment along with mug a long while ago. Why is ranger allowed to persist in it's 100% swiftness, nuke from 1500-1800 range, with stealth access, an AI pet, and GCDs the length of an asuran golemancer? Ummm, SB isn’t the only setup across professions that is capable of doing a lot of damage in a short amount of time. And I don’t think you’ll find much support for nerfing 1 thing on 1 profession just because you didn’t dodge, evade or block a skill with a longer channel and visible tell. Link to comment Share on other sites More sharing options...
Kovu.7560 Posted December 15, 2020 Share Posted December 15, 2020 @Junkpile.7439 said:I hate these pop all cooldowns gimmicks. I don't even have any motivation play core ranger because only way to make some damage is use rhese gimmicks.Well, when you have a base profession with some of the worst power coefficients in the game being propped up by an obscene number of traits, utilities & elite additives designed to multiply that otherwise mediocre core damage, this is the sort of thing you're left with. Rangers should have higher damage out of the box rather than those traits and shouldn't be forced into combos such as sic 'em/one wolf pack/rapid fire to contribute burst potential offensively. If you're not going to passively try and boost your damage, you might as well run condi.As for this thread, you can dodge, interrupt, teleport away, los, reflect/block most of those shots and stealth up so they can't follow up -- and while rapid fire will be back up in a few seconds, sic 'em & one wolf pack won't be. You're comparing a trait to an elite skill. Meanwhile thieves can literally 1-3 shot rangers (and anyone else) that run that glassy. OP just lost initiative, or got ganked by a +1.~ Kovu Link to comment Share on other sites More sharing options...
LionZero.3479 Posted December 15, 2020 Share Posted December 15, 2020 You know someone doesn't play ranger when they say OWP works on barrage lol Link to comment Share on other sites More sharing options...
SteepledHat.1345 Posted December 15, 2020 Author Share Posted December 15, 2020 OWP crit for 3k twice in one rapid fire in my screenshot.. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted December 15, 2020 Share Posted December 15, 2020 @SteepledHat.1345 said:OWP crit for 3k twice in one rapid fire in my screenshot..I think he is referencing a different poster than you. One of the commenters about 7 above yours mentioned OWP with Barrage. Your screenshot clearly says Rapid fire. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted December 15, 2020 Share Posted December 15, 2020 @"SteepledHat.1345" said:OWP crit for 3k twice in one rapid fire in my screenshot..Do you have issues with this damage too? Or is it just an issue that a non-thief can do great damage sometimes? https://wiki.guildwars2.com/wiki/Shadow_Shot“Fire an unblockable shot at your foe, which blinds them, and then shadowstep to them for a dagger strike.”Damage: 481 (1.3125)?Blindness (5s): Next outgoing attack misses.Combo Finisher: Physical ProjectileRange: 900UnblockableCosts 5 Initiative in wvw and spvp... https://en-forum.guildwars2.com/discussion/104151/thief-is-totally-broken-now“15k shadowshot 0_0”“I've dealt 8-9k shadow shots pretty happily before the feb patch, just trying to think how you would get 15k.”“I don't have a single piece of zerk on my Thief so I have 19k health, and I don't use Assassin's Signet and look at these crits.”“I've been playing Thief regularly for a few days now and it's not uncommon for me to be seeing 10 - 12k Heartseekers and 8 - 10k Shadow Shots.”...And high chances are that the Ranger who pewpewed you with Rapid Fire had high damage gear and had to use some utility skills to produce that, but.. someone using thief says “I don't have a single piece of zerk on my Thief so I have 19k health, and I don't use Assassin's Signet and look at these crits.”Think you should be more aware of your surrounding and dodge and stuff. But if you really want 1 skill nerfed, then I think we should ask the devs for another round of 30% damage reduction across all professions in wvw and spvp for balance... What say you? Link to comment Share on other sites More sharing options...
Shroud.2307 Posted December 15, 2020 Share Posted December 15, 2020 @"LionZero.3479" said:You know someone doesn't play ranger when they say OWP works on barrage lolHere's a .gif I made for you. Look at the golems and you can see the claw marks from OWP. I put my stats in the left corner of the screen to show that I am not full Berserker. This can do a lot more damage, especially if receiving buffs from others. Link to comment Share on other sites More sharing options...
LionZero.3479 Posted December 15, 2020 Share Posted December 15, 2020 You are correct, my mistake it doesn't work on barrage on enemies and siege behind a gate. Link to comment Share on other sites More sharing options...
Shroud.2307 Posted December 15, 2020 Share Posted December 15, 2020 @LionZero.3479 said:You are correct, my mistake it doesn't work on barrage on enemies and siege behind a gate.Np! I had to double check after reading that because I remembered there's a delay between hits. I was thinking it may not have been proc'ing as much as I thought because I don't play Ranger as much as I used to. Link to comment Share on other sites More sharing options...
Justine.6351 Posted December 16, 2020 Share Posted December 16, 2020 @Abyssisis.3971 said:Only if one wolf pack becomes unblockable. ?One wolf pack strikes are unblockable I am pretty sure. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted December 16, 2020 Share Posted December 16, 2020 @Justine.6351 said:@"Abyssisis.3971" said:Only if one wolf pack becomes unblockable. ?One wolf pack strikes are unblockable I am pretty sure.Nope. A strike has to hit the target to trigger it... https://wiki.guildwars2.com/wiki/UnblockableOWP- "Your successful attacks will trigger a second strike" Link to comment Share on other sites More sharing options...
Suraci.1642 Posted December 16, 2020 Share Posted December 16, 2020 @"SteepledHat.1345" said:Pulmonary impact got that treatment along with mug a long while ago. Why is ranger allowed to persist in it's 100% swiftness, nuke from 1500-1800 range, with stealth access, an AI pet, and GCDs the length of an asuran golemancer? If they remove evade on Dagger Storm and also make it no longer crit then you can make One Wolf Pack no longer crit. Mind you, you are comparing 2 insignificant traits (Pulmonary Impact and Mug) to a Gog Dam ELITE SKILL!!!, if it cant crit then OWP is worse than Impossible Odds which also gives superspeed on top and can be activated on demand with no cooldown. Dagger Storm is the skill that needs to be nerfed, Dagger Storm can evade and attack at the same time, cleave multiple targets, reflect projectiles, inflict cripple, bleed, increase movement speed by """""100%""""", can be enhanced to remove conditions( Trickster and Escapist's Fortitude ) which can also be enhanced with antitoxin runes to remove more conditions, this skill is absolutely LOADED, it can be used to counter projectile pressure, survive 1 shot burst, escape sticky situations like sonic, cleave downed enemies and noone can interrupt you, teabag people while spinning where One Wolf Pack at best you can only use to add some damage on top to burst down 1 enemy, you cant escape with it, cant tank cc with it, sometimes damage is not even enough with people running tank condi builds or block builds. LMAO ?. Link to comment Share on other sites More sharing options...
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