Abyssisis.3971 Posted December 14, 2020 Share Posted December 14, 2020 Just wondering how much poison should a single longbow rapid fire apply when using vulture stance? Link to comment Share on other sites More sharing options...
Yasai.3549 Posted December 15, 2020 Share Posted December 15, 2020 Interval : 0.25sRapid Fire cast time : 2.5sAround 8 ~10 stacks, but provided all attacks land.Note : Quickness will speed up Rapid Fire's cast time, so if yu are affected by quickness, yu may actually get less stacks in before the skill finishes. Link to comment Share on other sites More sharing options...
Abyssisis.3971 Posted December 15, 2020 Author Share Posted December 15, 2020 Have you tried it in game?I can get 5 stacks with my shifty 300ping Link to comment Share on other sites More sharing options...
Downstate.4697 Posted December 17, 2020 Share Posted December 17, 2020 It hits 10x over 2.5s so a .25 interval per hit. Its very likely it only gives 5 stacks if thats the case. Link to comment Share on other sites More sharing options...
Abyssisis.3971 Posted December 17, 2020 Author Share Posted December 17, 2020 Yeah, i figured it would apply 10 poison considering there are 10 .25 intervals in the 2.5 second channel of rapid fire.Went into pvp and did a rapidfire with one wolf pack, only 5 procs as well. So I’m guessing there is some precast/after cast with rapidfire. Link to comment Share on other sites More sharing options...
Downstate.4697 Posted December 18, 2020 Share Posted December 18, 2020 @Abyssisis.3971 said:Yeah, i figured it would apply 10 poison considering there are 10 .25 intervals in the 2.5 second channel of rapid fire.Went into pvp and did a rapidfire with one wolf pack, only 5 procs as well. So I’m guessing there is some precast/after cast with rapidfire.My thinking is that since they share a .25 interval it means that it only applies poison on every other hit. If it was a .26 interval per hit it would be 10 stacks. Link to comment Share on other sites More sharing options...
Abyssisis.3971 Posted December 18, 2020 Author Share Posted December 18, 2020 @FrownyClown.8402 said:@Abyssisis.3971 said:Yeah, i figured it would apply 10 poison considering there are 10 .25 intervals in the 2.5 second channel of rapid fire.Went into pvp and did a rapidfire with one wolf pack, only 5 procs as well. So I’m guessing there is some precast/after cast with rapidfire.My thinking is that since they share a .25 interval it means that it only applies poison on every other hit. If it was a .26 interval per hit it would be 10 stacks.Every test I run, I get 5 poison stacks if vultures is used by itself, or 5 owp second strikes if owp is used by itself or 5 of each if they are used together.I’m guessing it’s a bit of delay with 300 ping that’s doesn’t allow me to get higher than that. ? Link to comment Share on other sites More sharing options...
anduriell.6280 Posted December 21, 2020 Share Posted December 21, 2020 @Abyssisis.3971 said:@FrownyClown.8402 said:@Abyssisis.3971 said:Yeah, i figured it would apply 10 poison considering there are 10 .25 intervals in the 2.5 second channel of rapid fire.Went into pvp and did a rapidfire with one wolf pack, only 5 procs as well. So I’m guessing there is some precast/after cast with rapidfire.My thinking is that since they share a .25 interval it means that it only applies poison on every other hit. If it was a .26 interval per hit it would be 10 stacks.Every test I run, I get 5 poison stacks if vultures is used by itself, or 5 owp second strikes if owp is used by itself or 5 of each if they are used together.I’m guessing it’s a bit of delay with 300 ping that’s doesn’t allow me to get higher than that. ?Your ping has got nothing to do with the mechanics. You got that delay but the applications should be the same for everybody. Link to comment Share on other sites More sharing options...
Abyssisis.3971 Posted December 22, 2020 Author Share Posted December 22, 2020 @anduriell.6280 said:@Abyssisis.3971 said:@FrownyClown.8402 said:@Abyssisis.3971 said:Yeah, i figured it would apply 10 poison considering there are 10 .25 intervals in the 2.5 second channel of rapid fire.Went into pvp and did a rapidfire with one wolf pack, only 5 procs as well. So I’m guessing there is some precast/after cast with rapidfire.My thinking is that since they share a .25 interval it means that it only applies poison on every other hit. If it was a .26 interval per hit it would be 10 stacks.Every test I run, I get 5 poison stacks if vultures is used by itself, or 5 owp second strikes if owp is used by itself or 5 of each if they are used together.I’m guessing it’s a bit of delay with 300 ping that’s doesn’t allow me to get higher than that. ?Your ping has got nothing to do with the mechanics. You got that delay but the applications should be the same for everybody. Well have you tested it? How many poison applications do you get when you using vulture stance with rapid fire? How many one wolf pack hits do you get with rapid fire? Link to comment Share on other sites More sharing options...
CroTiger.7819 Posted December 29, 2020 Share Posted December 29, 2020 Tested it long ago its only 5 stacks because attacks don t land on same interval (if they do it would be 10 stakcs cus its 2,5 s cast time). Also with one wolf pack it gets only 1 stack more so it scales pretty bad unfortunatly...And yes it has nothing to do with your ping as ppl here said. Link to comment Share on other sites More sharing options...
Abyssisis.3971 Posted December 29, 2020 Author Share Posted December 29, 2020 Yea, I know, I tested it with impossible odds on rev, no issue with it, I get 5 Impossible odd hits when using unrelenting assault. Rapid fire attacks do land on the same intervals which is why it only gets 5 procs instead of 10. The 2.5 second channel time must have a slight pre/after cast to it. Link to comment Share on other sites More sharing options...
anduriell.6280 Posted January 4, 2021 Share Posted January 4, 2021 @Abyssisis.3971 said:Yea, I know, I tested it with impossible odds on rev, no issue with it, I get 5 Impossible odd hits when using unrelenting assault. Rapid fire attacks do land on the same intervals which is why it only gets 5 procs instead of 10. The 2.5 second channel time must have a slight pre/after cast to it.Um i was testing and i think the intervals 1/4 are bugged. With RF we get 10 arrows in a 2.5 seconds. Which means we get an arrow every 1/4 seconds (4 hits/s ).The intervals means the skill should have an Internal CD of 1/4 second so it should not matter the pre/after cast as long the the chanel takes 2.5sEither way more than 5 hits should have registered, that is an interval of 1/2 second. On the other hand Unrelenting Assault has a total of 5 hits which means in a similar or longer chanel which means is not a good way to compare the skills. One test that can be performed is Vulture stance (shared) with spike barrage (bristleback) which is 10 projectiles in 2 seconds and check if we get more than 4 procs. Edit: I can confirm the 1/4 intervals is not correct, it is imposible to get more than 4 procs in 2 seconds. I clearly procs every 1/2 second instead every 1/4 seconds. Link to comment Share on other sites More sharing options...
Justine.6351 Posted January 4, 2021 Share Posted January 4, 2021 @anduriell.6280 said:@Abyssisis.3971 said:Yea, I know, I tested it with impossible odds on rev, no issue with it, I get 5 Impossible odd hits when using unrelenting assault. Rapid fire attacks do land on the same intervals which is why it only gets 5 procs instead of 10. The 2.5 second channel time must have a slight pre/after cast to it.Um i was testing and i think the intervals 1/4 are bugged. With RF we get 10 arrows in a 2.5 seconds. Which means we get an arrow every 1/4 seconds (4 hits/s ).The intervals means the skill should have an Internal CD of 1/4 second so it should not matter the pre/after cast as long the the chanel takes 2.5sEither way more than 5 hits should have registered, that is an interval of 1/2 second. On the other hand Unrelenting Assault has a total of 5 hits which means in a similar or longer chanel which means is not a good way to compare the skills. One test that can be performed is Vulture stance (shared) with spike barrage (bristleback) which is 10 projectiles in 2 seconds and check if we get more than 4 procs. I wouldn't trust that 2 1/2 cast time as being absolute 2.5 seconds.Oh skill history says they changed it specifically to 2.5Idk Link to comment Share on other sites More sharing options...
anduriell.6280 Posted January 4, 2021 Share Posted January 4, 2021 @Justine.6351 said:I wouldn't trust that 2 1/2 cast time as being absolute 2.5 seconds.Oh skill history says they changed it specifically to 2.5IdkI have open a new thread in the bugs subforum anyway. I mean if it's supposed to proc every 1/2 it's fine by me but at least reflect that in the tooltip. Predators cunning is impacted by this (as it will not heal as much) and may need a buff and applying quickness to sword or dagger will not provide any extra procs on One Wolf Pack. Link to comment Share on other sites More sharing options...
Abyssisis.3971 Posted January 4, 2021 Author Share Posted January 4, 2021 @anduriell.6280 said:@Abyssisis.3971 said:Yea, I know, I tested it with impossible odds on rev, no issue with it, I get 5 Impossible odd hits when using unrelenting assault. Rapid fire attacks do land on the same intervals which is why it only gets 5 procs instead of 10. The 2.5 second channel time must have a slight pre/after cast to it.Um i was testing and i think the intervals 1/4 are bugged. With RF we get 10 arrows in a 2.5 seconds. Which means we get an arrow every 1/4 seconds (4 hits/s ).The intervals means the skill should have an Internal CD of 1/4 second so it should not matter the pre/after cast as long the the chanel takes 2.5sEither way more than 5 hits should have registered, that is an interval of 1/2 second. On the other hand Unrelenting Assault has a total of 5 hits which means in a similar or longer chanel which means is not a good way to compare the skills. One test that can be performed is Vulture stance (shared) with spike barrage (bristleback) which is 10 projectiles in 2 seconds and check if we get more than 4 procs. Edit: I can confirm the 1/4 intervals is not correct, it is imposible to get more than 4 procs in 2 seconds. I clearly procs every 1/2 second instead every 1/4 seconds. Well, hopefully the intervals get fixed instead of a tooltip changed to reflect 1/2sec strike intervals.Wonder if it’s been this way since pof release? Can just imagine how much more crying for nerfs the other classes will do if it was hitting 10 times a rapidfire.. ahah Link to comment Share on other sites More sharing options...
anduriell.6280 Posted January 5, 2021 Share Posted January 5, 2021 @Abyssisis.3971 said:@anduriell.6280 said:@Abyssisis.3971 said:Yea, I know, I tested it with impossible odds on rev, no issue with it, I get 5 Impossible odd hits when using unrelenting assault. Rapid fire attacks do land on the same intervals which is why it only gets 5 procs instead of 10. The 2.5 second channel time must have a slight pre/after cast to it.Um i was testing and i think the intervals 1/4 are bugged. With RF we get 10 arrows in a 2.5 seconds. Which means we get an arrow every 1/4 seconds (4 hits/s ).The intervals means the skill should have an Internal CD of 1/4 second so it should not matter the pre/after cast as long the the chanel takes 2.5sEither way more than 5 hits should have registered, that is an interval of 1/2 second. On the other hand Unrelenting Assault has a total of 5 hits which means in a similar or longer chanel which means is not a good way to compare the skills. One test that can be performed is Vulture stance (shared) with spike barrage (bristleback) which is 10 projectiles in 2 seconds and check if we get more than 4 procs. Edit: I can confirm the 1/4 intervals is not correct, it is imposible to get more than 4 procs in 2 seconds. I clearly procs every 1/2 second instead every 1/4 seconds. Well, hopefully the intervals get fixed instead of a tooltip changed to reflect 1/2sec strike intervals.Wonder if it’s been this way since pof release? Can just imagine how much more crying for nerfs the other classes will do if it was hitting 10 times a rapidfire.. ahahI think at some point it was activating more often, I remember at getting up to 580 tick heals with Predators cunning (it doesn't have ICD) while lately i can't get more that 350. Link to comment Share on other sites More sharing options...
Abyssisis.3971 Posted January 5, 2021 Author Share Posted January 5, 2021 @anduriell.6280 said:@Abyssisis.3971 said:@anduriell.6280 said:@Abyssisis.3971 said:Yea, I know, I tested it with impossible odds on rev, no issue with it, I get 5 Impossible odd hits when using unrelenting assault. Rapid fire attacks do land on the same intervals which is why it only gets 5 procs instead of 10. The 2.5 second channel time must have a slight pre/after cast to it.Um i was testing and i think the intervals 1/4 are bugged. With RF we get 10 arrows in a 2.5 seconds. Which means we get an arrow every 1/4 seconds (4 hits/s ).The intervals means the skill should have an Internal CD of 1/4 second so it should not matter the pre/after cast as long the the chanel takes 2.5sEither way more than 5 hits should have registered, that is an interval of 1/2 second. On the other hand Unrelenting Assault has a total of 5 hits which means in a similar or longer chanel which means is not a good way to compare the skills. One test that can be performed is Vulture stance (shared) with spike barrage (bristleback) which is 10 projectiles in 2 seconds and check if we get more than 4 procs. Edit: I can confirm the 1/4 intervals is not correct, it is imposible to get more than 4 procs in 2 seconds. I clearly procs every 1/2 second instead every 1/4 seconds. Well, hopefully the intervals get fixed instead of a tooltip changed to reflect 1/2sec strike intervals.Wonder if it’s been this way since pof release? Can just imagine how much more crying for nerfs the other classes will do if it was hitting 10 times a rapidfire.. ahahI think at some point it was activating more often, I remember at getting up to 580 tick heals with Predators cunning (it doesn't have ICD) while lately i can't get more that 350. Shortbow 2 and dagger 4 can still get that high of a tick, poison trap can also do it with hitting multiple people, was a lot better before the stack nerf tho. Could proc like 1500 heal per trap tick ahha Link to comment Share on other sites More sharing options...
anduriell.6280 Posted January 5, 2021 Share Posted January 5, 2021 @Abyssisis.3971 said:@anduriell.6280 said:@Abyssisis.3971 said:@anduriell.6280 said:@Abyssisis.3971 said:Yea, I know, I tested it with impossible odds on rev, no issue with it, I get 5 Impossible odd hits when using unrelenting assault. Rapid fire attacks do land on the same intervals which is why it only gets 5 procs instead of 10. The 2.5 second channel time must have a slight pre/after cast to it.Um i was testing and i think the intervals 1/4 are bugged. With RF we get 10 arrows in a 2.5 seconds. Which means we get an arrow every 1/4 seconds (4 hits/s ).The intervals means the skill should have an Internal CD of 1/4 second so it should not matter the pre/after cast as long the the chanel takes 2.5sEither way more than 5 hits should have registered, that is an interval of 1/2 second. On the other hand Unrelenting Assault has a total of 5 hits which means in a similar or longer chanel which means is not a good way to compare the skills. One test that can be performed is Vulture stance (shared) with spike barrage (bristleback) which is 10 projectiles in 2 seconds and check if we get more than 4 procs. Edit: I can confirm the 1/4 intervals is not correct, it is imposible to get more than 4 procs in 2 seconds. I clearly procs every 1/2 second instead every 1/4 seconds. Well, hopefully the intervals get fixed instead of a tooltip changed to reflect 1/2sec strike intervals.Wonder if it’s been this way since pof release? Can just imagine how much more crying for nerfs the other classes will do if it was hitting 10 times a rapidfire.. ahahI think at some point it was activating more often, I remember at getting up to 580 tick heals with Predators cunning (it doesn't have ICD) while lately i can't get more that 350. Shortbow 2 and dagger 4 can still get that high of a tick, poison trap can also do it with hitting multiple people, was a lot better before the stack nerf tho. Could proc like 1500 heal per trap tick ahhaAhaha yes i don't mean Predators cunning is bugged, i mean i some point i did test builds with power build Barrage + Rapid Fire + Vulture. I remember seeing around ~500 tick heals. Poison as means to reduce target healing and as sustain. Now i can't pull off more than ~300 which is not good. Link to comment Share on other sites More sharing options...
Abyssisis.3971 Posted January 5, 2021 Author Share Posted January 5, 2021 @anduriell.6280 said:@Abyssisis.3971 said:@anduriell.6280 said:@Abyssisis.3971 said:@anduriell.6280 said:@Abyssisis.3971 said:Yea, I know, I tested it with impossible odds on rev, no issue with it, I get 5 Impossible odd hits when using unrelenting assault. Rapid fire attacks do land on the same intervals which is why it only gets 5 procs instead of 10. The 2.5 second channel time must have a slight pre/after cast to it.Um i was testing and i think the intervals 1/4 are bugged. With RF we get 10 arrows in a 2.5 seconds. Which means we get an arrow every 1/4 seconds (4 hits/s ).The intervals means the skill should have an Internal CD of 1/4 second so it should not matter the pre/after cast as long the the chanel takes 2.5sEither way more than 5 hits should have registered, that is an interval of 1/2 second. On the other hand Unrelenting Assault has a total of 5 hits which means in a similar or longer chanel which means is not a good way to compare the skills. One test that can be performed is Vulture stance (shared) with spike barrage (bristleback) which is 10 projectiles in 2 seconds and check if we get more than 4 procs. Edit: I can confirm the 1/4 intervals is not correct, it is imposible to get more than 4 procs in 2 seconds. I clearly procs every 1/2 second instead every 1/4 seconds. Well, hopefully the intervals get fixed instead of a tooltip changed to reflect 1/2sec strike intervals.Wonder if it’s been this way since pof release? Can just imagine how much more crying for nerfs the other classes will do if it was hitting 10 times a rapidfire.. ahahI think at some point it was activating more often, I remember at getting up to 580 tick heals with Predators cunning (it doesn't have ICD) while lately i can't get more that 350. Shortbow 2 and dagger 4 can still get that high of a tick, poison trap can also do it with hitting multiple people, was a lot better before the stack nerf tho. Could proc like 1500 heal per trap tick ahhaAhaha yes i don't mean Predators cunning is bugged, i mean i some point i did test builds with power build Barrage + Rapid Fire + Vulture. I remember seeing around ~500 tick heals. Poison as means to reduce target healing and as sustain. Now i can't pull off more than ~300 which is not good. Ah, fair enough, I never bothered with longbow+vultures till recently. Link to comment Share on other sites More sharing options...
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