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@dusanyu.4057 said:hopeing for love for power builds across the board (we need to be welcome in Frac. and raids )

Power builds are already META for all fractals with a half decent team, low hp pools and lots of trash always favors power builds.Main thing they need to so is tune down all the pof dps power creep, all the new specs do too much damage currently. Weaver hit box scaling (staff icebows and glyph) needs to be flat out removed. And firebrand needs to be brought in line more with other small hit box dps classes.The other thing that needs to be addressed is instances where support skills require little investment to get maximum pay off like PS condi berserker.That and runes and sigils need to be adjusted to use normal stats for condition and boon duration like they did you food, along with the long over due nerf to 4 nightmare 2 trapper combo.

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@pah.4931 said:

@dusanyu.4057 said:hopeing for love for power builds across the board (we need to be welcome in Frac. and raids )

Please this. I enjoy Power specs for most classes, and they just don't do as well as Condi.(because Anet's flawed design philosophy).

I honestly think the proper solution is nerfing condi damage rather than buffing power damage, but there are definitely some power builds that could use tweaking.

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@Einlanzer.1627 said:

@pah.4931 said:

@dusanyu.4057 said:hopeing for love for power builds across the board (we need to be welcome in Frac. and raids )

Please this. I enjoy Power specs for most classes, and they just don't do as well as Condi.(because Anet's flawed design philosophy).

I honestly think the proper solution is nerfing condi damage rather than buffing power damage, but there are definitely some power builds that could use tweaking.

That's a good point. That will FEEL like it hurts more, which is always bad for design. But, on the other hand, if everything is brought up in power then encounters are going to become trivialized.

The problem is ... and Anet has admitted this as much in their AMA ... their damage philosophy can be summed up as: "Because power does more damage in less time, Condi has to do more damage in more time--otherwise people will always choose power."

Ironically, since almost all major encounters last for minutes, most people choose Condi ... ya know, because it does more damage than power.

INSTEAD their philosophy should be more about playstyle. In a 10 minute fight, both power and condi should do comparable damage, just differently. Other systems (checks and balances and rock/paper/scissors) should be in place to balance things out.

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@Einlanzer.1627 said:

@pah.4931 said:

@dusanyu.4057 said:hopeing for love for power builds across the board (we need to be welcome in Frac. and raids )

Please this. I enjoy Power specs for most classes, and they just don't do as well as Condi.(because Anet's flawed design philosophy).

I honestly think the proper solution is nerfing condi damage rather than buffing power damage, but there are definitely some power builds that could use tweaking.

doubt that will happen.Expect moree reapeatable boon and condi spam on next expantion, just on diferent classes.

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@pah.4931 said:

@Einlanzer.1627 said:

@pah.4931 said:

@dusanyu.4057 said:hopeing for love for power builds across the board (we need to be welcome in Frac. and raids )

Please this. I enjoy Power specs for most classes, and they just don't do as well as Condi.(because Anet's flawed design philosophy).

I honestly think the proper solution is nerfing condi damage rather than buffing power damage, but there are definitely some power builds that could use tweaking.

That's a good point. That will FEEL like it hurts more, which is always bad for design. But, on the other hand, if everything is brought up in power then encounters are going to become trivialized.

The problem is ... and Anet has admitted this as much in their AMA ... their damage philosophy can be summed up as: "Because power does more damage in less time, Condi has to do more damage in more time--otherwise people will always choose power."

Ironically, since almost all major encounters last for minutes, most people choose Condi ... ya know, because it does more damage than power.

INSTEAD their philosophy should be more about playstyle. In a 10 minute fight, both power and condi should do comparable damage, just differently. Other systems (checks and balances and rock/paper/scissors) should be in place to balance things out.

Which is laughably myopic. People should choose power because they want to do massive damage against low armored targets, and they should choose conditions because they want to do big damage against highly armored targets.

It's like anet somehow completely forgot that the entire purpose of Toughness and armor is to reduce incoming direct damage, and the entire purpose of condition damage is to bypass that defense. As usual, their paradigm is just... dumb. They need a shakeup on their class/balance team.

When you have condition builds doing 30% more damage than power builds on a glassy target - there's an obvious balance problem occurring.

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@Xcorpdog.2840 said:

@dusanyu.4057 said:hopeing for love for power builds across the board (we need to be welcome in Frac. and raids )

Power builds are already META for all fractals with a half decent team, low hp pools and lots of trash always favors power builds.Main thing they need to so is tune down all the pof dps power creep, all the new specs do too much damage currently. Weaver hit box scaling (staff icebows and glyph) needs to be flat out removed. And firebrand needs to be brought in line more with other small hit box dps classes.The other thing that needs to be addressed is instances where support skills require little investment to get maximum pay off like PS condi berserker.That and runes and sigils need to be adjusted to use normal stats for condition and boon duration like they did you food, along with the long over due nerf to 4 nightmare 2 trapper combo.

What exactly will be the purpose of the weaver if you remove its advantage on large hitbox?

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