My suggestion is to remove damage from conditions and instead make them like utilities, For example (poison can reduce healing but not damage you, burning applies vulnerability, bleeding makes you lose endurance, torment makes you see clones, confusion makes your weapon abilities swap places etc) conditions are currently ticking away your health at an alarming rate (burning condition especially) Then there is the heaIth and toughness perk that condi builds gain that power builds do not get as much of, For instance power dragonhunter has 11k-16khp where a condi dragonhunter has 21k-25k. I do understand that making this change would be a very big rework of amulets, runes, sigil's, classes and weapons. but maybe make an extra game mode (condition free matches/power builds only) like an event... and test it, Get response from the community and decide whether to change for good or not. Trust me SPVP will become balanced and if not then you tried at least without impacting the current system, People complain about condi builds (revnant, mirage, necro) Then arenanet nerfs it and a new condi build is made, The process repeats itself, Take care and thank you for your consideration. Guild Wars 2 for life!