[Big Please] What do you think about GW1 Remake / Remaster and new campaign? — Guild Wars 2 Forums
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[Big Please] What do you think about GW1 Remake / Remaster and new campaign?

MarkVonPlay.7391MarkVonPlay.7391 Member ✭✭
edited January 4, 2021 in Guild Wars 2 Discussion

GW1 and GW2 are two completely different games. I think both games can exist co-existent.
It would be nice to see Guild Wars with modern DirectX 12 and Raytracing. It also would be great to see a new campaign. There is so much landscape, that isn't explored

I'm sad to see, that World of Warcraft is still in development and get new campaigns and GW1 not. Please Arenanet: Give GW1 new life.

Comments

  • For me the only things wrong with Guild Wars was No Open World and No Jumping or Swimming. I loved the Dual-Professions, the content was great and the PvP was the best. When A-Net announced GW2 I thought we would be getting a GW with updated graphics and an open world to explore while also continuing the story or the Elder Dragons. So yes I would definitely go for a GW1 "remake"

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited January 4, 2021

    You have to remember that Anet have outrightly stated their focus is on GW2. Many projects have been dropped and staffing levels/resources shrunk after the lay offs. If they thought there was enough money abd resources to warrant doing it at this stage and not take away any focus on GW2, they'd do it. But, given that areas of GW2 are desp clamouring for attention and not getting it, I can't see them doing this. Remakes can be popular, but a remake of an older semi-mmo style game which is still running perfectly fine, albeit with lesser gfx, is a riskier proposition

    I would be more than happy to see a tarted up GW1 mind you, but given thsi suggestion has rolled around for many years with no known interest from Anet, I'm not convenicned it'll ever happen

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    I prefer the open world style of GW2 over the instanced content of GW1. So, no for me.

    I am a very casual player.
    Very.
    Casual.

  • As to the comparison of Guild Wars and World of Warcraft, that's where Guild Wars 2 comes in; Guild Wars 2 is a true MMORPG with an open world, rather than a CORPG as Guild Wars.

    I loved Guild Wars, but I prefer the true MMO over almost all instanced content.

  • Yggranya.5201Yggranya.5201 Member ✭✭✭

    GW1 = Only humans allowed = Meh.

  • While I am fine with the small QoL improvements GW1 has been getting over the years, I don't agree with a full remastering or any new campaigns or xpacks for the game. For one I dont trust the current iteration of Anet to not screw it up. Its also my view that aside from the missing Elona GW:B content GW1's story is effectively complete. I only wish, like a lot of other gw vets, that a little more of GW1 transfered over to GW2.

    Hate Is Fuel.

  • If Arenanet doesn’t want to make new content for gw1 maybe they could contract it out to others to make new content for a cut of the profits. Since it would be too hard to keep any new lore compatible with gw2 it could be understood that none of the new lore is canon.

    Be careful what you ask for
    ANet might give it to you.

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  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    Why would they add ray-tracing in Guild Wars 1? What is it gonna offer the game? Or DirectX 12 for that matter. Guild Wars 1 is a well optimized game, for its time, running very well even on terrible PCs of the era. And obviously it runs flawlessly on current hardware, even with the rather recent graphic updates.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    I would do all of it again if GW1 would be updated with the latest gfx. Probably impossible though :(

  • @aspirine.6852 said:
    I would do all of it again if GW1 would be updated with the latest gfx. Probably impossible though :(

    Probably not without replacing the game engine. Emphasis on probably. Plus it would likely need a new art style, and I shudder to think what the current iteration of Arenanet would do to GW1 overall appearance and atmosphere.

    Hate Is Fuel.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    Diverting developer resources into a project like this would be the best thing for Anet to do if they wanted to to drive me and the money I spend on this game to a different franchise.

    "We recognize that some players are not able to complete all content." Gaile Gray 01.10.19

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited January 5, 2021

    @Galphar.3901 said:
    For me the only things wrong with Guild Wars was No Open World and No Jumping or Swimming. I loved the Dual-Professions, the content was great and the PvP was the best. When A-Net announced GW2 I thought we would be getting a GW with updated graphics and an open world to explore while also continuing the story

    Dito.

    So yes I would definitely go for a GW1 "remake"

    It's a beautiful dream... One that will never happen. (sighs)

  • @MarkVonPlay.7391 said:
    GW1 and GW2 are two completely different games. I think both games can exist co-existent.
    It would be nice to see Guild Wars with modern DirectX 12 and Raytracing. It also would be great to see a new campaign. There is so much landscape, that isn't explored

    I'm sad to see, that World of Warcraft is still in development and get new campaigns and GW1 not. Please Arenanet: Give GW1 new life.

    Lol directx12 and ray tracing for GW1 you are kidding right? GW2 which is a better designed game don't even have that so GW1 will never have it. GW1 i agree should get some campaigns here and there. WoW does not have campaigns they have expansions. GW1 has campaigns which are stand alone compatible games [meaning you can just play one or combine them.]

    The reason GW1 is still active is so people can work on the Hall of Monuments if they want.

  • MarkVonPlay.7391MarkVonPlay.7391 Member ✭✭
    edited January 6, 2021

    It has to re-developed, thats clear. But other games showed, that it is possible if the developers do it right. And new campaigns or expansions. For me, it's the same :D.

    The main reason I love GW 1 is, that it is easy to learn and easy to play. It's just relaxed. I use click to walk and the buttons 1-8- You don't need more. Because GW 2 doesent't have click to walk I dont have fun with it. (as you can read here) But I love the hole gameplay and the scope the game gives me.

    @Arenanet: Why don't you do not a proof of concept? Re-Develop the Prophecies-Tutorial and look how the gamers react to it?

  • DeanBB.4268DeanBB.4268 Member ✭✭✭✭

    @Chyanne Waters.8719 said:

    The reason GW1 is still active is so people can work on the Hall of Monuments if they want.

    While that is certainly true, it is not the entire reason. My son and a friend just re-played it, even bought new full accounts, just for the nostalgia of doing so. My son then had linked accounts of course, so got all the free goodies in GW2 that he unlocked along the way. I don't think they have played GW1 since Genshin Impact came out, though, so even nostalgia only goes so far. They enjoyed it, though.

    After playing GW2 I would have a really hard time going back to GW1.

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  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    If the original art team would come back and modernize GW1's visuals, I wouldn't mind it.
    But the current GW2 art team needs to stay far away from GW1.
    That excessive shininess would only ruin it, just like it keeps making GW2 visually worse.

  • I like the visual Style of The Witcher 3. New World (played the Preview) also looks nice.

  • @maddoctor.2738 said:
    Why would they add ray-tracing in Guild Wars 1? What is it gonna offer the game? Or DirectX 12 for that matter. Guild Wars 1 is a well optimized game, for its time, running very well even on terrible PCs of the era. And obviously it runs flawlessly on current hardware, even with the rather recent graphic updates.

    For a while a couple of years ago, I had problems running it on my newest PC, since it was maxing out north of 500 FPS, and moving my character around was actually glitching out. Turning on v-sync solved that. Since then I've updated the PC to 3840x2160 screens and an RTX 2080Ti, and I'm disappointed to find that GW1 can "only" manage 400 FPS. (But it runs fine without the glitchy stuff it had before.)

    @Biff.5312 said:
    Exercise your whimsy.

  • I would love if there was a guild wars 3 in the works with a more traditional combat and map system. I hate the open world content. It's all running in a zerk and doing brain afk auto attacks. Once the zerg leaves after the meta all the events are not profitable because it takes to long to do them and many can't even be finished solo.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @MarkVonPlay.7391 said:
    GW1 and GW2 are two completely different games. I think both games can exist co-existent.
    It would be nice to see Guild Wars with modern DirectX 12 and Raytracing. It also would be great to see a new campaign. There is so much landscape, that isn't explored

    They already do co-exist as both games are still alive and well, Gw1 is just over and finished as a project and is no longer supported in terms of new content etc.

    I'm sad to see, that World of Warcraft is still in development and get new campaigns and GW1 not. Please Arenanet: Give GW1 new life.

    The difference here is there is no World of Warcraft 2..
    If Blizzard decided to make a new and better sequel MMO then WoW would not longer get any new content once that sequel is released.. just like Gw1.

  • sorudo.9054sorudo.9054 Member ✭✭✭✭

    @Teratus.2859 said:

    @MarkVonPlay.7391 said:
    GW1 and GW2 are two completely different games. I think both games can exist co-existent.
    It would be nice to see Guild Wars with modern DirectX 12 and Raytracing. It also would be great to see a new campaign. There is so much landscape, that isn't explored

    They already do co-exist as both games are still alive and well, Gw1 is just over and finished as a project and is no longer supported in terms of new content etc.

    I'm sad to see, that World of Warcraft is still in development and get new campaigns and GW1 not. Please Arenanet: Give GW1 new life.

    The difference here is there is no World of Warcraft 2..
    If Blizzard decided to make a new and better sequel MMO then WoW would not longer get any new content once that sequel is released.. just like Gw1.

    yet they made WoW classic.....

    the truth is harsh, my opinions are too.

  • Mungo Zen.9364Mungo Zen.9364 Member ✭✭✭

    @sorudo.9054 said:

    @Teratus.2859 said:

    @MarkVonPlay.7391 said:
    GW1 and GW2 are two completely different games. I think both games can exist co-existent.
    It would be nice to see Guild Wars with modern DirectX 12 and Raytracing. It also would be great to see a new campaign. There is so much landscape, that isn't explored

    They already do co-exist as both games are still alive and well, Gw1 is just over and finished as a project and is no longer supported in terms of new content etc.

    I'm sad to see, that World of Warcraft is still in development and get new campaigns and GW1 not. Please Arenanet: Give GW1 new life.

    The difference here is there is no World of Warcraft 2..
    If Blizzard decided to make a new and better sequel MMO then WoW would not longer get any new content once that sequel is released.. just like Gw1.

    yet they made WoW classic.....

    I am sure Anet/NCSoft would consider rebuilding GW1/2 if they had a subscriber base of millions paying monthly subs.

    WoW has already had multiple upgrades to the game to the point one could argue modern WoW is so far removed from original WoW (even classic is fairly different) that it is a new/different game. That is the power of having subs and the cash flow it brings.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @sorudo.9054 said:

    @Teratus.2859 said:

    @MarkVonPlay.7391 said:
    GW1 and GW2 are two completely different games. I think both games can exist co-existent.
    It would be nice to see Guild Wars with modern DirectX 12 and Raytracing. It also would be great to see a new campaign. There is so much landscape, that isn't explored

    They already do co-exist as both games are still alive and well, Gw1 is just over and finished as a project and is no longer supported in terms of new content etc.

    I'm sad to see, that World of Warcraft is still in development and get new campaigns and GW1 not. Please Arenanet: Give GW1 new life.

    The difference here is there is no World of Warcraft 2..
    If Blizzard decided to make a new and better sequel MMO then WoW would not longer get any new content once that sequel is released.. just like Gw1.

    yet they made WoW classic.....

    That is quite a different thing.. Classic wasn't a "remake" but more of a re-release, and again there is no sequel to WoW either only expansions so it's the same game just in different builds.
    What OP is suggesting is remaking/remastering Gw1 and creating new content for it which is a lot more than WoW did by releasing classic.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Teratus.2859 said:
    That is quite a different thing.. Classic wasn't a "remake" but more of a re-release

    Actually, it was more like remake than re-release, considering they didn't have the original code anymore and had to reverse-engineer large parts of it. And that a lot of engine changes that were introduced in all those years were moved into classic.

    The main diffeence here is the resource availability - Anet simply isn't Blizzard, and (as past history has shown) lacks the resources needed to engage in another major project of similar scale without this having a heavily negative impact on GW2 development.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Xiomaro.2563Xiomaro.2563 Member
    edited January 11, 2021

    In my (very subjective and probably controversial on the GW2 forums) opinion, GW1 was a far superior game for its time.

    I think a modern GW1 would have done better in the long run than GW2 has. Even if the current fans of GW2 may not have liked it as much, I think others who don't currently play GW2 would have been more into it. GW1 had some ARPG-esque elements with the map-like open areas and grinding those zones for unique green items etc. Expanding on this idea could have been really popular with current gaming trends.

    Not to mention the PVP was much more varied and esports-like (let's not forget that was one of the goals for GW2).

    I have always wished they just took GW1, added open world areas where you can come across other players, add WvW etc but stuck with the formula. Dual professions, GvG, missions, more flexible skill system and so on.

  • lokh.2695lokh.2695 Member ✭✭✭✭

    I'd rather have ANet spend their resources on something else.

    Why bother, just delete the official Forum.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @MarkVonPlay.7391 said:
    The main reason I love GW 1 is, that it is easy to learn and easy to play. It's just relaxed. I use click to walk and the buttons 1-8- You don't need more. Because GW 2 doesent't have click to walk I dont have fun with it. (as you can read here) But I love the hole gameplay and the scope the game gives me.

    I would never get used to "click to walk" again after being spoiled with GW2's movement engine. I wouldn't want that ever again. Apart from that, I liked GW1's story, narrative quality, and its skill system much better than what we have in GW2.

    So, I would love a remake with the new engine. But that's not going to happen as they don't have the resources for that kind of thing.

  • BlueJin.4127BlueJin.4127 Member ✭✭✭
    edited January 12, 2021

    @Xiomaro.2563 said:
    In my (very subjective and probably controversial on the GW2 forums) opinion, GW1 was a far superior game for its time.

    I think a modern GW1 would have done better in the long run than GW2 has. Even if the current fans of GW2 may not have liked it as much, I think others who don't currently play GW2 would have been more into it. GW1 had some ARPG-esque elements with the map-like open areas and grinding those zones for unique green items etc. Expanding on this idea could have been really popular with current gaming trends.

    Not to mention the PVP was much more varied and esports-like (let's not forget that was one of the goals for GW2).

    I have always wished they just took GW1, added open world areas where you can come across other players, add WvW etc but stuck with the formula. Dual professions, GvG, missions, more flexible skill system and so on.

    GW1 is much more polished, focused, and has depth. Outside of profession balance and some missing QoL features, GW1 is very well made. GW2 is a shallow and mindless zerg-fest with too many issues that seem to go against what the game is trying to accomplish. Since the 2 games are so different, it’s not possible to say which game is more fun; that is completely subjective. But in terms of how well the games are made, GW1 is far superior.

  • @BlueJin.4127 said:

    @Xiomaro.2563 said:
    In my (very subjective and probably controversial on the GW2 forums) opinion, GW1 was a far superior game for its time.

    I think a modern GW1 would have done better in the long run than GW2 has. Even if the current fans of GW2 may not have liked it as much, I think others who don't currently play GW2 would have been more into it. GW1 had some ARPG-esque elements with the map-like open areas and grinding those zones for unique green items etc. Expanding on this idea could have been really popular with current gaming trends.

    Not to mention the PVP was much more varied and esports-like (let's not forget that was one of the goals for GW2).

    I have always wished they just took GW1, added open world areas where you can come across other players, add WvW etc but stuck with the formula. Dual professions, GvG, missions, more flexible skill system and so on.

    GW1 is much more polished, focused, and has depth. Outside of profession balance and some missing QoL features, GW1 is very well made. GW2 is a shallow and mindless zerg-fest with too many issues that seem to go against what the game is trying to accomplish. Since the 2 games are so different, it’s not possible to say which game is more fun; that is completely subjective. But in terms of how well the games are made, GW1 is far superior.

    Can you proof your words, especially your last sentence or are your words only smoke and sound? No examples given. "In terms of how the games are made" with this words you mean the coding of the games? You have seen the coding of the games? Or do you mean balancing, gameplay, world etc. , because as you say befor "that is completely subjective".
    A tip from me: First you look out for some data about the topic you want to discuss, then you use the data to make a conclusion in your mind (pls dont have a opinion and then only look out for data to proof it), to proof your conclusion you link the data. Explain everything in detail, because i dont know what you mean with "with too many issues that seem to go against what the game is trying to accomplish" . What are the issues of the game (i know some issues for me personally, but not your/the problems). What does the game want to accomplish, i dont know what you think the game want to accomplish. Pls tell us. If you want say your experience = data, then your data is subjective and this fine, but dont claim to be objective with sentence like this: "But in terms of how well the games are made, GW1 is far superior."
    Correct would be:" I think Gw1 is in terms of how well the games is made, far superior."

  • BlueJin.4127BlueJin.4127 Member ✭✭✭
    edited January 14, 2021

    GW2 dungeons: Failure, abandoned for fractals and raids.
    GW2 Raids: Not good enough. Srike missions were added to get people into raids.
    GW1 dungeons: Underworld and Fissure of Woe were launched in the first chapter of GW1. Even to this day, players STILL regularly play UW and FoW. That's how successful and well made they are. Sorrow's Furnace was a new dungeon added later in the first chapter of GW1. Again, highly successful and well made. The idea of unique items called greens added to SF were so successful that they were continued through all following GW1 chapters. Unlike GW2 where things were abandoned, GW1 dungeons had clear focus, were successful, and all additional chapters added even more dungeons. Factions added the Deep and Urgoz. Nightfall added DoA (though DoA sucked at launch and Anet fixed that later, instead of abandoning). EotN added more than a dozen dungeons. Again, all dungeons were continuations from the original chapter of GW1 with the same focus and design. Not abandoned like the failures in GW2. Even to this day, players STILL run these dungeons regularly.

    GW2 story: Personal story is very different from how stories are told now. LWS1 is gone. Anet is now experimenting stories in group instances (Forging Steel, DRM's), again, after abandoning them after Victory or Death. No focus. Abandoned. Experimentation after experimentation.
    GW1 missions and primary quests: The mission structure of GW1 had a clear and working focus and it used the same structure throughout all chapters. Some minor differences (such as the difference between bonus and masters, or having pre-requisite quests), but overall, well made and required no major changes through all 4 chapters of GW1. Very consistent and clear focus.

    GW2 combat: You're supposed to dodge based on enemy actions, but you can't see the enemy due to all the visual clutter. Too many random deaths through no fault of the player. Enemies might as well not even have any animations when you can't even see them. Why did I die? I got hit a dozen times by a skill called Impale. What does this skill do? What's it look like? How do I avoid it? What is the strategy? Am I just supposed to mindlessly spam my attacks until I just randomly die? Where's the strategy? The combat is shallow and mindless with no clear direction.
    GW1 combat: Tactical combat that gives you all the info needed for skill based gameplay. If an enemy uses a skill, you will know it. You can clearly see the skill icon. Want to know exactly what that skill does? You can read the full description; it's right there. Want to know why you died? Again, read the skill. If you die in GW1, it's 100% your own fault. All the info is clearly given to the player. And if you die in GW1, there was real penalty. None of this mindless unlimited revive and zerg again with no strategy. There's actual skill, strategy, and depth in GW1's combat.

    GW2 difficulty: OK, what are they even trying to do here? Some contents are mindless. Others, you have lesser skilled players screaming are too hard and there’s no consistent difficulty progression (many consider PoF easier than HoT).
    GW1 difficulty: Separate NM and HM. Regular dungeons and elite dungeons. Regular quests and master quests. All clear differences, labeled as such.

    GW2 PvP: Barely limping on with very little support from the devs. Players bash this game mode so much if you read the PvP section.
    GW1 PvP: Got a lot of attention from the devs throughout the game's life cycle. GW1's PvP was very well known at the time due to how well it was made, even to players outside the game. Clear focus, polished, had depth.

    GW2 WvW: Barely limping on with very little support from the devs. Players bash this game mode so much if you read the WvW section.
    GW1 AB: Extremely popular. Since it was a game mode that only made sense in Factions, there were no new AB's added in later chapters, but player participation was high even through later chapters with no new AB’s. GW1's various competitive modes were very popular to PVE players. Clear focus, polished, had depth.

    GW2 has a lot of other issues. Broken events that make obtaining precursors a frustrating mess. Again, the procedure for precursors were abandoned because their original design was poorly done. GW1 doesn't have legendaries, but you can obtain all prestige weapons and armors without major issues. The process of obtaining prestige weapons and armors never needed to be abandoned in GW1. Build templates comparisons between GW2 and GW1... sigh... I'm not even going to go there. The list goes on and on.

    Again, GW1 is much more polished, focused, and has depth. In terms of how well the games are made, GW1 is far superior.

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    Never understood the point in remakes. What's the point in making an old game new?

  • @Fat Disgrace.4275 said:
    Never understood the point in remakes. What's the point in making an old game new?

    Taking a solid and high quality game and giving it improved visuals. When done right it can be quite the money maker.

    Hate Is Fuel.