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Trapper Rune is still in the game?

NorthernRedStar.3054NorthernRedStar.3054 Member ✭✭✭✭

With the exact same mechanics? You actively trying to kill the game?

Comments

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    They are just making sure that when they release traps it's gonna be OP. Anyway, the issue is less trapper rune than the 6th bonus. Change the 6th bonus to something less OP or simply put an horribly long ICD (40-60s) to this bonus and everything is alrigth in the end.

  • Shao.7236Shao.7236 Member ✭✭✭✭
    edited January 6, 2021

    @Dadnir.5038 said:
    They are just making sure that when they release traps it's gonna be OP. Anyway, the issue is less trapper rune than the 6th bonus. Change the 6th bonus to something less OP or simply put an horribly long ICD (40-60s) to this bonus and everything is alrigth in the end.

    Man, as long as it's not readily available, even 10 seconds would be great of a change.

    Thieves should be the only one that can do it as soon as reveal is gone, it's just too much on other professions. Especially when both have way more utility at play.

    Willing to help with anything Revenant related.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    Arenanet should know by now that they ought to remove the Stealth part of the rune.

    But knowing what ought to be done and doing it often are two entirely issues.

  • Smoosh.2718Smoosh.2718 Member ✭✭✭✭

    Knowing anet.. they'll just end up giving every class a trap and claim 'see its fun and balanced now' (I would have typed that in Leet speak but i know my comment would get removed)

  • I don't think the stealth part is the problem the effect is so short . Problem is more the cc + SoJ part which melt you down 2-3s

  • Filip.7463Filip.7463 Member ✭✭

    Make CD 7-8s, problem solved

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭✭

    People still spamming the same topic again? You actively trying to kill the healthy forum discussions?

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    It needs to go from 2s to 1s. The detarget value is enough. It doesn't need elongated stealth.

  • anduriell.6280anduriell.6280 Member ✭✭✭✭

    @Trevor Boyer.6524 said:
    It needs to go from 2s to 1s. The detarget value is enough. It doesn't need elongated stealth.

    Wasn't buffed back to 3 seconds stealth thou? I don't use the runes so i wouldn't know but i remember i saw a note somewhere saying the nerf was reversed.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    Burn trapper dh is one of the worse builds that could appear in this pvp in this meta.
    It's hilarious how low risk and high reward it is.

    Burn dh is a soloQ god, with very low skill ceiling, it's hard carried by trapper runes which should be removed or adjusted.

    I know everyone cries about new strong builds appearing in the meta, but for example I have no problems against the new shiro renegade, which is strong, but need a good coordinated group and support to shine, and actually need a brain, and the meta is filled with reflects and projectile denials.

  • Last night, I met one Dragonhunter, planting the traps around. Then, he entered stealth after completing the process to let them work for him while he was charging toward his opponent with ease. Talk about the traps. I get used to all of them, very predictable.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    @Sylvia.4870 said:
    Last night, I met one Dragonhunter, planting the traps around. Then, he entered stealth after completing the process to let them work for him while he was charging toward his opponent with ease. Talk about the traps. I get used to all of them, very predictable.

    They are predictable, but very spammable, and if get caught in the elite even once you are pretty much done, and not always you can just dodge it, and 60k damage burn stacks applied in literaly 2 skills will get the job done.
    The problem is not how predictable it is, the problem is how trapper runes carry it, giving it kiting escape potential and easy F1 landing in stealth.

    And of course burn is such a broken mechanic.

  • Sylvia.4870Sylvia.4870 Member ✭✭
    edited January 7, 2021

    @Sylanna.1947 said:
    yes, please remove stealth on demand from thieves, mesmers, and engis as well. Since you know, it's OP

    Hahahaha!!! You are so funny! Come now, there are ways to counterattack the ones who use stealth abilities, aren't there? How about taking them down as soon as possible when they're still visible before you?! How about learning their capacities(weapon skills, Utilities, Elite Skills) and enhancing your skills to overcome them? Are we still talking about the stealth ability from the Trapper Rune or some classes that grant one stealth? You seem confused, friend. lol

  • Sylvia.4870Sylvia.4870 Member ✭✭
    edited January 7, 2021

    @whoknocks.4935 said:

    @Sylvia.4870 said:
    Last night, I met one Dragonhunter, planting the traps around. Then, he entered stealth after completing the process to let them work for him while he was charging toward his opponent with ease. Talk about the traps. I get used to all of them, very predictable.

    They are predictable, but very spammable, and if get caught in the elite even once you are pretty much done, and not always you can just dodge it, and 60k damage burn stacks applied in literaly 2 skills will get the job done.
    The problem is not how predictable it is, the problem is how trapper runes carry it, giving it kiting escape potential and easy F1 landing in stealth.

    And of course burn is such a broken mechanic.

    Yes, spammable, boring and annoying at the same time. It is fun for one who places the traps, not for one's foe who encounters with them. One of the easiest mechanics I have ever seen. I understand the feelings well.

  • anduriell.6280anduriell.6280 Member ✭✭✭✭

    @Sylvia.4870 said:

    @whoknocks.4935 said:

    @Sylvia.4870 said:
    Last night, I met one Dragonhunter, planting the traps around. Then, he entered stealth after completing the process to let them work for him while he was charging toward his opponent with ease. Talk about the traps. I get used to all of them, very predictable.

    They are predictable, but very spammable, and if get caught in the elite even once you are pretty much done, and not always you can just dodge it, and 60k damage burn stacks applied in literaly 2 skills will get the job done.
    The problem is not how predictable it is, the problem is how trapper runes carry it, giving it kiting escape potential and easy F1 landing in stealth.

    And of course burn is such a broken mechanic.

    Yes, spammable, boring and annoying at the same time. It is fun for one who places the traps, not for one's foe who encounters with them. One of the easiest mechanics I have ever seen. I understand the feelings well.

    Is it thou? I would be bored out of my mind if my build would only allow me to place the traps and wait passively. I would say is unfun for the one who places the traps and extremely frustrating for the one who gets into them.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    @anduriell.6280 said:

    @Sylvia.4870 said:

    @whoknocks.4935 said:

    @Sylvia.4870 said:
    Last night, I met one Dragonhunter, planting the traps around. Then, he entered stealth after completing the process to let them work for him while he was charging toward his opponent with ease. Talk about the traps. I get used to all of them, very predictable.

    They are predictable, but very spammable, and if get caught in the elite even once you are pretty much done, and not always you can just dodge it, and 60k damage burn stacks applied in literaly 2 skills will get the job done.
    The problem is not how predictable it is, the problem is how trapper runes carry it, giving it kiting escape potential and easy F1 landing in stealth.

    And of course burn is such a broken mechanic.

    Yes, spammable, boring and annoying at the same time. It is fun for one who places the traps, not for one's foe who encounters with them. One of the easiest mechanics I have ever seen. I understand the feelings well.

    Is it thou? I would be bored out of my mind if my build would only allow me to place the traps and wait passively. I would say is unfun for the one who places the traps and extremely frustrating for the one who gets into them.

    Unfortunately people just want win, and win easy even more.
    If struggle in the leaderboard and you are "decent" you can soloQ to gold3 plat1 with ease playing burn dh.
    It takes no skills, strong against good players and punish as hell bad players, so why not?

  • Bazsi.2734Bazsi.2734 Member ✭✭✭✭

    @NorthernRedStar.3054 said:
    With the exact same mechanics? You actively trying to kill the game?

    Actively killing the game would require activity.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @anduriell.6280 said:
    Anet should remove stealth in my opinion.

    Full time necro now....you just change flag as you change professions

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Axl.8924Axl.8924 Member ✭✭✭✭

    If the problem is the stealth part change it or put a ICD? better than completely removing.

    But like above don't put anything crazy in ICD.

    Here is my list of characters i got so far:

    Elementalist 80 with tempest:Talman nul
    Necromancer 80 with reaper:Zex vokar
    Mesmer level 80 no chrono yet:Klanga voosh.
    Level 80 Ranger with druid spec Jedkhan.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    the best is when the dh leaves a full trap bomb on point then walks to the other side of them map and kills you when you try to cap said point. cuz skill boys.

    te lazla otstara.
    fingers crossed meta ~

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭

    Can I point out as someone fairly objective to this conversation- that trap builds with trap rune were being complained about on the forums as op/toxic before most knew about the possibility of it being meta. That alone seems to give a bit of confidence about that, though I’m honestly not sure what to do about it. I think at most put a small icd on trappers rune and/or shave the condition output of dh. Thank you for your time

  • Peter.3901Peter.3901 Member ✭✭

    Or just nerf dh?

  • Gwaihir.1745Gwaihir.1745 Member ✭✭✭✭

    @Trevor Boyer.6524 said:
    It needs to go from 2s to 1s. The detarget value is enough. It doesn't need elongated stealth.

    Ah I found the guy who is still struggling to retarget enemies in 2020. Dude people figured that out in 2012.

    Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.

    Quality balance changes^TM

  • @Stand The Wall.6987 said:

    @Starbreaker.6507 said:

    @Stand The Wall.6987 said:
    the best is when the dh leaves a full trap bomb on point then walks to the other side of them map and kills you when you try to cap said point. cuz skill boys.

    Yep, totally the DH's fault that people are oblivious and waddle onto a point thinking it would be a 100% clear.

    Too bad demanding nerfs doesn't make the remaining playerbase any smarter

    what the hell. how is someone supposed to anticipate an invisible trap bomb? thats ridiculous. how about traps are made visible so some monkey spamming his entire utility bar on cd can't 1 shot people from the other side of the map in both pvp and wvw? is that too much to ask?

    Gee, I don't know...maybe the same way they have since HoT when the spec was first introduced:

    • Dodge roll onto point
    • Use an evade skill when going onto the point
    • If they're a ranger, send pet on point first

    I've done some combination of the above and it's worked out just fine for me.
    If I forgot to do it and get killed I blame myself for not realizing it when there's a DH on the other team.

    But by all means demand those nerfs. I'm sure it'll improve your own gameplay dramtically.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Starbreaker.6507 said:

    @Stand The Wall.6987 said:

    @Starbreaker.6507 said:

    @Stand The Wall.6987 said:
    the best is when the dh leaves a full trap bomb on point then walks to the other side of them map and kills you when you try to cap said point. cuz skill boys.

    Yep, totally the DH's fault that people are oblivious and waddle onto a point thinking it would be a 100% clear.

    Too bad demanding nerfs doesn't make the remaining playerbase any smarter

    what the hell. how is someone supposed to anticipate an invisible trap bomb? thats ridiculous. how about traps are made visible so some monkey spamming his entire utility bar on cd can't 1 shot people from the other side of the map in both pvp and wvw? is that too much to ask?

    Gee, I don't know...maybe the same way they have since HoT when the spec was first introduced:

    • Dodge roll onto point
    • Use an evade skill when going onto the point
    • If they're a ranger, send pet on point first

    I've done some combination of the above and it's worked out just fine for me.
    If I forgot to do it and get killed I blame myself for not realizing it when there's a DH on the other team.

    But by all means demand those nerfs. I'm sure it'll improve your own gameplay dramtically.

    alright smart guy. what if there is someone on point? you've just wasted a dodge. what about if the traps aren't on point but a random location that everyone walks by? what about wvw? what reason is there to have invisible one shot traps? i'm dying to know.

    te lazla otstara.
    fingers crossed meta ~

  • Abyssisis.3971Abyssisis.3971 Member ✭✭✭

    Fix stealth by disabling all weapon and utility skills when in stealth with the exception those listed as stealth attacks. No more invisible DH spears pulling into trap fields, no more mesmer shatter bursting from stealth, no more ranger gs/worldly impact from stealth.

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭
    edited January 7, 2021

    @Starbreaker.6507 said:

    @Stand The Wall.6987 said:

    @Starbreaker.6507 said:

    @Stand The Wall.6987 said:
    the best is when the dh leaves a full trap bomb on point then walks to the other side of them map and kills you when you try to cap said point. cuz skill boys.

    Yep, totally the DH's fault that people are oblivious and waddle onto a point thinking it would be a 100% clear.

    Too bad demanding nerfs doesn't make the remaining playerbase any smarter

    what the hell. how is someone supposed to anticipate an invisible trap bomb? thats ridiculous. how about traps are made visible so some monkey spamming his entire utility bar on cd can't 1 shot people from the other side of the map in both pvp and wvw? is that too much to ask?

    Gee, I don't know...maybe the same way they have since HoT when the spec was first introduced:

    • Dodge roll onto point
    • Use an evade skill when going onto the point
    • If they're a ranger, send pet on point first

    I've done some combination of the above and it's worked out just fine for me.
    If I forgot to do it and get killed I blame myself for not realizing it when there's a DH on the other team.

    But by all means demand those nerfs. I'm sure it'll improve your own gameplay dramtically.

    You dodge into Dragon's Maw, Procession of Blades activates and you are an FA weaver and your 40s teleport is on CD. No tells, DH is somewhere else on mid, you saw him there. You die, because you cannot cleanse, cannot escape without stab or teleport.

    GG much skill, very gameplay.

    This is unrelated to trapper runes of course. Just a general problem with traps being incredibly passive in these situations.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited January 8, 2021

    @Gwaihir.1745 said:

    @Trevor Boyer.6524 said:
    It needs to go from 2s to 1s. The detarget value is enough. It doesn't need elongated stealth.

    Ah I found the guy who is still struggling to retarget enemies in 2020. Dude people figured that out in 2012.

    Bro I wasn't complaining about having trouble retargeting. I said the retarget value is enough from the stealth and that the stealth doesn't need to be 2s, it could be 1s only. Nice pass at an insult, but the only thing you insulted here was your own cognizant comprehension value.

    Calm down and read before you post man.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    rune needs a rework and not a nerf, traps in general are OK when you use 1 of them, but if you use more then one they become stupid
    and the rune encourages using several of them....

  • anduriell.6280anduriell.6280 Member ✭✭✭✭

    @Leonidrex.5649 said:
    rune needs a rework and not a nerf, traps in general are OK when you use 1 of them, but if you use more then one they become stupid
    and the rune encourages using several of them....

    DH traps are designed to be used at the same time. However if you can't see the ranger or DH putting down the traps the mechanic of arming lose all sense. Agreed the runes need a rework.

  • Abyssisis.3971Abyssisis.3971 Member ✭✭✭
    edited January 8, 2021

    Realistically adding a conventional cooldown won’t really do too much as most traps will be set up at the same time on the same spot for maximum effect against unsuspecting players, generally on point while out of combat. In combat, you see a DH/ranger disappear, then you should know not to run to its last position, if you do, that’s kinda on you. What Anet should change the way stealth works so that once stealthed, only stealth attacks will work in stealth. Make stealth a defensive ability for all classes bar thief which has stealth attacks and that will fix all the problems with opening from stealth with these big hits, Mesmer’s glass cannon gs/shattering, ranger, maul/worldly impact and DH spear pulling into trap fields.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @Peter.3901 said:
    Or just nerf dh?

    Like they nerfed ranger and thief when the issue with the runeset arised?

    • Rangers could set trap from afar, letting them flee thanks to stealth. People cried, ANet nerfed ranger's traps.
    • Thiefs could just lay trap at the feets of their foes without being revealed because "no direct damage". People cried, ANet nerfed thief's traps. (Now they even removed them altogether)
    • Now DH can just lay their traps, pull players in them from stealth and burn them to death. And people cry.

    So now what? You suggest that ANet do what to justify the co-existence of this runeset and DH traps? Make it impossible for someone to pull from stealth? Make it impossible to use skills while stealthed? Nerf burn application to a point that core/DH/FB can't use condi builds and then have players complain that there is no build diversity?

    What will happen next time a profession will get trap? I mean, engineer could very well get trap he got mines already and I see no reason for him to not get access to an utility type that work well with it's technology thematic. Mesmer could get traps as well, I mean mind traps gotta be a given considering it's thematic. I very well expect that the issue with the runes of the trapper would arise again if those 2 got trap, so what would ANet do then? Nerf the traps again?

    When a balance issue with a common point happen 3 time in a row, it's time to admit that this point (here, the runeset) might be the prime culprit.

  • Zephoid.4263Zephoid.4263 Member ✭✭✭

    trapper runes have been this way for a long time. Its a glass cannon build with 1 stun break, almost no condi cleanse, low quality boon generation, and usually no invuln. The problem is that no class can do damage right now, so the ONE class that can burst people who literally can't respond to basic game interactions is considered OP. Its sad, but thats what is left of PVP population.

    Without the rune, DH is straight garbage teir again. It was on par with core engy and chrono for lack of viable builds. Lack of swiftness anywhere relevant in guard skillset makes Lynx necessary, which completely kills build diversity.

    Bring back damage on CCs (abet at a lower value than pre-feb) and see if DH is still viable. I expect not.

  • anduriell.6280anduriell.6280 Member ✭✭✭✭

    @Dadnir.5038 said

    When a balance issue with a common point happen 3 time in a row, it's time to admit that this point (here, the runeset) might be the prime culprit.

    I would say trapper runes expose the issue with stealth.
    Stealth needs to be fixed so it’s a balanced mechanic, then this runes will not need to be changed.

    Anything with access to stealth causes an enormous amount of balance problems, so better fix stealth.

  • @Zephoid.4263 said:
    trapper runes have been this way for a long time. Its a glass cannon build with 1 stun break, almost no condi cleanse, low quality boon generation, and usually no invuln. The problem is that no class can do damage right now, so the ONE class that can burst people who literally can't respond to basic game interactions is considered OP. Its sad, but thats what is left of PVP population.

    Without the rune, DH is straight garbage teir again. It was on par with core engy and chrono for lack of viable builds. Lack of swiftness anywhere relevant in guard skillset makes Lynx necessary, which completely kills build diversity.

    Bring back damage on CCs (abet at a lower value than pre-feb) and see if DH is still viable. I expect not.

    How nice burst damage is still a thing in this game - oh wait.

    Wonder why it's steadily become better and better.

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭

    @Zephoid.4263 said:
    (...)
    Without the rune, DH is straight garbage teir again. It was on par with core engy and chrono for lack of viable builds. Lack of swiftness anywhere relevant in guard skillset makes Lynx necessary, which completely kills build diversity.
    (...)

    I am always confused by people arguing like this.

    If this is true, then DH can never get buffed without making it OP, because of the rune.

    Change/delete the rune, then buff the rest of DH - slightly, noone likes passive trap bots, but the pushing/pulling playstyle was fun and challenging. This also enables more build diversity, because the rune is less of a straight up addon to some few burst builds.

  • Zephoid.4263Zephoid.4263 Member ✭✭✭

    @Megametzler.5729 said:

    @Zephoid.4263 said:
    (...)
    Without the rune, DH is straight garbage teir again. It was on par with core engy and chrono for lack of viable builds. Lack of swiftness anywhere relevant in guard skillset makes Lynx necessary, which completely kills build diversity.
    (...)

    I am always confused by people arguing like this.

    If this is true, then DH can never get buffed without making it OP, because of the rune.

    Change/delete the rune, then buff the rest of DH - slightly, noone likes passive trap bots, but the pushing/pulling playstyle was fun and challenging. This also enables more build diversity, because the rune is less of a straight up addon to some few burst builds.

    Thats not how Anet has worked since the game came out. They will delete the rune and leave DH with its current awful state for years.

    If DH currently HAS a viable build, it doesn't need buffed. Therefore your logic is flawed.

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭
    edited January 10, 2021

    @Zephoid.4263 said:

    @Megametzler.5729 said:

    @Zephoid.4263 said:
    (...)
    Without the rune, DH is straight garbage teir again. It was on par with core engy and chrono for lack of viable builds. Lack of swiftness anywhere relevant in guard skillset makes Lynx necessary, which completely kills build diversity.
    (...)

    I am always confused by people arguing like this.

    If this is true, then DH can never get buffed without making it OP, because of the rune.

    Change/delete the rune, then buff the rest of DH - slightly, noone likes passive trap bots, but the pushing/pulling playstyle was fun and challenging. This also enables more build diversity, because the rune is less of a straight up addon to some few burst builds.

    Thats not how Anet has worked since the game came out. They will delete the rune and leave DH with its current awful state for years.

    If DH currently HAS a viable build, it doesn't need buffed. Therefore your logic is flawed.

    Your first point is "but it takes ages for this to happen!!!"
    Your second point literally agrees with me.

    Flawed logic indeed.

  • Zephoid.4263Zephoid.4263 Member ✭✭✭

    Anet nerfed DH after HoT release. They have never buffed it into viability again. It took a nerfing of EVERY class to put it in a state where it could compete. It doesn't take ages, it doesn't happen. They are perfectly content to leave a poorly performing class out of viability (chrono since nerf).

    My 2nd point in no way agrees with you. A build is the culmination of its parts, no matter where it comes from. Most specs don't have more than 1 viable build. Requiring more is ignorant of how the game works and anet's dedication to 'balance'. You don't buff a class that already has a meta viable build. None of that agrees with you.

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭
    edited January 10, 2021

    Sometimes I love quote wars.

    Point 1:

    @Zephoid.4263 said:
    Anet nerfed DH after HoT release. They have never buffed it into viability again. It took a nerfing of EVERY class to put it in a state where it could compete. It doesn't take ages, it doesn't happen. They are perfectly content to leave a poorly performing class out of viability (chrono since nerf).
    (...)

    @Zephoid.4263 said:
    Thats not how Anet has worked since the game came out. They will delete the rune and leave DH with its current awful state for years.
    (...)

    Point 2:

    @Zephoid.4263 said:
    (...) You don't buff a class that already has a meta viable build. (...)

    That is my point. Let me do the thinking:

    1. DH has a viable build right now. It uses trapper runes. Power and bunker builds or whatever have meme status.
    2. Will they buff those? Of course not, because then the currently strong build would become even stronger.
    3. So will anything change for DH if we leave trapper rune in the game? Probably not. Which is exactly what I said here:

    @Megametzler.5729 said:
    (...)
    If this is true, then DH can never get buffed without making it OP, because of the rune.
    (...)

    You actually did agree with me. :lol:

  • Axl.8924Axl.8924 Member ✭✭✭✭
    edited January 10, 2021

    @Megametzler.5729 said:
    Sometimes I love quote wars.

    Point 1:

    @Zephoid.4263 said:
    Anet nerfed DH after HoT release. They have never buffed it into viability again. It took a nerfing of EVERY class to put it in a state where it could compete. It doesn't take ages, it doesn't happen. They are perfectly content to leave a poorly performing class out of viability (chrono since nerf).
    (...)

    @Zephoid.4263 said:
    Thats not how Anet has worked since the game came out. They will delete the rune and leave DH with its current awful state for years.
    (...)

    Point 2:

    @Zephoid.4263 said:
    (...) You don't buff a class that already has a meta viable build. (...)

    That is my point. Let me do the thinking:

    1. DH has a viable build right now. It uses trapper runes. Power and bunker builds or whatever have meme status.
    2. Will they buff those? Of course not, because then the currently strong build would become even stronger.
    3. So will anything change for DH if we leave trapper rune in the game? Probably not. Which is exactly what I said here:

    @Megametzler.5729 said:
    (...)
    If this is true, then DH can never get buffed without making it OP, because of the rune.
    (...)

    You actually did agree with me. :lol:

    Because removing runes could dumb down the game and it removes variety and sometimes hurts classes( IE celestial amulet effect on elementalist)

    If needed add a icd

    Here is my list of characters i got so far:

    Elementalist 80 with tempest:Talman nul
    Necromancer 80 with reaper:Zex vokar
    Mesmer level 80 no chrono yet:Klanga voosh.
    Level 80 Ranger with druid spec Jedkhan.

  • Bazsi.2734Bazsi.2734 Member ✭✭✭✭

    @Peter.3901 said:
    Or just nerf dh?

    And buff trapper runes some more. You know, to compensate.

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭

    @Axl.8924 said:

    @Megametzler.5729 said:
    Sometimes I love quote wars.

    Point 1:

    @Zephoid.4263 said:
    Anet nerfed DH after HoT release. They have never buffed it into viability again. It took a nerfing of EVERY class to put it in a state where it could compete. It doesn't take ages, it doesn't happen. They are perfectly content to leave a poorly performing class out of viability (chrono since nerf).
    (...)

    @Zephoid.4263 said:
    Thats not how Anet has worked since the game came out. They will delete the rune and leave DH with its current awful state for years.
    (...)

    Point 2:

    @Zephoid.4263 said:
    (...) You don't buff a class that already has a meta viable build. (...)

    That is my point. Let me do the thinking:

    1. DH has a viable build right now. It uses trapper runes. Power and bunker builds or whatever have meme status.
    2. Will they buff those? Of course not, because then the currently strong build would become even stronger.
    3. So will anything change for DH if we leave trapper rune in the game? Probably not. Which is exactly what I said here:

    @Megametzler.5729 said:
    (...)
    If this is true, then DH can never get buffed without making it OP, because of the rune.
    (...)

    You actually did agree with me. :lol:

    Because removing runes could dumb down the game and it removes variety and sometimes hurts classes( IE celestial amulet effect on elementalist)

    If needed add a icd

    Indeed, I would also rather see a change. :smile:

  • also incidentally that they remove the stealth of the thief, the elite of the necro, the burn of the guardian, the seal and the cure of the ele, the stun of the warrior.

    stop crying that if you know how to move you can kill a DH like any other

  • Look at all these DH mains defending their broken class.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Megametzler.5729 said:

    @Zephoid.4263 said:
    (...)
    Without the rune, DH is straight garbage teir again. It was on par with core engy and chrono for lack of viable builds. Lack of swiftness anywhere relevant in guard skillset makes Lynx necessary, which completely kills build diversity.
    (...)

    I am always confused by people arguing like this.

    If this is true, then DH can never get buffed without making it OP, because of the rune.

    Change/delete the rune, then buff the rest of DH - slightly, noone likes passive trap bots, but the pushing/pulling playstyle was fun and challenging. This also enables more build diversity, because the rune is less of a straight up addon to some few burst builds.

    I agree 100%. If dh is viable because of trapper rune and gbage without it that clearly indicates not only are their sever problems with the dh spec but also with trapper runes.
    Trapper ruins 6th bonus needs a rework or hard nerf and if needed dh some buffs in area to make it viable, hopefully in a manner that doesn't promote a skill less playstyle as is trap dh currently.