Am I the only one who feels this way? I feel like Mesmer traits need a big rework. I know all classes have some questionable traits but Mesmer has way too many of those. Some of them are not even situational, but straight up garbage. Namely:
Persistence of Memory: The idea is cool., but the synergy is not enough. In the best case scenerio, in a dedicated PoM build, Boon generation will be around the same level as classes like Revenant, Reaper, Weaver (which is unlikely tbh) The only good synergy it has is with Phantasmal Fury, which is funny because Mesmer doesn't really need more Fury, thanks to Master Fence.
Phantasmal Haste: Most likely is designed to be used together with PoM. The problem is, Ranger has access to same the amount of quickness with 1 trait. Mesmer needs to take 2 traits for it. If you don't use PoM, it's just 1 second of quickness, which is laughable. The Quickness on phantasms is nothing meaningful. Also, Phantasm skills are not really spammable, unless you are in a raid.
Phantasmal Force: This trait could be fine if Might was applied BEFORE Phantams attacks. In it's current version, it makes no sense for solo content. Mesmer's Might application is non-existent. You have to jump through too many hoops to make this trait work and even when you do, it's not worth it. If you don't have a Druid girl/boyfriend, there is literally 0 reason to use this trait.
Furious Interruption: Interupt traits are obviously meant to be used in PvP. The thing is, Qucikness is not as valuable in PvP as it is in PvE, not for Mesmer's at least. Don't get me wrong, it's a nice and strong Boon when you gain it over a utility skill or a simple trait, but when it's tied to such a situational condition, with 3 seconds cooldown and 2 seconds duration, it's just another instance of jumping through too many hoops.
Chaotic Interruption: Do I even need to explain this one?
Restorative Mantras: They could just rework this trait as "reduce recharge time of Mantra charges", instead of giving 3 charges. I have no idea why they went too far from the original. And I have no idea why heal doesn't trigger in use of charges. You never want to re-cast your mantras unless you were forced to use both charges.
Protected Phantasms: Another PoM trait. No need to repeat same things over and over again. Tho, this one is espeically bad because it's a trait in a support specialization which synergizes only with a trait from a DPS specialization.
Mental Defense: There so many wrong things about this trait, I don't even know where to beigin. The activation condition is too out-of-control. Cooldown is too long. Taunt duration is too short. Radius is too small. It doesn't block anything meaningful. Damage is pitiful and so on.
Delayed Reactions: Another PvP trait since neither CC or Slow are the core parts of a PvE build. The mechanic is fine, the problem is Slow duration is only 1 second for PvP. And it has 3 seconds cooldown for some reason. You might think that Slow is a very strong Condition on players, so it's reasonable. But, what is the point of Slowing someone who is already CCed? Since it only lasts 1 seconds, most of the time, it will go off before the enemy starts attacking again.
All's Well That Ends Well: This trait rarely works because people rarely stay in your wells during it's completion (sometimes even in raids lol) If the heal was on cast or pulses, might be more useful but still doubtful.
-Just revert this, please. It doesn't make sense that the class who introduced Alacrtiy to the game is outshined by another class in Alacrity application. I am fine with it not being special to Chrono but please... Anyway
Lost Time: This thing is not even a trait. This thing is just a placeholder. Chronomancer has only 2 Major Grandmasters.
Danger Time: The same issue with Phantasmal Force. I guess whoever is responsible for Mesmer in the balance team is married with a Druid or they are stritcly against Mesmers being solo players. For clarity's sake, this trait is not bad. Heck, it's even OP for organized PvE. But I don't find the design idea very healthy. When you are in your own, this trait does little to nothing. When you are in a raid, it makes you top DPS. In general, I believe such extreme edges are not healthy for the overal balance of the game.
As for the missplaced traits, what bothers me most is although everyone; Mesmer players, non-Mesmer players and balance team, are sick of Condi Mesmer, there is some condi damage squezed in nearly every spec.
Cry of Pain: To be honest, this is kind of too strong to be a Minor Adept. Also, Illusions is the specialization where Shatter traits are. When you are playing Power Shatter build (which what most Shatter builds are) this trait is just meaningless. I don't know where this should go, but I know the trait which could be moved to this speccialization.
Empowered Illusions: As every other Mesmer player said for thousand times too. this shouldn't be in the same row with Bountifull Blades. This trait shouldn't even be in Domination specialization. You have that trait which increases the damage of your illusions And there is that specialization named Illusions. Hmm...
Sharper Images: The same issue with Cry of Pain. I might accept Cry of Pain being a Minor if we disregard it's strength and the other canditate for the spec. It's mostly a condi heavy specialization. But Dueling is a specialization which is either used with Power builds or Power-Condi hybrid builds. Why there is a non-optional, Condi build only trait in this line? I can't see the point of it. When you play Mesmer with Condi build, you don't have any wasted traits since non-hybrid Condi items have Precision too and it allows you to work with Dueling traits. You don't have any wasted trait in Illusions either. But if you decide to go full on Power, there is only Domination which you can get full benefit from. For other speccializations, you can't avoid having useless traits.
Lastly, Honorable Mention
Dune Cloak: Most people see this as a useless trait, but I think it's missplaced. It just can't compete with the other two. If it was Adept or Master with a little tune down, I belive it could be very useful.
Before the ending, I want to remind that the problem that I see is not any one particular trait among the ones that I listed. I know some of you will say "actually, x trait is useful when" Yes, I know. You can make everything work if you believe hard enough. The problem is not that X trait is weak. In my opinions, the Mesmer's biggest problem is there are too many of those X traits. Thanks for reading