Can we talk about how broken scrapper is? — Guild Wars 2 Forums
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Can we talk about how broken scrapper is?

Ovark.2514Ovark.2514 Member ✭✭✭

It's basically unkillable 1v1. Heck even 2v1 it's hard to kill. what I'm getting at is that the way supply crate and grenades work is broken and needs to be redesigned. You shouldn't be able to throw grenades behind you in such a cheesy way. Also supply crate needs to have the obnoxious pulsing blind removed.

Comments

  • Tycura.1982Tycura.1982 Member ✭✭✭✭

    Scrapper < Spellbreaker

  • Ovark.2514Ovark.2514 Member ✭✭✭

    @Tycura.1982 said:
    Scrapper < Spellbreaker

    It's not about what's "good," it's the difference between me feeling like my opponent outplayed me and feeling like my victory was stolen because of bad game design (cheese).

  • Tycura.1982Tycura.1982 Member ✭✭✭✭

    @Ovark.2514 said:

    @Tycura.1982 said:
    Scrapper < Spellbreaker

    It's not about what's "good," it's the difference between me feeling like my opponent outplayed me and feeling like my victory was stolen because of bad game design (cheese).

    Scrapper loses to strength Spellbreaker 1v1 because of their crappy stunbreaks was what that meant to convey.

  • avey.4201avey.4201 Member ✭✭✭

    I can mash all the buttons up to gold rank on turret/grenade engi.(first time engi)
    I can go to gold on minion spam reaper by mashing buttons, doesn't even need lich form.(first time necro)
    I ride power DH down to bronze after playing it since 2016.
    There is no out play in spam meta, face roll the keyboard is the answer.

  • @Kuma.1503 said:
    Bout time Scrapper did something relevant. If Anet is going to let it be bad in PvE because "it's a PvP spec" damnit, let it do well in PvP.

    Yes I am biased because I main it.

    Fits for all teef specs...

    BUFF TEEF 👽

  • snoow.1694snoow.1694 Member ✭✭✭
    edited January 9, 2021

    Offensive Scrapper isn‘t the problem, meaning ones that heavily rely on the use of grenades - since nades got nerfed they don‘t feel as oppressive anymore, what Scrappers need is a massive sustain nerf in terms of barrier, boon uptime and defensive skills such as Elixir S as well as some mobility reduction.

    Scrapper play in general is kinda degenerate - they harrass a point knowing fully well that the person defending it won‘t with a high probability survive as long as them and as soon as another person from the enemy team goes to +1 they hit Elixir S, then stealth, kite and even get away most of the times through high mobility, which then results in the rest of the team getting slaughtered in a 3v4 on other points. If Scrapper would go down more easily in case of a +1, everything would be fine, but right now people invest too many players to achieve nothing while losing on the rest of the map - that is the main problem

    Engineers and Revs will forever stay a problem in PvP, because they don‘t have to choose between high damage, sustain, mobility or support, they can offer everything without losing much on other ends

    Balance Patch every 6 weeks kappa

  • Kuma.1503Kuma.1503 Member ✭✭✭✭
    edited January 9, 2021

    @snoow.1694 said:
    Offensive Scrapper isn‘t the problem, meaning ones that heavily rely on the use of grenades - since nades got nerfed they don‘t feel as oppressive anymore, what Scrappers need is a massive sustain nerf in terms of barrier, boon uptime and defensive skills such as Elixir S as well as some mobility reduction.

    Scrapper play in general is kinda degenerate - they harrass a point knowing fully well that the person defending it won‘t with a high probability survive as long as them and as soon as another person from the enemy team goes to +1 they hit Elixir S, then stealth, kite and even get away most of the times through high mobility, which then results in the rest of the team getting slaughtered in a 3v4 on other points. If Scrapper would go down more easily in case of a +1, everything would be fine, but right now people invest too many players to achieve nothing while losing on the rest of the map - that is the main problem

    Engineers and Revs will forever stay a problem in PvP, because they don‘t have to choose between high damage, sustain, mobility or support, they can offer everything without losing much on other ends

    I looked up the definition of degenerate and I got the following:

    "Tactics that force an opponent to adopt playstyles that are not fun to play or are non-standard. This is often (but not always) a subset of cheese."

    When people say a class/build is degenerate on the forums, they're almost always referring to the first definition. It's not fun to play against.
    Unfortunately, that's next to useless because "fun" is entirely subjective. Losing (generally) isn't fun. Scrapper is meta. Players are losing to scrapper at a higher rate than they were before. Same can (and often has) been said of any other meta build.

    Non-standard play does not apply here. Scrapper is doing exactly what a sidenoder should be doing. It's difficult to kill. It has to interact with you in order to obtain it's sustain. Impact Savant is just a sustain nerf unless they hit to to gain value out of barrier. It has good mobility via superspeed in order to kite around node and gain value by wasting player's time. It plays similarly to a spell breaker.

    It's a beefy spec. It's not meant to go down easily. You could nerf it's durability, but then what would be the point of scrapper? Why suffer impact savant's vitality loss if not to gain good barrier uptime. You wouldn't have a trade-off at that point, you'd simply have a downgrade.

    Scrapper's durability isn't the problem. It's where it should be. Its support isn't the issue. It cannot hold a candle to tempest or Healbreaker even if it invests heavily into support. Mobility on it is average to slightly above average. It has two gapclosers, brief bursts of superspeed, no blinks, and virtually no swiftness (You need to sacrifice 2 high value skills if you want to blast lightning fields and you can only do so once). Damage wise, it's middle of the pack. After nade nerfs it has to rely on chipping you down with mortar kit autos before going in for its burst.

    Problem is that damage as a whole is too low. It's natural that they would feel unkillable after we nerfed what few hard hitting classes we had left.

  • ixora.3569ixora.3569 Member ✭✭

    @avey.4201 said:
    I can mash all the buttons up to gold rank on turret/grenade engi.(first time engi)
    I can go to gold on minion spam reaper by mashing buttons, doesn't even need lich form.(first time necro)
    I ride power DH down to bronze after playing it since 2016.
    There is no out play in spam meta, face roll the keyboard is the answer.

    ^This right here.

  • Noah Salazar.5430Noah Salazar.5430 Member ✭✭✭
    edited January 12, 2021

    Offensive Scrapper isn‘t the problem, meaning ones that heavily rely on the use of grenades - since nades got nerfed they don‘t feel as oppressive anymore, what Scrappers need is a massive sustain nerf in terms of barrier, boon uptime and defensive skills such as Elixir S as well as some mobility reduction.

    @snoow.1694
    Scrapper is Bruiser role
    Bruiser is half tank, half dps

    In pvp you have diferent roles
    like :
    Dueler -> hight 1vs1, big burst, medium sustain
    Bruiser -> hight sustain, medium dmg
    Roamer -> low sustain, big mobility, squishy for 1vs1, good in team fights/taking objective
    Support-> offhealing/boons, usualy tanky but low dmg

    if you nerf Scrapper, he no longger will have Bruiser role
    and cuz medium dmg, he will can't be dueler
    Also becose Scrapper is Bruiser , his role is to tank enemy dmg and his first who will initate fight

    If dueler will do it, he will fast die from 2vs1

    So in short Scrapper schold breake enemy line and for that he need be tanky

    But Scrapper can't kill you in 1s
    or in 2s as his not dueler, he can't pinpoint you with burst
    he have medium dmg who kill you progressively

    Thx to brusher, your duelers (dmg dealers) can walk up to enemy more safe, here how it work :

  • none of you know what the hell you're talking about.

    te lazla otstara.
    fingers crossed meta ~

  • Avatar.3568Avatar.3568 Member ✭✭✭✭

    Reduce a Lil bit the blind than scrapper good I guess, not shredding the blind just touching it

  • Tycura.1982Tycura.1982 Member ✭✭✭✭

    @Grimjack.8130 said:
    i see a warrior who seems to think him killing bad scrappers means he'd kill good ones, it doesnt, scrapper doesnt lose to war. man thinks hes the only person capable of playing warrior i guess
    i see people who are talking about grenades on scrapper, they certainly add alot to this thread
    and i see another person who has watched a video and suddenly thinks he knows the gamemode better than the people who actually win in pvp

    poggywoggy

    Point me to a good scrapper then

  • CutesySylveon.8290CutesySylveon.8290 Member ✭✭✭
    edited January 11, 2021

    @Noah Salazar.5430 said:

    Offensive Scrapper isn‘t the problem, meaning ones that heavily rely on the use of grenades - since nades got nerfed they don‘t feel as oppressive anymore, what Scrappers need is a massive sustain nerf in terms of barrier, boon uptime and defensive skills such as Elixir S as well as some mobility reduction.

    @snoow.1694
    Scrapper is Brusher role
    Brusher is half tank, half dps

    In pvp you have diferent roles
    like :
    Dueler -> hight 1vs1, big burst, medium sustain
    Brusher -> hight sustain, medium dmg
    Roamer -> low sustain, big mobility, squishy for 1vs1, good in team fights/taking objective
    Support-> offhealing/boons, usualy tanky but low dmg

    if you nerf Scrapper, he no longger will have brusher role
    and cuz medium dmg, he will can't be dueler
    Also becose Scrapper is brusher, his role is to tank enemy dmg and his first who will initate fight

    If dueler will do it, he will fast die from 2vs1

    So in short Scrapper schold breake enemy line and for that he need be tanky

    But Scrapper can't kill you in 1s
    or in 2s as his not dueler, he can't pinpoint you with burst
    he have medium dmg who kill you progressively

    Thx to brusher, your duelers (dmg dealers) can walk up to enemy more safe, here how it work :

    What in the world is a brusher? I think you mean a Bruiser.

  • Noah Salazar.5430Noah Salazar.5430 Member ✭✭✭
    edited January 12, 2021

    What in the world is a Brusher? I think you mean a Bucher.

    Bucher? yeh a bit

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭✭

    While you are on it, please NERF THEEEF. Thanks.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @ollbirtan.2915 said:
    While you are on it, please NERF THEEEF. Thanks.

    U may as well, it's already falling out of favor for the one thing it does lol. May aswell finish the job and delete the class imo.

  • Scrappers are tough but that does not make them broken. In addition to this, as a Scrapper, you cannot burst down an enemy as well. If you find Scrapper broken, there are some Tempest builds that I wish you to encounter in PvP.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭
    edited January 19, 2021

    Imagine having people saying that Tempest is tougher and more useful than scrapper.....

    Oh wait...the situation even "better" in WvW.....

    Surely Tempest is stronger....

    By the way...I doubt strongly that scrapper went unnoticed by the devs....

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Masteis.9720 said:
    Scrappers are tough but that does not make them broken. In addition to this, as a Scrapper, you cannot burst down an enemy as well. If you find Scrapper broken, there are some Tempest builds that I wish you to encounter in PvP.

    Yeah I wish to encounter them too...mind to share with the rest of the community? I am sure "TOP" teams would love to run double Tempest as well....

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Scrapper not dying is kind of its whole thing, isn't it?

    @ollbirtan.2915 said:
    While you are on it, please NERF THEEEF. Thanks.

    Ye

    The "Balance" is a fantasy -- another mortal superstition.

  • Kuma.1503Kuma.1503 Member ✭✭✭✭
    edited January 19, 2021

    snip

    Heal Tempest >>> Heal Scrapper in PvP. Heal scrapper doesn't offer it's team much other than spam cleanses, and Tempest easily accomplishes that with less effort thanks to smothering auras + soldier/trooper rune. It's not terribly difficult to train down a support scrapper because it generally runs 1 stunbreak tops (Elixir Gun toolbelt). It needs to be in close proximity to it's allies to heal which means forcing it to kite greatly limits its ability to support its team. Meanwhile Tempest can kite and support by simply spamming auras.

    Heal Scrapper >>> Heal Tempest in WvW. In fact that's my problem with it. I wish it wasn' t so good in WvW so that Anet couldn't use that as an excuse to let it suck in other game modes. This is the first time in a while that it's been better than Holo as a dps bruiser in PvP, and that's literally it's whole schtick. There's very little reason to ever run one, dps or support in PvE. Even as a noob carry, heal scourge does the job 10x better.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Kuma.1503 said:

    snip

    Heal Tempest >>> Heal Scrapper in PvP. Heal scrapper doesn't offer it's team much other than spam cleanses, and Tempest easily accomplishes that with less effort thanks to smothering auras + soldier/trooper rune. It's not terribly difficult to train down a support scrapper because it generally runs 1 stunbreak tops (Elixir Gun toolbelt). It needs to be in close proximity to it's allies to heal which means forcing it to kite greatly limits its ability to support its team. Meanwhile Tempest can kite and support by simply spamming auras.

    Heal Scrapper >>> Heal Tempest in WvW. In fact that's my problem with it. I wish it wasn' t so good in WvW so that Anet couldn't use that as an excuse to let it suck in other game modes. This is the first time in a while that it's been better than Holo as a dps bruiser in PvP, and that's literally it's whole schtick. There's very little reason to ever run one, dps or support in PvE. Even as a noob carry, heal scourge does the job 10x better.

    Did you actually watch the recent tournament?...There was like a single ele...and it was a tanky weaver played by @Blam ...who didn't accomplish anything all match and his team lost miserably

    -Tempest is no more meta
    -It got easily replaced by Healbreaker and Scrapper

    "Support by simply spamming auras"?...I think you should jump on Healbreak and see for yourself what survives better and heal for more on top of better condi clear for the whole team.....I mean do you see any team dropping a Healbreaker for a tempest?

    I think you missed the memo where Tempest got nerfed several times during the last few months , the only reason teams had to use Tempest was the "Glyph revival bug", with OF and mistform CD almost doubled, TOP teams had little reasons to run an ele instead than a Warrior or engi fro support

    Also.....Aura effect are melee range so dunno where you took your "Kite away and support" strategy from

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • McPero.3287McPero.3287 Member ✭✭✭

    @Arheundel.6451 said:

    @Kuma.1503 said:

    snip

    Heal Tempest >>> Heal Scrapper in PvP. Heal scrapper doesn't offer it's team much other than spam cleanses, and Tempest easily accomplishes that with less effort thanks to smothering auras + soldier/trooper rune. It's not terribly difficult to train down a support scrapper because it generally runs 1 stunbreak tops (Elixir Gun toolbelt). It needs to be in close proximity to it's allies to heal which means forcing it to kite greatly limits its ability to support its team. Meanwhile Tempest can kite and support by simply spamming auras.

    Heal Scrapper >>> Heal Tempest in WvW. In fact that's my problem with it. I wish it wasn' t so good in WvW so that Anet couldn't use that as an excuse to let it suck in other game modes. This is the first time in a while that it's been better than Holo as a dps bruiser in PvP, and that's literally it's whole schtick. There's very little reason to ever run one, dps or support in PvE. Even as a noob carry, heal scourge does the job 10x better.

    Did you actually watch the recent tournament?...There was like a single ele...and it was a tanky weaver played by @Blam ...who didn't accomplish anything all match and his team lost miserably

    -Tempest is no more meta
    -It got easily replaced by Healbreaker and Scrapper

    "Support by simply spamming auras"?...I think you should jump on Healbreak and see for yourself what survives better and heal for more on top of better condi clear for the whole team.....I mean do you see any team dropping a Healbreaker for a tempest?

    I think you missed the memo where Tempest got nerfed several times during the last few months , the only reason teams had to use Tempest was the "Glyph revival bug", with OF and mistform CD almost doubled, TOP teams had little reasons to run an ele instead than a Warrior or engi fro support

    Also.....Aura effect are melee range so dunno where you took your "Kite away and support" strategy from

    Aurashare and Warrior shouts are same range 600 and they are both main way of supporting your team. Tempest is not a bad support but currently Warrior is just stronger because its harder to kill. Core support guardian might be better than tempest as well. Both guard and warrior have high armor value while ele has low and in power meta that is pretty important. Scrapper is not a support you can play it but its very bad. Scrapper is sidenode bunker with good damage output and utility in form of strong rezes. About tempest nerfs, glyph interrupt cooldown reseting on attunement swap, being able to cast glyph while mistformed and mistform cd being increase from 60 to 75 (doubled btw) were sizable nerfs but it was not the reason warrior became played over it. Support warrior was just not well known and played by few people in soloq. But realistically support warrior would still be better than Tempest at the time of MOTA. Reaper, power thief, nades holo all heavy power damage builds and only condi build was condi rev which was sidenoding so ele didn't meet it much and sometimes core necro. Ele rez signet is mostly better than banner because banner can be blinded blocked ect even after the mentioned tempest nerfs. Warrior just outputs more healing, has boonstrip, shares some really good boons (resistance), does good damage if played properly, is very tanky vs power damage, has a block, has team cleanse and is mobile. Tempest has some better utility in form of shocking and reflect aura it has invun but big problem is being forced into either earth or fire. Fire gives good cleanse for team while earth makes it tanky vs power and gives protection to teammates. But usually you don't face full power or full condi so you will always have a weakness to one form of damage.

    Fireweaver however is really good at the moment. If you think Blam did nothing in that AT you have poor understanding of the game. Fireweaver should normally not die in any 1v1 and pressures people of node in most match ups. It also has very good sustain and can survive +1 often. When scrapper is nerfed Fireweaver will be the go to sidenoder in competitive unless people are not willing to pick it up even though it is not hard to play. Maybe strength spellbreaker will be played since it can kill fireweaver.

  • Kuma.1503Kuma.1503 Member ✭✭✭✭

    @Arheundel.6451 said:

    @Kuma.1503 said:

    snip

    Heal Tempest >>> Heal Scrapper in PvP. Heal scrapper doesn't offer it's team much other than spam cleanses, and Tempest easily accomplishes that with less effort thanks to smothering auras + soldier/trooper rune. It's not terribly difficult to train down a support scrapper because it generally runs 1 stunbreak tops (Elixir Gun toolbelt). It needs to be in close proximity to it's allies to heal which means forcing it to kite greatly limits its ability to support its team. Meanwhile Tempest can kite and support by simply spamming auras.

    Heal Scrapper >>> Heal Tempest in WvW. In fact that's my problem with it. I wish it wasn' t so good in WvW so that Anet couldn't use that as an excuse to let it suck in other game modes. This is the first time in a while that it's been better than Holo as a dps bruiser in PvP, and that's literally it's whole schtick. There's very little reason to ever run one, dps or support in PvE. Even as a noob carry, heal scourge does the job 10x better.

    Did you actually watch the recent tournament?...There was like a single ele...and it was a tanky weaver played by @Blam ...who didn't accomplish anything all match and his team lost miserably

    -Tempest is no more meta
    -It got easily replaced by Healbreaker and Scrapper

    "Support by simply spamming auras"?...I think you should jump on Healbreak and see for yourself what survives better and heal for more on top of better condi clear for the whole team.....I mean do you see any team dropping a Healbreaker for a tempest?

    I think you missed the memo where Tempest got nerfed several times during the last few months , the only reason teams had to use Tempest was the "Glyph revival bug", with OF and mistform CD almost doubled, TOP teams had little reasons to run an ele instead than a Warrior or engi fro support

    Also.....Aura effect are melee range so dunno where you took your "Kite away and support" strategy from

    600 radius is melee range? For context, that's the radius of pre-nerf holographic shockwave. People compained til the cows came home about how that skill CC'ed people who were nowhere near the intended target. Why does the narrative on these things always shift when it's convenient.

    DPS scrapper is currently very good at the moment. It has some team support with Elixir R, Elixir Gun, and Gyros, but that's a very different build than Med-kit heal scrapper. It's needs to face you to land med blaster (very difficult if not impossible while kiting) Bandage toss needs to be shotgunned. You need to be on top of the target you want to heal in order to land your 3-5-4 combo in med kit. The only heals scrapper has from range is a slight regen-like effect from Egun 5 or Mortar 5.

    So long as it can stack with its team it's good to go, but its support drops off if it's forced on the defensive. A far cry from heal tempest who can at least kite (within 600 range of allies) while spamming auras.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Kuma.1503 said:

    @Arheundel.6451 said:

    @Kuma.1503 said:

    snip

    Heal Tempest >>> Heal Scrapper in PvP. Heal scrapper doesn't offer it's team much other than spam cleanses, and Tempest easily accomplishes that with less effort thanks to smothering auras + soldier/trooper rune. It's not terribly difficult to train down a support scrapper because it generally runs 1 stunbreak tops (Elixir Gun toolbelt). It needs to be in close proximity to it's allies to heal which means forcing it to kite greatly limits its ability to support its team. Meanwhile Tempest can kite and support by simply spamming auras.

    Heal Scrapper >>> Heal Tempest in WvW. In fact that's my problem with it. I wish it wasn' t so good in WvW so that Anet couldn't use that as an excuse to let it suck in other game modes. This is the first time in a while that it's been better than Holo as a dps bruiser in PvP, and that's literally it's whole schtick. There's very little reason to ever run one, dps or support in PvE. Even as a noob carry, heal scourge does the job 10x better.

    Did you actually watch the recent tournament?...There was like a single ele...and it was a tanky weaver played by @Blam ...who didn't accomplish anything all match and his team lost miserably

    -Tempest is no more meta
    -It got easily replaced by Healbreaker and Scrapper

    "Support by simply spamming auras"?...I think you should jump on Healbreak and see for yourself what survives better and heal for more on top of better condi clear for the whole team.....I mean do you see any team dropping a Healbreaker for a tempest?

    I think you missed the memo where Tempest got nerfed several times during the last few months , the only reason teams had to use Tempest was the "Glyph revival bug", with OF and mistform CD almost doubled, TOP teams had little reasons to run an ele instead than a Warrior or engi fro support

    Also.....Aura effect are melee range so dunno where you took your "Kite away and support" strategy from

    600 radius is melee range? For context, that's the radius of pre-nerf holographic shockwave. People compained til the cows came home about how that skill CC'ed people who were nowhere near the intended target. Why does the narrative on these things always shift when it's convenient.

    DPS scrapper is currently very good at the moment. It has some team support with Elixir R, Elixir Gun, and Gyros, but that's a very different build than Med-kit heal scrapper. It's needs to face you to land med blaster (very difficult if not impossible while kiting) Bandage toss needs to be shotgunned. You need to be on top of the target you want to heal in order to land your 3-5-4 combo in med kit. The only heals scrapper has from range is a slight regen-like effect from Egun 5 or Mortar 5.

    So long as it can stack with its team it's good to go, but its support drops off if it's forced on the defensive. A far cry from heal tempest who can at least kite (within 600 range of allies) while spamming auras.

    Rather than end up in a fruitless discussion about the difference between aura share and shouts , I want to point out that I am not interested in any nerf of buffs for engi, I am merely correcting those people who mentioned Tempest in this thread while spreading disinformation , about the spec being the best in the game ; clearly at this point that misinformation has been rectified and that's it.

    This game would have been much better off if people would have used a different approach : the vast majority of times, a spec is deemed OP due to the mechanical limitations of the player themselves.

    Under no circumstances should a class/spec be nerfed because people find it unfair to fight against it, some times a spec truly is OP because it does too much in that particular role but other times....players simply want to have an easy target to kill and so they ask for nerfs, at least under this aspec the devs agree with me as they said on stream.....if people want a "fair fight" based solely on the abilities of the individual...they should play CHESS and not a MMO...but I doubt that many would be ready to accept the harsh truth of life : "they are not God's chosen"

    I remain of the opinion that : people ask for nerfs so actively as a last ditch effort to increase their mechanical skill aka.....it's easy to consider yourself a TOP player when the builds you face can't effectively hurt let alone defeat you..

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • bethekey.8314bethekey.8314 Member ✭✭✭
    edited January 20, 2021

    I heard that Scrapper has, like, 30 gosh darn kittens.

    In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another. Posts that are rude towards or attack another member, single out a player for ridicule, or that accuse someone of inappropriate behavior will be removed.

  • Loboling.5293Loboling.5293 Member ✭✭✭

    @Dawdler.8521 said:

    @Noah Salazar.5430 said:
    Scrapper is Brusher role

    Why do I see before me a scrapper prancing around on the battlefield with a brush trying to brush everyones hair while they run terrifed into corners, trying to hide from him. After a while they see a Charr come hobbling out from a capture point, with positively shining hair in elaborate braids inlined with gold and silver just bawling his eyes out "I HAD A MOHAWK...".

    I just got dead by daylight, and now I want to play it... haha

  • Noah Salazar.5430Noah Salazar.5430 Member ✭✭✭
    edited January 22, 2021

    @Arheundel.6451
    this video is made before granade dmg nerf
    also it's wvw not pvp
    in wvw you have more freedoom with stats
    Also notice what he says in 38:47