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  • @Teratus.2859 said:
    The same issue exists on Windows PC's as well although are far more forgiving.. take a look back at some older PC games for example and you'll find a bunch that either have a lot of issues running on modern tech or straight up don't work at all anymore due to some dead component that is no longer a part of modern PC hardware or some old software that is no longer used and supported etc.
    Off the top of my head Black and White comes to mind.. getting that running on a modern computer/OS is an absolute nightmare.

    It's usually down to those games playing fast and loose with the rules of Windows programming in some way (especially in exclusive full-screen mode(1)), and more recent versions of Windows have become progressively more strict and pedantic about them.

    Good news, through. Ziggurat has been buying up the rights to publish older games with (as far as possible) fixes to allow them to work on modern versions of Windows (especially Win10). Fans of Bloodrayne from back in the day will be pleased to hear that the "Terminal Cut" version that was recently released by Ziggurat runs just fine on a totally up-to-date Win 10, and in 4K as well. Pity that a bunch of the user reviews on Steam were by people who assumed (without justification) that it was an HD remaster rather than a bug fix...

    (1) Some games work fine in Windowed mode but break horribly in full-screen.

    @Biff.5312 said:
    Exercise your whimsy.

  • Hypnowulf.7403Hypnowulf.7403 Member ✭✭✭

    This has become a bit of a ghetto, hasn't it? Sound and fury changes nothing.

    I don't think that the average man-on-the-street consumer of Apples has any concept for just how different Metal is from other APIs. I don't think they grasp just how desperate Apple is to be special—so they blame the developer.

    Apple was entirely responsible for the death of Flash. Do we blame Flash game developers for that? That'd be silly, wouldn't it? Well, that's what this is too.

    It isn't only the change of chip architecture—which might be more manageable—but rather that Apple is going to murder OpenGL on their platform because that's what they tend to do. Both Apple and Google are really bad about that sort of thing. APIs need a degree of similarity for decent cross-platform porting, it's helpful as well when these APIs exist on a variety of systems as well. This is why Vulkan has seen adoption, because it makes things easy to port.

    Apple could've chosen to move from OpenGL to Vulkan. Instead, they created their own elite club API which no one else is allowed to use. This is Apple's treehouse, peasants stay out et al. It's folly and inanity to blame developers for that.

    I have to stress here—not only did Apple refuse to move to a more accepted API like Vulkan, but their Metal API handles things in ways that are intentionally different to be hostile to porting efforts. I am not joking about this. It's to encourage exclusivity, I suspect, but that isn't going to happen. Apple's always lived in their own world.

    Not only is Metal special in regards to porting things that rely heavily on OpenGL, but it's more strict as well. In other words, Apple is forcing one of two binary outcomes.

    Outcome 1: ArenaNet rewrites the entire engine from the ground up to work on Metal instead of OpenGL.

    Outcome 2: ArenaNet ends support for the Mac client.

    I mean, if Apple were really serious about the adoption of their API? They could drop bags of money on companies to subsidise it. I mean, you know Apple is loaded, I know Apple is loaded, it would be effortless for them to pay for ArenaNet to bring on all the staff necessary for them to do this. So why not ask Apple and see what they think?

  • Gyro.9182Gyro.9182 Member ✭✭

    @Hypnowulf.7403 said:
    Apple was entirely responsible for the death of Flash. Do we blame Flash game developers for that? That'd be silly, wouldn't it? Well, that's what this is too.

    I don't think that (apart from developers in firms that produced Flash) you will find too many people mourning the demise of Flash, permanent source of performance and battery drain and security leaks that it was.

    As for the rest of the discussion, you probably missed a couple of relevant points - ignoring your opinions on Metal:

    • OpenGL support by Apple ended in 2018. OpenGL is still included in macOS today (yes, even in the latest versions), and I have not yet seen Apple stating that it will be removed in a concrete macOS version. The support is "frozen", so there are no further updates and one has to live with shortcomings and bugs that exist, but it does work.
    • Anet had time since 2018 to adapt their client from OpenGL to Metal. That is quite an amount of time. Perhaps doing so was impossible, unrealistic, or financially unattractive for Anet - that's for others to judge -, but one can hardly argue that there was not enough time to work on it.
    • Apple is not killing OpenGL on February 18, and even if it did, it could only do so by providing an update that would remove OpenGL. Users would then be free to either install that update or not. (My best guess is that some future release of macOS will remove support - but it's up to the user to decide whether they upgrade to it or not, it's not like the Windows 10 "OS upgrades", but an intentional act by the user to install a new macOS version.) Thus, there is nothing that enforces "end of life" for GW2 by February 18 caused by Apple.
    • Killing off the client, even for those users who don't care about M1 issues (99% of the current Mac users probably have an Intel-based Mac which includes OpenGL) is an intentional decision by Anet, and not caused by Apple. There may be perfectly valid reasons for that (lack of developers, consequences of 2020 and the pandemic, ...), but talking about M1 and OpenGL just doesn't give an honest picture. And that's what upsets me more than the fact that a beloved game is killed for a share of its players.
  • lare.5129lare.5129 Member ✭✭✭✭

    @Hypnowulf.7403 said:
    Not only is Metal special in regards to porting things that rely heavily on OpenGL, but it's more strict as well. In other words, Apple is forcing one of two binary outcomes.

    MoltenVK - MoltenVK is a software library which allows Vulkan applications to run on top of Metal on Apple's macOS, iOS, and tvOS operating systems. It is the first software component to be released for the Vulkan Portability Initiative, a project to have a subset of Vulkan run on platforms which lack native Vulkan drivers.
    So exist way rum vulkan on metal

    Outcome 1: ArenaNet rewrites the entire engine from the ground up to work on Metal instead of OpenGL.

    not need. Enough be like mainstream.

    Outcome 2: ArenaNet ends support for the Mac client.

    x64 vulcan app run on maxos. Don't worry about mac client

    I mean, if Apple were really serious about the adoption of their API?

    metal api nice soft. Yes, it not open source. But I can't say that it written bad.

    They could drop bags of money on companies to subsidise it.

    ?? for what? opposite, it perfect way get money for apple. And why they need subside someone? want share market - make action.

    I mean, you know Apple is loaded, I know Apple is loaded, it would be effortless for them to pay for ArenaNet

    ? passages ask train to pay him and he will travel whit that train?

    So why not ask Apple and see what they think?

    they think: "Metal provides near-direct access to the graphics processing unit (GPU), enabling you to maximize the graphics and compute potential of your apps on iOS, macOS, and tvOS. Building on an approachable, low-overhead architecture with precompiled GPU shaders, fine-grained resource control, and multithreading support, Metal further evolves support for GPU-driven command creation, simplifies working with the array of Metal-capable GPUs, and lets you tap into Pro power of Mac Pro and Pro Display XDR."
    https://developer.apple.com/metal/

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @lare.5129 said:
    they think: "Metal provides near-direct access to the graphics processing unit (GPU), enabling you to maximize the graphics and compute potential of your apps on iOS, macOS, and tvOS. Building on an approachable, low-overhead architecture with precompiled GPU shaders, fine-grained resource control, and multithreading support, Metal further evolves support for GPU-driven command creation, simplifies working with the array of Metal-capable GPUs, and lets you tap into Pro power of Mac Pro and Pro Display XDR."
    https://developer.apple.com/metal/

    So they think it's something to be used exclusively by their products ("tap into Pro power of Mac Pro and Pro Display XDR") so not really worth considering it as an option for any developer.

  • Gyro.9182Gyro.9182 Member ✭✭

    I think that the direction this discussion is taking is not really helpful for the matter at hand. Apple's motivation, the quality, ease of use or performance of Meta, while interesting, do not have that much of a bearing on the topic listed at the top...? In general, posts that focus on either criticising Apple's policies or defend them are in my opinion not really of interest here.

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭

    I love how there's new Apple knights in this thread defending Apple all of a sudden.

    Just ask yourself what would happen if Microsoft did this.

    Everyone would instantly blame Microsoft for anti consumer practices, "oh the poor developers they have to recode everything to work on the new system", "oh the poor users, Microsoft ended support for their favorite programs how dare they".

    Yet, since it's Apple and its zombie army, we get stuff like "Apple does stuff you either fall in line or it's your fault for not following Apple's whims"...

    Hilarious! :sweat_smile:

  • Fuchslein.8639Fuchslein.8639 Member ✭✭✭

    I really wonder how such thinking arises.
    Even as an outsider who has little knowledge about apple and all this, you can see as clearly as night who is sitting on the longer lever.
    In another thread I even saw that someone wrote that you can't really reach Apple, which is why they rather go after Anet and others (if I understood that correctly).

    But what else can companies like Anet and Co do?
    I personally think that Anet is doing the right thing. They should not be responsible for Apple's decisions and spend resources on this.
    And it's not like they're excluding Apple users. I doubt that even without support everything will suddenly go down the drain for Mac users from one day to the next. Enough time to adjust to it. Help was already offered what you can do, besides buying a new PC.

  • lare.5129lare.5129 Member ✭✭✭✭

    @maddoctor.2738 said:
    So they think it's something to be used exclusively by their products

    this is not "exclusively ". this is api on 15% pc market and 50%+ on mobile market in USA

  • lare.5129lare.5129 Member ✭✭✭✭

    @Fuchslein.8639 said:
    I personally think that Anet is doing the right thing. They should not be responsible for Apple's decisions and spend resources on this.

    So you say - They should not be responsible for Apple's decisions and spend resources on " 15% pc market and 50%+ on mobile market in USA"?
    yes, may be.

    And it's not like they're excluding Apple users. I doubt that even without support everything will suddenly go down the drain for Mac users from one day to the next.

    yes, it perfect work on windows binary with Parallel wrapper

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭

    @lare.5129 said:

    @Fuchslein.8639 said:
    I personally think that Anet is doing the right thing. They should not be responsible for Apple's decisions and spend resources on this.

    So you say - They should not be responsible for Apple's decisions and spend resources on " 15% pc market and 50%+ on mobile market in USA"?
    yes, may be.

    And it's not like they're excluding Apple users. I doubt that even without support everything will suddenly go down the drain for Mac users from one day to the next.

    yes, it perfect work on windows binary with Parallel wrapper

    Apple could own 100% of the mobile market and it wouldn't have any impact on Anet because Guild Wars 2 is not a mobile game. So that statistic is pointelss in this discussion. Anet's interest is in the Global desktop market which Apple has very little of. If GW2 was a mobile game you'd have an argument, but since it isn't, what Apple does with its mobile OS is irrelevant.

    But agreed on the second thing, windows version of GW2 can run on Mac just fine so i don't know what the big deal is. Just like Linux users have done forever, Apple users can support each other when it comes to getting GW2 to run, create a community, their own forum or even threads on this forum so it's not like people can't get help if something doesn't work.

  • lare.5129lare.5129 Member ✭✭✭✭

    @Veprovina.4876 said:
    Apple could own 100% of the mobile market and it wouldn't have any impact on Anet because Guild Wars 2 is not a mobile game.

    it not mobile game today. If it not have plans to be mobile also - I think it is fail. But me, and you, don't know what realy vision about this have ncsoft/anet

    So that statistic is pointelss in this discussion. Anet's interest is in the Global desktop market which Apple has very little of.

    7 global - is little of? for me not. For me it is VERY big value.

    But agreed on the second thing, windows version of GW2 can run on Mac just fine so i don't know what the big deal is. Just like Linux users have done forever, Apple users can support each other when it comes to getting GW2 to run, create a community, their own forum or even threads on this forum so it's not like people can't get help if something doesn't work.

    true

  • @tetmikem.5608 said:

    @killerkram.5129 said:
    virtual windows os on local machine, virtual windows through some streaming software like shadow or geforce now, new computer. those are the options for mac users that i can think of if they want to keep playing. honestly for mac users they should either have another pc or access to some windows environment if they want to play video games. My wife used to have a mac and her solution for gaming was own a second computer that can have the fun while using the mac to do the work. now she just has one good pc that can do that work and have the fun.

    Not everyone can afford to own two computers.....

    To me mac computers scream money. They are pretty expensive and premium machines. We got our mac because we had the extra cash to go for it and the wife wanted to try it out. I know not everyone is in that position since some people require mac computers for work or whatever but virtualization should still be an option right? Also as long as you have decent internet cloud gaming is an option. But over all Guild Wars 2 is a pretty old game that does not need a very powerful machine to play so you do not need a very expensive second computer to play it. We bought a cheaper dell laptop and it plays guild wars 2 just fine. Funny enough that is the main machine my wife uses now and the mac is collecting dust, so much for that. I guess we aren't mac people here but that's fine people can do whatever they want.

    I may be out of the loop when it comes to mac computers as I don't use them or like them so maybe they are not as expensive as I think they are but my mindset runs to "macs are expensive computers" so if you have that kind of money buying a cheap second computer should not be that big an issue. Otherwise as stated, cloud gaming or running windows in virtual to play games should be an option.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited January 14, 2021

    @lare.5129 said:

    I mean, if Apple were really serious about the adoption of their API?

    metal api nice soft. Yes, it not open source. But I can't say that it written bad.

    ...you can't because you don't know how it's written and you're just bent on repeating "apple good" no matter what? :D

    @lare.5129 said:

    @Fuchslein.8639 said:
    I personally think that Anet is doing the right thing. They should not be responsible for Apple's decisions and spend resources on this.

    So you say - They should not be responsible for Apple's decisions and spend resources on " 15% pc market and 50%+ on mobile market in USA"?
    yes, may be.

    How does the mobile market have anything to do with it?
    What does "15% pc market" have to do with people playing gw2?

    You understand that you've grabbed some random stats from random sites and now you're holding onto them despite them being absolutely irrelevant in this case/thread/complaint, right?

  • lare.5129lare.5129 Member ✭✭✭✭
    edited January 15, 2021

    @killerkram.5129 said:
    To me mac computers scream money.

    wrong. look demo how works native wow on m1. The same performance laptop from another vendor will coast TWICE more. On gw2 now we not have that perfonance compared, if no native client will come.

    They are pretty expensive and premium machines.

    m1 notebook is 1000+ euro ? ofc if you not select 1Tb sdd .. :)) this is expensive and premium ? I don't think so. My non premium mid-high laptop (intel+2060) buyed more that 2000 euro some time ago.

    know not everyone is in that position since some people require mac computers for work or whatever but virtualization should still be an option right? Also as long as you have decent internet cloud gaming is an option.

    But over all Guild Wars 2 is a pretty old game that does not need a very powerful machine to play so you do not need a very expensive second computer to play it.

    yes, possible play on laptop from any vendor, and from apple.

    "macs are expensive computers"

    I though same, till check price on current new mac wiht m1 and looks how WoW works on on. But GW2 have native metal api. :'(

    Otherwise as stated, cloud gaming or running windows in virtual to play games should be an option.

    not need that option. on m1 works window version of gw2, on mac intel - - bootcamp

  • lare.5129lare.5129 Member ✭✭✭✭

    @Sobx.1758 said:
    How does the mobile market have anything to do with it?

    people already play it on mobile phones


    So official mobile version relize only question "when"

    What does "15% pc market" have to do with people playing gw2?

    have to extend and keep

    You understand that you've grabbed some random stats from random sites

    yes. I grap concept. In this concept no matter it is 5 % or 55%

    complaint

    from me no any complaint You ask question - I answer.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @lare.5129 said:

    @Sobx.1758 said:
    How does the mobile market have anything to do with it?

    people already play it on mobile phones


    So official mobile version relize only question "when"

    What does "15% pc market" have to do with people playing gw2?

    have to extend and keep

    You understand that you've grabbed some random stats from random sites

    yes. I grap concept. In this concept no matter it is 5 % or 55%

    complaint

    from me no any complaint You ask question - I answer.

    If nothing else these videos hows how little input is needed to play core game.
    And still people wish to go back to that difficulty.

    On topic, the % do matter since if its to low and 5-10% of personal computer market is said to low to dedicate resources too.

  • Qida.5648Qida.5648 Member ✭✭

    Anyone know why they pick the date 18 Feb? Why not just let it expire when it no longer runs.. like when Apple really removes OpenGL or something.

    What about users who are on Catalina or older MacOS versions and are not upgrading.. so should have some form of OpenGL always available?

    Why not just keep those users who are not updating? ie. support up to Catalina only or Big Sur 11.2 etc etc.

    What i can see is they have no resource to deal with the new Mac architecture, and newer MacOS versions. That is understandable, and i completely support it if that means they can continue to develop during these hard times.

    But.. why old Macs gets the chopping block as well?

  • Fuchslein.8639Fuchslein.8639 Member ✭✭✭

    @lare.5129 said:

    @killerkram.5129 said:
    To me mac computers scream money.

    wrong. look demo how works native wow on m1. The same performance laptop from another vendor will coast TWICE more. On gw2 now we not have that perfonance compared, if no native client will come.

    They are pretty expensive and premium machines.

    m1 notebook is 1000+ euro ? ofc if you not select 1Tb sdd .. :)) this is expensive and premium ? I don't think so. My non premium mid-high laptop (intel+2060) buyed more that 2000 euro some time ago.

    know not everyone is in that position since some people require mac computers for work or whatever but virtualization should still be an option right? Also as long as you have decent internet cloud gaming is an option.

    But over all Guild Wars 2 is a pretty old game that does not need a very powerful machine to play so you do not need a very expensive second computer to play it.

    yes, possible play on laptop from any vendor, and from apple.

    "macs are expensive computers"

    I though same, till check price on current new mac wiht m1 and looks how WoW works on on. But GW2 have native metal api. :'(

    Otherwise as stated, cloud gaming or running windows in virtual to play games should be an option.

    not need that option. on m1 works window version of gw2, on mac intel - - bootcamp

    Just because you don't seem to compare prices doesn't mean that normal Windows PCs, and even laptops, are more expensive than Macs. Quite the opposite.
    Especially if you only play one title like GW2, you can get really good notebooks for less than 600€. And for this price you can get even better Destop PCs.

  • Fuchslein.8639Fuchslein.8639 Member ✭✭✭

    You don't see?

    Well, good luck then.

  • lare.5129lare.5129 Member ✭✭✭✭

    @Fuchslein.8639 said:
    you can get really good notebooks for less than 600€.

    Can you share link for me that good notebook, with 8gb ram, 256gb SSD, and ips LED-backlit display with something about 2560*1600 native resolution, whit price less than 600€? I am very interested.

  • Fuchslein.8639Fuchslein.8639 Member ✭✭✭

    @lare.5129 said:

    @Fuchslein.8639 said:
    you can get really good notebooks for less than 600€.

    Can you share link for me that good notebook, with 8gb ram, 256gb SSD, and ips LED-backlit display with something about 2560*1600 native resolution, whit price less than 600€? I am very interested.

    Here in Germany there are sites like Notebooksbilliger where you can find something like that. If I google your information, I am offered some notebooks for 599€ and below. If I enter your settings with Mac, nothing under 1k is displayed.
    I played for years on a Thinkpad, which cost something around 626€ at that time and where I could play GW2 smoothly on high most of the time. And that was only so expensive because I play more than just GW2.
    My current PC setup cost just under 800€ with 2 monitors and I can play the latest games like Cyberpunk on High-Ultra.

  • lare.5129lare.5129 Member ✭✭✭✭

    @Fuchslein.8639 said:
    Here in Germany there are sites like Notebooksbilliger where you can find something like that. If I google your information, I am offered some notebooks for 599€ and below. If I enter your settings with Mac, nothing under 1k is displayed.

    I don't find any notebook whit " ips LED-backlit display with something about 2560*1600 " , most of them only 1920 x 1080 Pixel (Full HD) or less resolution. If person don't see different - nice to way save money.

  • Qida.5648Qida.5648 Member ✭✭

    @lare.5129 said:
    many 'why' but no one from common public people can't say true, because don't know. You can find many theories about that, fromt intel fans who scared the new arm and pressure other software to push put apple, and till theory about word crysis and pressure from hackers groups to more share windows pc market to let hem more easy main cryto on zomby windows machines ... BUT this is only THOERIES,. real true is hidden.

    I see. I really hope someone inside can come clean and explain it clearly. Its kinda scary, its like Anet could be on its final legs.. with news like this, they may just announce the game's EOL suddenly in just a few weeks before doing it.

    And look, i understand most Mac user's anger. Mac users are always second citizen when it comes to GW2, and having to be looked under by the PC gaming community.

    As for me, i am perfectly ok for them to remove the MacOS client, so long as i can continue to see the story goes on. I use Mac for work related, during my free time i can always run parallels / bootcamp to play the game on the same Mac (now that i have the M1 Mac, its powerful enough to play most games on the go) . I am just concern for them, hoping they have the capability to continue onwards beyond 2021, and not EOL suddenly.

  • Fuchslein.8639Fuchslein.8639 Member ✭✭✭

    @lare.5129 said:

    @Fuchslein.8639 said:
    Here in Germany there are sites like Notebooksbilliger where you can find something like that. If I google your information, I am offered some notebooks for 599€ and below. If I enter your settings with Mac, nothing under 1k is displayed.

    I don't find any notebook whit " ips LED-backlit display with something about 2560*1600 " , most of them only 1920 x 1080 Pixel (Full HD) or less resolution. If person don't see different - nice to way save money.

    If it absolutely has to be IPS for you, then just buy overpriced Apple. But don't complain when companies react to Apple's restrictions. That's not Anet's fault, even if you want to make it look that way.

  • calb.3128calb.3128 Member ✭✭✭
    edited January 15, 2021

    I won't pretend I'm not disappointed, even if the signs were all pointing in this direction (i.e. the lack of a clear GW2 Mac direction for the past two years). It is also understandable from a cost vs benefit perspective.

    As a Mac user who happens to be a casual gamer, GW2's casual-friendly approach has always been appealing and enjoyable. That being said, no one game is important enough to me to change the rest of my setup. (Yes, I'm deep in an ecosystem that works great for me, each to their own, YMMV.) I will give Nvidia another go, but the bandwidth requirements effectively limit it to home broadband - not great as a traveller. I acknowledge the suggestion about buying a second laptop, but that's not what casual gaming has been about for me. Being able to play a game on the kit you already carry, wherever you are, without lugging around a dedicated device... that's about as far as my interest goes. And that's undoubtedly why mobile phone/tablet gaming became so popular.

    While I'm nervous about starting afresh in other established games, I've dipped my toe into WoW and EO recently with heartening results. WoW already supports Metal and the new processors, while EO has announced a native client with Metal support for early this year. (Rather than comparing GW2 to WoW, EO is possibly a more helpful benchmark given it is also ran in a Wine wrapper and a smaller community.) I don't know which of these two I will stick with in the long run, but I'm glad they both have a roadmap.

    Changing circumstances lead to choices for developers and customers. ANet made a choice based on understandable financial and technical reasons. My choice is to offer my custom to businesses which provide and support products on platforms convenient to me. I hold no ill will and I am thankful for the many years of fun I have had with GW2. Perhaps in time, should my priorities change, I will play again.

  • loseridoit.2756loseridoit.2756 Member ✭✭
    edited January 15, 2021

    @Hypnowulf.7403 said:
    There's a solution I can see (I like solutions), and that's to compile Wine64 for Intel architecture under Rosetta, and then to run Guild Wars 2 via Wine via Rosetta. If Apple's Silicon is as good as they say, it shouldn't struggle too much. I'm not being ironic or sarcastic there. This should actually be a viable solution if the chip can pump out enough performance.

    A lot of the legwork has been done getting Wine to run on Catalina by stripping out the 32-bit elements. This means you won't be able to run 32-bit apps, but thankfully GW2 has a 64-bit downloader, launcher, and client. So that's a non-issue. I imagine that anything that can be compiled for Intel Catalina can be compiled with Rosetta, yes?

    This is what I've managed to piece together after some cursory looking around.

    For those who're already on Intel Macs and don't plan to upgrade soon, I'd recommend running Guild Wars 2 via Wine. It'd be a bit of a fiddle to setup but the performance should be alright there, too. I believe DXVK support is coming along nicely too, so that makes the situation even better.

    What I will recommend is downloading the entire client first. The performance can be terrible if you don't do that, just as a warning. It's not guaranteed to be terrible, perhaps especially if you have a high-end SSD, but it is... likely.

    I don't own a Mac, mind you. I just like researching things.

    Ummm, codeweavers sells an ARM and x64 versions of wine and it should work better than the Cider Anet uses.

    https://www.codeweavers.com/blog/jwhite/2020/11/18/okay-im-on-the-bandwagon-apple-silicon-is-officially-cool

    @loseridoit.2756 said:
    Linux players probably have a better GW2 experience than many Windows players.

    Just wanted to add... Yes. This is actually true. Guild Wars 2 runs better on my Linux partition than on my Windows one. It loads faster, it has less frame dips in crowded areas... It's weird. I can only guess it's down to Gallium9, but I dunno!

    Not weird. Linux has better filesystem performance which allows better loading time. The Linux ecosystem have a driver development cycle more suited for MMORPG. Linux community cares more about correctness over performance. This preference avoid the terrible driver competition in the Windows ecosystem which leads to more bugs and a worse experience. As a side benefit, the performance improvements regress less and you have less FPS dips.

  • @lare.5129 said:

    They are pretty expensive and premium machines.

    m1 notebook is 1000+ euro ? ofc if you not select 1Tb sdd .. :)) this is expensive and premium ? I don't think so. My non premium mid-high laptop (intel+2060) buyed more that 2000 euro some time ago.

    We play guild wars and guild wars 2 on a $700 dell i got several years ago. Works like a charm. We were going to upgrade it but decided against that since this thing does what we need it to do for guild wars. intel i5, gtx 1060, 16gb memory, replaced the hdd with an ssd (was pretty cheap on sale). We have a nicer mac sitting in the closet that we picked up about a year before that dell and it was $1700. It does photoshop pretty good for a small machine but isn't really a gaming computer. My desktop is the monster we use for flight sim and star citizen but the lappy works for guild wars as the requirements are not that high.

  • lare.5129lare.5129 Member ✭✭✭✭

    @Qida.5648 said:
    (now that i have the M1 Mac, its powerful enough to play most games on the go) .

    So no you can no worry, and can always run parallels

  • lare.5129lare.5129 Member ✭✭✭✭
    edited January 16, 2021

    @killerkram.5129 said:
    We have a nicer mac sitting in the closet that we picked up about a year before that dell and it was $1700. It does photoshop pretty good for a small machine but isn't really a gaming computer.

    yes. Year ago possible buy only whit Intel cpu, so mac that you can coast more, and not for games. m1 cheaper and better for me.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭

    I advise anyone reading this thread not to use the Vortex app service referenced as a way to play on Android. It costs $10 a month at a minimum (limited to 50 hours a month at that base plan) which is more expensive than Geforce Now Founders Edition or the same price as full Google Stadia accounts (which don't carry GW2 currently). It also isn't a vetted service such as Nvidia Geforce Now or Google Stadia. It will likely get your account banned if anyone does anything against TOS using that streaming service.

  • curtegg.5216curtegg.5216 Member ✭✭

    To be honest PC users will have to make a transition as well in a few years given the fact that ARM architectures will be replacing CISC based 8086 due to thermal and the limitations inherit with their command and thread setup (like fewer cmd decoders, etc.). Apple is only the first to make the switch (like they have done with many I/Os). The fact that an ARM setup running at half the operating frequency of 8086 systems it is being compared to mid and higher end 8086 based systems should make Intel and AMD take notice. ARM Windows 10 still needs some work and maybe MS will get it up to snuff by then. As for me I use my mac for lisp development and a few games. I'll just go out and get a windows laptop to hold me over. Next year will be interesting when more than 4 high power processor versions come out and Samsung RISC-V ARM development catches on.