Ideas for a new WvW abilities — Guild Wars 2 Forums
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Ideas for a new WvW abilities

Lots of us have tons of unused WvW skillpoints... You don't have to be Diamond legend to have thousands of unused points and that feels weird.
We need more ways to spend these points, and I know a lot of people will think about balance when talking WvW abilities, but still ,here are two ideas for new ones:

  • ****Being able to rotate mortar and treb a bit quicker****... I said A BIT :) not instant rotation. These are really a pain to use, and mortar has a way to ALWAYS be turned the wrong way! An ability that gives say 15 or 20% faster rotation would already be nice, and not game breaking...
  • ****Have a chance to obtain supply when destroying enemy siege weapons, a bit like when killing enemy dolyaks, when you're outnumbered****. I play on Jade Sea, and when we saw we were flying solo for 2 months a lot of players left the server. A lot. Since then we've been outnumbered in the worst way I've seen in 8 years of WvW. Constantly playing vastly outnumbered and trying to find a way being 8 or 10 on a map while the enemy has a 30+ queue on every map. When you're 5 and the enemy come at 10 to defend every camp you can't even try to play guerilla style, and that's a pity. So here's the idea to help a bit when you're outnumbered: you're trying to retake a tower "fast ninja style", but you're 4 or 5, struggling to find supply... Destroying the 5 or 6 catas/rams/etc.. your fortunate enemy has used might solve a part of that problem. That would help people who don't have a zerg and whose server is struggling population wise... That one would need a bit of fine tuning, but we need abilities that help small parties in a WvW that only seem to favor zerg play :/

Comments

  • Samug.6512Samug.6512 Member ✭✭✭
    1. Slow turning can sure be annoying, but speeding this up would absolutely ruin the possibility of shooting a very precise shots. It's already super annoying when you need to turn cata/treb/mortar a tick to left/right, you tap the button... and the siege does 2 ticks. So now you are one tick too much to the other side, so you try again... and the siege moves 2 ticks again.
      Randomness of this process is nerve-wracking. I suggest that, after spending mastery point, not only siege turns faster, but you also have an ability to straight up select where it will be facing, just like when throwing siege. After selecting an "automatic turn" skill, you get an arrow and when you click the siege automatically turns to the direction closest to what you chose.
    2. This would be a nice touch. Not a big deal, kinda makes sense and helps doing some quick repairing.

    [NUKE]

  • @Samug.6512 said:
    1. Slow turning can sure be annoying, but speeding this up would absolutely ruin the possibility of shooting a very precise shots. It's already super annoying when you need to turn cata/treb/mortar a tick to left/right, you tap the button... and the siege does 2 ticks. So now you are one tick too much to the other side, so you try again... and the siege moves 2 ticks again.
    Randomness of this process is nerve-wracking. I suggest that, after spending mastery point, not only siege turns faster, but you also have an ability to straight up select where it will be facing, just like when throwing siege. After selecting an "automatic turn" skill, you get an arrow and when you click the siege automatically turns to the direction closest to what you chose.

    Yep... I understand that point. I don't feel it's a problem with catas, since it rarely needs pinpoint accuracy, but mortar often does. I usually fire the barrage skill even if the enemy is too far, because it allows you to point the mortar exactly in the direction you need. Siege weapons rotation could use an update, as do a lot of WvW contents.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    I only want one ability:

    Special action key now available : Marking pulse

    Spend 10 Supply to mark all enemies in a 600 radius.

    5min cooldown.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Gorani.7205Gorani.7205 Member ✭✭✭

    The unused action key could be a hidden gem for additional masteries, like

    • Set action key to use a previously defined (like e.g. novelties) blueprint or trap to be placed
    • Maintenance burst - spend all your supply (min. 10) to rest siege timers within 3000 unit range (2 min cool down); cool down set to prevent troll burning of supply
    • Alarm burst - spend all your supply (min. 10) to display a "Structure under attack" in map chat (5 min cool down); cool down set to prevent map spam; it is meant as a emergency shortcut

    I like both of the OPs ideas, but slow turns should still be possible.

  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    Your enthusiasm is encouraging, OP. So thanks for that.

    This post contains my opinion.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Yeah simple but agreeable ideas.
    A way to address the precision is to make it increase speed the longer you channel it.

    A mastery for the traps and tactics would be nice. Like faster deploying traps. Cheaper supply cost.

    Another offensive warclaw mastery would be good too to boost the lance and chain pull in cooldowns, range and supply cost.

    Anet buff me :-(
    Make me good at game!

  • Galmac.4680Galmac.4680 Member ✭✭✭

    More mount speed would be nice, perhaps only in own regions.
    Perhaps something like a third dodge.
    And with the first attack perhaps hitting more than one target (what currently looks really really weird when attacking these white ambient creatures)

    Praise Joko! And make necros great again!

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭✭
    edited January 16, 2021

    @Galmac.4680 said:
    More mount speed would be nice, perhaps only in own regions.
    Perhaps something like a third dodge.
    And with the first attack perhaps hitting more than one target (what currently looks really really weird when attacking these white ambient creatures)

    Wouldn't it be nice if the dismount could kill downed players as well?

    Lel.

  • anduriell.6280anduriell.6280 Member ✭✭✭✭
    edited January 13, 2021

    @subversiontwo.7501 said:

    @Galmac.4680 said:
    More mount speed would be nice, perhaps only in own regions.
    Perhaps something like a third dodge.
    And with the first attack perhaps hitting more than one target (what currently looks really really weird when attacking these white ambient creatures)

    Wouldn't it be nice if the dismount could kill downed player as well?

    Lel.

    I think this idea would be fantastic. Something to spend those extra mastery points.