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Weapon speculations for EoD elite specs

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  • Xovian.8572Xovian.8572 Member ✭✭

    @Kodama.6453 said:

    If they create a mainhand weapon, then the number of skills is higher than for an offhand weapon, requiring 6 skills to get designed (auto attack, stealth attack, skill 2 and 3 (if wielded without offhand), dual wield skills for dagger and pistol respectively).

    Meanwhile the implementation of another 2handed weapon requires the same amount of skills to get designed like if they created a singlehanded mainhand weapon: 6 (auto attack, stealth attack, skills 2, 3, 4, 5).
    ....
    So in other words, as long as Anet doesn't give thief a dual wield (like spellbreaker got with dagger), there is no additional workload for them.

    So 5 and 6 are equal for work load to you?
    Fine. Whatever.
    Argue with yourself.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    @Xovian.8572 said:

    @Kodama.6453 said:

    If they create a mainhand weapon, then the number of skills is higher than for an offhand weapon, requiring 6 skills to get designed (auto attack, stealth attack, skill 2 and 3 (if wielded without offhand), dual wield skills for dagger and pistol respectively).

    Meanwhile the implementation of another 2handed weapon requires the same amount of skills to get designed like if they created a singlehanded mainhand weapon: 6 (auto attack, stealth attack, skills 2, 3, 4, 5).
    ....
    So in other words, as long as Anet doesn't give thief a dual wield (like spellbreaker got with dagger), there is no additional workload for them.

    So 5 and 6 are equal for work load to you?
    Fine. Whatever.
    Argue with yourself.

    ???

    I think you are confused.

    2handed weapons require 6 new skills.
    A new mainhand weapon requires 6 new skills.
    These 2 have the same workload (both 6 skills).

    If Anet gives thief an offhand weapon instead, then this means 5 new skills get designed. Which is less workload than giving them a 2handed weapon.
    So all I am pointing out is: workload is no argument that Anet should give thief yet another 2handed weapon.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @Xovian.8572 said:
    So 5 and 6 are equal for work load to you?
    Fine. Whatever.
    Argue with yourself.

    Qualifying a single extra skill difference on the thief as an extra "workload" feel silly when you consider that elementalist will get more even if it get an off-hand. And elementalists drool over the idea of a 6th attunment, justifying that it wouldn't give them more new skills than weaver. They are expecting more than 30 new skills, what is 12 or 13 new skills for the thief in comparison (Even if, like DE, Anet grant a new set of 9 stolen items)?

  • hatsamu.4327hatsamu.4327 Member ✭✭
    edited April 4, 2021

    @Xovian.8572 said:

    @Kodama.6453 said:

    If they create a mainhand weapon, then the number of skills is higher than for an offhand weapon, requiring 6 skills to get designed (auto attack, stealth attack, skill 2 and 3 (if wielded without offhand), dual wield skills for dagger and pistol respectively).

    Meanwhile the implementation of another 2handed weapon requires the same amount of skills to get designed like if they created a singlehanded mainhand weapon: 6 (auto attack, stealth attack, skills 2, 3, 4, 5).
    ....
    So in other words, as long as Anet doesn't give thief a dual wield (like spellbreaker got with dagger), there is no additional workload for them.

    So 5 and 6 are equal for work load to you?
    Fine. Whatever.
    Argue with yourself.

    If you're only counting 5 skills on a two-hand weapon then you must not be counting the stealth attack, in which case you can't be counting 6 skills for mainhand either. So any way you slice it, two-hand weapons don't end up with fewer skills than either mainhands or offhands.

    Something else you've glossed over is the skill 1 basic attack. For melee and some ranged, this can be a multi-step chain. Each skill in the sequence has an animation/fx, icon art, a tooltip, different coefficients/effects. So if we're talking dev work, wouldn't these be considered additional skills?

    And all this is even before considering flip skills. These don't affect the comparison since these have been added everywhere, but do you really think the devs chose rifle for Deadeye because of a lower number of skills when they basically doubled the skillbar by adding Kneel?

    Assassin elite spec concept for Thief doesn't make sense anymore.

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