Seems that the system is in need of timely review, I see so many of the hosted servers having more activity, yet in the following MU, that does not affect the system, rather the same Host server is still the main server. I cannot understand this because some servers are locked due to populations, however, our server lost 5-7 guild over the course of the last year, but still locked and always the main server, which causes much frustration because we are clearly not full. In the end it doesn't matter how many gems you get from player transfer if players are frustrated and leave the game, and the sad reality, is one day those gems are going to dry up and you going to be left with empty servers. I know the Alliances was supposed to resolve these issues, but already in a guild of 300 players, 10-15 are active at most, the rest have not played for months and years. Please review the system for the sake of WvW, as in its current state Mains locked, and hosted servers always seem to have space for transfers. These hosted servers suddenly have the higher WvW populations. Within 5 minutes of linking, your fair linking system has been overturned and is inconsequential due to transfers.
The WvW community was very active, as players took the game seriously. yet many of the Old Guard have left, and left behind a huge void that can never be replaced. What is the way forward, as I am sure the WvW community will comment with some ideas that can be looked at to resolve this huge imbalance. Any ideas Ladies and Gents as I am sure with some people still having some server pride they dont want to leave their current servers.