Ovark.2514 Posted January 13, 2021 Share Posted January 13, 2021 Probably easy changes listed in order of importance that will greatly increase the quality of sPvP.Most Important ATMFlashbang: Rework the skill so it does something other than blind or CCAuras: Change back to their previous form and remove the UI icons for clarity (or even just in sPVP)Radiant Fire: Remove passive skill procs (rework if necessary)Scourge Shade Skills: Revert that change that allowed shades to apply their effect around the necro as well as the shade.Shade skills: Alter the visual tells so that it's clear what shade skill the scourge is using.Forced Engagement: Increase the cast time for this skill + decrease the targetsBlinding Ashes: This skill now causes fire auras to deal more burning damage to melee foes and loses the ability to burn ranged foes.Juggernaught: Alter the trait so that instead of pulsing stability, stability is applied by using any flamethrower skill except skill #1Flash Shell+Supply Crate: Now apply blind on cast instead of pulsing.Elixir S: Now functions like all other invulnerability skills, preventing revives and stomps.Smokescale Pet: Disable in PvPThrow Shield: Applies Vulnerability instead of dazingSignet of Mercy + Battle Standard + Glyph of renewal: Casting is 3 sec and generates a visual effect connecting the two playersRune of the Trapper: Rework final bonusPlanar Protection: Rework. Less skill stacking the better.Scorchrazor: Increase the cast time of this skillGale: Now has a visual pre-effect around the target.Phase Traversal: Require LoSNot AS Important ATMTest of Faith: Add a cast time.Axes of Symmetry: Remove the un-listed stealth component of this skillAcid Bomb: Now displays area of effect circleLock-on: Require an actual trigger requiring skillThermal Release Valve: Now deals more burning damage but cannot remove heat unless in forge.Lich Form: Deathly Claws: Damage is reduced my halfLich Form: Lich's Gaze: Now deals increased damage and chillsTerror: Fear now deals it's damage only at the end and only if the player didn't remove the fear.Rune of Air: Rework the final bonus.Ancient Seeds: Vine Surge now applies the ancient seeds if it strikes. That, or something less more active and maybe less frequentProtective Ward: Reworked into something active.Beastly Warden: When the ranger has this trait off C/D the pet glows red or something.Marching Orders: Remove the ICD. All associated traits are appropriately nerfed to compensate.Brutal Shot: Now activates instantly, doesn't try to make the character face the target, and deals little damage.Stomp: Is immune to blind.Method of Madness: ReworkVersed in Stone: Remove the auto-activation aspect.Primordial Stance: Now functions like arcane precision except crits are not required.Inspiring Reinforcement: Move the stunbreak from Rite of the Great Dwarf to this skill or switch the Cast times of the two skills. (nerfs may be needed)I will be modifying this list if/when priorities change or things get fixed. There are a lot of things that need done but require more work. Definitely not falling into the "balance/minor rework" category. 2/23/21: Full Counter, Glyph of the tides, and Lich Summons dealt with. Link to comment Share on other sites More sharing options...
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