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Kourna and Jahai

I feel like these are the two weakest maps in the game, overall.

They were clearly unfinished at their time of release (especially Kourna), are both connected to each other, came one after another in the story and have some of the lowest player populations I've seen in the game except when Jahai meta is up.

I think they should be merged together like IBS maps are, which would help with some of these problems.

Hannah | Daisuki[SUKI] Founder, Ehmry Bay, NA | 24 charas, 18k hours, 29k AP | ♀♥♀
No need to be best, only good and kind.

Comments

  • radda.8920radda.8920 Member ✭✭✭

    Kourna is one of the worst maps in the game. Absolutely horrifying visually and incomparable with the ambiance of gw1's Kourna. The meta was barely finished.
    On the other hand, jahai is one of my favorite maps, visually perfect and when you like to complete all the achievements, you have a lot to do. Jahai received a lot of great reviews upon release.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited January 30, 2021

    Kourna has an unfinished meta event. The Moon Fortress (Gandara) was so underwhelming too, invisible walls everywhere, boring enemies (nothing new), indeed one of the worst maps of Season 4 (the worst?)

    Jahai itself is not a bad map. The incursions are unique, the blending of different areas with the mists is also unique, the map itself is varied. We also got a new world boss in Death Branded Shatterer although it's weird that unlike other meta events, the pre-events for Shatterer aren't needed to progress. Weird but good imo, looking at the mess of Drakar where they combined pre and boss in one timer. The only underwhelming (or perhaps a better word is overhyped) part of Jahai is the Sunspear Sanctuary. At least we got Eye of the North, which is what Sunspear Sanctuary should've been like. Which parts of the map do you find unfinished????

    Combining them isn't really an option as they exist on different episodes and they'd need a massive rework. The way living world maps work is that they separate, so certain ideas and mechanics can work. For example, if they are combined, why would we see brandstorms and rifts only in the Jahai part and not Kourna?

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @maddoctor.2738 said:
    Kourna has an unfinished meta event. The Moon Fortress (Gandara) was so underwhelming too, invisible walls everywhere, boring enemies (nothing new), indeed one of the worst maps of Season 3 (the worst?)

    Jahai itself is not a bad map. The incursions are unique, the blending of different areas with the mists is also unique, the map itself is varied. We also got a new world boss in Death Branded Shatterer although it's weird that unlike other meta events, the pre-events for Shatterer aren't needed to progress. Weird but good imo, looking at the mess of Drakar where they combined pre and boss in one timer. The only underwhelming (or perhaps a better word is overhyped) part of Jahai is the Sunspear Sanctuary. At least we got Eye of the North, which is what Sunspear Sanctuary should've been like. Which parts of the map do you find unfinished????

    Combining them isn't really an option as they exist on different episodes and they'd need a massive rework. The way living world maps work is that they separate, so certain ideas and mechanics can work. For example, if they are combined, why would we see brandstorms and rifts only in the Jahai part and not Kourna?

    Wasn’t it Season 4 or am I missing something?

  • Linken.6345Linken.6345 Member ✭✭✭✭
    edited January 30, 2021

    @Tyson.5160 said:

    @maddoctor.2738 said:
    Kourna has an unfinished meta event. The Moon Fortress (Gandara) was so underwhelming too, invisible walls everywhere, boring enemies (nothing new), indeed one of the worst maps of Season 3 (the worst?)

    Jahai itself is not a bad map. The incursions are unique, the blending of different areas with the mists is also unique, the map itself is varied. We also got a new world boss in Death Branded Shatterer although it's weird that unlike other meta events, the pre-events for Shatterer aren't needed to progress. Weird but good imo, looking at the mess of Drakar where they combined pre and boss in one timer. The only underwhelming (or perhaps a better word is overhyped) part of Jahai is the Sunspear Sanctuary. At least we got Eye of the North, which is what Sunspear Sanctuary should've been like. Which parts of the map do you find unfinished????

    Combining them isn't really an option as they exist on different episodes and they'd need a massive rework. The way living world maps work is that they separate, so certain ideas and mechanics can work. For example, if they are combined, why would we see brandstorms and rifts only in the Jahai part and not Kourna?

    Wasn’t it Season 4 or am I missing something?

    Yes this thread is talking about two season 4 episodes new/old players still play those mate.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Linken.6345 said:

    @Tyson.5160 said:

    @maddoctor.2738 said:
    Kourna has an unfinished meta event. The Moon Fortress (Gandara) was so underwhelming too, invisible walls everywhere, boring enemies (nothing new), indeed one of the worst maps of Season 3 (the worst?)

    Jahai itself is not a bad map. The incursions are unique, the blending of different areas with the mists is also unique, the map itself is varied. We also got a new world boss in Death Branded Shatterer although it's weird that unlike other meta events, the pre-events for Shatterer aren't needed to progress. Weird but good imo, looking at the mess of Drakar where they combined pre and boss in one timer. The only underwhelming (or perhaps a better word is overhyped) part of Jahai is the Sunspear Sanctuary. At least we got Eye of the North, which is what Sunspear Sanctuary should've been like. Which parts of the map do you find unfinished????

    Combining them isn't really an option as they exist on different episodes and they'd need a massive rework. The way living world maps work is that they separate, so certain ideas and mechanics can work. For example, if they are combined, why would we see brandstorms and rifts only in the Jahai part and not Kourna?

    Wasn’t it Season 4 or am I missing something?

    Yes this thread is talking about two season 4 episodes new/old players still play those mate.

    Sorry someone mentioned season 3 regarding Kourna.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Tyson.5160 said:

    @Linken.6345 said:

    @Tyson.5160 said:

    @maddoctor.2738 said:
    Kourna has an unfinished meta event. The Moon Fortress (Gandara) was so underwhelming too, invisible walls everywhere, boring enemies (nothing new), indeed one of the worst maps of Season 3 (the worst?)

    Jahai itself is not a bad map. The incursions are unique, the blending of different areas with the mists is also unique, the map itself is varied. We also got a new world boss in Death Branded Shatterer although it's weird that unlike other meta events, the pre-events for Shatterer aren't needed to progress. Weird but good imo, looking at the mess of Drakar where they combined pre and boss in one timer. The only underwhelming (or perhaps a better word is overhyped) part of Jahai is the Sunspear Sanctuary. At least we got Eye of the North, which is what Sunspear Sanctuary should've been like. Which parts of the map do you find unfinished????

    Combining them isn't really an option as they exist on different episodes and they'd need a massive rework. The way living world maps work is that they separate, so certain ideas and mechanics can work. For example, if they are combined, why would we see brandstorms and rifts only in the Jahai part and not Kourna?

    Wasn’t it Season 4 or am I missing something?

    Yes this thread is talking about two season 4 episodes new/old players still play those mate.

    Sorry someone mentioned season 3 regarding Kourna.

    Oh yea your right I miss read that part.

  • Gorani.7205Gorani.7205 Member ✭✭✭

    I returned to Jahai a few weeks ago to finish some achievements and just recently for the collection required for Vision. I really started to appreciate the variety and the many things you can do there, although it has some issues with some group events (like so many other maps after LS3).
    Kourna is horrible though. The upper right corner is a wasteland and you kind of stop half way in the Moon Fortress. That one is by far the worst map of LS4.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @radda.8920 said:
    Kourna is one of the worst maps in the game. Absolutely horrifying visually and incomparable with the ambiance of gw1's Kourna. The meta was barely finished.
    On the other hand, jahai is one of my favorite maps, visually perfect and when you like to complete all the achievements, you have a lot to do. Jahai received a lot of great reviews upon release.

    I have to disagree here. Visually, it was not groundbreaking, but it didn't look bad at all. It looked like a desert, it had a bunch of variety and even had different dunes and rock formations, the swamp area was also very distinct. The oasis area is also very beautiful and the deep water was very fun too.
    The ambience in the villages is very strong actually. It feels very believable, the characters that live there and have to deal with all of this, it felt strong.
    The meta was underwhelming and unfinished, it drags the map down as a whole.

    Pls just permaban me by now so I can stop going back here

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    Agree on Kourna. That meta and map definitely felt rushed, but it did bring us the roller beetle, at least. Jahai, while not one of my favorite maps, is part of one of the more ambitious story episodes. I really appreciate all that went into that one.

  • radda.8920radda.8920 Member ✭✭✭
    edited February 2, 2021

    @Blocki.4931 said:

    @radda.8920 said:
    Kourna is one of the worst maps in the game. Absolutely horrifying visually and incomparable with the ambiance of gw1's Kourna. The meta was barely finished.
    On the other hand, jahai is one of my favorite maps, visually perfect and when you like to complete all the achievements, you have a lot to do. Jahai received a lot of great reviews upon release.

    I have to disagree here. Visually, it was not groundbreaking, but it didn't look bad at all. It looked like a desert, it had a bunch of variety and even had different dunes and rock formations, the swamp area was also very distinct. The oasis area is also very beautiful and the deep water was very fun too.
    The ambience in the villages is very strong actually. It feels very believable, the characters that live there and have to deal with all of this, it felt strong.
    The meta was underwhelming and unfinished, it drags the map down as a whole.

    Visually kourna was one of the most beautiful areas in guild wars 1. The atmosphere close to a savannah was exceptional. So seeing this mythical place transformed into a uglier orr version, it was a shock
    Same probleme with Gandara, it is one of the most intense co-ops of gw1 and see it reduced to a poor meta of 5 min ...
    globally this same problem is found everywhere in elona. Lots of decors ruined by Kralkatorrik or the zombie atmosphere.
    Hope the cantha vibe won't be destroy in the same way

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited February 2, 2021

    @Hannelore.8153 said:
    I feel like these are the two weakest maps in the game, overall.

    They were clearly unfinished at their time of release (especially Kourna), are both connected to each other, came one after another in the story and have some of the lowest player populations I've seen in the game except when Jahai meta is up.

    I think they should be merged together like IBS maps are, which would help with some of these problems.

    You can say that many, if not all, of the LS maps seem unfinished. People criticized Kourna for all of this unused space but praise Sandswept despite it having even more unused space. If I wanted to, I could claim that Grothmar is unfinished because the Murakai event seems lame and rushed and we should have gone into Doomlore just like people say about the Gandara meta. People have also criticized episode/story length for many episodes but back during LS2, they praised the Glint lair episode despite that.

    People are just very inconsistent with their criticisms and what they consider an episode to be good. What they may find bad in one episode isn’t an issue in another for some reason.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited February 2, 2021

    @maddoctor.2738 said:
    Kourna has an unfinished meta event. The Moon Fortress (Gandara) was so underwhelming too, invisible walls everywhere, boring enemies (nothing new), indeed one of the worst maps of Season 4 (the worst?)

    Jahai itself is not a bad map. The incursions are unique, the blending of different areas with the mists is also unique, the map itself is varied. We also got a new world boss in Death Branded Shatterer although it's weird that unlike other meta events, the pre-events for Shatterer aren't needed to progress. Weird but good imo, looking at the mess of Drakar where they combined pre and boss in one timer. The only underwhelming (or perhaps a better word is overhyped) part of Jahai is the Sunspear Sanctuary. At least we got Eye of the North, which is what Sunspear Sanctuary should've been like. Which parts of the map do you find unfinished????

    Combining them isn't really an option as they exist on different episodes and they'd need a massive rework. The way living world maps work is that they separate, so certain ideas and mechanics can work. For example, if they are combined, why would we see brandstorms and rifts only in the Jahai part and not Kourna?

    Icebrood Saga delivers single maps spread across two episodes. Unlocking either episode unlocks the map itself. That's why I suggested this now because they have the technology and Kourna and Jahai are an obvious fit for it.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay, NA | 24 charas, 18k hours, 29k AP | ♀♥♀
    No need to be best, only good and kind.

  • Luthan.5236Luthan.5236 Member ✭✭✭✭

    I just started with season 4 recently. In Kourna atm finishing all the permanent achievements. So far the population never really seemed low - in all of those first 3 maps. Even if not on dailies. But lower than season 3. (I guess season 3 has more people because of the farming for the ascended trinkets there.)

    Always people doing the meta on Istan, Sandswept Isles and Kourna. But I think the bounties are a bit less important there. (Only the 1 legendary for the visions achievement I think.) Still everything seems doable.

    Meta really is boring though. The golem is too strong. (Too much hp.) Boring and lengthy fight. The hearts feel like they take a bit longer to complete. (Grindier + you also need a lot more of the map resources than in the previous map. If you want do to the unique stuff for achievements ... like that banner of the commander.)

    They should have made some sub boss that fights for Joko. One of the marshals. Not the inquest. At the meta.
    The whole plague thing feels like they cut it really short. Gorrik appearing. Talking something about 2nd and 3rd generation. (I did not really understand why the 3rd one should be more dangerous?)

    Then we just are immune cause we already died in the past once. And we kill all the scarab swarms with mounts. And shut down some lab quickly. There really should have been 1 step in between. Huger defensive events in the other maps or separate map in between Sandswept Isle and Kourna.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Luthan.5236 said:
    I just started with season 4 recently. In Kourna atm finishing all the permanent achievements. So far the population never really seemed low - in all of those first 3 maps. Even if not on dailies. But lower than season 3. (I guess season 3 has more people because of the farming for the ascended trinkets there.)

    Always people doing the meta on Istan, Sandswept Isles and Kourna. But I think the bounties are a bit less important there. (Only the 1 legendary for the visions achievement I think.) Still everything seems doable.

    Meta really is boring though. The golem is too strong. (Too much hp.) Boring and lengthy fight. The hearts feel like they take a bit longer to complete. (Grindier + you also need a lot more of the map resources than in the previous map. If you want do to the unique stuff for achievements ... like that banner of the commander.)

    They should have made some sub boss that fights for Joko. One of the marshals. Not the inquest. At the meta.
    The whole plague thing feels like they cut it really short. Gorrik appearing. Talking something about 2nd and 3rd generation. (I did not really understand why the 3rd one should be more dangerous?)

    Then we just are immune cause we already died in the past once. And we kill all the scarab swarms with mounts. And shut down some lab quickly. There really should have been 1 step in between. Huger defensive events in the other maps or separate map in between Sandswept Isle and Kourna.

    I believe the awakened incursion events take place around the episode 1-3 of Season 4 for Joko invading the rest of Tyria via Inquest technology.

    This may have provided a better impression of Joko invading, unless you did those too.

  • @Luthan.5236 said:

    Meta really is boring though. The golem is too strong. (Too much hp.) Boring and lengthy fight. The hearts feel like they take a bit longer to complete. (Grindier + you also need a lot more of the map resources than in the previous map. If you want do to the unique stuff for achievements ... like that banner of the commander.)

    The main problem is that the mobs don't drop anything (when there's nowhere near enough of them to justify it), giving zero reason to go back. Add the lack of a fixed timer, and that's probably why it's not done very often. And yes, boring golem with too much health and pointless invulnerable phases to make it even more boring.

  • firedragon.8953firedragon.8953 Member ✭✭✭
    edited February 27, 2021

    @radda.8920 said:
    Lots of decors ruined by Kralkatorrik or the zombie atmosphere.
    Hope the cantha vibe won't be destroy in the same way

    Although I understand that Anet was going for an apocalyptical atmosphere, I totally agree with this. Personally, I hate Orr the most just because it is so ugly and I don't really like the undead stereotypical mindless zombie trope enemies littered around the landscape. It's fine from the story telling aspect I guess, but it is pretty stale.

    So far, all Elder Dragon corruption seems scary or ominous. Dead and tattered risen sea remains, monstrous vines and devil like minions, burnt/crystalized landscapes and crystal impaled minions, and the same kind of thing but with ice. They were all pretty nightmarish, but I would kind of enjoy an Elder Dragon (even if they are evil) to make stunning landscapes (maybe even beautiful minions?), pristine shiny water, etc., but being dangerous as hell. Since we have not seen any DSD minions or corruption, or we are unaware of it anyway, I think Anet has a great opportunity here, because they basically have a completely blank slate to work with and be really creative.

    As long as we don't have to deal with undead or zombies, or another Canthan plague, I'd be pretty happy. Maybe more of a shift towards mysticism, secret human (and non-human?) societies working in Cantha. I always thought the White Mantle and Svanir were interesting since they were not controlled by corruption/branding, but had this weird dragon/magic cult thing going on, and wouldn't mind more of that kind of enemy, with less apocalyptic landscapes and gory-facade enemies.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    Kourna doenst even had a loot table at lauch many events/mob areas with 0 loot...
    Also few notice how Kourna have massively silverwastes assets reutilization, this map is just a pickup pieces of silverwastes puzzled in different geography.

    I wonder whats kinda of problems studio had at time, episode 1~2 was lauched at regular pace, but 3 delayed then ppl become more suspicious and started complain on forum, then the rushed lauch, and the roller bettle developer left right after episode lauch.

    main pvp: Khel the Undead(power reaper).

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited February 27, 2021

    @ugrakarma.9416 said:
    Also few notice how Kourna have massively silverwastes assets reutilization, this map is just a pickup pieces of silverwastes puzzled in different geography.

    There's probably only a few since everyone else doesn't see it including myself. I actually can't think of anything from Silverwastes that is on that map to be honest.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited February 27, 2021

    @Ayrilana.1396 said:

    @ugrakarma.9416 said:
    Also few notice how Kourna have massively silverwastes assets reutilization, this map is just a pickup pieces of silverwastes puzzled in different geography.

    There's probably only a few since everyone else doesn't see it including myself. I actually can't think of anything from Silverwastes that is on that map to be honest.

    notice the terrain, plains or mountain textures. the buildings textures too, even the Canach "vines wall" is just the SW vines.. i suspect the only area that seems "new" is the final meta area.

    main pvp: Khel the Undead(power reaper).

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @ugrakarma.9416 said:

    @Ayrilana.1396 said:

    @ugrakarma.9416 said:
    Also few notice how Kourna have massively silverwastes assets reutilization, this map is just a pickup pieces of silverwastes puzzled in different geography.

    There's probably only a few since everyone else doesn't see it including myself. I actually can't think of anything from Silverwastes that is on that map to be honest.

    notice the terrain, plains or mountain textures. the buildings textures too, even the Canach "vines wall" is just the SW vines.. i suspect the only area that seems "new" is the final meta area.

    I'm still not seeing it and I ran through both maps just now. At the very most, there are geographical type similarities (i.e. rocky) but I would not go as far as to say "massive Silverwastes assets re-utilization". Furthermore, if you're using that as a reason to criticize the map, then you should look at all of the other maps in the game that share that what you're claiming can be applies towards. Sandswept seems to be the most praised map of LS4 and you can make a claim that many of the map assets used from PoF maps. You can also make the claim about core Tyria maps sharing the same assets as other maps within their regions.

    The player populations on these two maps has been criticized as being low when there are no metas but the same can be stated for any of the other maps. Sandswept barely has any players. Actually, one of the complaints about Kourna is how much of the map is unused but just as much of Sandswept, if not more, is unused as well.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    @Ayrilana.1396 said:

    @ugrakarma.9416 said:

    @Ayrilana.1396 said:

    @ugrakarma.9416 said:
    Also few notice how Kourna have massively silverwastes assets reutilization, this map is just a pickup pieces of silverwastes puzzled in different geography.

    There's probably only a few since everyone else doesn't see it including myself. I actually can't think of anything from Silverwastes that is on that map to be honest.

    notice the terrain, plains or mountain textures. the buildings textures too, even the Canach "vines wall" is just the SW vines.. i suspect the only area that seems "new" is the final meta area.

    I'm still not seeing it and I ran through both maps just now. At the very most, there are geographical type similarities (i.e. rocky) but I would not go as far as to say "massive Silverwastes assets re-utilization". Furthermore, if you're using that as a reason to criticize the map, then you should look at all of the other maps in the game that share that what you're claiming can be applies towards. Sandswept seems to be the most praised map of LS4 and you can make a claim that many of the map assets used from PoF maps. You can also make the claim about core Tyria maps sharing the same assets as other maps within their regions.

    The player populations on these two maps has been criticized as being low when there are no metas but the same can be stated for any of the other maps. Sandswept barely has any players. Actually, one of the complaints about Kourna is how much of the map is unused but just as much of Sandswept, if not more, is unused as well.

    The impressive inquest buildings on Sandswept Isles, makes any reuse of textures forgivable, although the map is simplistic in the northern area, its noticeable they put a effort there.

    The point inst about "player populations", but rushed work. Kourna has nothing, is a near a random SW pieces throwed with some water, players may not "rationalize" the real reason the map looks tedious and doesn't bring anything new, but that's basically it.

    main pvp: Khel the Undead(power reaper).

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited February 27, 2021

    @ugrakarma.9416 said:

    @Ayrilana.1396 said:

    @ugrakarma.9416 said:

    @Ayrilana.1396 said:

    @ugrakarma.9416 said:
    Also few notice how Kourna have massively silverwastes assets reutilization, this map is just a pickup pieces of silverwastes puzzled in different geography.

    There's probably only a few since everyone else doesn't see it including myself. I actually can't think of anything from Silverwastes that is on that map to be honest.

    notice the terrain, plains or mountain textures. the buildings textures too, even the Canach "vines wall" is just the SW vines.. i suspect the only area that seems "new" is the final meta area.

    I'm still not seeing it and I ran through both maps just now. At the very most, there are geographical type similarities (i.e. rocky) but I would not go as far as to say "massive Silverwastes assets re-utilization". Furthermore, if you're using that as a reason to criticize the map, then you should look at all of the other maps in the game that share that what you're claiming can be applies towards. Sandswept seems to be the most praised map of LS4 and you can make a claim that many of the map assets used from PoF maps. You can also make the claim about core Tyria maps sharing the same assets as other maps within their regions.

    The player populations on these two maps has been criticized as being low when there are no metas but the same can be stated for any of the other maps. Sandswept barely has any players. Actually, one of the complaints about Kourna is how much of the map is unused but just as much of Sandswept, if not more, is unused as well.

    The impressive inquest buildings on Sandswept Isles, makes any reuse of textures forgivable, although the map is simplistic in the northern area, its noticeable they put a effort there.

    So re-using assets is now okay? It just feels like a double standard to me.

    The point inst about "player populations", but rushed work. Kourna has nothing, is a near a random SW pieces throwed with some water, players may not "rationalize" the real reason the map looks tedious and doesn't bring anything new, but that's basically it.

    I brought up player populations because the OP did. The same thing that you're saying about that map, I can say about many others.

    None of the maps have really "wowed" me so I really have no bias towards any of them. Once I have everything from a map, I usually don't go back to it. I see people criticizing maps for things that other maps have with some of those being the same maps they've praised. I see people praising some maps for things but not praising others who do the same or something similar.

    There just seems to be some inconsistencies in how people rate episodes or at least in the reasons that they give. I remember criticizing one of the LS2 episodes for having a very short story but it was being praised because of the lore of going into Glint's lair. Years later we get people criticizing episodes for being just as short but they weren't doing that back then. It just leads me to believe that there's something else that is actually influencing how people perceive an episode. If Kourna somehow had Cantha lore, would it have been received differently? Is believe that LS2 episode I was speaking about was well received because it at lore about Glint.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    @Ayrilana.1396 said:
    There just seems to be some inconsistencies in how people rate episodes or at least in the reasons that they give. I remember criticizing one of the LS2 episodes for having a very short story but it was being praised because of the lore of going into Glint's lair. Years later we get people criticizing episodes for being just as short but they weren't doing that back then. It just leads me to believe that there's something else that is actually influencing how people perceive an episode. If Kourna somehow had Cantha lore, would it have been received differently? Is believe that LS2 episode I was speaking about was well received because it at lore about Glint.

    I guess very old episodes(ls4 is near 2yers) people player at more lower pace, either new player or people completing achievs left behind. i myself played 2019 just to see the lore, and map exploration(i like complete maps with my main), and left. i returned to some kind of "completionist" mode in dec. 2020. Meanwhile the "early rushers" tends to be more worried with the replayabilty of the content and how much it bring a "new carrot".

    main pvp: Khel the Undead(power reaper).

  • I wa critical of Kourna back in the day and I am still critical of it today. It is boring, the grinding was extremely unpleasant and the few good things (npc chatter in village, the water part, Joko's uncut speech) were utterly drowned out by all the boredom and unfinished feel.
    Istan on the other hand I loved back then and if I had to choose between those two it wouldn't even take a second. Istan pls.

  • radda.8920radda.8920 Member ✭✭✭
    edited March 1, 2021

    @firedragon.8953 said:

    @radda.8920 said:
    Lots of decors ruined by Kralkatorrik or the zombie atmosphere.
    Hope the cantha vibe won't be destroy in the same way

    Although I understand that Anet was going for an apocalyptical atmosphere, I totally agree with this. Personally, I hate Orr the most just because it is so ugly and I don't really like the undead stereotypical mindless zombie trope enemies littered around the landscape. It's fine from the story telling aspect I guess, but it is pretty stale.

    So far, all Elder Dragon corruption seems scary or ominous. Dead and tattered risen sea remains, monstrous vines and devil like minions, burnt/crystalized landscapes and crystal impaled minions, and the same kind of thing but with ice. They were all pretty nightmarish, but I would kind of enjoy an Elder Dragon (even if they are evil) to make stunning landscapes (maybe even beautiful minions?), pristine shiny water, etc., but being dangerous as hell. Since we have not seen any DSD minions or corruption, or we are unaware of it anyway, I think Anet has a great opportunity here, because they basically have a completely blank slate to work with and be really creative.

    As long as we don't have to deal with undead or zombies, or another Canthan plague, I'd be pretty happy. Maybe more of a shift towards mysticism, secret human (and non-human?) societies working in Cantha. I always thought the White Mantle and Svanir were interesting since they were not controlled by corruption/branding, but had this weird dragon/magic cult thing going on, and wouldn't mind more of that kind of enemy, with less apocalyptic landscapes and gory-facade enemies.

    I totally agree with you, let's say that it bothers me less in orr since we never saw what the decor looked like before zaithan. While in elona, ​​there are plenty of sumptuous landscapes that I had seen in gw1 that I would have loved to see again on gw 2 ... and they are unfortunately destroyed by zombies or crystal stuff.

    Cantha had 4 totally mythical environment never seen in guild wars 2. So i'm afraid they'll mess it up with dragon poop again
    For the enemies I also agree with you, I'm really fed up with corrupt baddies without intelligence, already on gw1 I had a huge interest for the whitle mantle and the Mursaats because their plot is much better worked than the rest.
    In cantha, normally there is the ministry of purity and a tyrannical emperor probably so they can do a political story but given the name of the extension, they won't have time to focus on it :(

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @radda.8920 said:

    In cantha, normally there is the ministry of purity and a tyrannical emperor probably so they can do a political story but given the name of the extension, they won't have time to focus on it :(

    We don't even know which dragons the title is referring to.
    People just assume it refers to the Elder Dragons.
    It could be refer to the Canthan Dragon Empire.
    That way, it could become a story about politics.

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    I don't really see where people are getting the notion Jahai is unfinished, it seems perfectly fine, but we do know for certain that Kourna was a bit rushed. I do hope they go back to connecting maps like those two though, I so badly miss being able to just walk from one map to the next. The expansions connect their maps but living world usually doesn't. When we're all over the place I understand there are no nearby maps to connect to, but I wish some of the ones right next to each other had a portal. Like Grothmar and Bjora. Would it have been so hard to add just a teeny, tiny little sliver more to one of those maps that's a corridor through the mountains, and connect the map art (the map art is SO close it gives me terrible OCD that they didn't just bridge the gap). I know you can take a chopper from the Blood Keep to Jora's Keep, which is nice, but not the same. I would imagine we can expect the expansion maps to connect to each other since the previous two maintained this style from core, but I'm gonna be pretty disappointed if the next season/saga after EOD (which is pretty likely to still be in Cantha) doesn't connect and of its maps.

    I'd rather keep going.. wherever the wind takes us

  • radda.8920radda.8920 Member ✭✭✭
    edited March 1, 2021

    @Fueki.4753 said:

    @radda.8920 said:

    In cantha, normally there is the ministry of purity and a tyrannical emperor probably so they can do a political story but given the name of the extension, they won't have time to focus on it :(

    We don't even know which dragons the title is referring to.
    People just assume it refers to the Elder Dragons.
    It could be refer to the Canthan Dragon Empire.
    That way, it could become a story about politics.

    it seems to me, they said the next expansion was kind of a conclusion to all the living story arcs we've had since the game started.
    If that's it, it makes me think that we will conclude the story of the ancestral dragons for good
    And the little teaser seems to go in that direction. I don't see them spending time with the ministry of purity.
    in pof they struggled to give balthazar a proper story there were too few missions so it is unlikely that they would waste time on it.
    Maybe in the following living history, we'll see.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited March 2, 2021

    @Fenom.9457 said:
    I don't really see where people are getting the notion Jahai is unfinished, it seems perfectly fine, but we do know for certain that Kourna was a bit rushed. I do hope they go back to connecting maps like those two though, I so badly miss being able to just walk from one map to the next. The expansions connect their maps but living world usually doesn't. When we're all over the place I understand there are no nearby maps to connect to, but I wish some of the ones right next to each other had a portal. Like Grothmar and Bjora. Would it have been so hard to add just a teeny, tiny little sliver more to one of those maps that's a corridor through the mountains, and connect the map art (the map art is SO close it gives me terrible OCD that they didn't just bridge the gap). I know you can take a chopper from the Blood Keep to Jora's Keep, which is nice, but not the same. I would imagine we can expect the expansion maps to connect to each other since the previous two maintained this style from core, but I'm gonna be pretty disappointed if the next season/saga after EOD (which is pretty likely to still be in Cantha) doesn't connect and of its maps.

    Vabbi, Jahai and Kourna are connected, the portal Jahai/Kourna, exists, but its wanst used on history and rarely noticed on map.

    From Domain of Kourna: The portal is at the end of the path leading up the cliffs south of Dunlon Springs.

    https://wiki.guildwars2.com/wiki/Jahai_Bluffs

    main pvp: Khel the Undead(power reaper).

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    @ugrakarma.9416 said:

    @Fenom.9457 said:
    I don't really see where people are getting the notion Jahai is unfinished, it seems perfectly fine, but we do know for certain that Kourna was a bit rushed. I do hope they go back to connecting maps like those two though, I so badly miss being able to just walk from one map to the next. The expansions connect their maps but living world usually doesn't. When we're all over the place I understand there are no nearby maps to connect to, but I wish some of the ones right next to each other had a portal. Like Grothmar and Bjora. Would it have been so hard to add just a teeny, tiny little sliver more to one of those maps that's a corridor through the mountains, and connect the map art (the map art is SO close it gives me terrible OCD that they didn't just bridge the gap). I know you can take a chopper from the Blood Keep to Jora's Keep, which is nice, but not the same. I would imagine we can expect the expansion maps to connect to each other since the previous two maintained this style from core, but I'm gonna be pretty disappointed if the next season/saga after EOD (which is pretty likely to still be in Cantha) doesn't connect and of its maps.

    Vabbi, Jahai and Kourna are connected, the portal Jahai/Kourna, exists, but its wanst used on history and rarely noticed on map.

    From Domain of Kourna: The portal is at the end of the path leading up the cliffs south of Dunlon Springs.

    https://wiki.guildwars2.com/wiki/Jahai_Bluffs

    I know they’re connected, my whole point is wishing more living world maps were connected like that

    I'd rather keep going.. wherever the wind takes us