I'm curious to know if there is lore regarding various necromancer skills/spells. I don't expect clear answers on any of these questions (because a lot of it seems open to interpretation), but perhaps some of the lore community can piece together more info than I can on this subject.
What is a signet exactly? Is it a symbol that a necromancer carries with them, or a symbol they draw?
What is a mark? Is it simply a symbol that the necromancer conjures forth, or do they draw it on the ground?
What does it mean to steal life force? Traditionally, a spell like Life Transfer is Blood Magic (in GW1), but does the necromancer steal the blood of their foe, or something else?
Is a Spiteful Spirit an actual malevolent spirit summoned forth from the Mists?
When a necromancer sacrifices health, do they literally cut themselves with a ritual dagger, as the icons for Blood Ritual and Blood is Power suggest?
Several necromancer spells deal with darkness and shadows. Yet, shadow magic doesn't seem to be a school of its own. Is shadow magic its own thing?
Does Dhuumfire literally invoke the power of Dhuum himself? And could this be considered heracy?
What is a well spell? Is it a dark power invoked from the depths of the earth and brought to the surface by the necromancer?
What is a minion exactly? Is it a spirit inhabiting a body created from nearby remains?
When a necromancer reaps souls, what exactly do they absorb?
What happens when a necromancer uses spectral skills? Do they become a spectre themselves, or do they shift into a spectral realm body and all?
Several necromancer skills imply contact with demons, such as Dark Pact. Are necromancers contacting demons in the Mists when they use these skills?
What are sand shades exactly?