I upgraded my account this week from free to play to the standard edition.
I joined a guild. I took days to hit level 80.
Then, I switched server so I could participate in the guild's WvW training before Friday's reset. It was all fun and games.
I was told that I'd need to complete the Warclaw Reward Track to unlock a mount for WvW.
Spent all day today grinding only to realize that I cannot unlock the mount until Friday, February 19th, all because I transferred world to meet up with my guild mates...
Why can't I unlock the mount after completing the Warclaw Reward Track?
Why does it cost 50 WvW Skirmish Tickets instead of the 40 I acquired through the reward track + the free 2nd helmet from the vendor?
I can't get pips until I have spent a full week (Fri-Fri) in the new world server.
This seems like a punishment for a new player.
Is it really necessary to prevent a new player from acquiring their first mount all because of a world transfer?
I understand the logic behind preventing the acquisition of pips if you world transfer: to prevent people from abusing the world transfer system. But there really is no reason to punish new players and prevent them from being able to keep up with people during WvW for over a week just because they switched servers to play with a guild...
I spent all day grinding to finish the Warclaw reward track, and now I can't even unlock the mount for over a week. It's pretty much ruined my day. All of that effort, anticipation and looking forward to enjoying the content I grinded so hard to enjoy only to be told I can't have it until I wait 10 days. And this is after I just spent money upgrading from F2P.
Anyway I couldn't find a suggestions thread and I'm pretty sure the devs will ignore this entirely so I guess this is just me venting a horrible experience.