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About specs and secondary professions

Grand Marshal.4098Grand Marshal.4098 Member ✭✭✭
edited February 13, 2021 in Professions

I had a small idea running in the back of my head about specs in EoD.

Especs have been compared to the dual proffessions of GW1 in the past. In that logic I thought to myself the following:
Rev: functions differently so I didn't add them
Core: vanilla warrior
-Berserker: a warrior/warrior (mix of the class with another heavy proffession), high dps etc.
-Spellbreaker: warrior/mesmer (I don't remember who said it, but this was an unnofficial "official" description of the spec)
Core: vanilla guardian
-Dragonhunter: guardian/ranger
-Firebrand: guardian/guardian
Core: vanilla ranger
-Druid: ranger/elementalist ???
-Soulbeast: ranger/ranger or ranger/warrior
Core: vanilla engineer
-Holosmith: engineer/warrior
-Scrapper: engineer/engineer ???
Core: vanilla thief
-Daredevil: thief/warrior
-Deadeye: thief/engineer ???
Core: vanilla necromancer
-Reaper: necromancer/warrior
-Scourge: necromancer/necromancer ???
Core: vanilla elementalist
-Tempest: elementalist/elementalist
-Weaver: elementalist/thief
Core: vanilla mesmer
-Mirage: mesmer/mesmer ???
-Chronomancer: ???

Secondary professions didn't allow for you to stack your own profession twice, what I mean with this here is that a spec feels like an enhanced version of core in it's main aspects a.e. berserker being dps for warrior, mirage being clones for mesmer, tempest being core elementalist with overcharged elements. Also just like secondary professions, the first profession is the basis and the secondary adds flavor, so a warrior/engineer functions differently than an engineer/warrior.

With this in mind, do you believe Anet has something similar in mind when going for especs? Can we assume that they wish to create a spec with resemblances from each armor tier per profession (a spec reminiscent of a light, medium or heavy armored profession per class)? What would you want to see with these mixes?

Make Banner Warrior for Zergs great again!!!

Comments

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @Grand Marshal.4098 said:
    Core: vanilla warrior
    -Berserker: a warrior/warrior (mix of the class with another heavy proffession), high dps etc.

    It might be a bit of a stretch but I'd say berserker is warrior/necromancer (berserk mode being the "shroud")

    Core: vanilla guardian
    -Firebrand: guardian/guardian

    Could be Guardian/elementalist

    Core: vanilla ranger
    -Druid: ranger/elementalist ???

    Ranger/necromancer, definitely!

    -Soulbeast: ranger/ranger or ranger/warrior

    Maybe thief/revenant because you borrow the power of your familiar.

    Core: vanilla engineer
    -Holosmith: engineer/warrior

    Engineer/necromancer, can't make more shroud like thing than holoforge.

    -Scrapper: engineer/engineer ???

    I'd say Engineer/guardian

    Core: vanilla thief
    -Deadeye: thief/engineer ???

    Curiously I'd say thief/ranger

    Core: vanilla necromancer
    -Scourge: necromancer/necromancer ???

    Necromancer/mesmer, the use of the shade feel similar to the mesmer's clone mechanism.

    Core: vanilla elementalist
    -Tempest: elementalist/elementalist

    Elementalist/guardian, each element is a passive virtue that you can "overload" for a skill effect.

    Core: vanilla mesmer
    -Mirage: mesmer/mesmer ???

    I think it's worth the mesmer/thief label.

    -Chronomancer: ???

    I would say mesmer/guardian or maybe mesmer/engineer

  • @Dadnir.5038 said:

    @Grand Marshal.4098 said:
    Core: vanilla warrior
    -Berserker: a warrior/warrior (mix of the class with another heavy proffession), high dps etc.

    It might be a bit of a stretch but I'd say berserker is warrior/necromancer (berserk mode being the "shroud")

    Core: vanilla guardian
    -Firebrand: guardian/guardian

    Could be Guardian/elementalist

    Core: vanilla ranger
    -Druid: ranger/elementalist ???

    Ranger/necromancer, definitely!

    -Soulbeast: ranger/ranger or ranger/warrior

    Maybe thief/revenant because you borrow the power of your familiar.

    Core: vanilla engineer
    -Holosmith: engineer/warrior

    Engineer/necromancer, can't make more shroud like thing than holoforge.

    -Scrapper: engineer/engineer ???

    I'd say Engineer/guardian

    Core: vanilla thief
    -Deadeye: thief/engineer ???

    Curiously I'd say thief/ranger

    Core: vanilla necromancer
    -Scourge: necromancer/necromancer ???

    Necromancer/mesmer, the use of the shade feel similar to the mesmer's clone mechanism.

    Core: vanilla elementalist
    -Tempest: elementalist/elementalist

    Elementalist/guardian, each element is a passive virtue that you can "overload" for a skill effect.

    Core: vanilla mesmer
    -Mirage: mesmer/mesmer ???

    I think it's worth the mesmer/thief label.

    -Chronomancer: ???

    I would say mesmer/guardian or maybe mesmer/engineer

    For some reason, I din't feel inclined to call any type of mode as a necro-mix to the core spec. The gameplay of holo for example is more reminiscent of warrior than necro. And unlike any other modes, only necro has the second health pool mechanic. So I guess we may even be talking about elements from a third class in some cases.

    Make Banner Warrior for Zergs great again!!!

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    @Dadnir.5038 said:
    Engineer/necromancer, can't make more shroud like thing than holoforge.

    I think he is right with it being more an engineer/warrior combination.

    When Anet mentioned that e-specs are replacing dual classing, they also meant thematically. Holosmith has nothing that ties him to necromancer thematically.
    But as a warrior combination, it makes sense.

    Warrior is the "weapon master", this is represented in the photon forge by the holosmith. Instead of carrying tons of different weapons with themselves, engineers invented a device that enables them to create any weapon they desire. Photon forge shows a wide array of different weapons in it's arsenal:

    • Skill 1 and 2: Sword
    • Skill 3: Staff
    • Skill 4: Pistols
    • Skill 5: Hammer

    Additionally, there is the heat mechanic. I think it resembles the adrenaline system of the warrior quite well. Adrenaline empowers the burst skills based on the current adrenaline level. Heat empowers the exceed skills and some traits based on your current heat level. And adrenaline and heat even have been connected thematically in GW1, there has been a spirit called "Infuriating Heat", which increased the adrenaline gain for all on the map.

    I would imagine an engineer/necromancer combination to be more chemicals/alchemy based thematically.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭
    edited February 14, 2021

    @Grand Marshal.4098
    One note about Mirage: It is most likely the mesmer/thief fusion. It copies the thief mechanic of stealth attacks, just with another trigger (mirage cloak) and generally feels very much like a thief thematically.

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    One thing that's probably worth noting is that some of the elite specialisations are probably more aimed towards GW1 professions than GW2 professions. For instance, druid feels to me like a bit of a Ranger/Monk, while reaper is a bit of a Necro/Dervish.

    My thoughts:

    Berserker: Warrior/Elementalist
    Spellbreaker: Warrior/Mesmer

    Dragonhunter: Guardian/Ranger
    Firebrand: Guardian/Elementalist

    Herald: Revenant/Dervish
    Renegade: Revenant/Ritualist

    Druid: Ranger/Monk
    Soulbeast: Ranger/Warrior?

    Daredevil: Thief/Warrior
    Deadeye: Thief/Ranger?

    Scrapper: Engineer/Guardian?
    Holosmith: Engineer/Dervish

    Reaper: Necro/Dervish
    Scourge: Necro/Ritualist?

    Chronomancer: Mesmer/Guardian
    Mirage: Mesmer/Thief

    Tempest: Elementalist/Dervish
    Weaver: Elementalist/Thief?

    It is worth noting that not all of the elite specialisations were necessarily conceived as being like secondary professions - some are just expanding the profession.