I had a small idea running in the back of my head about specs in EoD.
Especs have been compared to the dual proffessions of GW1 in the past. In that logic I thought to myself the following:
Rev: functions differently so I didn't add them
Core: vanilla warrior
-Berserker: a warrior/warrior (mix of the class with another heavy proffession), high dps etc.
-Spellbreaker: warrior/mesmer (I don't remember who said it, but this was an unnofficial "official" description of the spec)
Core: vanilla guardian
Core: vanilla ranger
-Druid: ranger/elementalist ???
-Soulbeast: ranger/ranger or ranger/warrior
Core: vanilla engineer
-Scrapper: engineer/engineer ???
Core: vanilla thief
-Deadeye: thief/engineer ???
Core: vanilla necromancer
-Scourge: necromancer/necromancer ???
Core: vanilla elementalist
Core: vanilla mesmer
-Mirage: mesmer/mesmer ???
Secondary professions didn't allow for you to stack your own profession twice, what I mean with this here is that a spec feels like an enhanced version of core in it's main aspects a.e. berserker being dps for warrior, mirage being clones for mesmer, tempest being core elementalist with overcharged elements. Also just like secondary professions, the first profession is the basis and the secondary adds flavor, so a warrior/engineer functions differently than an engineer/warrior.
With this in mind, do you believe Anet has something similar in mind when going for especs? Can we assume that they wish to create a spec with resemblances from each armor tier per profession (a spec reminiscent of a light, medium or heavy armored profession per class)? What would you want to see with these mixes?
Make Banner Warrior for Zergs great again!!!