Why do you have to make things as though you never tested them? Why cant you just put simple limits to this mode? tell me a game where you can insta die from skills that state to do 300dmg yet they hit you for 10.000+ while you are watching a bunker surviving bursts from start to finish even if they are 1 vs 3.
Seriously i can just click autorun mash randomly my skills and never die when i play ele! Meanwhile when i play something squishy its like a you blink you lose game, i mean what worst can a hacker do to me that the average player cant? This is the only game where hackers and exploiters never go for dmg they simply dont need to.What the point if even in real life i can survive weapon attacks longer?
Why cant we just balance things out? Its not that hard! If you cant do the math with vulnerability-ferocity, put a limit to a 300dmg skill so it can hit max for 6k not 10k+ or give at least a short time determination buff when someone takes 100% dmg in like a second! As far as bunkers sustainability goes i cant even comprehend how it came to this or how to fix it, seriously what the point of having a 0 take & give dmg char? nobody will spend an eternity hiting it and he offers nothing to his team other than hoping some newbies will focus him.