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How do you enjoy this game? Because I'm not, and I'd like top

Fighting feels like your just managing the amount of time you're getting stunned and knocked down. I die constantly because I'm always on the ground, or stunned. I'm really trying to like this game, but it's brutally unfun right now.... Is there a trick to not being perpetually knocked down and stunned?

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Comments

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    If you're playing PvE which area/s of the game are you in? I only have that problem fighting jacandara (or whatever they're called) in PoF maps and certain mobs in Hot. In the base game maps stun, knockdown ect effects are relatively rare.

    So if this is PvE my first suggestion would be to try going to a different area and see how you get on.

    It might also be worth looking for traits which can mitigate the effects of those conditions. The specific options depend on your profession (and level) , but I think they all have some options.

    Danielle Aurorel, Desolation EU. Mini Collector

    "Life's a journey, not a destination."

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    You need utility skills that have stun breaks and stability if you are getting spammed with knockdowns.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    How many new areas have stuns and CC locks? I mean, level 1-15 areas?

    Maybe it’s just me, but that’s not a typical starter area.

    Which tells me either OP went into an area above their level, or they are in sPvP.

    Thank You for the {MEME}

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Strider Pj.2193 said:
    How many new areas have stuns and CC locks? I mean, level 1-15 areas?

    Open world should have none unless you are dealing with one of the bandit bosses. Mob skills that normally applies CC or conditions often don't at those levels even if mob's description says it does.

    On the other hand at least one of the human story line has some big offenders of CC

  • @Cromx.3941 said:
    Yep this game chases away tons of new comers because of the abusive CC mechanics and ridiculous amount of one shotting that goes on. There is way too much damage going back and forth between mobs and players and it completely destroys the entire defensive side of the equation, which dumbs down the game dramatically. The only thing that really matters is active defenses and dodging. Which comes off as gimicky. Either you get with it and stack only offensive stats and try to burn enemies to the ground before they do this stuff or you find another game. Its a huge problem with this game. All of this stuff makes the game very shallow and eliminates most stat combinations and many build configurations as a result. A lot of wasted time ands effort went into designing things that will never be used.

    That's not really the case. You can load up on defense and have no issues or you can skimp and rely on active defense. The consequences of either choice depend on a variety of factors, the most important of which is game mode.

    Assuming we're talking solo open world you have plenty of freedom. If active defenses aren't working out you can sacrifice damage to add defenses. The timers on events, story, HP champs are mostly quite reasonable and will allow for success even for tanky healer builds.

    Another popular option for solo play is to run a condi build, which allows you to go tanky without giving up a ton of damage.

  • voltaicbore.8012voltaicbore.8012 Member ✭✭✭✭

    @AliamRationem.5172 said:

    @Cromx.3941 said:
    Yep this game chases away tons of new comers because of the abusive CC mechanics and ridiculous amount of one shotting that goes on. There is way too much damage going back and forth between mobs and players and it completely destroys the entire defensive side of the equation, which dumbs down the game dramatically. The only thing that really matters is active defenses and dodging. Which comes off as gimicky. Either you get with it and stack only offensive stats and try to burn enemies to the ground before they do this stuff or you find another game. Its a huge problem with this game. All of this stuff makes the game very shallow and eliminates most stat combinations and many build configurations as a result. A lot of wasted time ands effort went into designing things that will never be used.

    That's not really the case. You can load up on defense and have no issues or you can skimp and rely on active defense. The consequences of either choice depend on a variety of factors, the most important of which is game mode.

    Assuming we're talking solo open world you have plenty of freedom. If active defenses aren't working out you can sacrifice damage to add defenses. The timers on events, story, HP champs are mostly quite reasonable and will allow for success even for tanky healer builds.

    Another popular option for solo play is to run a condi build, which allows you to go tanky without giving up a ton of damage.

    Indeed, and you don't need anything expensive - Dire stats are probably one of the most beginner-friendly stat lines. Carrion is a little less so, since trading toughness for power feels like a waste on most condi builds. Of course, there are Hizen's "defensive stats turn into offensive stats" builds as well. With the addition of barrier mechanics to a number of classes, it's actually more possible now than ever before to actually tank significant hits from PvE mobs.

    Also, it sounds like @Troilet.9435 is in sPvP, or took an 80 boost to PoF and is getting ragdolled by some Awakened.

  • yoni.7015yoni.7015 Member ✭✭✭✭

    You can easily avoid stuns and knock backs. Learn the mechanics and look what Tour character has to offer.

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    @Cromx.3941 said:
    Yep this game chases away tons of new comers because of the abusive CC mechanics and ridiculous amount of one shotting that goes on. There is way too much damage going back and forth between mobs and players and it completely destroys the entire defensive side of the equation, which dumbs down the game dramatically. The only thing that really matters is active defenses and dodging. Which comes off as gimicky. Either you get with it and stack only offensive stats and try to burn enemies to the ground before they do this stuff or you find another game. Its a huge problem with this game. All of this stuff makes the game very shallow and eliminates most stat combinations and many build configurations as a result. A lot of wasted time ands effort went into designing things that will never be used.

    This x a lot.
    I can appreciate the skill ceiling for the game, but many enemies in the game have offense that exceeds the players' tools to mitigate them. We're expected to somehow carry multiple stunbreaks (which easily get chewed through), stability/blocks/aegis not available to all classes, and still have stats and skills lined up for might/fury/quickness/alacrity lined up for damage.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Oxstar.7643Oxstar.7643 Member ✭✭✭

    I understand you. The overuse of knockdowns and stuns is a weakness of this game. I understand that due to dodging being so much easier to do here than in traditional mmorpgs you have to compensate somehow, but I'd rather see more individual strengths in enemies and have a little less knockdown for a little more raw power.

    That said, it all comes down to knowing the enemy and yourself. You will stop getting slapped aroun once you get better at the game. That's a bum deal, I know, but the first part ís always the hardest.

  • There is nothing difficult or challenging in this game.
    It's just braindead AoE spamming.
    Only to get stunlocked in an AoE carpet and 1 shotted by trash npc's even when wearing Soldiers.
    Anet either do not care or are completely clueless.

  • Oxstar.7643Oxstar.7643 Member ✭✭✭

    You say this. And yet, there are people who can solo legendary world bosses because they have mastered their skills and know their enemy. There is an undeniable level of skill. But I agree it can get spammy as well.

  • @Oxstar.7643 said:
    You say this. And yet, there are people who can solo legendary world bosses because they have mastered their skills and know their enemy. There is an undeniable level of skill. But I agree it can get spammy as well.

    nah, they just run broken meta classes.
    I solo'd some myself and the hardest part was: not falling asleep during.
    Most times you don't even need to bother with ''mechanics'' just LoS and walk around AoE's
    but If you get caught, because you ran out of stamina and CD's, it's like I said.

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭
    edited February 16, 2021

    I kinda agree, there's too much CC being applied to the player, and your CC often does nothing to even some trash mobs (because they have that locked stun bar all the time). Another annoying thing is that if you get knocked down, it usually lasts for 5-10 seconds. I've never seen this kind of "effect" in simmilar games, at least not for so long. This is either an oversight or a bad idea because it only takes 5 seconds for mobs to kill you when you're not dodging so idk what that's about. What's worse, most of the enemy CC is instant and can't be defended against. You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead.

    One example of bad design is 2 parts of the Skyscale collection for example. One has you fighting an obscure Champion event that is extremely hard to get to due to it being in the edge of the map with all the branded enemies, weird terrain and a labyrinthine layout - which is why people don't do the event, that event is dead. Yet you have to do it for your skyscale. The problem? I waited there for about 30 minutes with a mentor tag for someone to show up, only for someone to actually show up, start the boss and log off. So i thought, fine i'll try to solo it. The other problem? It's dirt easy, you just strafe around the 3 hour telegraphed attacks and wittle down his health. Was fighting him alone for 30 minutes and got around 30% of his health down. Do you see the problem about having to do a required event with a meatshield boring bossfight for two hours? And my damage isn't that bad at all, the boss is just that tanky and doesn't scale. Thankfully some people showed up and helped after a while.

    Another one, I was doing the Skyscale collection "Skyscale flight" and one of the rifts is in the middle of a harpy grounds thingy near the Skimmer ranch. I thought, i'll just fly in there and hover near the rift. Yeah right... Was instantly shot down by 5 harpies and killed because of perma CC and i couldn't get up. That's not really supposed to happen, i think that's some bad design getting permanently CCd without being able to do anything. That's not fun, nor is it skillful. I finally managed to kill them one by one, then went to the Skyscale spot and got the rift. So it is on ohe hand - tactful. You need tactics in that case, you can't rely on your skills because of the CC so you need to think ahead in that particular instance.

    So you do get the tools to fight the mobs and you get mobs to even bypass most fights. But some fights are so hilariously badly done that i can't help but think they're oversights. And it's true, a lot of high level content relies on CC spam you can't be ready for, nor can you mitigate all of it. Level 80 maps are supposed to be hard to deal with. That's why you have mounts so you can skip the CC mobs, Crystal Champion masteries to avoid being dismounted etc. But i do agree they should tone down the CC a bit. I hate harpies with a passion now. But those CC heavy areas are kind of rare in the grand scheme of things so i don't really think it's THAT much of a problem.

    EDIT: I just want to point out that i'm an Assassin's build Mesmer and even i can tank most of the hits in high level maps. And the amount of times that i actually can't and get perma CCd is very few and far between. So far i know which mobs do that and i approach them differently so that problem kinda fixes itself. I still think it's an oversight that shouldn't happen, but you CAN deal with it.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    Sounds like my experience when I first walked into HoT. OP, did you level 80 boost and go there first?

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Oxstar.7643Oxstar.7643 Member ✭✭✭

    @Berryblossom.8921 said:

    @Oxstar.7643 said:
    You say this. And yet, there are people who can solo legendary world bosses because they have mastered their skills and know their enemy. There is an undeniable level of skill. But I agree it can get spammy as well.

    nah, they just run broken meta classes.
    I solo'd some myself and the hardest part was: not falling asleep during.
    Most times you don't even need to bother with ''mechanics'' just LoS and walk around AoE's
    but If you get caught, because you ran out of stamina and CD's, it's like I said.

    Is engineer meta? Coz they do it too. (It was burning)

  • Sobx.1758Sobx.1758 Member ✭✭✭✭

    What mode? What class/build are you using?

  • Mungo Zen.9364Mungo Zen.9364 Member ✭✭✭
    edited February 16, 2021

    @Veprovina.4876 said:
    I kinda agree, there's too much CC being applied to the player, and your CC often does nothing to even some trash mobs (because they have that locked stun bar all the time). Another annoying thing is that if you get knocked down, it usually lasts for 5-10 seconds. I've never seen this kind of "effect" in simmilar games, at least not for so long. This is either an oversight or a bad idea because it only takes 5 seconds for mobs to kill you when you're not dodging so idk what that's about. What's worse, most of the enemy CC is instant and can't be defended against. You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead.

    One example of bad design is 2 parts of the Skyscale collection for example. One has you fighting an obscure Champion event that is extremely hard to get to due to it being in the edge of the map with all the branded enemies, weird terrain and a labyrinthine layout - which is why people don't do the event, that event is dead. Yet you have to do it for your skyscale. The problem? I waited there for about 30 minutes with a mentor tag for someone to show up, only for someone to actually show up, start the boss and log off. So i thought, fine i'll try to solo it. The other problem? It's dirt easy, you just strafe around the 3 hour telegraphed attacks and wittle down his health. Was fighting him alone for 30 minutes and got around 30% of his health down. Do you see the problem about having to do a required event with a meatshield boring bossfight for two hours? And my damage isn't that bad at all, the boss is just that tanky and doesn't scale. Thankfully some people showed up and helped after a while.

    Another one, I was doing the Skyscale collection "Skyscale flight" and one of the rifts is in the middle of a harpy grounds thingy near the Skimmer ranch. I thought, i'll just fly in there and hover near the rift. Yeah right... Was instantly shot down by 5 harpies and killed because of perma CC and i couldn't get up. That's not really supposed to happen, i think that's some bad design getting permanently CCd without being able to do anything. That's not fun, nor is it skillful. I finally managed to kill them one by one, then went to the Skyscale spot and got the rift. So it is on ohe hand - tactful. You need tactics in that case, you can't rely on your skills because of the CC so you need to think ahead in that particular instance.

    So you do get the tools to fight the mobs and you get mobs to even bypass most fights. But some fights are so hilariously badly done that i can't help but think they're oversights. And it's true, a lot of high level content relies on CC spam you can't be ready for, nor can you mitigate all of it. Level 80 maps are supposed to be hard to deal with. That's why you have mounts so you can skip the CC mobs, Crystal Champion masteries to avoid being dismounted etc. But i do agree they should tone down the CC a bit. I hate harpies with a passion now. But those CC heavy areas are kind of rare in the grand scheme of things so i don't really think it's THAT much of a problem.

    EDIT: I just want to point out that i'm an Assassin's build Mesmer and even i can tank most of the hits in high level maps. And the amount of times that i actually can't and get perma CCd is very few and far between. So far i know which mobs do that and i approach them differently so that problem kinda fixes itself. I still think it's an oversight that shouldn't happen, but you CAN deal with it.

    Knockdown can be canceled with any Stun Break

    https://wiki.guildwars2.com/wiki/Stun_break

    This game tries to balance offensive and defensive skills and traits among the classes in various ways. You can avoid all defensive traits but, it is to your advantage to use the tools you have available to you to overcome the areas your profession and player skills fall short.

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭

    @Mungo Zen.9364 said:

    @Veprovina.4876 said:
    I kinda agree, there's too much CC being applied to the player, and your CC often does nothing to even some trash mobs (because they have that locked stun bar all the time). Another annoying thing is that if you get knocked down, it usually lasts for 5-10 seconds. I've never seen this kind of "effect" in simmilar games, at least not for so long. This is either an oversight or a bad idea because it only takes 5 seconds for mobs to kill you when you're not dodging so idk what that's about. What's worse, most of the enemy CC is instant and can't be defended against. You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead.

    One example of bad design is 2 parts of the Skyscale collection for example. One has you fighting an obscure Champion event that is extremely hard to get to due to it being in the edge of the map with all the branded enemies, weird terrain and a labyrinthine layout - which is why people don't do the event, that event is dead. Yet you have to do it for your skyscale. The problem? I waited there for about 30 minutes with a mentor tag for someone to show up, only for someone to actually show up, start the boss and log off. So i thought, fine i'll try to solo it. The other problem? It's dirt easy, you just strafe around the 3 hour telegraphed attacks and wittle down his health. Was fighting him alone for 30 minutes and got around 30% of his health down. Do you see the problem about having to do a required event with a meatshield boring bossfight for two hours? And my damage isn't that bad at all, the boss is just that tanky and doesn't scale. Thankfully some people showed up and helped after a while.

    Another one, I was doing the Skyscale collection "Skyscale flight" and one of the rifts is in the middle of a harpy grounds thingy near the Skimmer ranch. I thought, i'll just fly in there and hover near the rift. Yeah right... Was instantly shot down by 5 harpies and killed because of perma CC and i couldn't get up. That's not really supposed to happen, i think that's some bad design getting permanently CCd without being able to do anything. That's not fun, nor is it skillful. I finally managed to kill them one by one, then went to the Skyscale spot and got the rift. So it is on ohe hand - tactful. You need tactics in that case, you can't rely on your skills because of the CC so you need to think ahead in that particular instance.

    So you do get the tools to fight the mobs and you get mobs to even bypass most fights. But some fights are so hilariously badly done that i can't help but think they're oversights. And it's true, a lot of high level content relies on CC spam you can't be ready for, nor can you mitigate all of it. Level 80 maps are supposed to be hard to deal with. That's why you have mounts so you can skip the CC mobs, Crystal Champion masteries to avoid being dismounted etc. But i do agree they should tone down the CC a bit. I hate harpies with a passion now. But those CC heavy areas are kind of rare in the grand scheme of things so i don't really think it's THAT much of a problem.

    EDIT: I just want to point out that i'm an Assassin's build Mesmer and even i can tank most of the hits in high level maps. And the amount of times that i actually can't and get perma CCd is very few and far between. So far i know which mobs do that and i approach them differently so that problem kinda fixes itself. I still think it's an oversight that shouldn't happen, but you CAN deal with it.

    Knockdown can be canceled with any Stun Break

    https://wiki.guildwars2.com/wiki/Stun_break

    This game tries to balance offensive and defensive skills and traits among the classes in various ways. You can avoid all defensive traits but, it is to your advantage to use the tools you have available to you to overcome the areas your profession and player skills fall short.

    Doesn't work for me for some reason... All my skills go on cooldown, including utility and elites. I don't see how i can "stunbreak" out of that one...

    The second part was i assume not directed at me?

  • voltaicbore.8012voltaicbore.8012 Member ✭✭✭✭
    edited February 16, 2021

    @Veprovina.4876 said:
    You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead.

    This is very, very wrong. Any stunbreak recovers from knockdown/stun/daze, basically any condition that is indicated bu the purple debuff icon and lays your character out on the ground. The whole list of things that stunbreak solves is at the wiki page here.

    I'm not sure at this point if we need to look at the game's design, or individual players, when it comes to figuring out how so many people can make it so far into the game without learning important information like this. For me, stun breaks are among the first abilities I make sure to hotkey on every class for every game I play, and I very quickly found out that abilities marked as stun breaks got rid of all hard cc's. This also taught me the utility of soft cc's like cripple, chill, and immobilize - I knew that I could throw those at targets in pvp who were using stability and stunbreaks, and find ways to pin them down regardless.

    EDIT: oops had this page open for too long, didn't see that someone basically made the same response already.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Troilet.9435 said:
    Is there a trick to not being perpetually knocked down and stunned?

    Proper movement and dodging, stun breaks and stability where needed.

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭
    edited February 16, 2021

    @voltaicbore.8012 said:

    @Veprovina.4876 said:
    You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead.

    This is very, very wrong. Any stunbreak recovers from knockdown/stun/daze, basically any condition that is indicated bu the purple debuff icon and lays your character out on the ground. The whole list of things that stunbreak solves is at the wiki page here.

    I'm not sure at this point if we need to look at the game's design, or individual players, when it comes to figuring out how so many people can make it so far into the game without learning important information like this. For me, stun breaks are among the first abilities I make sure to hotkey on every class for every game I play, and I very quickly found out that abilities marked as stun breaks got rid of all hard cc's. This also taught me the utility of soft cc's like cripple, chill, and immobilize - I knew that I could throw those at targets in pvp who were using stability and stunbreaks, and find ways to pin them down regardless.

    EDIT: oops had this page open for too long, didn't see that someone basically made the same response already.

    Then let me repeat myself. If all my skills go on cooldown, what do i use then? Doesn't happen with "normal" stuns, but some enemy abilities knock me on the ground, all my skills 1-0 get on a 5 second cooldown so how am i supposed to "use a stunbreak" then?

    I know what sutns are, i use them every day in WvW, and i know how to get out of them.
    But you can't get out of some stuns and CC effects. Especially if they don't have a tell like some mobs do.

    Besides, i don't know why you're all arguing with me, if you read my post (thouruogly this time), you'll see that i have no problem with this. don't just read the first thing i said and have a kneejerk reaction, read and understand the whole post.

  • @Veprovina.4876 said:

    @Mungo Zen.9364 said:

    @Veprovina.4876 said:
    I kinda agree, there's too much CC being applied to the player, and your CC often does nothing to even some trash mobs (because they have that locked stun bar all the time). Another annoying thing is that if you get knocked down, it usually lasts for 5-10 seconds. I've never seen this kind of "effect" in simmilar games, at least not for so long. This is either an oversight or a bad idea because it only takes 5 seconds for mobs to kill you when you're not dodging so idk what that's about. What's worse, most of the enemy CC is instant and can't be defended against. You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead.

    One example of bad design is 2 parts of the Skyscale collection for example. One has you fighting an obscure Champion event that is extremely hard to get to due to it being in the edge of the map with all the branded enemies, weird terrain and a labyrinthine layout - which is why people don't do the event, that event is dead. Yet you have to do it for your skyscale. The problem? I waited there for about 30 minutes with a mentor tag for someone to show up, only for someone to actually show up, start the boss and log off. So i thought, fine i'll try to solo it. The other problem? It's dirt easy, you just strafe around the 3 hour telegraphed attacks and wittle down his health. Was fighting him alone for 30 minutes and got around 30% of his health down. Do you see the problem about having to do a required event with a meatshield boring bossfight for two hours? And my damage isn't that bad at all, the boss is just that tanky and doesn't scale. Thankfully some people showed up and helped after a while.

    Another one, I was doing the Skyscale collection "Skyscale flight" and one of the rifts is in the middle of a harpy grounds thingy near the Skimmer ranch. I thought, i'll just fly in there and hover near the rift. Yeah right... Was instantly shot down by 5 harpies and killed because of perma CC and i couldn't get up. That's not really supposed to happen, i think that's some bad design getting permanently CCd without being able to do anything. That's not fun, nor is it skillful. I finally managed to kill them one by one, then went to the Skyscale spot and got the rift. So it is on ohe hand - tactful. You need tactics in that case, you can't rely on your skills because of the CC so you need to think ahead in that particular instance.

    So you do get the tools to fight the mobs and you get mobs to even bypass most fights. But some fights are so hilariously badly done that i can't help but think they're oversights. And it's true, a lot of high level content relies on CC spam you can't be ready for, nor can you mitigate all of it. Level 80 maps are supposed to be hard to deal with. That's why you have mounts so you can skip the CC mobs, Crystal Champion masteries to avoid being dismounted etc. But i do agree they should tone down the CC a bit. I hate harpies with a passion now. But those CC heavy areas are kind of rare in the grand scheme of things so i don't really think it's THAT much of a problem.

    EDIT: I just want to point out that i'm an Assassin's build Mesmer and even i can tank most of the hits in high level maps. And the amount of times that i actually can't and get perma CCd is very few and far between. So far i know which mobs do that and i approach them differently so that problem kinda fixes itself. I still think it's an oversight that shouldn't happen, but you CAN deal with it.

    Knockdown can be canceled with any Stun Break

    https://wiki.guildwars2.com/wiki/Stun_break

    This game tries to balance offensive and defensive skills and traits among the classes in various ways. You can avoid all defensive traits but, it is to your advantage to use the tools you have available to you to overcome the areas your profession and player skills fall short.

    Doesn't work for me for some reason... All my skills go on cooldown, including utility and elites. I don't see how i can "stunbreak" out of that one...

    The second part was i assume not directed at me?

    The second part is an open comment on the game mechanics in place. Each profession has weaknesses which can be adapted for in build and gameplay. As well, each player has variable skill and can adapt their builds to suit their skill level. I have no shame in using Marauders over Berserker as the extra Vitality helps me with my own deficiencies in being successful playing this game, as an example.

    BTW, with the "all skills on cooldown" after being stunned or knocked, try using Mirror Images or Blink on your skill bar and see if they go on CD. Mirror Images is often on my Utility bar and half the reason is the Stun Break.

    Another option is to go Restorative Illusions in the Inspiration trait line, which gives your Shatters a condi cleanse that can remove a Stun type effect from you. Shatters should not be affected by Stun effects, you should always be able to pop one off.

  • voltaicbore.8012voltaicbore.8012 Member ✭✭✭✭
    edited February 16, 2021

    @Veprovina.4876 said:

    Besides, i don't know why you're all arguing with me, if you read my post (thouruogly this time), you'll see that i have no problem with this. don't just read the first thing i said and have a kneejerk reaction, read and understand the whole post.

    I did read your first post, the rest of it is more stories of "I couldn't get out of these certain cc's". Stunbreaks do not go on cd when you're affected by the stuns listed on the wiki page. If they do, then that's either a UI bug for mesmer I didn't know about, or some UI bug on your end. as @Mungo Zen.9364 suggested above try using one of your stunbreaks anyways. Mesmer response to stuns is among the strongest in the game. Even in old PvE content like dungeons that adds unique ccs like crystallization, mirage's jaunt doesn't break the stun but still moves away into safety outside of the crystal. I'm certain if mesmer for some reason was the only class that couldn't recover from the full list of cc's via stunbreak, there would be a huge outcry.

    Out of curiosity and a desire to prove you utterly wrong, I volunteer to help you test stunbreaks against knockdowns. I'd have to reinstall though, so it'll be maybe 20 mins before I can log in if you take me up on the offer.

  • otto.5684otto.5684 Member ✭✭✭✭

    Beside pvp, I would not call CC prevalent. It exists, but hardly an issue.

    @Cromx.3941 said:
    Yep this game chases away tons of new comers because of the abusive CC mechanics and ridiculous amount of one shotting that goes on. There is way too much damage going back and forth between mobs and players and it completely destroys the entire defensive side of the equation, which dumbs down the game dramatically. The only thing that really matters is active defenses and dodging. Which comes off as gimicky. Either you get with it and stack only offensive stats and try to burn enemies to the ground before they do this stuff or you find another game. Its a huge problem with this game. All of this stuff makes the game very shallow and eliminates most stat combinations and many build configurations as a result. A lot of wasted time ands effort went into designing things that will never be used.

    I am not aware of any ARPG, RPG or MMO where you do not go full dps (unless you are playing a healer or a tank). The mobs the deal the least amount of damage are dead ones. Farming efficiency favours high kill speed. In addition, on rare occasion if there is a timer, you need damage to beat it.

    It is not a GW2 specific issue. And honestly, if the game becomes hard enough that running full dps is not viable, I doubt majority of players would even be able to play the game.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited February 16, 2021

    @Veprovina.4876 said:

    @voltaicbore.8012 said:

    @Veprovina.4876 said:
    You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead.

    This is very, very wrong. Any stunbreak recovers from knockdown/stun/daze, basically any condition that is indicated bu the purple debuff icon and lays your character out on the ground. The whole list of things that stunbreak solves is at the wiki page here.

    I'm not sure at this point if we need to look at the game's design, or individual players, when it comes to figuring out how so many people can make it so far into the game without learning important information like this. For me, stun breaks are among the first abilities I make sure to hotkey on every class for every game I play, and I very quickly found out that abilities marked as stun breaks got rid of all hard cc's. This also taught me the utility of soft cc's like cripple, chill, and immobilize - I knew that I could throw those at targets in pvp who were using stability and stunbreaks, and find ways to pin them down regardless.

    EDIT: oops had this page open for too long, didn't see that someone basically made the same response already.

    Then let me repeat myself. If all my skills go on cooldown, what do i use then? Doesn't happen with "normal" stuns, but some enemy abilities knock me on the ground, all my skills 1-0 get on a 5 second cooldown so how am i supposed to "use a stunbreak" then?

    I know what sutns are, i use them every day in WvW, and i know how to get out of them.
    But you can't get out of some stuns and CC effects. Especially if they don't have a tell like some mobs do.

    Besides, i don't know why you're all arguing with me, if you read my post (thouruogly this time), you'll see that i have no problem with this. don't just read the first thing i said and have a kneejerk reaction, read and understand the whole post.

    People aren't "arguing" with you. You've made a false claim about stunbreaks not working on knockdown, so people are correcting you so you don't spread information that's not true.

    I would also like to address this part:

    @Veprovina.4876 said:
    So far i know which mobs do that and i approach them differently so that problem kinda fixes itself. I still think it's an oversight that shouldn't happen, but you CAN deal with it.

    If you can play around it, then I don't see how that's oversight. Having a need to actually approach certain mobs differently seems like something that's desirable, so the mobs don't feel like just reskins of the same thing with same skills and effects.

  • voltaicbore.8012voltaicbore.8012 Member ✭✭✭✭

    @Blood Red Arachnid.2493 said:

    I can actually explain this. There is a very small number of enemy skills in the game that completely bypass all stun breaks. These skills, however, are quite rare. The only one I can think of that does this off the top of my head is the Icebrood Trolls in Bitterfrost Frontier. They have an AoE stun that locks you in place for 5 seconds, and it puts stun breaks on cooldown. To extrapolate this to be the norm, however, is incredibly misleading.

    The only other one I can think of is from Honor of the Waves story mode, where the final boss' pet swallows you. That move is a pulsing 3s stun I think, and using stunbreaks doesn't end the stun early. I think you do get any effects attached to the stunbreak (so I think a ranger would get damage reduction for using Dolyak Stance or the barrier from Protect Me), but the stun will simply pulse to completion regardless.

    I also agree that to consider unbreakable cc a widespread issue (or at least widespread enough to be a source of meaningful design criticism) is just flawed.

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭

    @Blood Red Arachnid.2493 said:

    @Sobx.1758 said:

    @Veprovina.4876 said:

    @voltaicbore.8012 said:

    @Veprovina.4876 said:
    You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead.

    This is very, very wrong. Any stunbreak recovers from knockdown/stun/daze, basically any condition that is indicated bu the purple debuff icon and lays your character out on the ground. The whole list of things that stunbreak solves is at the wiki page here.

    I'm not sure at this point if we need to look at the game's design, or individual players, when it comes to figuring out how so many people can make it so far into the game without learning important information like this. For me, stun breaks are among the first abilities I make sure to hotkey on every class for every game I play, and I very quickly found out that abilities marked as stun breaks got rid of all hard cc's. This also taught me the utility of soft cc's like cripple, chill, and immobilize - I knew that I could throw those at targets in pvp who were using stability and stunbreaks, and find ways to pin them down regardless.

    EDIT: oops had this page open for too long, didn't see that someone basically made the same response already.

    Then let me repeat myself. If all my skills go on cooldown, what do i use then? Doesn't happen with "normal" stuns, but some enemy abilities knock me on the ground, all my skills 1-0 get on a 5 second cooldown so how am i supposed to "use a stunbreak" then?

    I know what sutns are, i use them every day in WvW, and i know how to get out of them.
    But you can't get out of some stuns and CC effects. Especially if they don't have a tell like some mobs do.

    Besides, i don't know why you're all arguing with me, if you read my post (thouruogly this time), you'll see that i have no problem with this. don't just read the first thing i said and have a kneejerk reaction, read and understand the whole post.

    People aren't "arguing" with you. You've made a false claim about stunbreaks not working on knockdown, so people are correcting you so you don't spread information that's not true.

    I would also like to address this part:

    @Veprovina.4876 said:
    So far i know which mobs do that and i approach them differently so that problem kinda fixes itself. I still think it's an oversight that shouldn't happen, but you CAN deal with it.

    If you can play around it, then I don't see how that's oversight. Having a need to actually approach certain mobs differently seems like something that's desirable, so the mobs don't feel like just reskins of the same thing with same skills and effects.

    I can actually explain this. There is a very small number of enemy skills in the game that completely bypass all stun breaks. These skills, however, are quite rare. The only one I can think of that does this off the top of my head is the Icebrood Trolls in Bitterfrost Frontier. They have an AoE stun that locks you in place for 5 seconds, and it puts stun breaks on cooldown. To extrapolate this to be the norm, however, is incredibly misleading. However I digress.


    The OP hasn't provided any further information on what their situation is, and we know that the starter zones are definitely not a CC fest. So either one of two things is happening here:

    (1): Troll Post
    (2): The OP has blundered into and end zone, but knows so little about the game that they can't articulate what is going on or what is happening.

    Yes, that's exactly what i'm talking about! Thank you! That's what i meant for those knockdowns. Cause i know you can't do anything about them like you can with "normal" stuns. And i don't even mind those as well.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited February 16, 2021

    @Veprovina.4876 said:

    @Blood Red Arachnid.2493 said:

    @Sobx.1758 said:

    @Veprovina.4876 said:

    @voltaicbore.8012 said:

    @Veprovina.4876 said:
    You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead.

    This is very, very wrong. Any stunbreak recovers from knockdown/stun/daze, basically any condition that is indicated bu the purple debuff icon and lays your character out on the ground. The whole list of things that stunbreak solves is at the wiki page here.

    I'm not sure at this point if we need to look at the game's design, or individual players, when it comes to figuring out how so many people can make it so far into the game without learning important information like this. For me, stun breaks are among the first abilities I make sure to hotkey on every class for every game I play, and I very quickly found out that abilities marked as stun breaks got rid of all hard cc's. This also taught me the utility of soft cc's like cripple, chill, and immobilize - I knew that I could throw those at targets in pvp who were using stability and stunbreaks, and find ways to pin them down regardless.

    EDIT: oops had this page open for too long, didn't see that someone basically made the same response already.

    Then let me repeat myself. If all my skills go on cooldown, what do i use then? Doesn't happen with "normal" stuns, but some enemy abilities knock me on the ground, all my skills 1-0 get on a 5 second cooldown so how am i supposed to "use a stunbreak" then?

    I know what sutns are, i use them every day in WvW, and i know how to get out of them.
    But you can't get out of some stuns and CC effects. Especially if they don't have a tell like some mobs do.

    Besides, i don't know why you're all arguing with me, if you read my post (thouruogly this time), you'll see that i have no problem with this. don't just read the first thing i said and have a kneejerk reaction, read and understand the whole post.

    People aren't "arguing" with you. You've made a false claim about stunbreaks not working on knockdown, so people are correcting you so you don't spread information that's not true.

    I would also like to address this part:

    @Veprovina.4876 said:
    So far i know which mobs do that and i approach them differently so that problem kinda fixes itself. I still think it's an oversight that shouldn't happen, but you CAN deal with it.

    If you can play around it, then I don't see how that's oversight. Having a need to actually approach certain mobs differently seems like something that's desirable, so the mobs don't feel like just reskins of the same thing with same skills and effects.

    I can actually explain this. There is a very small number of enemy skills in the game that completely bypass all stun breaks. These skills, however, are quite rare. The only one I can think of that does this off the top of my head is the Icebrood Trolls in Bitterfrost Frontier. They have an AoE stun that locks you in place for 5 seconds, and it puts stun breaks on cooldown. To extrapolate this to be the norm, however, is incredibly misleading. However I digress.


    The OP hasn't provided any further information on what their situation is, and we know that the starter zones are definitely not a CC fest. So either one of two things is happening here:

    (1): Troll Post
    (2): The OP has blundered into and end zone, but knows so little about the game that they can't articulate what is going on or what is happening.

    Yes, that's exactly what i'm talking about! Thank you! That's what i meant for those knockdowns. Cause i know you can't do anything about them like you can with "normal" stuns. And i don't even mind those as well.

    That troll skill isn't a knockdown though, it's a freeze. The skills that bypass stun breaks are NOT knockdowns, you can easily recover from a knockdown by using a stun break skill.

    Edit: Can you give an example of knockdown that you cannot recover from with a stun break?

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭

    @maddoctor.2738 said:

    @Veprovina.4876 said:

    @Blood Red Arachnid.2493 said:

    @Sobx.1758 said:

    @Veprovina.4876 said:

    @voltaicbore.8012 said:

    @Veprovina.4876 said:
    You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead.

    This is very, very wrong. Any stunbreak recovers from knockdown/stun/daze, basically any condition that is indicated bu the purple debuff icon and lays your character out on the ground. The whole list of things that stunbreak solves is at the wiki page here.

    I'm not sure at this point if we need to look at the game's design, or individual players, when it comes to figuring out how so many people can make it so far into the game without learning important information like this. For me, stun breaks are among the first abilities I make sure to hotkey on every class for every game I play, and I very quickly found out that abilities marked as stun breaks got rid of all hard cc's. This also taught me the utility of soft cc's like cripple, chill, and immobilize - I knew that I could throw those at targets in pvp who were using stability and stunbreaks, and find ways to pin them down regardless.

    EDIT: oops had this page open for too long, didn't see that someone basically made the same response already.

    Then let me repeat myself. If all my skills go on cooldown, what do i use then? Doesn't happen with "normal" stuns, but some enemy abilities knock me on the ground, all my skills 1-0 get on a 5 second cooldown so how am i supposed to "use a stunbreak" then?

    I know what sutns are, i use them every day in WvW, and i know how to get out of them.
    But you can't get out of some stuns and CC effects. Especially if they don't have a tell like some mobs do.

    Besides, i don't know why you're all arguing with me, if you read my post (thouruogly this time), you'll see that i have no problem with this. don't just read the first thing i said and have a kneejerk reaction, read and understand the whole post.

    People aren't "arguing" with you. You've made a false claim about stunbreaks not working on knockdown, so people are correcting you so you don't spread information that's not true.

    I would also like to address this part:

    @Veprovina.4876 said:
    So far i know which mobs do that and i approach them differently so that problem kinda fixes itself. I still think it's an oversight that shouldn't happen, but you CAN deal with it.

    If you can play around it, then I don't see how that's oversight. Having a need to actually approach certain mobs differently seems like something that's desirable, so the mobs don't feel like just reskins of the same thing with same skills and effects.

    I can actually explain this. There is a very small number of enemy skills in the game that completely bypass all stun breaks. These skills, however, are quite rare. The only one I can think of that does this off the top of my head is the Icebrood Trolls in Bitterfrost Frontier. They have an AoE stun that locks you in place for 5 seconds, and it puts stun breaks on cooldown. To extrapolate this to be the norm, however, is incredibly misleading. However I digress.


    The OP hasn't provided any further information on what their situation is, and we know that the starter zones are definitely not a CC fest. So either one of two things is happening here:

    (1): Troll Post
    (2): The OP has blundered into and end zone, but knows so little about the game that they can't articulate what is going on or what is happening.

    Yes, that's exactly what i'm talking about! Thank you! That's what i meant for those knockdowns. Cause i know you can't do anything about them like you can with "normal" stuns. And i don't even mind those as well.

    That troll skill isn't a knockdown though, it's a freeze. The skills that bypass stun breaks are NOT knockdowns, you can easily recover from a knockdown by using a stun break skill.

    Edit: Can you give an example of knockdown that you cannot recover from with a stun break?

    It's a freeze? That might be it then! I might got it confused for a knockdown...
    I'll play for a few days, see if i can find some stuff, now i'm interested as well.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @maddoctor.2738 said:

    @Veprovina.4876 said:

    @Blood Red Arachnid.2493 said:

    @Sobx.1758 said:

    @Veprovina.4876 said:

    @voltaicbore.8012 said:

    @Veprovina.4876 said:
    You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead.

    This is very, very wrong. Any stunbreak recovers from knockdown/stun/daze, basically any condition that is indicated bu the purple debuff icon and lays your character out on the ground. The whole list of things that stunbreak solves is at the wiki page here.

    I'm not sure at this point if we need to look at the game's design, or individual players, when it comes to figuring out how so many people can make it so far into the game without learning important information like this. For me, stun breaks are among the first abilities I make sure to hotkey on every class for every game I play, and I very quickly found out that abilities marked as stun breaks got rid of all hard cc's. This also taught me the utility of soft cc's like cripple, chill, and immobilize - I knew that I could throw those at targets in pvp who were using stability and stunbreaks, and find ways to pin them down regardless.

    EDIT: oops had this page open for too long, didn't see that someone basically made the same response already.

    Then let me repeat myself. If all my skills go on cooldown, what do i use then? Doesn't happen with "normal" stuns, but some enemy abilities knock me on the ground, all my skills 1-0 get on a 5 second cooldown so how am i supposed to "use a stunbreak" then?

    I know what sutns are, i use them every day in WvW, and i know how to get out of them.
    But you can't get out of some stuns and CC effects. Especially if they don't have a tell like some mobs do.

    Besides, i don't know why you're all arguing with me, if you read my post (thouruogly this time), you'll see that i have no problem with this. don't just read the first thing i said and have a kneejerk reaction, read and understand the whole post.

    People aren't "arguing" with you. You've made a false claim about stunbreaks not working on knockdown, so people are correcting you so you don't spread information that's not true.

    I would also like to address this part:

    @Veprovina.4876 said:
    So far i know which mobs do that and i approach them differently so that problem kinda fixes itself. I still think it's an oversight that shouldn't happen, but you CAN deal with it.

    If you can play around it, then I don't see how that's oversight. Having a need to actually approach certain mobs differently seems like something that's desirable, so the mobs don't feel like just reskins of the same thing with same skills and effects.

    I can actually explain this. There is a very small number of enemy skills in the game that completely bypass all stun breaks. These skills, however, are quite rare. The only one I can think of that does this off the top of my head is the Icebrood Trolls in Bitterfrost Frontier. They have an AoE stun that locks you in place for 5 seconds, and it puts stun breaks on cooldown. To extrapolate this to be the norm, however, is incredibly misleading. However I digress.


    The OP hasn't provided any further information on what their situation is, and we know that the starter zones are definitely not a CC fest. So either one of two things is happening here:

    (1): Troll Post
    (2): The OP has blundered into and end zone, but knows so little about the game that they can't articulate what is going on or what is happening.

    Yes, that's exactly what i'm talking about! Thank you! That's what i meant for those knockdowns. Cause i know you can't do anything about them like you can with "normal" stuns. And i don't even mind those as well.

    That troll skill isn't a knockdown though, it's a freeze. The skills that bypass stun breaks are NOT knockdowns, you can easily recover from a knockdown by using a stun break skill.

    Edit: Can you give an example of knockdown that you cannot recover from with a stun break?

    It transforms your character. If I remember right you can break out of it by using shroud / reapers shroud.

    The number of skills that do this you could likely count on two though. Nowhere near as common place as they are made out to be by the sounds of things here.

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭

    @Sigmoid.7082 said:

    @maddoctor.2738 said:

    @Veprovina.4876 said:

    @Blood Red Arachnid.2493 said:

    @Sobx.1758 said:

    @Veprovina.4876 said:

    @voltaicbore.8012 said:

    @Veprovina.4876 said:
    You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead.

    This is very, very wrong. Any stunbreak recovers from knockdown/stun/daze, basically any condition that is indicated bu the purple debuff icon and lays your character out on the ground. The whole list of things that stunbreak solves is at the wiki page here.

    I'm not sure at this point if we need to look at the game's design, or individual players, when it comes to figuring out how so many people can make it so far into the game without learning important information like this. For me, stun breaks are among the first abilities I make sure to hotkey on every class for every game I play, and I very quickly found out that abilities marked as stun breaks got rid of all hard cc's. This also taught me the utility of soft cc's like cripple, chill, and immobilize - I knew that I could throw those at targets in pvp who were using stability and stunbreaks, and find ways to pin them down regardless.

    EDIT: oops had this page open for too long, didn't see that someone basically made the same response already.

    Then let me repeat myself. If all my skills go on cooldown, what do i use then? Doesn't happen with "normal" stuns, but some enemy abilities knock me on the ground, all my skills 1-0 get on a 5 second cooldown so how am i supposed to "use a stunbreak" then?

    I know what sutns are, i use them every day in WvW, and i know how to get out of them.
    But you can't get out of some stuns and CC effects. Especially if they don't have a tell like some mobs do.

    Besides, i don't know why you're all arguing with me, if you read my post (thouruogly this time), you'll see that i have no problem with this. don't just read the first thing i said and have a kneejerk reaction, read and understand the whole post.

    People aren't "arguing" with you. You've made a false claim about stunbreaks not working on knockdown, so people are correcting you so you don't spread information that's not true.

    I would also like to address this part:

    @Veprovina.4876 said:
    So far i know which mobs do that and i approach them differently so that problem kinda fixes itself. I still think it's an oversight that shouldn't happen, but you CAN deal with it.

    If you can play around it, then I don't see how that's oversight. Having a need to actually approach certain mobs differently seems like something that's desirable, so the mobs don't feel like just reskins of the same thing with same skills and effects.

    I can actually explain this. There is a very small number of enemy skills in the game that completely bypass all stun breaks. These skills, however, are quite rare. The only one I can think of that does this off the top of my head is the Icebrood Trolls in Bitterfrost Frontier. They have an AoE stun that locks you in place for 5 seconds, and it puts stun breaks on cooldown. To extrapolate this to be the norm, however, is incredibly misleading. However I digress.


    The OP hasn't provided any further information on what their situation is, and we know that the starter zones are definitely not a CC fest. So either one of two things is happening here:

    (1): Troll Post
    (2): The OP has blundered into and end zone, but knows so little about the game that they can't articulate what is going on or what is happening.

    Yes, that's exactly what i'm talking about! Thank you! That's what i meant for those knockdowns. Cause i know you can't do anything about them like you can with "normal" stuns. And i don't even mind those as well.

    That troll skill isn't a knockdown though, it's a freeze. The skills that bypass stun breaks are NOT knockdowns, you can easily recover from a knockdown by using a stun break skill.

    Edit: Can you give an example of knockdown that you cannot recover from with a stun break?

    It transforms your character. If I remember right you can break out of it by using shroud / reapers shroud.

    The number of skills that do this you could likely count on two though. Nowhere near as common place as they are made out to be by the sounds of things here.

    Oh it's definitely not common, like i said previously, there's only a few areas that do this, and a few mobs.
    There's normal CC spam in a lot of areas, but you can get stability there and not care about it (if you have it), or use normal stunbreaks.

  • lokh.2695lokh.2695 Member ✭✭✭✭

    Learn tells, block, dodge, invul, use stability and/or traits that stunbreak, learn what skills are stunbreaks and use them. Git gud or die trying.

    Why bother, just delete the official Forum.

  • @Berryblossom.8921 said:
    There is nothing difficult or challenging in this game.
    It's just braindead AoE spamming.
    Only to get stunlocked in an AoE carpet and 1 shotted by trash npc's even when wearing Soldiers.
    Anet either do not care or are completely clueless.

    So there's no challenge yet you get oneshot in Soldiers by regular mobs? Some self-contradiction here. Have you played anything beyond open world?

  • The Boz.2038The Boz.2038 Member ✭✭✭

    @Troilet.9435 said:
    Fighting feels like your just managing the amount of time you're getting stunned and knocked down. I die constantly because I'm always on the ground, or stunned. I'm really trying to like this game, but it's brutally unfun right now.... Is there a trick to not being perpetually knocked down and stunned?

    Where are you, and what level?

  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    @Cromx.3941 said:
    Yep this game chases away tons of new comers because of the abusive CC mechanics and ridiculous amount of one shotting that goes on. There is way too much damage going back and forth between mobs and players and it completely destroys the entire defensive side of the equation, which dumbs down the game dramatically. The only thing that really matters is active defenses and dodging. Which comes off as gimicky. Either you get with it and stack only offensive stats and try to burn enemies to the ground before they do this stuff or you find another game. Its a huge problem with this game. All of this stuff makes the game very shallow and eliminates most stat combinations and many build configurations as a result. A lot of wasted time ands effort went into designing things that will never be used.

    ^This.
    Downed state covers up a lot of problems, but relies on other people being in the game with you...

    This post contains my opinion.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited February 16, 2021

    @Blood Red Arachnid.2493 said:

    @Sobx.1758 said:

    @Veprovina.4876 said:

    @voltaicbore.8012 said:

    @Veprovina.4876 said:
    You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead.

    This is very, very wrong. Any stunbreak recovers from knockdown/stun/daze, basically any condition that is indicated bu the purple debuff icon and lays your character out on the ground. The whole list of things that stunbreak solves is at the wiki page here.

    I'm not sure at this point if we need to look at the game's design, or individual players, when it comes to figuring out how so many people can make it so far into the game without learning important information like this. For me, stun breaks are among the first abilities I make sure to hotkey on every class for every game I play, and I very quickly found out that abilities marked as stun breaks got rid of all hard cc's. This also taught me the utility of soft cc's like cripple, chill, and immobilize - I knew that I could throw those at targets in pvp who were using stability and stunbreaks, and find ways to pin them down regardless.

    EDIT: oops had this page open for too long, didn't see that someone basically made the same response already.

    Then let me repeat myself. If all my skills go on cooldown, what do i use then? Doesn't happen with "normal" stuns, but some enemy abilities knock me on the ground, all my skills 1-0 get on a 5 second cooldown so how am i supposed to "use a stunbreak" then?

    I know what sutns are, i use them every day in WvW, and i know how to get out of them.
    But you can't get out of some stuns and CC effects. Especially if they don't have a tell like some mobs do.

    Besides, i don't know why you're all arguing with me, if you read my post (thouruogly this time), you'll see that i have no problem with this. don't just read the first thing i said and have a kneejerk reaction, read and understand the whole post.

    People aren't "arguing" with you. You've made a false claim about stunbreaks not working on knockdown, so people are correcting you so you don't spread information that's not true.

    I would also like to address this part:

    @Veprovina.4876 said:
    So far i know which mobs do that and i approach them differently so that problem kinda fixes itself. I still think it's an oversight that shouldn't happen, but you CAN deal with it.

    If you can play around it, then I don't see how that's oversight. Having a need to actually approach certain mobs differently seems like something that's desirable, so the mobs don't feel like just reskins of the same thing with same skills and effects.

    I can actually explain this. There is a very small number of enemy skills in the game that completely bypass all stun breaks. These skills, however, are quite rare. The only one I can think of that does this off the top of my head is the Icebrood Trolls in Bitterfrost Frontier. They have an AoE stun that locks you in place for 5 seconds, and it puts stun breaks on cooldown. To extrapolate this to be the norm, however, is incredibly misleading. However I digress.

    I know that, but that isn't an equivalent to "stunbreaks don't work on knockdowns", which is what he said and what's not true, which was also the point of people correcting him (and not "arguing" with him). Is this clear?

  • Bish.8627Bish.8627 Member ✭✭✭

    To any new player struggling with knockdowns and spike damage in PvE, maybe WvW too, I highly recommend taking a build off metabattle, just give it a websearch. Its not the be all or end all of builds. But some of the open world builds have good descriptions, if you are getting cc'd or spiked down a lot, its partly your playstyle, you can find something more adept to your style, and with more survivability.

    For example I am often watching streams or something on my other screen and I get distracted easy, so I needed something that can take a few hits without getting destroyed and so I play a battle scar renegade, does tons of damage, but is quite self sustaining. If you do pay attention but run out of dodges or time them wrong, maybe condition axe mirage, maybe minion necro so you can just face tank everything. There are tons of builds, its a bit of a pain leveling up something again if you are new, but its worth it when you truly enjoy what you are playing.

  • In general I agree with the OP. For a NEW player the game can be difficult. When I first started playing it took me some time to get used to the fast pace of the combat. I still have much room for improvement. Naturally the more one plays the game the easier it becomes.

    A possible suggestion for the OP. Try the Scrapper Juggernaut flame thrower build you can find on Metabattle. It has 100% or near 100% stability. I tried it in the PvP lounge against various classes NPC and the crowd control reduction is very noticeable and satisfying. Hardly a top DPS build but relaxing and sturdy. Perhaps there are ways to improve the build as you get more game experience and play more offensively.

  • Luthan.5236Luthan.5236 Member ✭✭✭✭

    It is a lot easier than other MMORPG. (Well at least easier than WoW was back then at release.) Then again ... not that many people play classic desktop MMORPGs nowadays. Seems not it is more about MOBA and mobile games.

    For better learning I'd recommend trying to start with 1 char and doing the core story and core maps. Instead of rushing straight info PoF and PoF maps (which a lot of people do cause someone recommends it to them for the mounts). Then much later ... maybe the HoT which is hardest I think.

    For open world you often can get more players doing certain stuff. (Especially if it is harder and required for some achievements.) For story ... it is not that rare to change builds. I remember when I did season 2 story that has a lot of hard achievements ... still playing my core engineer (I wanted to play in release order not using Scrapper or Holo for this). I played around a lot and enjoyed changing builds regularly for all the different encounters.

    Managed to do all those achievements solo without other players helping.

  • @Troilet.9435 said:
    Fighting feels like your just managing the amount of time you're getting stunned and knocked down. I die constantly because I'm always on the ground, or stunned. I'm really trying to like this game, but it's brutally unfun right now.... Is there a trick to not being perpetually knocked down and stunned?

    Would be nice if we knew what your situation is, if you have played from 1-80 or you boosted your toon. What areas you are playing in and such because as pointed out before each area has different kinds of CCs and attacks from different mobs.

    Unfortunately, this sounds a lot like you possibly used a booster and went straight to 80.

    Making that boost was one of the worst ideas ANet had ,simply because it throws too many new people straight into hard content without knowing the mechanics of your class and the creatures you fight against.

    If you used a boost. I’d recommend that you start another toon and work from level 1-80. That way you will familiarize yourself with what each ability does, learn to dodge and what can block large attacks and clear conditions off of your toon.

    If you are still having problems please reply here so we aren’t guessing in the dark. We are generally a friendly and helpful community and we’d like to help if we can.

  • Excursion.9752Excursion.9752 Member ✭✭✭✭

    @sokeenoppa.5384 said:
    Some1 used a lvl 80 boost and went i to expansion content without playing the base game? 😏

    I planned to just read the forums but I had to log in to give you a thumbs up. So many times this is the case. This game would be pretty lame if they all behaved like the Mursaat Overseer. For those that don't know he basically just stands there and lets you hit him...

                                                              There is a 50% chance you will not agree with me and a 50% chance I will not agree with you
    
  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    @Cromx.3941 said:
    Yep this game chases away tons of new comers because of the abusive CC mechanics and ridiculous amount of one shotting that goes on. There is way too much damage going back and forth between mobs and players and it completely destroys the entire defensive side of the equation, which dumbs down the game dramatically. The only thing that really matters is active defenses and dodging. Which comes off as gimicky. Either you get with it and stack only offensive stats and try to burn enemies to the ground before they do this stuff or you find another game. Its a huge problem with this game. All of this stuff makes the game very shallow and eliminates most stat combinations and many build configurations as a result. A lot of wasted time ands effort went into designing things that will never be used.

    I dislike the CC in this game as well, but I am not sure how requiring players to actively engage with their character's defense and survival is somehow more dumb than just stacking defensive gear and self heals.

  • SexyMofo.8923SexyMofo.8923 Member ✭✭✭

    I like crafting grindy weapon sets and doing boring drms.