Ranger Barrage is Broken in WvW — Guild Wars 2 Forums
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Ranger Barrage is Broken in WvW

The arrows do not count as projectiles. They are merely a visual effect. https://wiki.guildwars2.com/wiki/Barrage

***A projectile is a ranged attack which must travel from the user to the target before dealing damage.

Most projectiles can be avoided by dodging, blocking or reflecting. Projectiles can also be obstructed by environment, or by other enemies in their way, though this can be negated by piercing. A few projectiles auto-track the target as it moves. Projectiles will travel further if they are fired from a height. https://wiki.guildwars2.com/wiki/Projectile***

Why is that? I'm so tired of being in a structure and having a Ranger/s outside of the structure with ZERO line of sight, but still able to fire through walls, gates, etc. to destroy siege and down/kill players inside! Shouldn't a Ranger's arrows be a projectile that is blocked by structure's/environment? If Barrage is working the way you intend it to, let me know Anet. I will move on.

Comments

  • Well, if we only look at the thematic side, I think it works pretty well. The idea of the skill is to shoot arrow up in the air and they fall down in the area you designed. So, line of sight should not matter.

  • primatos.5413primatos.5413 Member ✭✭✭

    kitten they just forgot to fix it.. no other class can do so .. why should ranger? But they work so hard on balance and alliances lol so u know.. they forgot this and that ..

  • Maybe other class could do it too?

    I found that it makes wall less of a death trap since you can easily target your aoe at the bottom of the wall without getting close to the edge when defending.

  • @Gudradain.3892 said:
    Well, if we only look at the thematic side, I think it works pretty well. The idea of the skill is to shoot arrow up in the air and they fall down in the area you designed. So, line of sight should not matter.

    Then we should be able to toss a grenade over the wall but you can't it's only barrage nonsense

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @primatos.5413 said:
    kitten they just forgot to fix it..

    Actually, it wouldn’t allow you to Target things inside the tower at one point, and within the last 18 months (ish as I know someone will have the actual date: here’s looking at YOU @Balthazzarr.1349 )the developers changed it to its current function.

    Also, if you are dying to barrage.......(more to the OP that you @primatos.5413 )

    Thank You for the {MEME}

  • @primatos.5413 said:
    kitten they just forgot to fix it.. no other class can do so .. why should ranger? But they work so hard on balance and alliances lol so u know.. they forgot this and that ..

    Can ele not do it with meteor storm? If not, it should be able to, makes more sense after all.

    Real point - doesn't barrage work like AC's - at which point as long as they're consistent...

  • Jski.6180Jski.6180 Member ✭✭✭✭

    It dose not need LOS so they can target ppl behind walls and door even trees. Where Meteor shower is just a big aoe so it can hit what seems to be out side of its LOS but all AoE work this way. So what seems like MS hitting out side of its ranged the center of the MS must be with in the LOS of the caster like every thing else in this game but Barrage.

    See ELE forms and you will get my views.

  • I should be able to shoot over walls as well with Toggle Action Camera and say, Mortar Kit, Grenades, Long-Bow on Guardian, or Warrior.
    @Strider Pj.2193 I never said I died to barrage....
    Don't assume my gender! D;

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭
    edited February 16, 2021

    @Zolazie Grengche.3051 said:
    I should be able to shoot over walls as well with Toggle Action Camera and say, Mortar Kit, Grenades, Long-Bow on Guardian, or Warrior.

    I won’t argue that point, but it was a deliberate change for ranger. Whether it’s liked or not...

    @Strider Pj.2193 I never said I died to barrage....

    Fair enough.

    Don't assume my gender! D;

    Not sure who this is referencing, but after reviewing I know I didn’t give a gender.

    Thank You for the {MEME}

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Zolazie Grengche.3051 said:
    I should be able to shoot over walls as well with Toggle Action Camera and say, Mortar Kit, Grenades, Long-Bow on Guardian, or Warrior.
    @Strider Pj.2193 I never said I died to barrage....
    Don't assume my gender! D;

    You need mortar kit and grenades even long bow to have a non block to hit there target. They do not need LOS but they need the arc of there skill not to run into any thing.

    Barrage needs no LOS and most ranges do not know this like gurd lines. You can barrage behind a door if you down some one and can early kill them doing so. Barrage should just act like MS or any other AOE its odd that it dose not. They even nerfed dragon tooth because it could hit behind doors and walls.

    See ELE forms and you will get my views.

  • Considering it's intended to be used without LOS, working as intended.

  • Noah Salazar.5430Noah Salazar.5430 Member ✭✭✭
    edited February 16, 2021

    try play dueler role insted dps, or master positioning while your duo sit on enemy

    remember it's not solo game, and you can have team that fix what you lack

    let healer heal you and boon protection, or let using machines to more tanky players that have dueler role insted dps

  • Shroud.2307Shroud.2307 Member ✭✭✭✭

    I don't recall ever seeing it in any patch notes that Barrage is intended to ignore LOS. Correct me if I'm wrong.

    It isn't the first thing to do so and later be fixed though. Coalescence Of Ruin used to go straight through gates and that was fixed, Oppressive Collapse used to be able to hit on walls, and that was fixed.
    This may be an unintentional change that ANet doesn't feel needs to be immediately fixed and will be addressed in a later patch.

    Whether it is or isn't intentional, 99% of Rangers are too simple to capitalize on it anyway.

    Necro/Engi/Ranger/Rev | Maguuma | Diamond Legend
    [YWY] Weeping Valley | [xo] Fantasies
    My Youtube: Shroud

  • @Zolazie Grengche.3051 said:
    The arrows do not count as projectiles. They are merely a visual effect. https://wiki.guildwars2.com/wiki/Barrage

    ***A projectile is a ranged attack which must travel from the user to the target before dealing damage.

    Most projectiles can be avoided by dodging, blocking or reflecting. Projectiles can also be obstructed by environment, or by other enemies in their way, though this can be negated by piercing. A few projectiles auto-track the target as it moves. Projectiles will travel further if they are fired from a height. https://wiki.guildwars2.com/wiki/Projectile***

    Why is that? I'm so tired of being in a structure and having a Ranger/s outside of the structure with ZERO line of sight, but still able to fire through walls, gates, etc. to destroy siege and down/kill players inside! Shouldn't a Ranger's arrows be a projectile that is blocked by structure's/environment? If Barrage is working the way you intend it to, let me know Anet. I will move on.

    Well, A-net simply decided on some random pepe reasoning that Barrage doesn't need LoS and just let it be.
    After so long I still don't find any logical explanation why that skill doesn't have any kind of LoS requirement or even penalty like -80% dmg if it was casted without LoS on target.
    I still also question why PvP balance changes weren't implemented in WvW and adjusted, there's still so many broken things that should be instant deleted...

  • @Strider Pj.2193 said:

    @Shroud.2307 said:
    I don't recall ever seeing it in any patch notes that Barrage is intended to ignore LOS. Correct me if I'm wrong.

    It isn't the first thing to do so and later be fixed though. Coalescence Of Ruin used to go straight through gates and that was fixed, Oppressive Collapse used to be able to hit on walls, and that was fixed.
    This may be an unintentional change that ANet doesn't feel needs to be immediately fixed and will be addressed in a later patch.

    Whether it is or isn't intentional, 99% of Rangers are too simple to capitalize on it anyway.

    Found it from game release notes on May 8th, 2018: late release.

    ** Gray.6029Gaile Gray.6029
    May 8, 2018
    Late Notes: May 8, 2018

    05/08/2018—May 8 Release Notes

    Profession Skills

    Ranger

    Barrage: Fixed a bug that prevented this skill from being targeted in certain areas blocked by line of sight.
    Fanged Iboga—Consuming Bite: Fixed a bug that prevented this skill from increasing its damage based on the number of conditions on the target.
    Canine—Crippling Leap (Soulbeast): Fixed a bug in which the displayed range of this skill was lower than intended.
    Canine—Brutal Charge (Soulbeast): Fixed a bug in which the displayed range of this skill was higher than intended.**

    So good, it's intended this way. Which thematically makes sense, barrage is shooting a bunch of arrows up in the air and them falling back down--why would you ever need LOS for that?

    Meteor shower and other spells are targeted at an area, so of course the caster would need to be able to see that area for the spell to hit.

  • Can ele not do it with meteor storm?

    Ele can. It just takes a bit of setup. It's not the one-button push of a ranger barrage, but staff 4 into 5 will do it just fine. Just wish I could bring it off every time. :D

  • Yasai.3549Yasai.3549 Member ✭✭✭✭
    edited February 17, 2021

    Does it not occur to yu that Barrage isn't Arrows travelling from Point A(the ranger) to Point B(the target area),
    rather it's Arrows travelling from Point A(the ranger) to Point B(the sky) to Point C(the target area)

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • @Yasai.3549 said:
    Does it not occur to yu that Barrage isn't Arrows travelling from Point A(the ranger) to Point B(the target area),
    rather it's Arrows travelling from Point A(the ranger) to Point B(the sky) to Point C(the target area)

    lol.. yep this has been explained in many previous posts, but it will keep coming up I’m sure. Anytime that people don’t like something it needs fixing or nerfing. Barrage is really not that hard to get out of. I get hit with it a lot in towers etc and just move out of the way then hit them back harder.... because frankly, imo and experience, most people don’t know how to build and utilize good old soulbeast to its fullest. 😏

    Just another WvW lifer who'll never say die... while dying again and again!

  • @Strider Pj.2193 said:

    @Zolazie Grengche.3051 said:
    I should be able to shoot over walls as well with Toggle Action Camera and say, Mortar Kit, Grenades, Long-Bow on Guardian, or Warrior.

    I won’t argue that point, but it was a deliberate change for ranger. Whether it’s liked or not...

    @Strider Pj.2193 I never said I died to barrage....

    Fair enough.

    Don't assume my gender! D;

    Not sure who this is referencing, but after reviewing I know I didn’t give a gender.

    Also, if you are dying to barrage.......(more to the OP that you @primatos.5413 ) It was a meme attempt... you assumed that I die to Barrage. Weak, I know. :expressionless:

  • Sorry for posting something that has been beaten to death already. I don't frequent the forums a lot and was unaware that it has already been laid to rest.
    I however still think it is ridiculously op.
    For those posting things like doesn't it occur to you that the arrows fly straight up and then descend? Oh! Really?!
    Yeah, I'm aware of that.
    I'm also aware that in real life as you are suggesting arrows fly. So would a grenade launcher not be affected by line of sight. Among other projectiles...
    Kind of like how Omega Golems can fire rockets over walls to hit siege and players on the wall if you use Toggle Action Camera.

  • @Zolazie Grengche.3051 said:
    Sorry for posting something that has been beaten to death already. I don't frequent the forums a lot and was unaware that it has already been laid to rest.
    I however still think it is ridiculously op.
    For those posting things like doesn't it occur to you that the arrows fly straight up and then descend? Oh! Really?!
    Yeah, I'm aware of that.
    I'm also aware that in real life as you are suggesting arrows fly. So would a grenade launcher not be affected by line of sight. Among other projectiles...
    Kind of like how Omega Golems can fire rockets over walls to hit siege and players on the wall if you use Toggle Action Camera.

    Yeah they will justify barrage with real life arrow logic but ignore grenades and how bullets in the game magically stop at 900 rng defying the same real life logic and we can shoot fireballs and respawn after death but because arrows go up and then down even tho it's the only skill that gets to bypass targeting and los it's fine. It's not beaten to death really but gets brought up every few months when someone sees that nonsense killing your treb or ac or hitting the supply quartermaster or we actually have to move away from a big aoe circle from inside a structure. Then all the rangers are like but but arrows go up and then down why you complaining.

  • Handin.4032Handin.4032 Member ✭✭✭

    Barrage is meant to not be constrained by line of sight. However, it should be changed so the barrage arrows act as projectiles so they can be blocked by the associated skills. The reason I'm guessing they don't is because it would be too costly to do this (i.e. make barrage make a bunch of actual arrows, rather than just the graphics).

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    The damage on barrage is more of tickle anyway, unless you're being hit by a full power/booned soulbeast utilizing sic 'em with other damage multipliers and you choose to eat the entire AoE duration (like if you choose not to hop off your arrow cart for a couple of seconds) instead of moving out of it. The only time it's kind of silly is if you mistform through a portal into your own structure and only after that the ranger bypasses the wall by barraging you. I don't really feel eles should be able to travel through portals while in downstate anyway, so... I don't feel too bad about that.
    I think it's an attempt to give rangers a niche means of contributing to the actual gamemode (as opposed to simply being a solid option for roaming, which anyone can do) through being siege clearers. Like how engis can hit siege on the back of walls with their arching mortars, or how thieves can evade enemies and then port folks into walled structures. Rangers don't really do any of that.

    It is kind of silly trying to bring logic into why the barrage doesn't need line of sight. Last time I checked, meteors also fall from the sky.

    ~ Kovu

    Ranger, Necromancer, Fort Aspenwood.

  • Chaba.5410Chaba.5410 Member ✭✭✭✭

    @Kovu.7560 said:
    It is kind of silly trying to bring logic into why the barrage doesn't need line of sight. Last time I checked, meteors also fall from the sky.

    ~ Kovu

    And Orbital Strike works indoors.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    edited February 18, 2021

    Barrage isn't projectile.
    Arrows do not go from A to B in a line they go from A to B vertically in an arch.

    Watch any movie or TV show where they have archers or catapult's firing into the air and see exactly how Barrage works mechanically.

    Rangers often cannot see where they are putting a barrage over a wall and have to rely on their own familiarity with the skills range and the knowledge of where their out of sight target is.
    That is a measure of skill if you ask me.. or just blatant luck xD

    Best thing about Barrage though, it's mind numbingly easy for players to avoid with basic combat rules like.. Don't stand in the red circles! XD

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    @Chaba.5410 said:

    @Kovu.7560 said:
    It is kind of silly trying to bring logic into why the barrage doesn't need line of sight. Last time I checked, meteors also fall from the sky.

    ~ Kovu

    And Orbital Strike works indoors.

    Open skylights.

    ~ Kovu

    Ranger, Necromancer, Fort Aspenwood.

  • Shroud.2307Shroud.2307 Member ✭✭✭✭

    @Zhou Yu.5619 said:
    Yeah they will justify barrage with real life arrow logic but ignore grenades and how bullets in the game magically stop at 900 rng

    Exactly this.
    Because ANet apparently changed this intentionally, there's no reason to argue that it shouldn't be doing what it does. But people trying to defend it with IRL logic are also being ridiculous. Half the skills in the game should be able to hit behind walls if we're going for complete realism, since it's a freaking fantasy game I'm sure magical skills would be able to ignore walls, no?

    Again though, the vast majority of Rangers aren't smart enough to take advantage of it anyway so most times it's not a problem. And when it is, maybe it's time people get more familiar with what their skills do rather than what Siege does.

    @Strider Pj.2193 said:
    ** Gray.6029Gaile Gray.6029
    May 8, 2018
    Late Notes: May 8, 2018

    05/08/2018—May 8 Release Notes

    Profession Skills

    Ranger

    Barrage: Fixed a bug that prevented this skill from being targeted in certain areas blocked by line of sight.
    Fanged Iboga—Consuming Bite: Fixed a bug that prevented this skill from increasing its damage based on the number of conditions on the target.
    Canine—Crippling Leap (Soulbeast): Fixed a bug in which the displayed range of this skill was lower than intended.
    Canine—Brutal Charge (Soulbeast): Fixed a bug in which the displayed range of this skill was higher than intended.**

    Necro/Engi/Ranger/Rev | Maguuma | Diamond Legend
    [YWY] Weeping Valley | [xo] Fantasies
    My Youtube: Shroud

  • Sandzibar.5134Sandzibar.5134 Member ✭✭✭
    edited February 18, 2021

    Its a channeled range targeted aoe field, not a projectile.

    Working as intended.

  • Yes ANet please revert ranger barrage and make it require LoS again, at the same time make ACs and all the other sieges (catas/ trebs/ mortar) work the same way.

    If there's no LoS with those siege I should take no dmg :trollface:

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    @Gudradain.3892 said:
    Well, if we only look at the thematic side, I think it works pretty well. The idea of the skill is to shoot arrow up in the air and they fall down in the area you designed. So, line of sight should not matter.

    Sure, and while we're at it elementalist meteor shouldn't haven't line of sight either, since it's just rocks that fall out of the sky, they should just fall down in the area you decide. They have limits to other "physical" attacks in the game, it should apply to arrows too, because this isn't an irl simulator, it's a game with pvp that requires balancing.

    ^ Another derailing post - Anet
    Perma stealth is needed to outrun zergs. - Thieves
    /Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
    No expansion money as long as Mesmers are trash. - Me

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Kovu.7560 said:
    The damage on barrage is more of tickle anyway, unless you're being hit by a full power/booned soulbeast utilizing sic 'em with other damage multipliers and you choose to eat the entire AoE duration (like if you choose not to hop off your arrow cart for a couple of seconds) instead of moving out of it. The only time it's kind of silly is if you mistform through a portal into your own structure and only after that the ranger bypasses the wall by barraging you. I don't really feel eles should be able to travel through portals while in downstate anyway, so... I don't feel too bad about that.
    I think it's an attempt to give rangers a niche means of contributing to the actual gamemode (as opposed to simply being a solid option for roaming, which anyone can do) through being siege clearers. Like how engis can hit siege on the back of walls with their arching mortars, or how thieves can evade enemies and then port folks into walled structures. Rangers don't really do any of that.

    It is kind of silly trying to bring logic into why the barrage doesn't need line of sight. Last time I checked, meteors also fall from the sky.

    ~ Kovu

    I do not think i ever seen you do this when i played with you lol.

    If your using it to full down an ele your waiting the effect as well as this is not the reason why its broken in wvw. You use it vs sigese you have an skill that has less of a LOS issues then AC now. The problem with the skill is it get stronger the more you exploited the game as in you must have a ground target and see it with your 3ed person view. This skill is far worst then any MS AC even eng morder kit if rangers knew what they where doing this skill would be on the chopping block for an update to need LOS.

    See ELE forms and you will get my views.

  • Solanum.6983Solanum.6983 Member ✭✭✭
    edited February 18, 2021

    Hitting behind walls isn't exclusive to Ranger longbow. It's a setting in the controls where you can snap aoe's to your target without LOS.
    Barrage is no different than other ranged aoes like meteor shower, Just because it's got the theme of arrows doesn't mean it should be a projectile.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Solanum.6983 said:
    Hitting behind walls isn't exclusive to Ranger longbow. It's a setting in the controls where you can snap aoe's to your target without LOS.
    Barrage is no different than other ranged aoes like meteor shower, Just because it's got the theme of arrows doesn't mean it should be a projectile.

    Only barrage and i think line of warding works like that all other AoE ground targets needs LOS even with snap aoe it will just not cast (or will but not on the target but where i cant i am not comply sure).

    See ELE forms and you will get my views.

  • Kovu.7560Kovu.7560 Member ✭✭✭✭
    edited February 18, 2021

    @Jski.6180 said:

    @Kovu.7560 said:
    The damage on barrage is more of tickle anyway, unless you're being hit by a full power/booned soulbeast utilizing sic 'em with other damage multipliers and you choose to eat the entire AoE duration (like if you choose not to hop off your arrow cart for a couple of seconds) instead of moving out of it. The only time it's kind of silly is if you mistform through a portal into your own structure and only after that the ranger bypasses the wall by barraging you. I don't really feel eles should be able to travel through portals while in downstate anyway, so... I don't feel too bad about that.
    I think it's an attempt to give rangers a niche means of contributing to the actual gamemode (as opposed to simply being a solid option for roaming, which anyone can do) through being siege clearers. Like how engis can hit siege on the back of walls with their arching mortars, or how thieves can evade enemies and then port folks into walled structures. Rangers don't really do any of that.

    It is kind of silly trying to bring logic into why the barrage doesn't need line of sight. Last time I checked, meteors also fall from the sky.

    ~ Kovu

    I do not think i ever seen you do this when i played with you lol.

    If your using it to full down an ele your waiting the effect as well as this is not the reason why its broken in wvw. You use it vs sigese you have an skill that has less of a LOS issues then AC now. The problem with the skill is it get stronger the more you exploited the game as in you must have a ground target and see it with your 3ed person view. This skill is far worst then any MS AC even eng morder kit if rangers knew what they where doing this skill would be on the chopping block for an update to need LOS.

    It happens on occasion. It only comes up a number of times per week I can count on 1 hand, and I don't usually call out that I'm doing it. If barrage is off cooldown and an ele (or anyone) is in downstate within a structure you can bet I'll snap target a barrage on them.

    The skill isn't broken, as pointed out earlier in the thread several times it is working as the developers intended. It's supposed to be a skill that doesn't require line of sight to activate. Is it fair? That's more subjective, though I gave my opinion on why its okay in the post you quoted.
    Barrage is a profession specific weapon mechanic with a 20s cooldown, a cast time that roots the ranger and a target cap of 5 whereas arrow carts can be spammed, have a range of 2,500 (plus the radius), have a target cap of 25 and can in some cases reveal stealthed targets in addition to long duration applications of bleed and poison. The two aren't even comparable.

    Frankly, I'm for them adding more skills that can help to clear siege.

    @Solanum.6983 said:
    Hitting behind walls isn't exclusive to Ranger longbow. It's a setting in the controls where you can snap aoe's to your target without LOS.
    Barrage is no different than other ranged aoes like meteor shower, Just because it's got the theme of arrows doesn't mean it should be a projectile.

    There is a difference. You cannot use most aoe effects to target areas out of the player's line of sight. Though there do seem to be a small number of other effects (traits?) that bypass this restriction. I never think to check my combat log when I take random damage while inside a structure.

    ~ Kovu

    Ranger, Necromancer, Fort Aspenwood.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Kovu.7560 said:

    @Jski.6180 said:

    @Kovu.7560 said:
    The damage on barrage is more of tickle anyway, unless you're being hit by a full power/booned soulbeast utilizing sic 'em with other damage multipliers and you choose to eat the entire AoE duration (like if you choose not to hop off your arrow cart for a couple of seconds) instead of moving out of it. The only time it's kind of silly is if you mistform through a portal into your own structure and only after that the ranger bypasses the wall by barraging you. I don't really feel eles should be able to travel through portals while in downstate anyway, so... I don't feel too bad about that.
    I think it's an attempt to give rangers a niche means of contributing to the actual gamemode (as opposed to simply being a solid option for roaming, which anyone can do) through being siege clearers. Like how engis can hit siege on the back of walls with their arching mortars, or how thieves can evade enemies and then port folks into walled structures. Rangers don't really do any of that.

    It is kind of silly trying to bring logic into why the barrage doesn't need line of sight. Last time I checked, meteors also fall from the sky.

    ~ Kovu

    I do not think i ever seen you do this when i played with you lol.

    If your using it to full down an ele your waiting the effect as well as this is not the reason why its broken in wvw. You use it vs sigese you have an skill that has less of a LOS issues then AC now. The problem with the skill is it get stronger the more you exploited the game as in you must have a ground target and see it with your 3ed person view. This skill is far worst then any MS AC even eng morder kit if rangers knew what they where doing this skill would be on the chopping block for an update to need LOS.

    It happens on occasion. It only comes up a number of times per week I can count on 1 hand, and I don't usually call out that I'm doing it. If barrage is off cooldown and an ele (or anyone) is in downstate within a structure you can bet I'll snap target a barrage on them.

    The skill isn't broken, as pointed out earlier in the thread several times it is working as the developers intended. It's supposed to be a skill that doesn't require line of sight to activate. Is it fair? That's more subjective, though I gave my opinion on why its okay in the post you quoted.
    Barrage is a profession specific weapon mechanic with a 20s cooldown, a cast time that roots the ranger and a target cap of 5 whereas arrow carts can be spammed, have a range of 2,500 (plus the radius), have a target cap of 25 and can in some cases reveal stealthed targets in addition to applications of bleed and poison (in addition to cripple). The two aren't even comparable.

    Frankly, I'm for them adding more skills that can help to clear siege.

    @Solanum.6983 said:
    Hitting behind walls isn't exclusive to Ranger longbow. It's a setting in the controls where you can snap aoe's to your target without LOS.
    Barrage is no different than other ranged aoes like meteor shower, Just because it's got the theme of arrows doesn't mean it should be a projectile.

    There is a difference. You cannot use most aoe effects to target areas out of the player's line of sight. Though there do seem to be a small number of other effects (traits?) that bypass this restriction.

    ~ Kovu

    Your missing the point most non LOS skills are not ground targeted if they are you can zoom out your view more then you are normally allowed to and make barrages much more effect at hitting spots you should not be able to. Ppl do not do this often enofe to see it but it is used vs siege and that messes up siege vs siege game play in wvw. There by braking wvw balancing.

    See ELE forms and you will get my views.

  • I swear, I should start making some diary called "Dumbest excuses to keep broken stuff in game" and write down what you've posted here. Works as intended? Because you pewpew into the air and not target at ground? What else?
    If you want to keep your pewpew without LoS I want the damage nerfed by minimum 50% since "you don't see where you pewpew so a lot of arrows should miss it's target by default". If you don't agree to either, I want Dragon Tooth and many other skills to get it's nerfs reversed and be able to hit targets without LoS as well, maybe even turn back Engineers Mortar kit to it's stationary version so it can hit with arcs inside objective, cause why not? I can also agree for a full rework of how Barrage works to something like "You charge the power of your skill for 3s which will determine where the AoE will land between 300 and 1500 range away from you" - meaning you lose your "AoE" indicator on ground and have to manually calculate the power needed to cast your skill in the place you want, the longer you'll hold that skill button the furher it'll go, so if you've casted skill for a full duration of 3s you'll cast it at max range(1,5k), if you just click (0.1s cast time) it'll appear closest. Then it can be justifed to hit inside objectives.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Would be funny if they made them projectiles, and then made them unblockable :p

    Anet buff me :-(
    Make me good at game!

  • LetoII.3782LetoII.3782 Member ✭✭✭✭
    edited February 19, 2021

    But rangers are useless in WvW...
    O,o

    [HUNT] the predatory instinct

  • @TrollingDemigod.3041 said:
    I swear, I should start making some diary called "Dumbest excuses to keep broken stuff in game" and write down what you've posted here. Works as intended? Because you pewpew into the air and not target at ground? What else?
    If you want to keep your pewpew without LoS I want the damage nerfed by minimum 50% since "you don't see where you pewpew so a lot of arrows should miss it's target by default". If you don't agree to either, I want Dragon Tooth and many other skills to get it's nerfs reversed and be able to hit targets without LoS as well, maybe even turn back Engineers Mortar kit to it's stationary version so it can hit with arcs inside objective, cause why not? I can also agree for a full rework of how Barrage works to something like "You charge the power of your skill for 3s which will determine where the AoE will land between 300 and 1500 range away from you" - meaning you lose your "AoE" indicator on ground and have to manually calculate the power needed to cast your skill in the place you want, the longer you'll hold that skill button the furher it'll go, so if you've casted skill for a full duration of 3s you'll cast it at max range(1,5k), if you just click (0.1s cast time) it'll appear closest. Then it can be justifed to hit inside objectives.

    You aren’t a Ranger obviously. Anywhere that I target behind a wall I can see. You can’t use the skill without being able to land the marker. I have to be able to see my target marker on something before I can fire off the barrage. If I can place the target marker, you’re gonna get hit if you don’t move. 😏

    Just another WvW lifer who'll never say die... while dying again and again!

  • Sandzibar.5134Sandzibar.5134 Member ✭✭✭
    edited February 19, 2021

    @Solanum.6983 said:
    Hitting behind walls isn't exclusive to Ranger longbow. It's a setting in the controls where you can snap aoe's to your target without LOS.

    Dont tell them that!... its more fun watching these trolls foam at the mouth. Its pointless trying to educate people.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Justine.6351 said:
    Would be funny if they made them projectiles, and then made them unblockable :p

    Make them like MS or any other AoE and need the cast spot to be LOS but make the arrows objects that his 3 targets per arrow. Long bow is an dps wepon.

    LOS is super important in this game and it should not be something you can simply ignore.

    See ELE forms and you will get my views.

  • Spell casting isn’t rl and neither are most of the skills in this game. It’s a GAME. Leave poor little Rangers alone and learn to dodge, or die!

    Just another WvW lifer who'll never say die... while dying again and again!

  • The only thing that is broken with barrage is the fact it goes through structures as well.
    It would be more acceptable to a lot, that it would be stopped by rooftops etc, and not go straight through it. (specially stone/wood)

    Also remember barrage does not complete when you interrupt the ranger.