Seeing that the Draconic Response missions work at least "well", and can be bether, I wanted to raise an idea that I have been turning around for a long time (please read a few paragraphs before crucifying it, I will be brief):
Imagine ending the story of the Fractals (in any of its 4 difficulties) and in Lion's Arch, outside the Fractals, another azura appears saying that “it is very unstable to study separate fractals, I have found a new mega-fractal”.
This Azura allows you and your team (from 1 to 5 people) to enter this mega-fractal (a version of the previous Lion's Arch, like another dimension) with all the other maps that already exist (maybe with a filter that makes them look more gloomy and dangerous), but without the NPCs and with an ¡¡insane enemies difficulty!!, that increases as you move away from Lion's Arch …and no Fast Travel Points (no fast travel and no self resurrection).
So, the objective is:
Travel in all this public maps, from the center to the edges (increasing the difficulty), fighting against maps full of monsters and bosses of the highest level and difficulty, struggling to go to next map, using all the tools and skills unlocked in PvE, without being able to leave (except to do MvM and PvP, with their respective menus), having to plan strategies, build groups, meeting other players who try survive, to reach the edge. A true adventure that can take days, organizeing teams or meeting new allies.
In this way:
Extras (they are only alternatives to consider, do not condemn the original idea if you do not like one):
In this mega-fractal there can be PvP zones where only members of the same clan and group are allies, the others compete for loot and events (giving meaning to GUILD Wars).
1.2) There may be floating fortresses that the clans can capture (but that is not easy, that requires cooperation and several days of invasions). Clans can maintain a permanent 1 fortress, which connects to the clan hall and serves as a Fast Travel Point for their members (if your entire group dies they can return to Lion's Arch or the fortress).
1.2) You can steal the fortress from another clan, but you have to conquer it and defeat the other clan (in several days of fighting, invasions and destruction of key points).
1.3) You can make alliances or clan mergers (temporary or permanent), to share strengths and expand the power of the forces (respecting the extensions and limitations that exist for clans).
2) New world, new events:
In this mega-fractal there would not be the same NPCs and other events as in PvE, but they can be recycled and adding new special and high difficulty events.
2.1) Small and few "safe zones" can be added, with NPCs that allow teams to "rest", repair armor, make/buy food and potions, etc.
2.2) You can create unique bosses and events, which cannot be overcome without a high degree of coordination and teamwork, focused on clans or groups of 1 to 5, which in another game mode could not exist.
2.3) Maybe include just some fighting NPCs, who help in combat randomly and with whom to do special missions.
3) Language flags (totally optional):
That in configuration there is the option -OPTIONAL, I repeat- to mark 1 to 5 language flags (the default languages of the game), to notify those who see you which of these languages you speak. Those who do not want to make differentiation deactivate the option (they do not see or show the flags), those who look for people of their lenguagecan mark the ones they want (example: in my case, I would mark English and Spanish, to denote that I understand both).
I don't even know why I bother to answer, the biggest "argument" most odf you give is:
Your idea is bad for "pretext that has nothing to do with the post or far-fetched nonsense that is irrelevant or asquing by something written textual in the publication!"
The idea is there, don't you like it? "Surprise!", that is how they did not like (and you insulted and discredited the ideas of) the mounts, the "flying" mounts (actuals skyscale), optimizing supp of the Thief (arts of the shadows), optimizing the Inspiration of the Illusionist, nerf the Scourge, aquatic mount, etc., but now all that exists in the game.
(You can still see several of those in my profile ...the ones that DID NOT DELETE due to insults from the community, "thanks again")
What happens is that you always have to throw down the ideas of others, without bothering to read (I saw only 1 person who read well ...and he gave solid arguments and critics), and that is ...the most of you are just horrible people, is everything.
PS: I don't bother to answer any more.