So, the new year of the Ox is nearing its end. With this in mind, I think it's time to sollict feedback and talk about what we liked and didn't like. I'll go first.
So, first of, I'm not a fan of the biggest event zone taking place in Jennah's garden. While it is a beautiful locale, I feel like its a bit of a nightmare to navigate and it's way too easy to get stuck. This ultimately rewards people who have spent a long time memorizing all the best paths and routes for each event, which is not very friendly to people who have not - after all, for what reason would anyone spend time there outside this event? At least I merely wanted to have some fun and instead struggled with getting stuck at lips and bumping into wall sections juuuuust too high to jump over.
Also, why is it even a competition? What is with the "most contribution thing"? Wouldn't it be more fun if we worked together and got rewarded based on teamwork rather than competing with the winners being those who did it many many times? And - since some of the events are races, is it not a bit unfair that classes with movement skills can have a crushing advantage over classes with less so? Not everybody has every class. I think weapon and utility skllls should just be disabled for races. A much superior example is the aspect race years ago, where players raced across a custom map using just the aspect powers that they picked up on the run. Very fun and fair thing.
The there is the race around Divinity's Reach. Do we just assume everyone has a roller beetle? And if so, it's still not the best racing course, with its winding streets and packing buildings. Here too, a custom area would have been better in my opinion.
Finally, the dragon ball. I don't have much to say about it. It's okay. Could be a little more complex, but the big NO there is that the hole above the spring meant to launch you into the arena is too small. If you run at it, your forward momentum will smack you into the roof instead, making it a hassle at times to get out, especially if you are suffering a blow to your coordination due to sheer frustration, which is a very real thing in all PvP scenarios. The hole should have been bigger.
So yeah, those are my highly subjective opinions. What do you all think? Share your opinions down below.