Jump to content
  • Sign Up

WvW-Infusion Question


Virdo.1540

Recommended Posts

@"Virdo.1540" said:I have a question regarding to the wvw infusions ,like the Malign WvW Infusion.

it gives extra stats and something like "+1% Damage to Guards, Lords, and Supervisors". My question is: does this count for power only? Or is it +1% condi damage too? Cuz there are many things that gives +% damage, but only for power tho.

When the tooltip and description show "+1% Damage to Guards, Lord and Supervisors" it means all direct damage (Power) will increase with 1% and only for NPCs in WvW and not, enemy player. Condition damage as damage type will not be effected by anything that is listed as "+ Damage", if you look up wiki about damage types you will be able to confirm this.

https://wiki.guildwars2.com/wiki/Damage

https://wiki.guildwars2.com/wiki/Condition_Damage

Malign WvW Infusion will add 5 points to Condition Damage attribute, but it will not add +1% Condition Damage, only +1% Damage towards NPCs (named in tooltip) for WvW. There are two group of WvW Infusion: Defensive and Offensive. Offensive adds damage towards Guards, Lords and Supervisiors (NPCs) and Defensive reduce damage from those types of NPCs in WvW.

Look here for WvW Infusions: https://wiki.guildwars2.com/wiki/Infusion#WvW_Infusions

In short: You only change a small percentage of how much damage WvW NPC will take from Power based damage source. Condition Damage source will not be effect from this (except from adding one of two condition based attribute as flat 5 points increase for each Infusion of Condition Damage or as Expertise for duration). The impact here from Infusion when in WvW are not really that big and in particular as for killing NPCs that act as Guards, Lords or Supervisiors in WvW it really doesn't matter that much.

More important will be to upgrade those ability lines (WXP Upgrades) when you get points in WXP for WXP Upgrades (look at tab for WvW Panel or use GW2 wiki to find out how this work) that can be used or doing a small more damage towards those types of NPCs or get a damage reduction from these type of Infusions. There is also WXP Enrichment: https://wiki.guildwars2.com/wiki/WxP_Enrichment which can only be used on Ascended Amulet slot for gaining WXP Experience a bit faster.

Link to comment
Share on other sites

To explain possible reason to why these WXP Infusion only will increase direct damage source with a small percent and not condition damage as source attribute where condition is a damage over time.bothThis is to avoid (A) that player will be able to kill WvW NPCs too fast (time for defenders to get from spawn points to defend Towers with Lords as an example or camps). (B) NPCs in WvW don't have active mechanics that can remove condition damage types like players can do with condition cleanse or when they use Resistance boon (which reduce time that an active condition will be able to do damage for each tick it is active) There are some NPCs can heal up again rather fast instead, but in general it is avoid (A).

NPCs role in WvW is to act as for blocking taking objectives too fast in WvW and let defending players have some time to get there or at least to when there is a fight around an objective that defenders or attacker will need to kill NPCs and wait for timer to end before it is owned by the other server. If there is a group of players and all have increased percentage or damage reduction from Infusion this would also scale very fast to make NPC even less of an obstacle. Defiance bar block direct damage until it is broken, but condition damage can still tick even during phases when it have been locked (depending on source of attack being a projectile or a an ground based AoE for how condition damage are applied). Direct damage are much more depending on breaking a Defiance bar then condition based builds.

Link to comment
Share on other sites

@"ShadowCatz.8437" said:To explain possible reason to why these WXP Infusion only will increase direct damage source with a small percent and not condition damage as source attribute where condition is a damage over time.bothThis is to avoid (A) that player will be able to kill WvW NPCs too fast (time for defenders to get from spawn points to defend Towers with Lords as an example or camps). (B) NPCs in WvW don't have active mechanics that can remove condition damage types like players can do with condition cleanse or when they use Resistance boon (which reduce time that an active condition will be able to do damage for each tick it is active) There are some NPCs can heal up again rather fast instead, but in general it is avoid (A).

NPCs role in WvW is to act as for blocking taking objectives too fast in WvW and let defending players have some time to get there or at least to when there is a fight around an objective that defenders or attacker will need to kill NPCs and wait for timer to end before it is owned by the other server. If there is a group of players and all have increased percentage or damage reduction from Infusion this would also scale very fast to make NPC even less of an obstacle. Defiance bar block direct damage until it is broken, but condition damage can still tick even during phases when it have been locked (depending on source of attack being a projectile or a an ground based AoE for how condition damage are applied). Direct damage are much more depending on breaking a Defiance bar then condition based builds.Or an even simpler reason, that type of buff is incapable of adding condi dmg and Anet still hasnt figured out how to change it. Its either or.

How do we know this this?

Because of impact savant. It work on "strike damage" ie the same "damage" this infusion does. When Anet deleted the condi scrapper build, they promised they would look into a way to fix it so that it could generate barrier from conditions too, not only power. And here we are, 2 years later.

BECAUSE PURITY OF PURPOSE.

Now, if there is a skill that does this on another class, we know that instead of Anet being incapable of fixing it, they're just giving the middle finger and a kitten you to scrappers.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...