My Revenant Renegade ground skills dont snap to target... — Guild Wars 2 Forums
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My Revenant Renegade ground skills dont snap to target...

My Revenant Renegade ground skills wont snap to target like my other ground skills (I have it turned on in options). Does anyone know why? My other ground skills snap to target just fine except Renegade.


Comments

  • Sytriel.9413Sytriel.9413 Member ✭✭
    edited March 13, 2021

    My guess is because those are utility skills? Not 100% sure though.

    Edit
    Just tried it on my Rev as well. Same result. Ground target skills seems to snap to target while utility skills don't.

  • Lyttle.9426Lyttle.9426 Member ✭✭✭

    @Sytriel.9413 said:
    My guess is because those are utility skills? Not 100% sure though.

    Edit
    Just tried it on my Rev as well. Same result. Ground target skills seems to snap to target while utility skills don't.

    Yeah, it seems inconsistent though. Renegade Ability #9 is an AOE healing skill but non-snappable.

    While the Centaur Ventari stance #9 is also a healing skill, but snappable.

    It does not make sense.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    Well consistent inconsistency is the only consistent thing in this game ...

    but joking aside it might be due to the fact these are probably the only AoE skills that requires a valid path

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    It's not just because it's a utility skill. Elementalists have several ground targeted utility skills as well and all of those snap to target when I have that setting enabled. I'm not sure why this is happening but it sounds like a bug to me.

    Danielle Aurorel, Desolation EU. Mini Collector

    "Life's a journey, not a destination."

  • as for outside of rev occurences I can add another one:
    Guardian's sword of justice snaps correctly, the hammer of wisdom tho, does not.

    Hammer of Wisdom also seems to require "valid path" to target and animation is hammer flying out from behind guardian into targeted area, so that would support the thesis that ground targeted abilities that require valid path to target fails to snap (regardless of wether valid path exists or not)

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Lord Trejgon.2809 said:
    as for outside of rev occurences I can add another one:
    Guardian's sword of justice snaps correctly, the hammer of wisdom tho, does not.

    Hammer of Wisdom also seems to require "valid path" to target and animation is hammer flying out from behind guardian into targeted area, so that would support the thesis that ground targeted abilities that require valid path to target fails to snap (regardless of wether valid path exists or not)

    Just tested this on thief shortbow. 2 snaps. 4 snaps. 5 does not snap.
    For utilties Shadow Refuge snaps(not that you would want to ...) while Shadowstep does not.

    For chrono utilties, everything except Blink.

  • @Khisanth.2948 said:

    @Lord Trejgon.2809 said:
    as for outside of rev occurences I can add another one:
    Guardian's sword of justice snaps correctly, the hammer of wisdom tho, does not.

    Hammer of Wisdom also seems to require "valid path" to target and animation is hammer flying out from behind guardian into targeted area, so that would support the thesis that ground targeted abilities that require valid path to target fails to snap (regardless of wether valid path exists or not)

    Just tested this on thief shortbow. 2 snaps. 4 snaps. 5 does not snap.
    For utilties Shadow Refuge snaps(not that you would want to ...) while Shadowstep does not.

    For chrono utilties, everything except Blink.

    that would support that theory even more, since all the stuff you listed as snapping will never throw "no valid path to target" and the ones that don't can throw that error.