Can we talk about the excessive amounts of traits and weapon skills on power necromancer that require health thresholds to work?
Death's Embrace (spite minor) requires target below 33%
Chill of Death (spite major) requires target below 50%
Siphoned Power (spite minor) requires target below 50%
Close to Death (spite major) requires target below 50%
Rending Claws (Axe auto) requires target below 50% for extra vuln
Unholy Feast (Axe 3) requires target below 25% for secondary strike
Gravedigger (GS 2) requires target below 50% for cd reset
Executioner's Scythe (RS 5) damaged based on health threshold.
While I understand power necro seems to be big on the "executer" theme, this extreme emphasis on sub 50% bonuses results in the class being extremely kitten when faced with a opponent that is above 50%. This isn't too much of a problem in PvE, but in PvP it results in power reaper horrendously underperforming compared to other power classes. Power reaper loses every single matchup against other power classes because power reaper cannot apply meaningful damage until the target is below 50%, but by the time your force a target below 50% the reaper has already taken so much damage as to be on the verge of death. And of course classes with high self-healing such as Warriors and Guardians can straight up prevent a reaper from dropping them below 50%. Moreover there isn't really a benefit to having a "executor" class in PvP. Generally speaking if you can apply enough damage to drop someone to 50%, you can apply enough damage to down them. Bringing a class that is only effective against low health opponents is not useful.
The sub 33% and sub 25% effects are even worse. I can easily go several PvP matches without ever seeing Unholy Feast's secondary strike go off, and when I do see it go off it's almost always on a clone or minion. Death's Embrace is even worse. Vuln at sub 33%? Just why??
While I think having some health threshold effects is fine, the sheer amount of them on power necro needs to be cut back some. We should not have our might and vuln generation be dependent on the target having low HP.
What I would like to see:
Unholy Feast's secondary strike should proc at <50% (up from 25%)
Siphoned power and Death's Embrace should not have health threshold requirements. (if the stack amount/duration has to be nerfed in compensation, so be it)
Executioner Scythe's <50% base damage should become it's baseline base damage.
Executioner's Scythe's <25% base damage should become it's <50% base damage.
Executioner's Scythe should lose the <25% damage tier.
Rending Claws should always apply 2 vuln.
Sanity is for the weak minded