I see people who say if you remove gold from pvp, it will kill pvp.
My thought at first is always, they are probably not a pvp-er, late bloomer, hobby botter, or just like to argue.
Even if it kills pvp, that probably means the reward system is bad, and the prestige system is terrible.
Pve needs a gold boost, and probably wvw, but pvp doesn't.
Generally you can get the most out of pvp without paying gold, and the fact that any rune or amulet ever cost gold tells me the whole shabang is wack.
PvP needs to be prestige only.
If it kills the mode, then you need to create a prestige reward system, and if that isnt it, time to reconsider conquest.
Balance is also an issue.
A pvp without support is best in this game mode.
Boost, create, and implement more ways to kill.
Support should not be viable, as it leads to tanks, and bunkers and tears.
Side noders are ok if the limit is 2, and they run or die at 3
Soon™ ( ͡° ͜ʖ ͡°) nom nom nom🥔