If Anet really wanted to, they could easily add checkpoint/flags which are needed to all be met in order to receive credit. They do this for one of the Grothmar event dailies where you need to do the full event chain to receive credit. They can also add the ability to lose participation due to inactivity as well. It won't happen though.
What is the point of doing public DRM?
DRMs scale with the number of players, is a lot easier to do them solo in a private instance (you can even solo most of the full CMs).
It doesn't matter if you do DRMs solo or with other players. It's scalable content; more players = stronger mobs, but rewards remains the same, so what's the point of doing it in public? Sometimes you can do it slighty faster (pre-event, clearing mobs from different directions at once).
for me it fixed problem, and bringed back fun (not only that mobs are bit harder so you not sleep)
it's around t3 fractal dificulity, and you have bunch of time to finish even if you fail time (what happyn rare as usualy you end with 5-7min before time run off) drm not fail and you still geting 2/3 reward
Also cm give around 96-140 seals
I not recomend to do public drms, as it will unmotivate you to that point you will stop doing them
Na, but rly, try put lfg, it's active even if it's not look on that
@Jong.5937 said:
...and I guess some people in MMOs like playing.. with other people??
I mean, that is what LFG and Guilds are for though. Seems kinda silly to queue for a public mission and then complain about the players you get.
Yeah, fair enough. My post was more a response to the guy saying to do it all solo
Well I think he was just pointing out that playing a private match solo is better than playing a public DRM, which is true. Honestly I don't touch Public DRMs at all. I always play Private either solo or with LFG or Guild members.
Solo is a good option as one can typically complete them in around 10 min if they do adequate DPS. Private and public DRMs with randoms usually won’t be faster.
So DRM are hated by most people and we are surprised that people just tag along to wait for it being over?
Those missions are god awful. Blame the producers for that, not the people who are forced to play it.
Those missions have no place in a lore based living story at all.
I agree, don't touch public DRMs and solo is completely legit, if that's how you want to do it .
Just read it that some could not understand why anyone would want to group up for these, which would be a bit extreme. But, yes, maybe that wasn't the point being made.
@Siobhan.6027 said:
Don't know why I'm complaining. Its not like they'll ban them. I mean, they don't do anything about open world afk bot farming or botting in pvp.
Are you talking about people sitting there doing nothing or the longbow rangers?
"We recognize that some players are not able to complete all content." Gaile Gray 01.10.19
My experience from public DRM is that people don't talk to each other... much. Everyone just take for granted that we all know what to do and we will all do our part. That would make it easier and better organized, if you could ask "where's the action, where am I needed?" because I'm not sure that all players actually know what is expected from them. But if someone is just hiding behind a bush, waiting for all the action to end... Why play Guild Wars 2 in the first place? Or is that part of a roleplay I haven't seen yet?
This is when you wish there was an integrated communication feature, talking makes things a lot easier. At least, if it works when you're member of a party.
Just started to catch up with Champions rececently. I don't mind public missions as I am bad with GW2 battle system and am glad when more capable players help me get the DRM done. I tried a few solo with about 20+ minutes due to obvious reasons, which in retrospec to the stated ~15 mins with good build and dps isn't that shabby for my standard. There's indeed no communication; however, that's nothing new for me as FF14's duty finder system leads mostly to greetings and "gg/thanks" and variations.
My advice: either do the instances solo or find a squad for a private instance. Never do the public version, it unnecessarily upscales the enemies and you never know how reliable your teammates are.
@Ashantara.8731 said:
My advice: either do the instances solo or find a squad for a private instance. Never do the public version, it unnecessarily upscales the enemies and you never know how reliable your teammates are.
I've always played the public version and it's actually okay. Took a little longer to kill the bosses, but at least 3 active players should be enough.
@Lucio.4190 said:
I've always played the public version and it's actually okay. Took a little longer to kill the bosses, but at least 3 active players should be enough.
I don't see the point. You are getting a better and faster result doing the CM in private with a good team than the non-CM in a public instance. If you don't want the additional CM rewards, soloing is faster, because the enemies will significantly scale down.
Comments
The ones who just tag along while everyone else kills stuff? Yeh unfortunately.
If Anet really wanted to, they could easily add checkpoint/flags which are needed to all be met in order to receive credit. They do this for one of the Grothmar event dailies where you need to do the full event chain to receive credit. They can also add the ability to lose participation due to inactivity as well. It won't happen though.
What is the point of doing public DRM?
DRMs scale with the number of players, is a lot easier to do them solo in a private instance (you can even solo most of the full CMs).
It doesn't matter if you do DRMs solo or with other players. It's scalable content; more players = stronger mobs, but rewards remains the same, so what's the point of doing it in public? Sometimes you can do it slighty faster (pre-event, clearing mobs from different directions at once).
Master of garbage builds and being useless.
...and I guess some people in MMOs like playing.. with other people??
I mean, that is what LFG and Guilds are for though. Seems kinda silly to queue for a public mission and then complain about the players you get.
Doc Von Doom
@Siobhan.6027
try CM drms, in lfg lobby (champions)
for me it fixed problem, and bringed back fun (not only that mobs are bit harder so you not sleep)
it's around t3 fractal dificulity, and you have bunch of time to finish even if you fail time (what happyn rare as usualy you end with 5-7min before time run off) drm not fail and you still geting 2/3 reward
Also cm give around 96-140 seals
I not recomend to do public drms, as it will unmotivate you to that point you will stop doing them
Na, but rly, try put lfg, it's active even if it's not look on that
Yeah, fair enough. My post was more a response to the guy saying to do it all solo
Well I think he was just pointing out that playing a private match solo is better than playing a public DRM, which is true. Honestly I don't touch Public DRMs at all. I always play Private either solo or with LFG or Guild members.
Doc Von Doom
Solo is a good option as one can typically complete them in around 10 min if they do adequate DPS. Private and public DRMs with randoms usually won’t be faster.
So DRM are hated by most people and we are surprised that people just tag along to wait for it being over?
Those missions are god awful. Blame the producers for that, not the people who are forced to play it.
Those missions have no place in a lore based living story at all.
I agree, don't touch public DRMs and solo is completely legit, if that's how you want to do it
.
Just read it that some could not understand why anyone would want to group up for these, which would be a bit extreme. But, yes, maybe that wasn't the point being made.
I'm more compelled to leech DRMs and encourage everyone else to do the same into obscurity.
Icebrood Saga weapon collections cost 10500 Gold to craft! Including new Fiery/Icy Weapons!
*Does not include Volcanic Stormcaller set.
Are you talking about people sitting there doing nothing or the longbow rangers?
"We recognize that some players are not able to complete all content." Gaile Gray 01.10.19
My experience from public DRM is that people don't talk to each other... much. Everyone just take for granted that we all know what to do and we will all do our part. That would make it easier and better organized, if you could ask "where's the action, where am I needed?" because I'm not sure that all players actually know what is expected from them. But if someone is just hiding behind a bush, waiting for all the action to end... Why play Guild Wars 2 in the first place? Or is that part of a roleplay I haven't seen yet?
This is when you wish there was an integrated communication feature, talking makes things a lot easier. At least, if it works when you're member of a party.
Just started to catch up with Champions rececently. I don't mind public missions as I am bad with GW2 battle system and am glad when more capable players help me get the DRM done. I tried a few solo with about 20+ minutes due to obvious reasons, which in retrospec to the stated ~15 mins with good build and dps isn't that shabby for my standard. There's indeed no communication; however, that's nothing new for me as FF14's duty finder system leads mostly to greetings and "gg/thanks" and variations.
My advice: either do the instances solo or find a squad for a private instance. Never do the public version, it unnecessarily upscales the enemies and you never know how reliable your teammates are.
♀ Gallery: Guild Wars 1 Memories
No more LW episodes, only Expansions and Side Stories, please!
I've always played the public version and it's actually okay. Took a little longer to kill the bosses, but at least 3 active players should be enough.
I don't see the point. You are getting a better and faster result doing the CM in private with a good team than the non-CM in a public instance. If you don't want the additional CM rewards, soloing is faster, because the enemies will significantly scale down.
♀ Gallery: Guild Wars 1 Memories
No more LW episodes, only Expansions and Side Stories, please!