Top 3 Reasons Heal Guardians Are Less Impactful — Guild Wars 2 Forums
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Top 3 Reasons Heal Guardians Are Less Impactful

Hade.8142Hade.8142 Member

This explanation is mostly for newer Guardians.

1- Burning is a lot rarer now.
You used to heal for 500k to 650k, you don't anymore because DH is irrelevant.

Pure of Voice, when you shout convert a condition to a boon converts burning into Aegis.

Without DH to apply burning to your team, your team no longer randomly blocks everything & heals each time burn is converted to aegis.

2- Stand your Ground was a huge sustain tool

Stand your ground was one of your biggest self-sustain skills. Altruistic healing (Heal yourself when you grant a boon to an ally) healed you for each stack of a boon applied to all allies you apply it to.

So let's say in a 4vx, you give a 5x Stability and Retal to 3 other teammates. That's a straight-up 1,680 self-heal. 1960 if each teammate also had a condition on them.
3- Revs got nerfed**
Mesmers and Thieves used to be strictly outclassed by Revs, which is awful for Guardians because of the number of boonrips mesmers & thieves have access to. The more thieves + mesmers there are in games, the more likely you are to get your signet interrupted and have a bad time.

Hope this will help clear up to less experienced players why their class feels way less impactful now despite minor nerfs.


  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    1 there is still loads of burning cough cough scourge everywhere.
    2 should you even be using stand your ground? spamming stab against teams full of scourges doesnt sound like a good idea to me.
    3 revs got love tapped again, you will still see 2x more revs then thiefs and mesmers combined

  • mistsim.2748mistsim.2748 Member ✭✭✭

    The shout Mender core guard is insanely strong, but that doesn't matter as Mender's is getting removed.