Jump to content
  • Sign Up

Top 3 Reasons Heal Guardians Are Less Impactful


Hade.8142

Recommended Posts

This explanation is mostly for newer Guardians.

1- Burning is a lot rarer now.You used to heal for 500k to 650k, you don't anymore because DH is irrelevant.

Pure of Voice, when you shout convert a condition to a boon converts burning into Aegis.

Without DH to apply burning to your team, your team no longer randomly blocks everything & heals each time burn is converted to aegis.

2- Stand your Ground was a huge sustain tool

Stand your ground was one of your biggest self-sustain skills. Altruistic healing (Heal yourself when you grant a boon to an ally) healed you for each stack of a boon applied to all allies you apply it to.

So let's say in a 4vx, you give a 5x Stability and Retal to 3 other teammates. That's a straight-up 1,680 self-heal. 1960 if each teammate also had a condition on them.3- Revs got nerfedMesmers and Thieves used to be strictly outclassed by Revs, which is awful for Guardians because of the number of boonrips mesmers & thieves have access to. The more thieves + mesmers there are in games, the more likely you are to get your signet interrupted and have a bad time.

Hope this will help clear up to less experienced players why their class feels way less impactful now despite minor nerfs.

Link to comment
Share on other sites

1 there is still loads of burning cough cough scourge everywhere.2 should you even be using stand your ground? spamming stab against teams full of scourges doesnt sound like a good idea to me.3 revs got love tapped again, you will still see 2x more revs then thiefs and mesmers combined

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...