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4/6 PvP Balance

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  • Archer.4362Archer.4362 Member ✭✭

    anet if you want the pvp to be more toxic you are on the right track.

    deleting amulets and others.
    remove all and leave the Berserker that seems to be the only one you want to be available and die 50 times in a game so that you are satisfied.

  • Marxx.5021Marxx.5021 Member ✭✭✭
    edited April 7, 2021

    @Cal Cohen.2358 said:
    Hi everyone,
    4/6 Changes to Scourge
    Feed from Corruption is the most notable omission from this list. It’s a very powerful trait, granting Scourge access to a wide range of boons in potentially large quantities to enhance both its defensive and offensive potential. We are considering reducing some of the stronger boon applications in a future update, but we want to see how the removal of Mender and the reductions to healing and barrier coefficients play out first.
    -The Systems Team

    This must be sarcasm. There isn't much of scourge left to see how it plays out in ranked. I really doubt you will see it either in the better tournament teams.

    Edit: The minion master BOT build you preserved ...

  • Sifu.9745Sifu.9745 Member ✭✭✭

    The game has to be fun in the first place! With removing more and more Amulets from the game, we get more balance and very boring/limited playstyle options. If i really want a 100% balance game i would play chess! Why don't you remove certain Amulets from Ranked PvP only and leave them alone in unranked PvP? It's already stupid enough that we can't play PvP with our own gear with our own stats.

    Or just copy some rules form World of Warcraft PvP system, for god sake: casual Pvp in WoW you can play whatewer build you want with whatever gear you can get. No one cares if you play a tank, healer, ranged, or melee dps. Hardcore PvP (ranked Arenas) you have additional rules, for example healing reduction or dampening: "Dampening is a stacking debuff applied to all players in the Arena every 10 seconds. Each stack of Dampening reduces all healing and damage absorption by 1%. If neither team has won after 20 minutes, the Arena match will end in a draw." Can't you just copy paste something similar instead of going lazy mode and removing Amulets all over again?

  • lare.5129lare.5129 Member ✭✭✭✭

    @Sifu.9745 said:
    The game has to be fun in the first place! With removing more and more Amulets from the game, we get more balance and very boring/limited playstyle options. If i really want a 100% balance game i would play chess!

    sad true. Welcome in my signature club.

    Why don't you remove certain Amulets from Ranked PvP only and leave them alone in unranked PvP?

    keep 2 branches? oh, no, this is additional work fro developers.

    Or just copy some rules form World of Warcraft PvP system

    people who like wow pvp system - let them play pvp in wow.

    Each stack of Dampening reduces all healing and damage absorption by 1%. If neither team has won after 20 minutes, the Arena match will end ..

    the target of spvp - is hold the point. ONLY hold the point. In wow arena - kill someone. Do you see so heal dampening is a stacking debuff in Arathi Basin?? no? so yours example is not fair.

    want solid balance ? - play chess.

  • razaelll.8324razaelll.8324 Member ✭✭✭
    edited April 8, 2021

    @Sifu.9745 said:
    "Dampening is a stacking debuff applied to all players in the Arena every 10 seconds. Each stack of Dampening reduces all healing and damage absorption by 1%. If neither team has won after 20 minutes, the Arena match will end in a draw."

    Dampening in WoW works only in ** ARENA DEATHMATCH**. In battlegrounds there is no Dampening. The PvP in GW2 is capture and hold so such mechanic does not work for this game mode.

    Also the dampening in WoW was introduced because of the slow paced combat, so if every team in a deathmatch perform everything perfectly no team can win , because nobody can kill nobody , thats why this change was introduced so the teams will eventually kill someone and win the game.

  • They just destroyed the only possible way to play Druid! Ty :D

    The World is mine

  • @Swing.6439 said:
    Hi, where's druid if y'all are making changes to support builds? Or did you forget that you completely disgraced the class along with the other HoT specs because you desperately want people to buy PoF?

    HoT has been included with PoF for years.

    Anyway, that being said I do agree with some of the other commenters that Rev and Druid have been oddly neglected. If there are specific reasons for leaving them out of the support buffs, I'm sure we'd love to hear them. I love my Rev and I have lots of freedom to play her differently ... in PvE. I have just one viable option in sPvP.

    But perhaps most importantly, thanks for communicating with us! A few people have already said that, but I just wanted to add how much I personally appreciate it. It's the #1 area for improvement for Arenanet, imo.
    ...well, unless you count getting bought by a publisher that isn't sucking your blood dry takes a more supportive role of the studio, obviously

  • Coeruleum.9164Coeruleum.9164 Member ✭✭
    edited April 9, 2021

    Please stop nerfing everything by removing mechanics entirely. I understand reducing duration or effectiveness (or occasionally increasing them,) but removing amulets, sigils, runes, etc. is just removing mechanics and limiting the types of builds people can play which only makes the game even less balanced. This is an RPG and people want to play their main in sPvP. If someone is attracted to a specific concept like throwing fireballs, but throwing fireballs ends up OP in sPvP (or WvW,) the answer is to balance fireball-throwing, not make people switch to dual swords (which will become the new unbalanced mechanic) and drive them away from sPvP. The fact is, the complaints about balance have nothing to do with balance because people can always just play whichever class or classes are OP at the moment and be "balanced," and the real problem is that takes away the RPG aspect. Balance mechanically has everything to do with aligning sPvP mechanics with open world mechanics, to which I say: just allow everything and let people sort it out.

  • Proposed way to balance sPvP:

    Get rid of the idea of having separate sPvP gear entirely, and just adjust the stats of the gear people are using to the max level (ascended for gear, superior for sigils/runes) for whatever they happen to be using. Allow people to use specific consumables like food and sharpening stones since a lot of those come with effects like life siphon or burning, but maybe have special mists food and items e are free (though if food and consumables are also stat-adjusted paying for them would be trivial since sPvP does pay gold and no one would use ascended food in sPvP.) If anything is unbalanced, change how effective it is, but don't remove it.

    Why? Because "balance" means balancing the class fantasy of RPGs, not just having fair fights, because everyone could have a fair fight by playing the top most powerful classes anyways. On the other hand PvE and WvW are already balanced because everyone can use everything, not despite the fact that everyone can use everything.

    A lot of the "meta" sPvP builds are actually not miles better than other builds, but people just think they are because they associate those builds with good players that can beat them. There are tons of top-tier builds out there that don't see much use, and as popular builds get nerfed, these builds will get discovered, become overwhelmingly popular, and the cycle will repeat indefinitely.

  • Albert.3574Albert.3574 Member ✭✭
    edited April 10, 2021

    ANET need creat solo rank i just keep lose my team all solo player fight double duo team = = so bad luck or delete duo so easy
    lose 4 game enemy they all duo or double duo 1team . now win 1 same man duo now they at my side fight another solo team
    kitten?

  • This made my scourge pet main absolutely useless, and now I've uninstalled.

  • Marxx.5021Marxx.5021 Member ✭✭✭

    @Marxx.5021 said:

    @Cal Cohen.2358 said:
    Hi everyone,
    4/6 Changes to Scourge
    Feed from Corruption is the most notable omission from this list. It’s a very powerful trait, granting Scourge access to a wide range of boons in potentially large quantities to enhance both its defensive and offensive potential. We are considering reducing some of the stronger boon applications in a future update, but we want to see how the removal of Mender and the reductions to healing and barrier coefficients play out first.
    -The Systems Team

    This must be sarcasm. There isn't much of scourge left to see how it plays out in ranked. I really doubt you will see it either in the better tournament teams.

    Edit: The minion master BOT build you preserved ...

    Ok, (avatar) scourge is still playable - at least in lower tiers (plat 1). I guess there will be another nerf comming. It would be better to lock class stacking imho.

  • Nihil.9817Nihil.9817 Member ✭✭

    thank you for these changes, playing against menders scourge was annoying and unfun to play against, the only real counter was to just not fight them and rotate somewhere else

  • Nihil.9817Nihil.9817 Member ✭✭

    @Sifu.9745 said:
    The game has to be fun in the first place! With removing more and more Amulets from the game, we get more balance and very boring/limited playstyle options. If i really want a 100% balance game i would play chess! Why don't you remove certain Amulets from Ranked PvP only and leave them alone in unranked PvP? It's already stupid enough that we can't play PvP with our own gear with our own stats.

    Or just copy some rules form World of Warcraft PvP system, for god sake: casual Pvp in WoW you can play whatewer build you want with whatever gear you can get. No one cares if you play a tank, healer, ranged, or melee dps. Hardcore PvP (ranked Arenas) you have additional rules, for example healing reduction or dampening: "Dampening is a stacking debuff applied to all players in the Arena every 10 seconds. Each stack of Dampening reduces all healing and damage absorption by 1%. If neither team has won after 20 minutes, the Arena match will end in a draw." Can't you just copy paste something similar instead of going lazy mode and removing Amulets all over again?

    "lazy mode" "you should copy other devs"

  • Nihil.9817Nihil.9817 Member ✭✭

    @Albert.3574 said:
    ANET need creat solo rank i just keep lose my team all solo player fight double duo team = = so bad luck or delete duo so easy
    lose 4 game enemy they all duo or double duo 1team . now win 1 same man duo now they at my side fight another solo team
    kitten?

    absolutely, anet are you taking notes?

  • Sifu.9745Sifu.9745 Member ✭✭✭
    edited April 15, 2021

    @Nihil.9817 said:

    @Sifu.9745 said:
    The game has to be fun in the first place! With removing more and more Amulets from the game, we get more balance and very boring/limited playstyle options. If i really want a 100% balance game i would play chess! Why don't you remove certain Amulets from Ranked PvP only and leave them alone in unranked PvP? It's already stupid enough that we can't play PvP with our own gear with our own stats.

    Or just copy some rules form World of Warcraft PvP system, for god sake: casual Pvp in WoW you can play whatewer build you want with whatever gear you can get. No one cares if you play a tank, healer, ranged, or melee dps. Hardcore PvP (ranked Arenas) you have additional rules, for example healing reduction or dampening: "Dampening is a stacking debuff applied to all players in the Arena every 10 seconds. Each stack of Dampening reduces all healing and damage absorption by 1%. If neither team has won after 20 minutes, the Arena match will end in a draw." Can't you just copy paste something similar instead of going lazy mode and removing Amulets all over again?

    "lazy mode" "you should copy other devs"

    Removing more and more Amulets is lazy mode and totally unproductive. Do you really want to play PvP in GW2 2022 with only Berserker and Sinister Amulets left? I don't think so. Without Mender Amulet i can't find a way how to play my Elementalist any more. Is just way too squishy. Copying ideas from some other games is still better then removing Amulets. If Anet doesn't know how to make PvP a better experience they should copy some ideas from other games. Removing more and more Amuletes from the game is not the right way. Less builds, less way to play as you want to play. I don't mind if they remove some Amulets from Ranked arena, as long as they let Unranked untouched (Bring back ALL amulets in Unranked). We don't need that kind of "balance" in unranked PvP. They can also create some new PVP maps for 10 vs 10 or 15 vs 15 players, whitout Amulets, just bring your own gear and whatever stats you want.

  • razaelll.8324razaelll.8324 Member ✭✭✭
    edited 8:41AM

    @Sifu.9745 said:

    @Nihil.9817 said:

    @Sifu.9745 said:
    The game has to be fun in the first place! With removing more and more Amulets from the game, we get more balance and very boring/limited playstyle options. If i really want a 100% balance game i would play chess! Why don't you remove certain Amulets from Ranked PvP only and leave them alone in unranked PvP? It's already stupid enough that we can't play PvP with our own gear with our own stats.

    Or just copy some rules form World of Warcraft PvP system, for god sake: casual Pvp in WoW you can play whatewer build you want with whatever gear you can get. No one cares if you play a tank, healer, ranged, or melee dps. Hardcore PvP (ranked Arenas) you have additional rules, for example healing reduction or dampening: "Dampening is a stacking debuff applied to all players in the Arena every 10 seconds. Each stack of Dampening reduces all healing and damage absorption by 1%. If neither team has won after 20 minutes, the Arena match will end in a draw." Can't you just copy paste something similar instead of going lazy mode and removing Amulets all over again?

    "lazy mode" "you should copy other devs"

    Removing more and more Amulets is lazy mode and totally unproductive. Do you really want to play PvP in GW2 2022 with only Berserker and Sinister Amulets left? I don't think so. Without Mender Amulet i can't find a way how to play my Elementalist any more. Is just way too squishy. Copying ideas from some other games is still better then removing Amulets. If Anet doesn't know how to make PvP a better experience they should copy some ideas from other games. Removing more and more Amuletes from the game is not the right way. Less builds, less way to play as you want to play. I don't mind if they remove some Amulets from Ranked arena, as long as they let Unranked untouched (Bring back ALL amulets in Unranked). We don't need that kind of "balance" in unranked PvP. They can also create some new PVP maps for 10 vs 10 or 15 vs 15 players, whitout Amulets, just bring your own gear and whatever stats you want.

    There is nothing wrong to copy ideas (no need to reinvent something if it is already invented). But dampening is not an idea which would fit conquest mode, so it is not the right idea to copy.

    Dampening is targeted for healing in a game which has dedicated healer roles and also it only works in Arena deathmatch not in battlegrounds.