I have wrote a ticket about this issue, and the employee told me to try and post it here, since support can't do anything about it.
I have never really bothered with WvW, but recently a group of friends invited me to try it out. Of course, we were on different worlds, so I transferred to join them.
I'm having fun with the mode, but there is one huge issue: the Warclaw. To unlock the final piece I have to buy it from a merchant for 50 tickets; problem is that the rest of the Warclaw collection only gave me 40 (5 a piece, currently at 35 but I'll finish the reward track very soon), and I'm stuck now for 2 weeks unable to get pips due to transfering, which means without a mount that is at this point a necessary part of the system.
It honestly sounds like a poor design, getting stuck for 2 whole weeks, late to any fight, painstakingly having to walk maybe switching to a movement speed signet, but inevitably falling behind. The two systems clearly weren't made eith eachother in mind; the Warclaw is an essential part of the gamemode. Pretty much nobody has the AoE speed buff, since most if not all organized groups assume everybody has the mount, and even if they do, eventually you can't keep up if they also use dashes, and of course they all do.
Getting stuck on progression for this long as a "new player" (to this mode) feels horrible: was it two or three days, or even one whole reset it would be understandable, but this is just way too long, especially since it's only a mere 10 tickets I'll be missing.
Maybe it would make sense to not block pips (or block them for a reduced amount of time) if you're under a specific WvW Rank and therefore a new player?
Any help on how I can solve this problem would be appreciated, else the only possible fix I can see is abandoning the mode until I can get pips again, cause playing like this is just impossible. It seems ANet really doesn't want you to play with your friends: you have to pay to transfer and then you also get punished for it.