Guardians get nerf on every count on every patch to the point where they have no good dps build (on plat lvl) yet necros are on pretty much on every match?! The biase is strong on them
I see.
I’m still going pretty strong tbh on my burn DH in G3, P1. I win most 1 on 1s.
But yeah necros are simply another level at the moment. A decent scourge or reaper carries matches alone and I have seen them solo kill 3 players in a few games recently.
@Exile.8160 said:
Guardians get nerf on every count on every patch to the point where they have no good dps build (on plat lvl) yet necros are on pretty much on every match?! The biase is strong on them
I see.
Pretty sure the guys who say Guard is still „fine“ are probably Gold/Silver or unranked players. Fact is Burn DH, which was already a meme build, got nerfed by over 75% which makes it utterly useless considering Burn DH had to trait full glasscanon to do that amount of damage.
Offensive Power Guard has 11K HP and loses to every single other roamer in the meta, without a single favorable match-up
@Zodi.8932 said:
I’m still going pretty strong tbh on my burn DH in G3, P1. I win most 1 on 1s.
But yeah necros are simply another level at the moment. A decent scourge or reaper carries matches alone and I have seen them solo kill 3 players in a few games recently.
I bet 1000 gold you would lose 1v1 against every Plat 1 Soulbeast, Core Ranger, Weaver, Reaper, Mirage, Power Herald, Condi Herald, Core Necro, Spellbreaker, Holo and Scrapper 5-95. What are you even talking about when you play practically a glasscanon in terms of traits who can‘t put on any form of pressure anymore, since they nerfed burn by 50%. They could have made Sword of Justice a one-hit skill and the problem would have been solved - instead they nerfed the whole spec into uselessness
All within one year and all nerfs after the Feb 2020 patch btw. Support Core Guard is next on that list, since after Menders will be removed Tempest with Mist Form and blink or Healbreaker with Shield 5, mobility and Full Counter spam will be more likely to survive as supports than Guardians
@Avatar.3568 said:
Dps guard hits hard and it's as a support still viable just scourge is now overshadowing, but without guard it's only half viable
I agree dps guard hits hard. The problem is after you use 3 or 4 skills to hit "hard" (not hard enough to get a kill most of the time) they have no follow up. On Plat level thats a death sentence for them 80% to 90% of the time.
@Exile.8160 said:
Guardians get nerf on every count on every patch to the point where they have no good dps build (on plat lvl) yet necros are on pretty much on every match?! The biase is strong on them
I see.
Pretty sure the guys who say Guard is still „fine“ are probably Gold/Silver or unranked players. Fact is Burn DH, which was already a meme build, got nerfed by over 200% which makes it utterly useless considering Burn DH had to trait full glasscanon to do that amount of damage.
Offensive Power Guard has 11K HP and loses to every single other roamer in the meta, without a single favorable match-up
@Exile.8160 said:
Guardians get nerf on every count on every patch to the point where they have no good dps build (on plat lvl) yet necros are on pretty much on every match?! The biase is strong on them
I see.
Pretty sure the guys who say Guard is still „fine“ are probably Gold/Silver or unranked players. Fact is Burn DH, which was already a meme build, got nerfed by over 200% which makes it utterly useless considering Burn DH had to trait full glasscanon to do that amount of damage.
Offensive Power Guard has 11K HP and loses to every single other roamer in the meta, without a single favorable match-up
explain how guard got nerfed by 200%? lol
Lol sorry, I of course meant it got cut in half twice, was writing this on my phone while walking. Condition damage output is dependent on the condition duration you can apply. Burn Guard got first Permeating Wrath cut by 50% and Eternal Armory as well by 50%, as well as removing one charge from Sword of Justice making it a damage reduction for the build of >50%. Corrected it, thank you for making me aware of that
@Exile.8160 said:
Guardians get nerf on every count on every patch to the point where they have no good dps build (on plat lvl) yet necros are on pretty much on every match?! The biase is strong on them
I see.
Pretty sure the guys who say Guard is still „fine“ are probably Gold/Silver or unranked players. Fact is Burn DH, which was already a meme build, got nerfed by over 200% which makes it utterly useless considering Burn DH had to trait full glasscanon to do that amount of damage.
Offensive Power Guard has 11K HP and loses to every single other roamer in the meta, without a single favorable match-up
explain how guard got nerfed by 200%? lol
Lol sorry, I of course meant it got cut in half twice, was writing this on my phone while walking. Condition damage output is dependent on the condition duration you can apply. Burn Guard got first Permeating Wrath cut by 50% and Eternal Armory as well by 50%, as well as removing one charge from Sword of Justice making it a damage reduction for the build of >75%. Corrected it, thank you for making me aware of that
thats a 50% dmg nerf my man, not even that since burn-guard relies on bursting people, and duration nerf wont prevent it.
It will just make it kitten then it already is in smaller-scale fights
Over-all typical anet balance, lets gooo 50% nerf goes brzzt
@Zodi.8932 said:
I’m still going pretty strong tbh on my burn DH in G3, P1. I win most 1 on 1s.
But yeah necros are simply another level at the moment. A decent scourge or reaper carries matches alone and I have seen them solo kill 3 players in a few games recently.
I bet 1000 gold you would lose 1v1 against every Plat 1 Soulbeast, Core Ranger, Weaver, Reaper, Mirage, Power Herald, Condi Herald, Core Necro, Spellbreaker, Holo and Scrapper 5-95. What are you even talking about when you play practically a glasscanon in terms of traits who can‘t put on any form of pressure anymore, since they nerfed burn by 75%. They could have made Sword of Justice a one-hit skill and the problem would have been solved - instead they nerfed the whole spec into uselessness
Tbh that's how it should be with burn DH. Its value scales up with the number of targets it hits. It's carry potential in teamfights is higher than all of the above, so it should be weaker in a 1v1.
Also I should stress. The burst of the build was not touched, only the duration of the burning. They got the exact same treatment as weaver, and considering that build was fire weaver on steroids, I think that's fitting.
That being said. I was completely against it when Anet decided to nerf fire weaver, scrapper, rune of resistance and healbreaker. All of those helped keep burn DH in check in one way or another. The problem with this whack-a-mole balance is that it doesn't balance the game long term. Every time you think you've whacked down every mole, a new one pops up.
@Exile.8160 said:
Guardians get nerf on every count on every patch to the point where they have no good dps build (on plat lvl) yet necros are on pretty much on every match?! The biase is strong on them
I see.
Pretty sure the guys who say Guard is still „fine“ are probably Gold/Silver or unranked players. Fact is Burn DH, which was already a meme build, got nerfed by over 200% which makes it utterly useless considering Burn DH had to trait full glasscanon to do that amount of damage.
Offensive Power Guard has 11K HP and loses to every single other roamer in the meta, without a single favorable match-up
explain how guard got nerfed by 200%? lol
Lol sorry, I of course meant it got cut in half twice, was writing this on my phone while walking. Condition damage output is dependent on the condition duration you can apply. Burn Guard got first Permeating Wrath cut by 50% and Eternal Armory as well by 50%, as well as removing one charge from Sword of Justice making it a damage reduction for the build of >75%. Corrected it, thank you for making me aware of that
thats a 50% dmg nerf my man, not even that since burn-guard relies on bursting people, and duration nerf wont prevent it.
It will just make it kitten then it already is in smaller-scale fights
Over-all typical anet balance, lets gooo 50% nerf goes brzzt
Maths doesn‘t seem like my strongest subject lol but 50% is still too much. The condition duration nerf is a direct nerf on the burn stacks a Burn DH can apply. You can‘t apply over a certain amount of burn stacks if the burns last 2 seconds, which is the reason no one in plat plays the build anymore, as it started to lose popularity at higher rank already before the patch.
I am not advertising Burn Guard, since I agree that it was degen. What I am saying is that Anet nerfed the damage of Guardian to such a degree, that we have to go full class canon to have the slightest DPS output and even then our damage is easily avoidable through bad mobility.
Anet didn‘t just nerf Guardian in general with the February 2020 patch, but consequently destroyed builds afterwards through overnerfs in several balance patches, to the point where a meme build in Burn DH with 0 sustain other than through a rune and with 0 stunbreaks was picked up, because there was no more viable way of applying damage other than running full glass, which is basically the situation we are now in
@Avatar.3568 said:
Dps guard hits hard and it's as a support still viable just scourge is now overshadowing, but without guard it's only half viable
I agree dps guard hits hard. The problem is after you use 3 or 4 skills to hit "hard" (not hard enough to get a kill most of the time) they have no follow up. On Plat level thats a death sentence for them 80% to 90% of the time.
What doesn't?
Willing to help with anything Revenant related.
twitch.tv/shaoaz
its not really the damage, power guard has no defense. once you use your burst you have to surrender point or even rotate cuz its pointless to try and stand toe to toe with classes that have good sustain. add on to that it has bad hard and soft cc, no weakness (the condi), aegis is a failed mechanic imo, so it can't really control a fight like other specs can.
@Avatar.3568 said:
Dps guard hits hard and it's as a support still viable just scourge is now overshadowing, but without guard it's only half viable
I agree dps guard hits hard. The problem is after you use 3 or 4 skills to hit "hard" (not hard enough to get a kill most of the time) they have no follow up. On Plat level thats a death sentence for them 80% to 90% of the time.
Scourges will be getting a major shave soon, it's been hinted for a while. Against Reapers it's always been a l2p issue. They have long animations and poor access to stab so just cc them, and it's over.
@snoow.1694 said:
All within one year and all nerfs after the Feb 2020 patch btw. Support Core Guard is next on that list, since after Menders will be removed Tempest with Mist Form and blink or Healbreaker with Shield 5, mobility and Full Counter spam will be more likely to survive as supports than Guardians
We can go back and the same applies to core guardian, Hammer followed by GS. Power DH. Power FB. Aegis shatter.
Sure this happens with all classes to an extent, but for guardian in particular, every time a build becomes meta it gets deleted. In any case, this is the current state of spvp.
@Avatar.3568 said:
Dps guard hits hard and it's as a support still viable just scourge is now overshadowing, but without guard it's only half viable
I agree dps guard hits hard. The problem is after you use 3 or 4 skills to hit "hard" (not hard enough to get a kill most of the time) they have no follow up. On Plat level thats a death sentence for them 80% to 90% of the time.
What doesn't?
Rev, engi, nec, thief, ranger... even weaver ele.
Maybe Necromancer and Ranger, but Engi, Ele or Rev have the same short comings if you care to play your cards right, as it should be in this game lately. We're getting there.
I and my friend still play Core Guard hammer (Plat)with the ease from back in the days, maybe give it a go yourself. FB surely has seen some bad time and could use some tweaks, but so far I don't see them played fast paced which might be where the gears fail to turn.
DH has strong assets like Core to be good and fun, explore your options I don't think they're that hard to find, the best thing I could say is in 1v1 it works while in teamfights they feel more like a Warrior where you'd rather just y'know. 1v1.
It's honestly no different as Rev, fights are chaotic and usually it's the teamwork that wins, not individual decisions exclusively.
Willing to help with anything Revenant related.
twitch.tv/shaoaz
@Khalgir.3862 said:
There is a guy on YouTube who is p1 on guardian. He plays power longbow DH and he hits for 11k damage. Literally oneshotting everyone.
My grandmother can take a troll build to P1. Okay... a bit of exaggeration, but P1 for anyone who has been playing this game for years is not remotely a challenge.
Also, when you measure performance of... anything, there needs to be enough statistical evidence to support you conclusions. 1 player, heck 10 players, are no where close to enough. You typically need hundreds, if not thousands, to establish reliable results and conclusions.
Point is, player A taking build B to tier C means... nothing.
@Khalgir.3862 said:
There is a guy on YouTube who is p1 on guardian. He plays power longbow DH and he hits for 11k damage. Literally oneshotting everyone.
My grandmother can take a troll build to P1. Okay... a bit of exaggeration, but P1 for anyone who has been playing this game for years is not remotely a challenge.
Also, when you measure performance of... anything, there needs to be enough statistical evidence to support you conclusions. 1 player, heck 10 players, are no where close to enough. You typically need hundreds, if not thousands, to establish reliable results and conclusions.
Point is, player A taking build B to tier C means... nothing.
Don't really get the point or the purpose of your reply. I didn't state that I had measured performance. Could you please point me out where exactly you see that? Furthermore, I just stated the fact that there were players who can play well even on the builds considered bad.
Lol guardian was nerfed? XDDD Hes most broken class in the game right now so omega lol he was nerfed I wonder how broken was he before "nerf".
Nerf this ...
@zuzu.6014 said:
Lol guardian was nerfed? XDDD Hes most broken class in the game right now so omega lol he was nerfed I wonder how broken was he before "nerf".
Nerf this ...
Why does that justify guard to be useless outside of support?
Guardian has been so unbelievably OP for so long that all guardian players thought that was the status quo, the norm. And now that Anet is finally balancing guardian they suddenly realize that without being OP they suck. So they cry bloody murder.
In the end it's all ANet's fault, they should have never allowed it to last this long, they spoiled an entire generation of players, and now they have to l2p, so of course they are angry
@Konrad Curze.5130 said:
Guardian has been so unbelievably OP for so long that all guardian players thought that was the status quo, the norm. And now that Anet is finally balancing guardian they suddenly realize that without being OP they suck. So they cry bloody murder.
In the end it's all ANet's fault, they should have never allowed it to last this long, they spoiled an entire generation of players, and now they have to l2p, so of course they are angry
What are you talking about? Lol every single build that guards have ever got has been nerf into the ground?
Keep in mind not nerf like rev holo thief or nec which has been "nerf" yet they still have the same build being meta.
How have we been OP for long?
Power Guard - gone
Medi guard - gone
Burn core - gone
Original DH - gone
Power DH - gone
Support FB - gone
Symbolbrand - gone
Burn FB -gone
Burn DH - gone
Shout core - was gone for years but recently came back and currently the only consistent build for guards.
@snoow.1694 said:
All within one year and all nerfs after the Feb 2020 patch btw. Support Core Guard is next on that list, since after Menders will be removed Tempest with Mist Form and blink or Healbreaker with Shield 5, mobility and Full Counter spam will be more likely to survive as supports than Guardians
warrior had 1 meta build since feb 2020 and that lasted for 2 months in a total of 14 months, which means warrior is down for 12 months since feb 2020
@Tharan.9085 said:
I don't know, I still crush ppl in p2 with my core power guard, maybe you just need to stop crying and get good?
Probe the same kind of people that win in a landslide because the enemy team was either fighting, had bots or a leaver and call themselves good and tell the rest to get good.
@Tharan.9085 said:
I don't know, I still crush ppl in p2 with my core power guard, maybe you just need to stop crying and get good?
Probe the same kind of people that win in a landslide because the enemy team was either fighting, had bots or a leaver and call themselves good and tell the rest to get good.
that's why I am consisten up there on different classes and builds, makes sense
It's my fill for another 4 months. 2 games against mAT winners and God of PvP. The third game a classic plat queue.
Queued with a power mirage that's just below p3 to boost the matchmaking a bit early on.
Power guard is fine in ranked, very terrible in organized games.
I ended up streaming a Druid test tonight rather than Guard, but I did find a decent Guard build that I felt was working well. I can say that DH and FB felt bad while running tests and trying to figure something out, but this one Core Guard build I threw together was working out surprisingly well. I made this build because I felt that traditional Core Burst Guard builds lack the disengage factor and sustained pressure to be able to deal with being caught in 1v1s against things like Holo or Renegade as examples. Try this build if you haven't tried something like this already. It works, just don't try to face tank like older builds. You need to kite and move, not soak damage:
Marauder/Speed Rune
Scepter/Shield Energy Courge - Greatsword Energy Courage
It plays just like a Reaper that has a lot of team buffs for team fights. It's bringing team stability/stun breaks, a lot of team aegis, team quickness fury, team might buffing, and decent level of team cleanse.
I'm not saying this build is massively OP, but it was working and seemed potent as a team fight presence. It can 1v1 everything on a side node except heavy boon removal or fire weavers. I'm not saying this is the BEST variant possible post patch, I'm just saying it works and it certainly has damage output.
@Zodi.8932 said:
I’m still going pretty strong tbh on my burn DH in G3, P1. I win most 1 on 1s.
But yeah necros are simply another level at the moment. A decent scourge or reaper carries matches alone and I have seen them solo kill 3 players in a few games recently.
I bet 1000 gold you would lose 1v1 against every Plat 1 Soulbeast, Core Ranger, Weaver, Reaper, Mirage, Power Herald, Condi Herald, Core Necro, Spellbreaker, Holo and Scrapper 5-95. What are you even talking about when you play practically a glasscanon in terms of traits who can‘t put on any form of pressure anymore, since they nerfed burn by 50%. They could have made Sword of Justice a one-hit skill and the problem would have been solved - instead they nerfed the whole spec into uselessness
You would have a good shot vs reaper maybe, everything else is spot on at least in PvP. Guardian is basically a hit and run class with no disengage and is basically one of the worst 1v1 professions atm because of that reason as far as PvP goes, the main defense(block) are on a rather high CD when you try to juggle between dmg and sustain
-A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"
@Yasai.3549 said:
I just want Hammer to not suck to use anymore.
Hammer works to a certain degree, even better in Wvw with signer of agility
-A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"
Comments
I’m still going pretty strong tbh on my burn DH in G3, P1. I win most 1 on 1s.
But yeah necros are simply another level at the moment. A decent scourge or reaper carries matches alone and I have seen them solo kill 3 players in a few games recently.
Implying that Anet has a bias against guardian, the most versatile class in the entire game which is meta defining in almost every game mode, lmao.
Pretty sure the guys who say Guard is still „fine“ are probably Gold/Silver or unranked players. Fact is Burn DH, which was already a meme build, got nerfed by over 75% which makes it utterly useless considering Burn DH had to trait full glasscanon to do that amount of damage.
Offensive Power Guard has 11K HP and loses to every single other roamer in the meta, without a single favorable match-up
Balance Patch every 6 weeks kappa
I bet 1000 gold you would lose 1v1 against every Plat 1 Soulbeast, Core Ranger, Weaver, Reaper, Mirage, Power Herald, Condi Herald, Core Necro, Spellbreaker, Holo and Scrapper 5-95. What are you even talking about when you play practically a glasscanon in terms of traits who can‘t put on any form of pressure anymore, since they nerfed burn by 50%. They could have made Sword of Justice a one-hit skill and the problem would have been solved - instead they nerfed the whole spec into uselessness
Balance Patch every 6 weeks kappa
All within one year and all nerfs after the Feb 2020 patch btw. Support Core Guard is next on that list, since after Menders will be removed Tempest with Mist Form and blink or Healbreaker with Shield 5, mobility and Full Counter spam will be more likely to survive as supports than Guardians
Balance Patch every 6 weeks kappa
With mesmer, thief, warrior, ranger and now guard being trash tier, we must be heading towards some pretty good balance.
Dps guard hits hard and it's as a support still viable just scourge is now overshadowing, but without guard it's only half viable
I agree dps guard hits hard. The problem is after you use 3 or 4 skills to hit "hard" (not hard enough to get a kill most of the time) they have no follow up. On Plat level thats a death sentence for them 80% to 90% of the time.
explain how guard got nerfed by 200%? lol
Lol sorry, I of course meant it got cut in half twice, was writing this on my phone while walking. Condition damage output is dependent on the condition duration you can apply. Burn Guard got first Permeating Wrath cut by 50% and Eternal Armory as well by 50%, as well as removing one charge from Sword of Justice making it a damage reduction for the build of >50%. Corrected it, thank you for making me aware of that
Balance Patch every 6 weeks kappa
thats a 50% dmg nerf my man, not even that since burn-guard relies on bursting people, and duration nerf wont prevent it.
It will just make it kitten then it already is in smaller-scale fights
Over-all typical anet balance, lets gooo 50% nerf goes brzzt
Tbh that's how it should be with burn DH. Its value scales up with the number of targets it hits. It's carry potential in teamfights is higher than all of the above, so it should be weaker in a 1v1.
Also I should stress. The burst of the build was not touched, only the duration of the burning. They got the exact same treatment as weaver, and considering that build was fire weaver on steroids, I think that's fitting.
That being said. I was completely against it when Anet decided to nerf fire weaver, scrapper, rune of resistance and healbreaker. All of those helped keep burn DH in check in one way or another. The problem with this whack-a-mole balance is that it doesn't balance the game long term. Every time you think you've whacked down every mole, a new one pops up.
Maths doesn‘t seem like my strongest subject lol but 50% is still too much. The condition duration nerf is a direct nerf on the burn stacks a Burn DH can apply. You can‘t apply over a certain amount of burn stacks if the burns last 2 seconds, which is the reason no one in plat plays the build anymore, as it started to lose popularity at higher rank already before the patch.
I am not advertising Burn Guard, since I agree that it was degen. What I am saying is that Anet nerfed the damage of Guardian to such a degree, that we have to go full class canon to have the slightest DPS output and even then our damage is easily avoidable through bad mobility.
Anet didn‘t just nerf Guardian in general with the February 2020 patch, but consequently destroyed builds afterwards through overnerfs in several balance patches, to the point where a meme build in Burn DH with 0 sustain other than through a rune and with 0 stunbreaks was picked up, because there was no more viable way of applying damage other than running full glass, which is basically the situation we are now in
Balance Patch every 6 weeks kappa
What doesn't?
Willing to help with anything Revenant related.
twitch.tv/shaoaz
its not really the damage, power guard has no defense. once you use your burst you have to surrender point or even rotate cuz its pointless to try and stand toe to toe with classes that have good sustain. add on to that it has bad hard and soft cc, no weakness (the condi), aegis is a failed mechanic imo, so it can't really control a fight like other specs can.
te lazla otstara.
fingers crossed meta ~
Rev, engi, nec, thief, ranger... even weaver ele.
Scourges will be getting a major shave soon, it's been hinted for a while. Against Reapers it's always been a l2p issue. They have long animations and poor access to stab so just cc them, and it's over.
We can go back and the same applies to core guardian, Hammer followed by GS. Power DH. Power FB. Aegis shatter.
Sure this happens with all classes to an extent, but for guardian in particular, every time a build becomes meta it gets deleted. In any case, this is the current state of spvp.
Maybe Necromancer and Ranger, but Engi, Ele or Rev have the same short comings if you care to play your cards right, as it should be in this game lately. We're getting there.
I and my friend still play Core Guard hammer (Plat)with the ease from back in the days, maybe give it a go yourself. FB surely has seen some bad time and could use some tweaks, but so far I don't see them played fast paced which might be where the gears fail to turn.
DH has strong assets like Core to be good and fun, explore your options I don't think they're that hard to find, the best thing I could say is in 1v1 it works while in teamfights they feel more like a Warrior where you'd rather just y'know. 1v1.
It's honestly no different as Rev, fights are chaotic and usually it's the teamwork that wins, not individual decisions exclusively.
Willing to help with anything Revenant related.
twitch.tv/shaoaz
There is a guy on YouTube who is p1 on guardian. He plays power longbow DH and he hits for 11k damage. Literally oneshotting everyone.
My grandmother can take a troll build to P1. Okay... a bit of exaggeration, but P1 for anyone who has been playing this game for years is not remotely a challenge.
Also, when you measure performance of... anything, there needs to be enough statistical evidence to support you conclusions. 1 player, heck 10 players, are no where close to enough. You typically need hundreds, if not thousands, to establish reliable results and conclusions.
Point is, player A taking build B to tier C means... nothing.
Don't really get the point or the purpose of your reply. I didn't state that I had measured performance. Could you please point me out where exactly you see that? Furthermore, I just stated the fact that there were players who can play well even on the builds considered bad.
Lol guardian was nerfed? XDDD Hes most broken class in the game right now so omega lol he was nerfed I wonder how broken was he before "nerf".
Nerf this ...
DPS guard is still fine
Why does that justify guard to be useless outside of support?
Not even close.
Imagine reading this as a p2 playing mostly core guard zerk 😂. Necro doing 1vs3 kekw. My eyes are bleeding so much
Any plats here playing core zerker guardians at their elo need to share their builds. I wanna try them out.
Core Ele & Core Engi: bruh, you sirius?
Guardian has been so unbelievably OP for so long that all guardian players thought that was the status quo, the norm. And now that Anet is finally balancing guardian they suddenly realize that without being OP they suck. So they cry bloody murder.
In the end it's all ANet's fault, they should have never allowed it to last this long, they spoiled an entire generation of players, and now they have to l2p, so of course they are angry
Never said they didnt need help too. Im just point it out for a I class I know about and can safely say it needs help.
What are you talking about? Lol every single build that guards have ever got has been nerf into the ground?
Keep in mind not nerf like rev holo thief or nec which has been "nerf" yet they still have the same build being meta.
How have we been OP for long?
Power Guard - gone
Medi guard - gone
Burn core - gone
Original DH - gone
Power DH - gone
Support FB - gone
Symbolbrand - gone
Burn FB -gone
Burn DH - gone
Shout core - was gone for years but recently came back and currently the only consistent build for guards.
I don't know, I still crush ppl in p2 with my core power guard, maybe you just need to stop crying and get good?
warrior had 1 meta build since feb 2020 and that lasted for 2 months in a total of 14 months, which means warrior is down for 12 months since feb 2020
Probe the same kind of people that win in a landslide because the enemy team was either fighting, had bots or a leaver and call themselves good and tell the rest to get good.
I will debunk this today, I'll come back and stream some zerk guard tonight.
~ God Tier Guardian
I was gonna do same thing.
Post with me so we can end this silly debacle.
My Twitch Gank Channel
Well make sure to put the whole stream up and not just the good bits to prove a point
that's why I am consisten up there on different classes and builds, makes sense
Going live in like 15.
~ God Tier Guardian
It's my fill for another 4 months. 2 games against mAT winners and God of PvP. The third game a classic plat queue.
Queued with a power mirage that's just below p3 to boost the matchmaking a bit early on.
Power guard is fine in ranked, very terrible in organized games.
~ God Tier Guardian
I say guard need more health and a speed trait thats not on dh and power could be better.
Just played a plat game with 5 guards, most of them playing power core & dh. Guard is fine.
I ended up streaming a Druid test tonight rather than Guard, but I did find a decent Guard build that I felt was working well. I can say that DH and FB felt bad while running tests and trying to figure something out, but this one Core Guard build I threw together was working out surprisingly well. I made this build because I felt that traditional Core Burst Guard builds lack the disengage factor and sustained pressure to be able to deal with being caught in 1v1s against things like Holo or Renegade as examples. Try this build if you haven't tried something like this already. It works, just don't try to face tank like older builds. You need to kite and move, not soak damage:
It plays just like a Reaper that has a lot of team buffs for team fights. It's bringing team stability/stun breaks, a lot of team aegis, team quickness fury, team might buffing, and decent level of team cleanse.
I'm not saying this build is massively OP, but it was working and seemed potent as a team fight presence. It can 1v1 everything on a side node except heavy boon removal or fire weavers. I'm not saying this is the BEST variant possible post patch, I'm just saying it works and it certainly has damage output.
My Twitch Gank Channel
anything with teleport will be always good in ranked Q, meta only represents organized plays.
plenty thief/mes in top rating.
You would have a good shot vs reaper maybe, everything else is spot on at least in PvP. Guardian is basically a hit and run class with no disengage and is basically one of the worst 1v1 professions atm because of that reason as far as PvP goes, the main defense(block) are on a rather high CD when you try to juggle between dmg and sustain
-A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"
I just want Hammer to not suck to use anymore.
If I play a stupid build, I deserve to die.
If I beat people on a stupid build, I deserve to get away with it.
Hammer works to a certain degree, even better in Wvw with signer of agility
-A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"
Hammer just needs a faster 3rd Auto Attack.
They should just fix the tracking issues on certain skills (scepter AA, GS5)