I have been noticing more classes exploiting the traits and skills that boost raw damage multipliers and often these builds either can macro spike you dead in a second flat for 20,000 plus damage or can tank or stealth till you are dead or pop shroud and tank five plus players at once while dealing out 5,000 damage per hit....
....I keep seeing attacks that shouldn't do 5,000 damage for their low cast time do 8,000 damage. or attacks that hit twice doing 5,000+ per hit and can be stacked on top of other attacks for even more damage...
...Did the developers give up on balancing this game? Are the only way to win no is to cheat? Or should we just give up and let the cheaters win?
Someone shake the developers and wake em up so they can fix the broken mess in World vs World of 100% crit chance high damage dealing cheaters.
I personally suggest that all damage modifiers that boost your damage also have a side affect. Either dealing as much damage to self, applying a weakness like condition that cannot be removed to self for 20 seconds or more when a damage modifier or for permanent damage boost modifiers a reduction in toughness and vitality while in use for the same percent the boost gives. That way if you go all power you go glass cannon.
Kill of the all power damage exploit builds for good in WvW. It only encourages cheating.
Ps I would also like to see all skills and actions cancel all other skills and actions if used on top of already skills and or actions that are in progress to stop some of the botter's spike builds and also the botter thief's favorite macro bot maneuver of starting a finisher, teleporting away, then teleporting back perfectly in time to complete the finisher move avoiding any and all counters, If you do interrupt them or get revived they complete the botted script of teleporting back and having to start again or do something else.