I don't usually make claims like this but I truly feel that Shiro is ACTUALLY unplayable anymore.
They used to be a hyper aggressive set with high energy costs balanced by the fact that their heal is inconsistent in order to embody Shiro's bloodlust and aggression.
Now its :
Please listen Anet, Shiro needs some work and number tweaks.
In general : utility skills need some bloat reduction.
We need a standard costing Stunbreak :
Riposting Shadows should be reduced to 30 Energy but have its Endurance refill removed. That's all we need to stop it from being abused to Evade spam. We desperately need this in order for Shiro to still be able to keep up with the level of CC some builds pour out.
We need PT cost reduction.
While I agree that Phase Traversal's 5s Cooldown was abit too sticky for Rev, 12s is too much, especially when the skill costs 35 Energy.
My opinion is that Phase Traversal should have never been changed to carry Quickness as it gave too much burst potential.
Should lower the Cooldown for PvP to 8s, and remove Quickness from Phase Traversal and to reduce its cost to 25 Energy.
We should put Quickness back into IO.
Impossible Odds has been neutered so hard over the years.
Impossible Odds used to be that really powerful but expensive Upkeep which allowed Rev to go into a flurry of attacks.
It first had its Quickness removed, then it had its Superspeed removed.
Now it's just Impossible, with all the Odds stacked against it.
Put Quickness back into Impossible Odds. That's all it needs to explain its high energy cost.
Jade Winds needs to be have some damage back.
50 Energy for a CC in AoE is really not a great deal, especially when enemies can just negate it with Stability or Stunbreaks.
But since making it cheaper or to remove any limit on it in anyway could cause potential problems, it needs to have some Damage back.
It just makes no sense that a high cost, powerful Elite does 0 damage.
If I play a stupid build, I deserve to die.
If I beat people on a stupid build, I deserve to get away with it.