Hello everyone! I recently ran a poll on here (and some discords) to collect your thoughts on the rankings of the classes for roaming and 1v1s. I am here today with the results!
Well then, here's the data:
Average class ranking for roaming:(sorted best to worst)
1. Thief: 3.44
2. Ranger: 3.94
3. Revenant: 4.33
4. Engineer: 4.65
5. Necro (Tie!): 5.5
6. Guardian(Tie!): 5.5
7. Mesmer: 5.65
8. Elementalist: 5.91
9. Warrior: 6.09
Average class ranking for 1v1:(sorted best to worst)
1. Thief: 3.59
2. Revenant: 4.21
3. Ranger: 4.35
4. Engineer: 4.7
5. Guardian: 5.29
6. Necromancer: 5.38
7. Elementalist: 5.62
8. Mesmer: 5.79
9. Warrior: 6.06
There are some discernable tiers based on the results of the provided data;
S Tier - Thief
Thief came in first resoundingly, with over half the respondents ranking thief the strongest class at both roaming and 1v1s. This should come as no surprise, as thief dominates the game in mobility and stomp security, two critical components of roaming, while having good burst, a high ceiling, and being a hard counter for several popular classes. Considering roaming is basically the only role thief fills well, it makes sense they come in first.
A Tier - Ranger, Revenant, and Engineer
The second tier could be defined as the classes that are competent at everything. Simply put, these are the classes that are good at small group or solo right now. These classes all have good sustain, mobility, burst, and mitigation. This gives them both good dueling potential as well as the ability to take on multiple opponents more easily than the lower classes. Each of these classes ranked near each other and are separated from lower classes by a sizeable margin. With the strength of certain builds on each of these classes, they, along with thief, are the roaming meta currently.
B Tier - Guardian and Necromancer
B tier classes are not bad, but are lacking a little something. In fact, that something is very clear; mobility. Each of these classes has good sustain, burst, and cleave, but are rather slow and hindered by long cooldowns. In good hands, they can be effective at roaming, but generally rely on a group to really shine. Their in-combat mobility is not bad, but when put in a poor situation (i.e. outnumbered), most players will be stuck with no escape when playing these classes.
C Tier - Elementalist and Mesmer
C tier classes are lacking more than just a little. While each has their own strengths, the amount of other categories they have to sacrifice (sustain, mobility, etc.) to get to a competitive level of damage causes them to require an experienced and competent player. Simply put, these classes are outperformed in whatever they do by the classes above them.
D tier - Warrior
Like thief was voted first by over half of respondents, warrior was voted last by over half of the respondents. Most of the other responses were second worst, so it didn't get much better. Warrior is bad. The only thing warrior has is long stuns. However, its low sustain, mediocre burst, low sustained damage, average mobility, and long, obvious animations make it worse than every other class. It is outperformed by most classes on this list at everything.
There you have it. The rankings came in around where I expected them to with very little deviation. Disagree? Don't like how I described your class? Are you one of the wierdos who put thief last or warrior first? Feel free to comment below