Please let us exchange GoE for GoB and vice versa — Guild Wars 2 Forums
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Please let us exchange GoE for GoB and vice versa

I'm writing this from the point of a PvE player who gets intense anxiety from just stepping foot in PvP environments. So knowing what I enjoy and what makes me feel absolutely awful, I avoid those game modes... except I need to go into WvW for the Gift of Battle every time I want to make a legendary, which I do want to make because nice long term goals and all that. Now, I know that a lot of arguments against just being able to get the Gift of Battle outside of WvW is that the WvW player base still has to deal with a bunch of PvE stuff if they want to make legendaries. While I don't think we can completely remove the PvE components, surely it would be good for both parties if we could exchange one gift for the other?

PvE players who don't want to go into WvW can focus on the slower and probably more tedious Gift of Exploration. And dedicated WvW players can just grab the quicker Gifts of Battle and exchange those for Gift of Exploration so they don't have to spend ages map completing central Tyria.

Yes, I am aware of that one can just do dailies overtime for the WvW track potions, but it's not really about the difficulty, it's the feeling of the game mode. Just stepping foot into WvW has me instantly super anxious because of the risk of getting destroyed by a roamer when I'm trying to get a monument daily, or seek out a veteran creature, and I don't think I'm the only one who feels this way.

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Comments

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    Not a bad idea at all.. May I ask why you get anxiety to get killed by another player? Would joining a zerg take away that worry?

  • Antycypator.9874Antycypator.9874 Member ✭✭✭

    @aspirine.6852 said:
    Not a bad idea at all.. May I ask why you get anxiety to get killed by another player? Would joining a zerg take away that worry?

    Maybe it's just caused by frustration or pressure — in PvP your participation really matters and not everyone wants to be blamed by others... like me. I'm a terrible PvP player. I can't improvise, I'm mostly useless and I don't want to drag other players down + like everyone, I hate losing.
    WvW is also frustrating for me. I literally don't know what's happening in big fights.

    Master of garbage builds and being useless.

  • Lini.2698Lini.2698 Member ✭✭

    @Tiilimon.6094 said:
    If you get anxious while playing a video game, you should probably tackle that problem first.

    I am doing just fine in PvE environment, which is where I spend my time while playing guild wars. It's the PvP part that makes me uncomfortable.

    @aspirine.6852 said:
    Not a bad idea at all.. May I ask why you get anxiety to get killed by another player? Would joining a zerg take away that worry?

    I'm not entirely sure if I can pinpoint it, but I think it's because PvE in guild wars is generally a pretty chill environment. Going into PvP forces me to keep my guard up at all times because it's a lot more unpredictable. Joining a zerg has made me feel a bit more alright at times, safety in numbers, I guess. But my last time with a zerg was pretty bad because I kept getting ridiculed and called trash for "not joining the condi meta" (was a while ago, not sure what current meta is). I suppose I can understand their frustration with not having an optimal player along... But I don't like competitive game modes in any game. I'm not going to stick around regardless, so changing my entire gear setup and learning a different playstyle seems like a lot for a few hours.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    @yoni.7015 said:
    I am against this idea. You should have to play all game modes to craft a legendary.
    I too thought for a long time that I would not enjoy WvW, but about a year and a half ago I gave it a try and now I really enjoy it and spend most of my ingame time in WvW.

    Dont forget that there are many WvW only players that have plenty of gob, but hate to do the pve map completion. I dont think this is a bad idea at all, just that gob is much easier to get..

  • lokh.2695lokh.2695 Member ✭✭✭✭

    1) Sorry to hear you have problems in RL.
    2) GoB can be obtained by doing mostly PvE stuff in WvW or EotM it just takes longer. Also gen1 legendaries can be bought off the TP.
    3) Don't request for the world to change around you, be the change you want to see in the world yadayadyada...
    4) Legendary aquisition as is is fine. There are many things anybody can't do for reasons outside of their control, it's a part of life and life isn't fair.
    "B..but we can make it fair..."
    4.1) No we can't. I can give you tips like 2) but I would not want to change the game for you, slippery slope, yadayadayada... sorry m8.

    Why bother, just delete the official Forum.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    You dont have to pvp in wvw. Just get the easy daily wvw potions that require pve. Guard killer, camp capturer (close to your spawn), monument capper, the occasional towercap close to your spawn, that kind of stuff.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    I'm not sure how I feel about this. I understand that some PvE players hate the idea of going into WvW (and some WvW players find PvE boring) but I'm not sure I like the idea of removing the requirement. I think it makes sense that getting a legendary requires you to play all game modes, and if I hadn't been pushed into playing WvW (not for the GoB, it was a mini pet) I might have never discovered that it's not as confusing or scary as I thought and actually something I enjoy doing sometimes. I know I'm not the only one who had that experience and think it would be a shame if other people who might feel the same never find out. On the other hand some people really are going to hate it and having to play it will just confirm that (or maybe they'll expect to like it and find they don't) so having to go through it is just a waste of time. But then there are already ways to get it which require no PvP and very low risk that you'll be killed, or even seen, by enemy players.

    The other problem I can see is that currently map completion awards two Gifts of Exploration - so effectively this would make the Gift of Battle free for PvE players. Do map completion once and you get one GoE to use in making the legendary and one to trade for the GoB. If that's not changed I think buying a GoB would need to require a lot more than just the GoE, but I'm not sure what else to include.

    Danielle Aurorel, Desolation EU. Mini Collector

    "Life's a journey, not a destination."

  • Lini.2698Lini.2698 Member ✭✭

    I suppose I should've left my personal issues out of it since that seems to be what gets focused on now, instead of the suggestion itself, good to know for the future at least.

    @Danikat.8537 said:
    I'm not sure how I feel about this. I understand that some PvE players hate the idea of going into WvW (and some WvW players find PvE boring) but I'm not sure I like the idea of removing the requirement. I think it makes sense that getting a legendary requires you to play all game modes, and if I hadn't been pushed into playing WvW (not for the GoB, it was a mini pet) I might have never discovered that it's not as confusing or scary as I thought and actually something I enjoy doing sometimes. I know I'm not the only one who had that experience and think it would be a shame if other people who might feel the same never find out. On the other hand some people really are going to hate it and having to play it will just confirm that (or maybe they'll expect to like it and find they don't) so having to go through it is just a waste of time. But then there are already ways to get it which require no PvP and very low risk that you'll be killed, or even seen, by enemy players.

    The other problem I can see is that currently map completion awards two Gifts of Exploration - so effectively this would make the Gift of Battle free for PvE players. Do map completion once and you get one GoE to use in making the legendary and one to trade for the GoB. If that's not changed I think buying a GoB would need to require a lot more than just the GoE, but I'm not sure what else to include.

    You bring up a good point with the two gifts of exploration thing. Given the time it takes to run a map complete and that you can do it only once per character I think it's not a bad trade exactly, but it might be something that needs to be taken into consideration if an exchange functionality was to be implemented.

  • @Lini.2698 said:
    I'm writing this from the point of a PvE player who gets intense anxiety from just stepping foot in PvP environments. So knowing what I enjoy and what makes me feel absolutely awful, I avoid those game modes... except I need to go into WvW for the Gift of Battle every time I want to make a legendary, which I do want to make because nice long term goals and all that. Now, I know that a lot of arguments against just being able to get the Gift of Battle outside of WvW is that the WvW player base still has to deal with a bunch of PvE stuff if they want to make legendaries. While I don't think we can completely remove the PvE components, surely it would be good for both parties if we could exchange one gift for the other?

    PvE players who don't want to go into WvW can focus on the slower and probably more tedious Gift of Exploration. And dedicated WvW players can just grab the quicker Gifts of Battle and exchange those for Gift of Exploration so they don't have to spend ages map completing central Tyria.

    Yes, I am aware of that one can just do dailies overtime for the WvW track potions, but it's not really about the difficulty, it's the feeling of the game mode. Just stepping foot into WvW has me instantly super anxious because of the risk of getting destroyed by a roamer when I'm trying to get a monument daily, or seek out a veteran creature, and I don't think I'm the only one who feels this way.

    OP, there are a few WvW dailies that are VERY easy to do and largely don't involve interacting with other players. Doing these dailies rewards you with a Potion of WvW Rewards. Each potion is 250 reward track points. So, 80 potions is an instantly completed reward track. I actually have 500 saved up in my bank so I can do just that any time I want or need to do a reward track.
    ZERO WvW Participation/Interaction Required:
    1. Big Spender. You can do this one in your guild hall and don't even have to go into WvW. Go talk to Davis the Survivor in the Guild Hall War Room and buy 1 Badge of Tribute from him to complete the daily. This does cost 30 Badges of Honor, but you likely have enough from achievement chests.

    Now these next two are generally very easy, but do require you to go into WvW and you run a small risk of getting dead from enemy players:
    1. Master of Monuments. In each of the 3 border lands maps there are 5 ruins in a circle in the center of the map. All you have to do is go stand in the circle of one of those until it turns the color of your team. It has to be white to start with (when you're at the ruin, not on the map). If it's a different team's color, you can step in it and change it to white and then to your team's color. Once captured, you get the reward and are done. I generally do this on my home borderland as I can waypoint to the garrison and hop right into one of the close ruins and I'm done. You also run lower risk of getting in a fight with the opposing team on your home borderland.
    2. Veteran Creature Killer. Basically you stand in one spot until a specific veteran spawns, kill it, and then go on your way. Normally I do this on an opposing team's borderland as your waypoint is closer to one of the spawn points - either the veteran harpy or the veteran warg. When it is a daily, there will normally be a couple of people waiting at the spawn too. I have to say this one runs the highest risk of having to fight with another player, but, NORMALLY, you will get left alone if you're just hanging out at the veteran spawn for the daily.

    There are a couple of other easy WvW dailies, like Yak Slapper and Land Claimer, but, those come with increasing probabilities of running into other players. And don't be afraid to call out in map chat in WvW and ask questions.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Danikat.8537 said:
    I think it makes sense that getting a legendary requires you to play all game modes

    Did you just pretend PvP doesn't exist? Many people do that but it is not reality!

    The other problem I can see is that currently map completion awards two Gifts of Exploration - so effectively this would make the Gift of Battle free for PvE players. Do map completion once and you get one GoE to use in making the legendary and one to trade for the GoB. If that's not changed I think buying a GoB would need to require a lot more than just the GoE, but I'm not sure what else to include.

    That also sacrifice the ability to make a second. That does or doesn't matter based on who you are targeting.

    The more questionable idea is GoB->GoE. A GoB takes 8 hours, what is the typical world completion time(divided by 2 of course)? It is also relatively easy to speed up GoB "completion time" with boosters.

    @Kaltyn of Torbins Deep.2946 said:
    There are a couple of other easy WvW dailies, like Yak Slapper and Land Claimer, but, those come with increasing probabilities of running into other players. And don't be afraid to call out in map chat in WvW and ask questions.

    Land claimer can also be done in Edge of the Mist. It is very unlikely to meet anyone if it is the sentry closest to your spawn since that is a long run from other teams. Might already be claimed your side though.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited April 7, 2021

    I have stacks and stacks of WvW potions that I store on a storage character and I'm sure other hardcore WvW players do too , on top of bulk Gift of Battle more than there are legendaries in the game.
    If players were able to liquidate all of them on the market I bet legendary weapons would be even more worthless (utility-wise and prestige-wise) than they already are.

    Even if such a suggestion were implemented (highly unlikely), it would need to be gated somehow or you'd completely crash the legendary market.

    I'm not sure why anyone would trade Gift of Exploration to get a Gift of Battle to be honest. If you note there's 25 maps and it takes you even half hour a map due to renown hearts then you are looking at around 13 hours for 2 Gift of Exploration, whereas Gift of Battle can be obtained in roughly 4 to 8 hours without use of potions from dailies.

    On the grey market, Gift of Exploration is valued around 500g although lately I've seen people roll in Gift of Battle and sell Gift of Mastery (which includes Gift of Battle) for 450g or so ; with the 77 clovers for 700-850g.

    https://gw2efficiency.com/account/statistics/statistics.giftsOfExploration
    Someone has 224 Gift of exploration. Top 10% of 4000+ hour players surveyed has 8 , top 1% of 4000+ hour players has 24.
    Among all players registered the top 1% has 14 Gift of Exploration.

    https://gw2efficiency.com/account/statistics/statistics.giftsOfBattle
    Someone has 418 Gift of Battle. Top 10% of 4000+ hour players surveyed has 10 , top 1% of 4000+ hour players has 59.

    https://gw2efficiency.com/account/statistics/statistics.potionOfWvwRewards
    Among 4000+ hour players surveyed , top 10% has 392 WvW potions (~5 Gift of Battle) and top 1% has 1,950 WvW potions (~24 Gift of Battle).
    Even without the time played restriction the top 1% has 778 WvW potions which is almost enough for 10 Gift of Battle.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Infusion.7149 said:
    I have stacks and stacks of WvW potions that I store on a storage character and I'm sure other hardcore WvW players do too , on top of bulk Gift of Battle more than there are legendaries in the game.
    If players were able to liquidate all of them on the market I bet legendary weapons would be even more worthless (utility-wise and prestige-wise) than they already are.

    Even if such a suggestion were implemented (highly unlikely), it would need to be gated somehow or you'd completely crash the legendary market.

    I'm not sure why anyone would trade Gift of Exploration to get a Gift of Battle to be honest. If you note there's 25 maps and it takes you even half hour a map due to renown hearts then you are looking at around 13 hours for 2 Gift of Exploration, whereas Gift of Battle can be obtained in roughly 4 to 8 hours without use of potions from dailies.

    On the grey market, Gift of Exploration is valued around 500g although lately I've seen people roll in Gift of Battle and sell Gift of Mastery (which includes Gift of Battle) for 450g or so ; with the 77 clovers for 700-850g.

    https://gw2efficiency.com/account/statistics/statistics.giftsOfExploration
    Someone has 224 Gift of exploration. Top 10% of 4000+ hour players surveyed has 8 , top 1% of 4000+ hour players has 24.
    Among all players registered the top 1% has 14 Gift of Exploration.

    https://gw2efficiency.com/account/statistics/statistics.giftsOfBattle
    Someone has 418 Gift of Battle. Top 10% of 4000+ hour players surveyed has 10 , top 1% of 4000+ hour players has 59.

    https://gw2efficiency.com/account/statistics/statistics.potionOfWvwRewards
    Among 4000+ hour players surveyed , top 10% has 392 WvW potions (~5 Gift of Battle) and top 1% has 1,950 WvW potions (~24 Gift of Battle).
    Even without the time played restriction the top 1% has 778 WvW potions which is almost enough for 10 Gift of Battle.

    Those stats aren't very useful since they only count unused items. Most of them are also going to be from people who hold on to those items specifically to be part of those statistics.
    Anyone with more than 148 GoE is going to need character(s) dedicated to world completion that gets recreated multiple times. Those are extreme outliers.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭

    @Khisanth.2948 said:

    @Infusion.7149 said:
    I have stacks and stacks of WvW potions that I store on a storage character and I'm sure other hardcore WvW players do too , on top of bulk Gift of Battle more than there are legendaries in the game.
    If players were able to liquidate all of them on the market I bet legendary weapons would be even more worthless (utility-wise and prestige-wise) than they already are.

    Even if such a suggestion were implemented (highly unlikely), it would need to be gated somehow or you'd completely crash the legendary market.

    I'm not sure why anyone would trade Gift of Exploration to get a Gift of Battle to be honest. If you note there's 25 maps and it takes you even half hour a map due to renown hearts then you are looking at around 13 hours for 2 Gift of Exploration, whereas Gift of Battle can be obtained in roughly 4 to 8 hours without use of potions from dailies.

    On the grey market, Gift of Exploration is valued around 500g although lately I've seen people roll in Gift of Battle and sell Gift of Mastery (which includes Gift of Battle) for 450g or so ; with the 77 clovers for 700-850g.

    https://gw2efficiency.com/account/statistics/statistics.giftsOfExploration
    Someone has 224 Gift of exploration. Top 10% of 4000+ hour players surveyed has 8 , top 1% of 4000+ hour players has 24.
    Among all players registered the top 1% has 14 Gift of Exploration.

    https://gw2efficiency.com/account/statistics/statistics.giftsOfBattle
    Someone has 418 Gift of Battle. Top 10% of 4000+ hour players surveyed has 10 , top 1% of 4000+ hour players has 59.

    https://gw2efficiency.com/account/statistics/statistics.potionOfWvwRewards
    Among 4000+ hour players surveyed , top 10% has 392 WvW potions (~5 Gift of Battle) and top 1% has 1,950 WvW potions (~24 Gift of Battle).
    Even without the time played restriction the top 1% has 778 WvW potions which is almost enough for 10 Gift of Battle.

    Those stats aren't very useful since they only count unused items. Most of them are also going to be from people who hold on to those items specifically to be part of those statistics.
    Anyone with more than 148 GoE is going to need character(s) dedicated to world completion that gets recreated multiple times. Those are extreme outliers.

    Unused items are the only ones that matter for a future implementation suggested in the original post. Anything already in a legendary is already out of the economy so to speak.

  • @Lini.2698 said:
    I'm writing this from the point of a PvE player who gets intense anxiety from just stepping foot in PvP environments. So knowing what I enjoy and what makes me feel absolutely awful, I avoid those game modes... except I need to go into WvW for the Gift of Battle every time I want to make a legendary, which I do want to make because nice long term goals and all that. Now, I know that a lot of arguments against just being able to get the Gift of Battle outside of WvW is that the WvW player base still has to deal with a bunch of PvE stuff if they want to make legendaries. While I don't think we can completely remove the PvE components, surely it would be good for both parties if we could exchange one gift for the other?

    PvE players who don't want to go into WvW can focus on the slower and probably more tedious Gift of Exploration. And dedicated WvW players can just grab the quicker Gifts of Battle and exchange those for Gift of Exploration so they don't have to spend ages map completing central Tyria.

    Yes, I am aware of that one can just do dailies overtime for the WvW track potions, but it's not really about the difficulty, it's the feeling of the game mode. Just stepping foot into WvW has me instantly super anxious because of the risk of getting destroyed by a roamer when I'm trying to get a monument daily, or seek out a veteran creature, and I don't think I'm the only one who feels this way.

    This is actually a VERY bad idea... GOE takes SIGNIFICANTLY more time to get than GoB... I can get a gift of Battle in about 8 hours of playing WvW by doing the GoB reward track and using the proper boosts...

    And this is coming from the perspective of a HEAVY WvW player... it would be WAY more useful for the WvW player than it would for the PVE player... Bot to mention RDICULOUSLY profitable...

    GoE sell for like 5-600 gold... for what would be 8 hours of work lolz

  • It’s really simple to solve, turn wvw into pve just for yourself, go round soloing camps, vets, sentries etc. I do that most of the time in wvw, keeps tick going and it’s at your pace. With boosters it’s possible to do a reward track in 4-5 hours. Not too much time for someone that doesn’t like the content.

    It doesn't matter how long it takes to achieve something, its not the end result that matters, its the journey you take to get there.

    Whiteside Ridge (EU), Achievement Hunter

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Infusion.7149 said:

    @Khisanth.2948 said:

    @Infusion.7149 said:
    I have stacks and stacks of WvW potions that I store on a storage character and I'm sure other hardcore WvW players do too , on top of bulk Gift of Battle more than there are legendaries in the game.
    If players were able to liquidate all of them on the market I bet legendary weapons would be even more worthless (utility-wise and prestige-wise) than they already are.

    Even if such a suggestion were implemented (highly unlikely), it would need to be gated somehow or you'd completely crash the legendary market.

    I'm not sure why anyone would trade Gift of Exploration to get a Gift of Battle to be honest. If you note there's 25 maps and it takes you even half hour a map due to renown hearts then you are looking at around 13 hours for 2 Gift of Exploration, whereas Gift of Battle can be obtained in roughly 4 to 8 hours without use of potions from dailies.

    On the grey market, Gift of Exploration is valued around 500g although lately I've seen people roll in Gift of Battle and sell Gift of Mastery (which includes Gift of Battle) for 450g or so ; with the 77 clovers for 700-850g.

    https://gw2efficiency.com/account/statistics/statistics.giftsOfExploration
    Someone has 224 Gift of exploration. Top 10% of 4000+ hour players surveyed has 8 , top 1% of 4000+ hour players has 24.
    Among all players registered the top 1% has 14 Gift of Exploration.

    https://gw2efficiency.com/account/statistics/statistics.giftsOfBattle
    Someone has 418 Gift of Battle. Top 10% of 4000+ hour players surveyed has 10 , top 1% of 4000+ hour players has 59.

    https://gw2efficiency.com/account/statistics/statistics.potionOfWvwRewards
    Among 4000+ hour players surveyed , top 10% has 392 WvW potions (~5 Gift of Battle) and top 1% has 1,950 WvW potions (~24 Gift of Battle).
    Even without the time played restriction the top 1% has 778 WvW potions which is almost enough for 10 Gift of Battle.

    Those stats aren't very useful since they only count unused items. Most of them are also going to be from people who hold on to those items specifically to be part of those statistics.
    Anyone with more than 148 GoE is going to need character(s) dedicated to world completion that gets recreated multiple times. Those are extreme outliers.

    Unused items are the only ones that matter for a future implementation suggested in the original post. Anything already in a legendary is already out of the economy so to speak.

    designing based on outliers is pretty silly
    that would be like pricing items based https://gw2efficiency.com/account/statistics/statistics.gold
    although looking at the cost of the recent weapon sets maybe that is what they did ...

    the average amount for 80% of players is 0 for both

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited April 7, 2021

    @Khisanth.2948 said:

    @Infusion.7149 said:

    @Khisanth.2948 said:

    @Infusion.7149 said:
    I have stacks and stacks of WvW potions that I store on a storage character and I'm sure other hardcore WvW players do too , on top of bulk Gift of Battle more than there are legendaries in the game.
    If players were able to liquidate all of them on the market I bet legendary weapons would be even more worthless (utility-wise and prestige-wise) than they already are.

    Even if such a suggestion were implemented (highly unlikely), it would need to be gated somehow or you'd completely crash the legendary market.

    I'm not sure why anyone would trade Gift of Exploration to get a Gift of Battle to be honest. If you note there's 25 maps and it takes you even half hour a map due to renown hearts then you are looking at around 13 hours for 2 Gift of Exploration, whereas Gift of Battle can be obtained in roughly 4 to 8 hours without use of potions from dailies.

    On the grey market, Gift of Exploration is valued around 500g although lately I've seen people roll in Gift of Battle and sell Gift of Mastery (which includes Gift of Battle) for 450g or so ; with the 77 clovers for 700-850g.

    https://gw2efficiency.com/account/statistics/statistics.giftsOfExploration
    Someone has 224 Gift of exploration. Top 10% of 4000+ hour players surveyed has 8 , top 1% of 4000+ hour players has 24.
    Among all players registered the top 1% has 14 Gift of Exploration.

    https://gw2efficiency.com/account/statistics/statistics.giftsOfBattle
    Someone has 418 Gift of Battle. Top 10% of 4000+ hour players surveyed has 10 , top 1% of 4000+ hour players has 59.

    https://gw2efficiency.com/account/statistics/statistics.potionOfWvwRewards
    Among 4000+ hour players surveyed , top 10% has 392 WvW potions (~5 Gift of Battle) and top 1% has 1,950 WvW potions (~24 Gift of Battle).
    Even without the time played restriction the top 1% has 778 WvW potions which is almost enough for 10 Gift of Battle.

    Those stats aren't very useful since they only count unused items. Most of them are also going to be from people who hold on to those items specifically to be part of those statistics.
    Anyone with more than 148 GoE is going to need character(s) dedicated to world completion that gets recreated multiple times. Those are extreme outliers.

    Unused items are the only ones that matter for a future implementation suggested in the original post. Anything already in a legendary is already out of the economy so to speak.

    designing based on outliers is pretty silly
    that would be like pricing items based https://gw2efficiency.com/account/statistics/statistics.gold
    although looking at the cost of the recent weapon sets maybe that is what they did ...

    the average amount for 80% of players is 0 for both

    The point is any implementation needs to take into account outliers. They can't just put in a 1 to 1 conversion without a timegate unless they want to damage the market value of legendaries significantly.

    It's also more likely asset valuation is based on liquidity rather than "gold" https://gw2efficiency.com/account/statistics/values.summary.liquidBuy
    That's the difference between holding say mystic coins versus "gold".

  • Curunen.8729Curunen.8729 Member ✭✭✭✭
    edited April 7, 2021

    Instanced group pve is more stressful than casual wvw.

    Edit - for clarity: while the latter might be annoying on occasion (some toxicity etc), it can be avoided by sticking with groups, or knowing the maps and game the reward track, taking breaks whenever you like. The former can be very toxic depending on the party.

    Maybe to detach, run some kind of new character meme build in wvw - I found that helped in the past when not wanting to care too much eg in pvp.

    My ears, how are you! | Hammer Mesmer - elite spec concept.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    I complete my WvW Rewards almost exclusively by doing simple WvW dailies that usually don't take much effort:
    Daily WvW Veteran Creature Slayer
    Daily Mists Guard Killer
    Daily WvW Master of Monuments
    Daily Land Claimer
    Daily WvW Caravan Disruptor
    Daily WvW Big Spender

    Usually there are one or two of them available each day, sometimes even three (if I remember correctly).
    This might take some weeks to get one track done, but legendaries are supposed to take long to create anyway, so that's no problem.

  • Kaliwenda.3428Kaliwenda.3428 Member ✭✭✭

    @Lini.2698 said:
    I'm writing this from the point of a PvE player who gets intense anxiety from just stepping foot in PvP environments. So knowing what I enjoy and what makes me feel absolutely awful, I avoid those game modes... except I need to go into WvW for the Gift of Battle every time I want to make a legendary, which I do want to make because nice long term goals and all that. Now, I know that a lot of arguments against just being able to get the Gift of Battle outside of WvW is that the WvW player base still has to deal with a bunch of PvE stuff if they want to make legendaries. While I don't think we can completely remove the PvE components, surely it would be good for both parties if we could exchange one gift for the other?

    PvE players who don't want to go into WvW can focus on the slower and probably more tedious Gift of Exploration. And dedicated WvW players can just grab the quicker Gifts of Battle and exchange those for Gift of Exploration so they don't have to spend ages map completing central Tyria.

    Yes, I am aware of that one can just do dailies overtime for the WvW track potions, but it's not really about the difficulty, it's the feeling of the game mode. Just stepping foot into WvW has me instantly super anxious because of the risk of getting destroyed by a roamer when I'm trying to get a monument daily, or seek out a veteran creature, and I don't think I'm the only one who feels this way.

    I felt that way at first, for some reason it felt more dangerous and upsetting that I was being pitted against other humans controlling the enemies instead of the game AI.
    I remember my heart was pounding the first time I got up the courage to zone into a WvW zone and look around. So I know that feeling. The first time I got defeated felt really bad and I felt so helpless.

    Honestly I just kept at it, I wanted a GoB and over time I learned where to go for the Veteran Slayer, and where the good spots to get caravans are, how to get to the less popular monuments to capture, and I did eventually get the GOB. Once in a while I even hold my own in a fight and win it! Now if I get killed I just zone back to the WP and go back to whatever I was trying to do. Mostly it's just quick and easy dailies (hooray for Big Spender! :) ) but once in a while I get there when there's a big group running around and I join them just to be part of the attack blob.

    I never would have believed years ago that I'd be comfortable in a WvW environment, let alone have fun there. I'm not saying you need to do this, just sharing my own experience.

  • Shadowmoon.7986Shadowmoon.7986 Member ✭✭✭✭

    You could do eotm, there is pretty much noone there now a days. Complete avoidance is not realistic solution, because it only leads to more anxious. Small acts of bravery is a very good coping strategy.

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭
    edited April 7, 2021

    GoE actually has a pretty hefty black market price associated with it. While i'd love to just do WvW for 8 hours and exchange my GoB For GoE, it would quickly turn into a mess for the economy with all those GoE floating around etc... So... I get the idea, but it's just not going to happen... Especially since you'd want it to go the opposite way too, in which case, you're forfeiting one GoE that could have been used to create another legendary. You'd be making a shortage that way with the only posibility after a while for some people to get theirs via WvW GoB conversion anyway, leaving you right at the start...

    Also, i don't know what's so anxious about PvP environments, but whetever, i'm not here to judge. To each their own.
    Just an FYI, most WvW players find dying in WvW hilarious, it's just another game mechanic and it happens to everyone. Even that roamer that would potentially kill you. He'll get killed himself later one way or another lol.
    Why not, instead of being the victim and requesting people and systems change to accomodate you - take matters into your own hands and destroy that roamer that dares to come near you? Find a build, practice a little and don't run from fights. I mean, you'll still die from time to time, but you at least won't feel helpless (which is what i think bothers you in the context you gave). Then just do your dailies knowing that you can defend yourself if needed.

    Luckily, WvW doesn't have to be a PvP environment at all lol. Especially if you get a Warclaw, you can just avoid people and prance near them as you go, not a lot of them have the dismount option and without that, they can't hurt you unless you run into a zerg.
    Do easy dailies and you're good. You said it yourself, it's a long term project. No need to rush anything. Take power into your own hands and don't be the victim! You can do it! :heart:

  • slpr.2647slpr.2647 Member ✭✭✭

    your lucky GoE isnt like it used to be. it used to include all WvW maps too. that was NOT fun!!! lol

  • Kaliwenda.3428Kaliwenda.3428 Member ✭✭✭

    @Lini.2698 said:

    @Tiilimon.6094 said:
    If you get anxious while playing a video game, you should probably tackle that problem first.

    I am doing just fine in PvE environment, which is where I spend my time while playing guild wars. It's the PvP part that makes me uncomfortable.

    @aspirine.6852 said:
    Not a bad idea at all.. May I ask why you get anxiety to get killed by another player? Would joining a zerg take away that worry?

    I'm not entirely sure if I can pinpoint it, but I think it's because PvE in guild wars is generally a pretty chill environment. Going into PvP forces me to keep my guard up at all times because it's a lot more unpredictable. Joining a zerg has made me feel a bit more alright at times, safety in numbers, I guess. But my last time with a zerg was pretty bad because I kept getting ridiculed and called trash for "not joining the condi meta" (was a while ago, not sure what current meta is). I suppose I can understand their frustration with not having an optimal player along... But I don't like competitive game modes in any game. I'm not going to stick around regardless, so changing my entire gear setup and learning a different playstyle seems like a lot for a few hours.

    I remember one time I was in a zerg and heard some snarky comments about being "someone who was just going to die LOL" and it didn't feel great, but here's the thing: I wasn't the only one who died, I wasn't just standing around doing nothing, and I came right back to keep fighting along with everyone else who ended up at the WP.

    There are all kinds of folks in WvW with all kinds of reasons to be there. I'm not going to stress over where I am in relation to someone else, I know what I'm there for and that's my focus. Sometimes I run into some folks who are heading the same way I am and we all take a camp together or wait for the Veteran Warg to show up.
    Also I don't know what your time schedule is like but I find that when I get there right after the daily reset I tend to run into the most fun and relaxed people to get stuff done with.

  • Yggranya.5201Yggranya.5201 Member ✭✭✭✭

    @Lini.2698 said:
    I'm writing this from the point of a PvE player who gets intense anxiety from just stepping foot in PvP environments. So knowing what I enjoy and what makes me feel absolutely awful, I avoid those game modes... except I need to go into WvW for the Gift of Battle every time I want to make a legendary, which I do want to make because nice long term goals and all that. Now, I know that a lot of arguments against just being able to get the Gift of Battle outside of WvW is that the WvW player base still has to deal with a bunch of PvE stuff if they want to make legendaries. While I don't think we can completely remove the PvE components, surely it would be good for both parties if we could exchange one gift for the other?

    PvE players who don't want to go into WvW can focus on the slower and probably more tedious Gift of Exploration. And dedicated WvW players can just grab the quicker Gifts of Battle and exchange those for Gift of Exploration so they don't have to spend ages map completing central Tyria.

    Yes, I am aware of that one can just do dailies overtime for the WvW track potions, but it's not really about the difficulty, it's the feeling of the game mode. Just stepping foot into WvW has me instantly super anxious because of the risk of getting destroyed by a roamer when I'm trying to get a monument daily, or seek out a veteran creature, and I don't think I'm the only one who feels this way.

    I'm pretty sure i've figured out why some people are so vehemently against someone else being able to circumvent these horrible game modes: They want you to suffer as they have. Why? Good question...

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited April 8, 2021

    How about a character can get a one-time option to exchange a gift of exploration if they have world completion and map completion all of WvW on it. There you go. You won't need to do the reward track.

  • Naxos.2503Naxos.2503 Member ✭✭✭✭
    edited April 8, 2021

    Not saying the idea of inter-exchangeable ressources is bad, but isn't the gift of battle seemingly faster to acquire than the gift of exploration ? I mean, gift of battle you can acquire from a reward track, whereas the gift of exploration require full exploration of the core map (which it is big) even though you get two.

    I dont know actually, is it just me for whom it seems one is easier to obtain than the other ?

  • Tiilimon.6094Tiilimon.6094 Member ✭✭✭
    edited April 8, 2021

    I got a gift of battle by running around wvw with a lute for about a day.

    It doesnt require much effort I'd say, exploration at least required some planning.

  • Kondor.2904Kondor.2904 Member ✭✭✭
    edited April 8, 2021

    @Naxos.2503 said:
    Not saying the idea of inter-exchangeable ressources is bad, but isn't the gift of battle seemingly faster to acquire than the gift of exploration ? I mean, gift of battle you can acquire from a reward track, whereas the gift of exploration require full exploration of the core map (which it is big) even though you get two.

    I dont know actually, is it just me for whom it seems one is easier to obtain than the other ?

    They can make it so you have to trade, let's say, 5 GoB's for 1 GoE, which would result in approximately the same amount of time spent.
    At this point tho, I don't think they should cater to either side of the request, the acquisition method is fine as it is. I would rather see them add another vendor that can trade Emblems for good stuff. Since earning emblems actually requires some effort and promotes semi-active gameplay, not like afk participation farming.

  • Naxos.2503Naxos.2503 Member ✭✭✭✭

    @Kondor.2904 said:

    @Naxos.2503 said:
    Not saying the idea of inter-exchangeable ressources is bad, but isn't the gift of battle seemingly faster to acquire than the gift of exploration ? I mean, gift of battle you can acquire from a reward track, whereas the gift of exploration require full exploration of the core map (which it is big) even though you get two.

    I dont know actually, is it just me for whom it seems one is easier to obtain than the other ?

    They can make it so you have to trade, let's say, 5 GoB's for 1 GoE, which would result in approximately the same amount of time spent.
    At this point tho, I don't think they should cater to either side of the request, the acquisition method is fine as it is. I would rather see them add another vendor that can trade Emblems for good stuff. Since earning emblems actually requires some effort and promotes semi-active gameplay, not like afk participation farming.

    Agreed, and emblems have limited use once you've acquired the necessary ones for the backpacks.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @lokh.2695 said:
    3) Don't request for the world to change around you, be the change you want to see in the world yadayadyada...

    Humanity never worked that way. We're where we are now specifically because we always attempt to change the world to our liking.

    @Pacificterror.7805 said:
    I can only assume that's far from the answer why. In my opinion, it's a question of "Why should everything be adapted to you, rather than you adapting yourself?"

    Darwin would hate the us of today.

    You really didn't think through that one. If you haven't noticed, it was exactly, the capability to overcome natural darwinistic evolution with the power of science that made us into rulers of this world, instead of being just one of the many equal species on it.

    But back to the OPs idea - while i am perfectly okay with the idea of exchange, we should probably look a bit closer at the specifics. GoB is much, much easier to obtain than GoE, and while i have no problem with WvW players getting better side of the deal, i'm not so sure if it should be to this degree.
    So, perhaps it should be Goe <-> GoB + "something" (not sure what, though).

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭

    @Kondor.2904 said:

    @Naxos.2503 said:
    Not saying the idea of inter-exchangeable ressources is bad, but isn't the gift of battle seemingly faster to acquire than the gift of exploration ? I mean, gift of battle you can acquire from a reward track, whereas the gift of exploration require full exploration of the core map (which it is big) even though you get two.

    I dont know actually, is it just me for whom it seems one is easier to obtain than the other ?

    They can make it so you have to trade, let's say, 5 GoB's for 1 GoE, which would result in approximately the same amount of time spent.
    At this point tho, I don't think they should cater to either side of the request, the acquisition method is fine as it is. I would rather see them add another vendor that can trade Emblems for good stuff. Since earning emblems actually requires some effort and promotes semi-active gameplay, not like afk participation farming.

    @Naxos.2503 said:

    @Kondor.2904 said:

    @Naxos.2503 said:
    Not saying the idea of inter-exchangeable ressources is bad, but isn't the gift of battle seemingly faster to acquire than the gift of exploration ? I mean, gift of battle you can acquire from a reward track, whereas the gift of exploration require full exploration of the core map (which it is big) even though you get two.

    I dont know actually, is it just me for whom it seems one is easier to obtain than the other ?

    They can make it so you have to trade, let's say, 5 GoB's for 1 GoE, which would result in approximately the same amount of time spent.
    At this point tho, I don't think they should cater to either side of the request, the acquisition method is fine as it is. I would rather see them add another vendor that can trade Emblems for good stuff. Since earning emblems actually requires some effort and promotes semi-active gameplay, not like afk participation farming.

    Agreed, and emblems have limited use once you've acquired the necessary ones for the backpacks.

    Make your voices heard:

    https://en-forum.guildwars2.com/discussion/126187/why-does-wvw-have-the-worst-reward-structure/p1

    https://en-forum.guildwars2.com/discussion/121597/add-in-daily-weekly-and-monthly-vendors-into-wvw

    :wink:

  • Mungo Zen.9364Mungo Zen.9364 Member ✭✭✭
    edited April 8, 2021

    I don't get this split in the community here.

    Why would anyone want people in their game mode who didn't want to be there? WvW allows players to skim along doing the bare minimum and having next to no impact on the actual battlefield. You can't do that in PvP or Raiding.

    I doubt I will ever make a Legendary since I really don't care for PvP or WvW in this game. In part because I don't think a PvE player who doesn't give a kitten about WvW should be in WvW. I actually think it is really poor game design to enforce this type of requirement as it puts the wrong players into the game mode for the wrong reasons.

    However, I do not think that is any reason to change how GoB is attained.

    There is so little to do that if a player really wants a legendary, they should be able to do the 5-8 hours of farming WvW for GoB as well. Or you can be like me.....

    Currently I need 4 GoB to continue making Vision, Aurora, Nevermore and Dusk. Each time I got engaged with the Legendary and the quests and achievements and then it was time to go to WvW and each time.... bored to tears running camps and fixing walls. Nope, it's never gonna happen, cause WvW sucks and rather than asking the game to change, I won't play the game.

    That said, why would a WvW player advocate for someone who doesn't like the game mode to force themselves to play it? It isn't like it is making WvW better for anyone.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @Astralporing.1957 said:

    @lokh.2695 said:
    3) Don't request for the world to change around you, be the change you want to see in the world yadayadyada...

    Humanity never worked that way. We're where we are now specifically because we always attempt to change the world to our liking.

    True, humanity as a whole never worked that way. 99% of all individuals did and still do though.

    Please don't devalue unique and significant individuals a well as occasional movements with the mass of population on this planet. The harsh fact is: for 99% of all humans, it is adapt to the world.

    Also you might notice how the second half of his phrase mentions "be the change you want to see" etc. That's in reference to the few who actually DO put in the hardship and work to change things.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited April 8, 2021

    @Cyninja.2954 said:

    @Astralporing.1957 said:

    @lokh.2695 said:
    3) Don't request for the world to change around you, be the change you want to see in the world yadayadyada...

    Humanity never worked that way. We're where we are now specifically because we always attempt to change the world to our liking.

    True, humanity as a whole never worked that way. 99% of all individuals did and still do though.

    Please don't devalue unique and significant individuals a well as occasional movements with the mass of population on this planet. The harsh fact is: for 99% of all humans, it is adapt to the world.

    It's a massive derail, so i will tell you only that i heavily disagree. There are people that look at history and see it as a collection of the high points - battles, individual events, and great names, and think that history is those things and less visible stuff is unimportant. When i look at it i see a result of ongoing processes that involve a lot of people. Sure, each of them might contribute to the whole only slightly, but without them all those names would not matter.
    Individual people generally do not change the world alone. Most of them can only reach their achievements on the backs of all those people you have never heard about that came before them and/or stand behind them. Others are just a byproduct of a greater tide of history that put them at the forefront.

    This does not diminish all their achievements, by the way - just put them in a proper, wider context.

    Also you might notice how the second half of his phrase mentions "be the change you want to see" etc. That's in reference to the few who actually DO put in the hardship and work to change things.

    Well, since all we can do to change the game is to ask for it...

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭

    @Mungo Zen.9364 said:
    That said, why would a WvW player advocate for someone who doesn't like the game mode to force themselves to play it? It isn't like it is making WvW better for anyone.

    It's more along the lines of "Anet is not going to change a thing so we might as well help you through it with tips and tricks".
    Cause it's been a while since Anet got WvW some attention, and at this point, if they just remove GoB as a requirement and change it to a PvE acquisition (which it largely is already), WvW players would be pissed AF because that would basically mean Anet gave up on the mode. Especially if WvW players wouldn't be given an alternative to get their GoE through WvW only.

    So since no one can for years nudge Anet to do anything about WvW except minor things, people rather tell others to just do WvW and get their GoB as intended.
    Plus, there's always a chance someone might go in with an open mind instead of "i hate WvW cause i was bored running camps" and actively try the mode out, join a squad, join a discord/TS and follow commander, roam and kill people, join a fight squad etc... That's infinitely more interesting than flipping camps.

    But people that go in with the mentality of "i hate WvW" get told to flip camps because they're not open to anything else. And fair enough, they don't need to be, or maybe have extreme issues like OP that prevent them from even trying (though i still think OP can overcome this), and they get told the same. Is it boring? Yes, very. But that's all you get if you don't actually want to try the mode. It's also disingenuous from people to then judge how boring WvW is without doing even 5% of what it has to offer.

    So it's a complicated layered issue.

  • Luthan.5236Luthan.5236 Member ✭✭✭✭
    edited April 8, 2021

    Legendaries are meant to be hard to obtain. And they are optional. So it is totally fine that one source of the needed materials is from WvW. (Though afaik if i remember correctly they had been on the vendor for badges a long time in the past. But badges probably had been too easy to obtain + also they were in achievement point reward chests. Would not have been a bad idea to still have this - cause the reward tracks freel grindy and slow. Especially compared to the ones in PvP.)

    I mean ... there is worse stuff in the game: Raids and certain stuff (achievements and one legendary trinket) you only can get there. There always will be stuff where people are forced.

    And weapons are just so unique (and u usually do not have that many per char) so ArenaNet probably wanted all the 3 game modes to be played. OP even sounds as if he has tons of gold - if he can grind that many legendaries to be able to say "every time I" (as if done multiple ones already) ... so maybe just buying some of the old generations directly from the TP and grind the gold for it instead?

    (Unless ... you want the skin: But skins are even more exclusive and some of the other onnes in the game tied to specific stuff. And optional as well of course.)


    Edit: Also for the anxiety issues: Remember that for example in raids and high level fractals it probably even is more troublesome. With the toxic elite players flaming you. (So even PvE can be hard. I do not know if you have tried that stuff. You probably are avoiding it as well - cause it is worse than PvP/WvW.)

    For PvP you can just use matchmaking - not too hard in low level tier even it you are bad. For WvW just in a zerg usually nobody flames. I do not know which server/communities. Never seen it for me. And I play casually. Just by tagging along (not even really joining the squad) it is super easy to keep the "participation" up. Especially when defensive battles are going on. Just stay in the background and tag some enemies to participate for the kill. Nothing easier than that. It even is feels easier than PvE sometimes.

    I mean: You don't need to try roaming solo or going in 1 vs. X - that is purely optional. Only a small amount of people seem to do that.

  • yoguil.7320yoguil.7320 Member ✭✭

    @Mungo Zen.9364 said:
    I doubt I will ever make a Legendary since I really don't care for PvP or WvW in this game. In part because I don't think a PvE player who doesn't give a kitten about WvW should be in WvW. I actually think it is really poor game design to enforce this type of requirement as it puts the wrong players into the game mode for the wrong reasons.

    +1. I simply don't do anything PvP related in my leisure time since I play to relax from a PvP (or "employee vs. employee") driven real world. I refuse to fight other human beings and thus die 99,9% of the time as soon as another player shows up. It's annoying enough to charm a juvenile wolf for a new ranger character every now and then, a pet only made available on WvW maps. Lost interest in legendaries as soon as I realised it forces me to visit PvP areas of the game.

  • Kaliwenda.3428Kaliwenda.3428 Member ✭✭✭

    @yoguil.7320 said:

    @Mungo Zen.9364 said:
    I doubt I will ever make a Legendary since I really don't care for PvP or WvW in this game. In part because I don't think a PvE player who doesn't give a kitten about WvW should be in WvW. I actually think it is really poor game design to enforce this type of requirement as it puts the wrong players into the game mode for the wrong reasons.

    +1. I simply don't do anything PvP related in my leisure time since I play to relax from a PvP (or "employee vs. employee") driven real world. I refuse to fight other human beings and thus die 99,9% of the time as soon as another player shows up. It's annoying enough to charm a juvenile wolf for a new ranger character every now and then, a pet only made available on WvW maps. Lost interest in legendaries as soon as I realised it forces me to visit PvP areas of the game.

    For me the blocking factor for making a Legendary is fractals. I don't know how to get started with them and I don't have anyone in my real-life circle of friends that even knows what MMOs are, let alone play them. I've done LFG for a few but I'm clearly a drag on the rest of the folks there who know what they're doing and I feel bad about that.

    Though, now that I think about it, maybe I should take the initiative to learn what to do and see if I can create a "Fractals for Noobs" group on my own. That could be my summer project.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited April 8, 2021

    @Kaliwenda.3428 said:

    @yoguil.7320 said:

    @Mungo Zen.9364 said:
    I doubt I will ever make a Legendary since I really don't care for PvP or WvW in this game. In part because I don't think a PvE player who doesn't give a kitten about WvW should be in WvW. I actually think it is really poor game design to enforce this type of requirement as it puts the wrong players into the game mode for the wrong reasons.

    +1. I simply don't do anything PvP related in my leisure time since I play to relax from a PvP (or "employee vs. employee") driven real world. I refuse to fight other human beings and thus die 99,9% of the time as soon as another player shows up. It's annoying enough to charm a juvenile wolf for a new ranger character every now and then, a pet only made available on WvW maps. Lost interest in legendaries as soon as I realised it forces me to visit PvP areas of the game.

    For me the blocking factor for making a Legendary is fractals. I don't know how to get started with them and I don't have anyone in my real-life circle of friends that even knows what MMOs are, let alone play them. I've done LFG for a few but I'm clearly a drag on the rest of the folks there who know what they're doing and I feel bad about that.

    Though, now that I think about it, maybe I should take the initiative to learn what to do and see if I can create a "Fractals for Noobs" group on my own. That could be my summer project.

    Look at https://discretize.eu/fractals and https://guildjen.com/2020/09/15/fractals-of-the-mists-the-complete-guide/
    You should be able to do most T1s without issue after that.

    A short video overview is over at Mukluk's channel if you're more visual

  • Kaliwenda.3428Kaliwenda.3428 Member ✭✭✭

    @Infusion.7149 said:

    @Kaliwenda.3428 said:

    @yoguil.7320 said:

    @Mungo Zen.9364 said:
    I doubt I will ever make a Legendary since I really don't care for PvP or WvW in this game. In part because I don't think a PvE player who doesn't give a kitten about WvW should be in WvW. I actually think it is really poor game design to enforce this type of requirement as it puts the wrong players into the game mode for the wrong reasons.

    +1. I simply don't do anything PvP related in my leisure time since I play to relax from a PvP (or "employee vs. employee") driven real world. I refuse to fight other human beings and thus die 99,9% of the time as soon as another player shows up. It's annoying enough to charm a juvenile wolf for a new ranger character every now and then, a pet only made available on WvW maps. Lost interest in legendaries as soon as I realised it forces me to visit PvP areas of the game.

    For me the blocking factor for making a Legendary is fractals. I don't know how to get started with them and I don't have anyone in my real-life circle of friends that even knows what MMOs are, let alone play them. I've done LFG for a few but I'm clearly a drag on the rest of the folks there who know what they're doing and I feel bad about that.

    Though, now that I think about it, maybe I should take the initiative to learn what to do and see if I can create a "Fractals for Noobs" group on my own. That could be my summer project.

    Look at https://discretize.eu/fractals and https://guildjen.com/2020/09/15/fractals-of-the-mists-the-complete-guide/
    You should be able to do most T1s without issue after that.

    A short video overview is over at Mukluk's channel if you're more visual

    Wow, thank you! :)

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    As much as I'd love to roam my way to quick and easy GoEs (and I really would!), I'm not sure this is a great idea.

    I was in the same situation (minus the PvP anxiety!). I hated WvW (I still hate zerg play!), but I liked legendary crafting. Every time I crafted a legendary I would put GoB off until the very last and it always seemed like such a slog. The reason I say I'm not sure this is a great idea is that I actually ended up developing an appreciation for WvW. So much so that I am now approaching platinum rank and I have a full set of WvW legendary armor, the legendary backpack, and I'm currently working toward the trinket as well.

    The way I figure it, if that can happen to me then it can probably happen to others. Obviously, that isn't likely for you, given the anxiety. But if we're weighing the pros and cons of this suggestion, this is at the very least a caution flag, I think.

  • Mungo Zen.9364Mungo Zen.9364 Member ✭✭✭

    @Veprovina.4876 said:

    @Mungo Zen.9364 said:
    That said, why would a WvW player advocate for someone who doesn't like the game mode to force themselves to play it? It isn't like it is making WvW better for anyone.

    It's more along the lines of "Anet is not going to change a thing so we might as well help you through it with tips and tricks".
    Cause it's been a while since Anet got WvW some attention, and at this point, if they just remove GoB as a requirement and change it to a PvE acquisition (which it largely is already), WvW players would be pissed AF because that would basically mean Anet gave up on the mode. Especially if WvW players wouldn't be given an alternative to get their GoE through WvW only.

    So since no one can for years nudge Anet to do anything about WvW except minor things, people rather tell others to just do WvW and get their GoB as intended.
    Plus, there's always a chance someone might go in with an open mind instead of "i hate WvW cause i was bored running camps" and actively try the mode out, join a squad, join a discord/TS and follow commander, roam and kill people, join a fight squad etc... That's infinitely more interesting than flipping camps.

    But people that go in with the mentality of "i hate WvW" get told to flip camps because they're not open to anything else. And fair enough, they don't need to be, or maybe have extreme issues like OP that prevent them from even trying (though i still think OP can overcome this), and they get told the same. Is it boring? Yes, very. But that's all you get if you don't actually want to try the mode. It's also disingenuous from people to then judge how boring WvW is without doing even 5% of what it has to offer.

    So it's a complicated layered issue.

    It doesn't appear complicated. Anet has created a path to attaining GoB that creates friction within WvW community. WvW is not as appealing to the broader player base and players have found the most efficient ways to farm it. This puts different types of players with different motivations in WvW and those players are not all in synch. Anet has done little to nothing to prevent or modify this behaviour by the players (in fact, one could argue has encouraged it).

    If I were to offer a solution to improving this situation I would add recurring WvW weekends were you can earn awards at an increased rate. Perhaps these could happen 2-4 times a year and are a time when all those players who need a GoB can come together and wreck WvW for a weekend. Or put another way, these weekends could incentivize non-WvW players to come and try it out, give guilds a day to recruit and train, and if it doesn't stick, that is okay, the player has had a chance to experience the mode and get the thing they wanted.